            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/23/helldivers-2s-biggest-update-yet-escalation-of-freedom-drops-august-6/',
                'Helldivers 2’s biggest update yet, Escalation of Freedom, drops August 6',
                'https://blog.playstation.com/tachyon/2054/07/ea6dda32c000332adce014107790ebb43fcd3100.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Welcome to the Escalation of Freedom, Helldivers. We’ve taken the time to gather feedback from our players on the front lines, and we’re bringing greater variety to our content. From missions and objectives to enemies and planets, we’re delivering lots of new content for both our veteran players and brand-new Helldivers on the battlefield. Get ready for our biggest update yet!</p>
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<img alt="Helldivers 2’s biggest update yet, Escalation of Freedom, drops August 6" height="1080" src="https://img.youtube.com/vi/pQl2BmhSCsA/maxresdefault.jpg" width="1920"/>
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<p class="">Our community continues to show us how strong we all are when united against the mindless Automatons and the scourge of the Terminid. As we stand here, on the eve of the Escalation of Freedom, we reflect on the 6 months since launch. We could never have predicted how far this game would go and how many Citizens would answer Super Earth’s call to arms!</p>
<p class="">We’ve watched our forces expertly handle every conflict and challenge we’ve thrown their way, from flying enemies to the Terminid Control System, to saving the children of Super Citizen Anne’s Hospital. Now for this major update, it’s time for us to give back something big to the community and welcome in even more players to the Helldivers universe.</p>
<p class="">Helldivers, this is escalating quickly.</p>
<h2 class="wp-block-heading">Go on a Super Helldive</h2>
<a href="https://live.staticflickr.com/65535/53864934036_8490a3fe3f_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864934036_8490a3fe3f_4k.jpg"/></a>
<p class="has-text-align-center"><em>Go up against the new supersized bot fortresses.</em></p>
<p class="">Something that continues to amaze us is our players’ insatiable desire for more bugs, more bots, more liberation, and more destruction. We thought nine levels of Helldiving difficulties would be enough, but in the Escalation of Freedom we’re turning it up to 10… Combat Rating 10 that is.</p>
<p class="">CR 10: Super Helldive is our most challenging, most relentless dive difficulty level yet, and we hope that this is going to give players the intensity they’re looking for on the battlefield. And with a great challenge comes greater rewards.</p>
<a href="https://live.staticflickr.com/65535/53864934026_8a71ac5ca7_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864934026_8a71ac5ca7_4k.jpg"/></a>
<p class="has-text-align-center"><em>The larva retrieval mission has the Helldivers babysitting a bug.</em></p>
<p class="">But a new difficulty level isn’t the only thing the community wanted. We’ve also heard your desire for mission variation, which is why we’re bringing you new mission objectives and bigger enemy outposts for both bots and bugs that offer brand new Super Sample rewards. These outposts will be heavily fortified, and require players to coordinate and strategize in order to take them out.</p>
<p class="">And if you’re new to Helldivers 2, you don’t have to worry about missing out on all the fun until you unlock Super Helldive, because many of our new mission objectives will be playable on other difficulty levels.</p>
<h2 class="wp-block-heading">New Enemies &amp; Dangerous Swamps</h2>
<a href="https://live.staticflickr.com/65535/53864027012_814060856e_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864027012_814060856e_4k.jpg"/></a>
<p class="has-text-align-center"><em>The Impaler returns!</em></p>
<p class="">Escalation of Freedom is unleashing some new threats to our liberty that will take some serious strategizing from the Helldivers to take down. </p>
<p class="">Back by popular demand: the Impaler! This big guy from the original Helldivers creates some new challenges. No longer can you run from the bugs when the Impaler is around–big, imposing, and destructive, it demands to be dealt with.</p>
<p class="">Also new among the Terminid ranks is the Spore Charger. As if the regular old Charger wasn’t scary enough, the Spore Charger is shrouded in fog to obscure its location until it’s right up on you, Helldiver.</p>
<a href="https://live.staticflickr.com/65535/53865287144_2e2ddf00ba_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865287144_2e2ddf00ba_4k.jpg"/></a>
<p class="has-text-align-center"><em>The new Spore Charger in the fog.</em></p>
<p class="">Lastly, the Terminid Alpha Commander, which is a supercharged Brood Commander that’s bigger, meaner, and doesn’t hesitate to call in other bugs for backup.</p>
<a href="https://live.staticflickr.com/65535/53865287104_837d28f640_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865287104_837d28f640_4k.jpg"/></a>
<p class="has-text-align-center"><em>You thought the regular old Brood Commander was bad? Think again.</em></p>
<p class="">Don’t think we forgot about the Automatons. Their ranks are growing, too, with the addition of the formidable Rocket Tank, as well as some other bot surprises we’ll be throwing your way.</p>
<a href="https://live.staticflickr.com/65535/53867829365_a2e93e2129_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53867829365_a2e93e2129_4k.jpg"/></a>
<p class="has-text-align-center"><em>The Automaton uprising continues.</em></p>
<p class="">Explore the swamps but not as you know them, with rolling fog and the untamed flora, the blackened trees obscure the light and the air itself feels haunted. Keep your flashlight handy, as visibility is limited and light is key. The enemy could be hiding anywhere amongst the undergrowth.</p>
<a href="https://live.staticflickr.com/65535/53865180688_bcea9b0fac_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865180688_bcea9b0fac_4k.jpg"/></a>
<p class="has-text-align-center"><em>Get spooked, Helldivers.</em></p>
<h2 class="wp-block-heading">Under the Hood</h2>
<p class="">The last addition I want to highlight about the Escalation of Freedom update is that we’re making changes to mitigate the problem of grief kicking in Helldivers 2. While it’s our hope that players engage with the game in good faith and sportsmanship, we do recognize that some players are using the team kicking to grief others.</p>
<p class="">To help improve this we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the team’s loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.</p>
<p class="">With these changes, all players have the opportunity to leave with all loot collected on mission, with no one Helldiver losing out. We’re committed to making changes that will improve the player experience and encourage healthy, cooperative gameplay.</p>
<p class="">Along with this, we’re also releasing other quality of life upgrades with Escalation of Freedom, including major fixes to the social menu to make diving with your friends easier.</p>
<p class="">Overall, we think this escalation is going to be packed full of awesome additions, long-awaited improvements, and a ton of surprises to discover! Helldivers 2: Escalation of Freedom is launching on August 6!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/24/new-ps5-beta-rolls-out-tomorrow-with-personalized-3d-audio-profiles-and-new-remote-play-settings/',
                'New PS5 beta rolls out tomorrow with personalized 3D audio profiles and new Remote Play settings',
                'https://blog.playstation.com/tachyon/2024/07/395941301afb16042e31ea672b1872ce85234502.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Thanks to feedback from our PlayStation community, we’ve introduced many new features and refinements over the past few years to enhance your gaming experiences on PS5. Starting tomorrow, we’re happy to roll out a new PS5 beta that introduces personalized 3D audio profiles for headphones and earbuds, as well as the ability to limit Remote Play access for individual users. Additionally, PS5 beta participants using the<a href="https://blog.playstation.com/2023/10/10/new-look-for-ps5-console-this-holiday-season/"> latest, slimmer PS5 model</a> will be able to test adaptive charging for their controllers.*<br/><br/>While beta access is limited to invited participants in select countries**, we plan to release the update globally in the coming months. If you’re selected to participate in the beta, you’ll receive an email invitation tomorrow when it’s available to download. Some features available during the beta phase may not make it into the final version or may see significant changes.<br/><br/>Here are the key highlights from this beta:</p>
<h2 class="wp-block-heading"><strong>Personalized 3D audio profiles for headphones and earbuds</strong><strong> (available for all PS5 models)</strong></h2>
<p class="">In this generation, 3D audio is one of the key ways that creators have enhanced the immersive quality of games. As individuals, we all hear sounds differently based on the size and shape of our head, ears, and ear canals.<br/><br/>We’re pleased to introduce a feature that lets your PS5 console create a personalized 3D audio profile just for you. With a set of headphones or earbuds like the<a href="https://www.playstation.com/accessories/pulse-elite-wireless-headset/"> Pulse Elite wireless headset</a> or<a href="https://www.playstation.com/accessories/pulse-explore-wireless-earbuds/"> Pulse Explore wireless earbuds</a>,  you can run through a set of sound quality tests to analyze a vast number of factors to create an audio profile that best fits your hearing characteristics. For example, your personalized 3D audio profile may enable you to better sense the positions of characters and objects in a game world more clearly than before, making the experience more immersive.***</p>
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<p class="">To create a personalized 3D audio profile for your headphones or earbuds, go to [Settings] &gt; [Sound] &gt; [3D Audio (Headphones)] on your PS5 console, and follow the steps displayed on the screen. Your audio profile will be saved on your PS5 per user, and you can also still select from 3D audio presets like before.<br/><br/>This feature builds on the 3D audio enhancements we’ve introduced to PS5 since launch, including 3D audio support for built-in TV speakers and support for compatible Dolby Atmos-enabled audio devices. These features give you additional options to immerse yourself more deeply in the rich variety of soundscapes in PS5 games, powered by Tempest 3D AudioTech.</p>
<a href="https://live.staticflickr.com/65535/53868466125_b07f79aecb_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53868466125_b07f79aecb_h.jpg"/></a>
<p class="has-text-align-center"><em>PS5’s Tempest 3D AudioTech was tested and refined using audio rig setups like the one depicted here, featuring PS Blog’s very own Sid Shuman.</em></p>
<h2 class="wp-block-heading"><strong>Enable Remote Play for individual users </strong><strong>(available for all PS5 models)</strong></h2>
<p class="">You can now adjust Remote Play settings per user and choose who is allowed to connect to your PS5 console using Remote Play. So, if your friends or family members come over and sign in to your PS5 console with their account for PlayStation Network, you can easily modify who can continue to access your PS5 console using Remote Play when they leave.<br/><br/>To adjust these settings, go to [Settings] &gt; [System] &gt; [Remote Play] &gt; [Enable Remote Play], and choose which user you want to enable access to your PS5 console through Remote Play.</p>
<a href="https://live.staticflickr.com/65535/53868103380_3f635dfebc_h.jpg" rel="noopener" target="_blank"><img alt="PS5 UI screenshot showing the settings menu with four usernames and individually adjusted Remote Play settings" src="https://live.staticflickr.com/65535/53868103380_3f635dfebc_h.jpg"/></a>
<h2 class="wp-block-heading"><strong>Adaptive charging for your controller (available for the</strong><a href="https://blog.playstation.com/2023/10/10/new-look-for-ps5-console-this-holiday-season/"><strong> </strong><strong>latest PS5 model</strong></a><strong>)</strong></h2>
<p class="">Adaptive charging for the DualSense wireless controller, DualSense Edge wireless controller, PlayStation VR2 Sense controllers, and Access controller is now available for PS5 beta participants using the latest PS5 model, when the console is in rest mode. Adaptive charging helps save power by adjusting the length of time that power is supplied to your controller based on its battery level.<br/><br/>To use adaptive charging, go to [Settings] &gt; [System] &gt; [Power Saving] &gt; [Features Available in Rest Mode], and then select [Supply Power to USB Ports] &gt; [Adaptive]. After your PS5 enters rest mode, if a controller isn’t connected, the power supply to the USB port will stop after a certain period of time.</p>
<a href="https://live.staticflickr.com/65535/53867938488_351965d5c1_h.jpg" rel="noopener" target="_blank"><img alt="PS5 UI screenshot showing adaptive charging option in the settings menu" src="https://live.staticflickr.com/65535/53867938488_351965d5c1_h.jpg"/></a>
<p class="">We look forward to hearing our beta participants’ response and introducing new features to our global community in the months ahead. Stay tuned for additional details, and as always, thanks for your valuable support and feedback.</p>
<p class="has-small-font-size"><em>*Adaptive charging works with the DualSense wireless controller, DualSense Edge wireless controller, PS VR2 Sense controllers, and Access controller when connected to the USB Type-C port on the latest PS5 console (CFI-2000 model group – slim) using the USB Type-C cable included with your PS5. PlayStation Portal remote player does not support adaptive charging.</em><br/><em>**PS5 beta access will be available to selected participants in the U.S., Canada, Japan, U.K., Germany and France (same countries as our previous system software betas).</em><br/><em>***Personalized 3D audio profiles are not supported during PS5 cloud game streaming. 3D audio is not supported during Remote Play.</em></p>
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                'None'
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/24/gran-turismo-7-update-1-49-brings-six-new-cars-updated-physics-simulation-model-and-more-on-july-24/',
                'Gran Turismo 7 Update 1.49 brings six new cars, updated physics simulation model, and more on July 24',
                'https://blog.playstation.com/tachyon/2024/07/fce0e46c1550fb77cd73a50b69c9c27ddbc868f9.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Gran Turismo players! This month’s Update 1.49* for Gran Turismo 7 will be available as of July 24 at 11:00pm PST / July 25 at 7:00am BST / 3:00pm JST.</p>
<p class="">Let’s dive into what’s new.</p>
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<h2 class="wp-block-heading"><strong>Updated physics simulation model</strong></h2>
<p class="">A major update has been introduced for the car physics simulation model. This update mainly affects the suspension physics model and tire physical calculation model resulting in much more natural weight shifting during cornering. Tire response has also been improved, along with more realistic tire heating and wear. Look forward to more dynamic car movement and a further polished driving feel.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874267214_a48e002f67_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874267214_a48e002f67_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874159173_1fba8e466b_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159173_1fba8e466b_h.jpg" width="47%"/></a></p>
<p class="">French tire maker Michelin has been added.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53873916156_2061f8f132_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873916156_2061f8f132_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53873916151_336b591cd5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873916151_336b591cd5_h.jpg" width="47%"/></a></p>
<h2 class="wp-block-heading">6 new cars added this month</h2>
<h3 class="wp-block-heading"><strong>BMW M3 ‘97</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Used Cars</em></p>
<p class="">From race car to luxury grand tourer, the 3.2L second generation M3.</p>
<p class="">The 2nd generation M3 was introduced in 1992, 2 years after the introduction of its base model, the 3rd generation ‘E36’ 3-Series. The original ‘E30’ M3 was a racing homologation model made by heavily modifying the standard 3-Series, in a stark contrast, the E36 M3 took the line in the direction of a grand tourer. It featured a more mature look, with understated aero parts. Performance, however, was still very much at the forefront of the design. The 3L inline-6 engine produced 282.1 BHP with 32.7 kgfm torque. With this engine at its heart, the car was able to accelerate from a standing start to 62 mph in just 6 seconds and could continue to accelerate up to 155 mph before hitting the speed limiter. </p>
<p class="">A minor model change in 1995 brought with it a 3.2L engine producing 316.6 BHP and 35.7 kgfm torque, and replaced the 5-speed manual transmission with a 6-speed unit, along with several changes to the chassis to sharpen the overall handling. 1997 saw the introduction of a 6-speed semi-automatic transmission.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53873013947_df54274680_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873013947_df54274680_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53873916291_8dc250adde_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873916291_8dc250adde_h.jpg" width="47%"/></a></p>
<h3 class="wp-block-heading"><strong>Ferrari 430 Scuderia ‘07</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Brand Central / Used Cars</em></p>
<p class="">A road-going racer that greatly improved upon the performance of the F430.</p>
<p class="">The 430 Scuderia was announced in September 2007 at the Frankfurt Motor Show, introduced as a high-performance version of Ferrari’s V8 series ‘F430’. It also served as the successor to 360 Challenge Stradale, a road-legal version of the 360 Challenge one-make race car that appeared in the 360 Modena era. </p>
<p class="">It is powered by the same 4.3L V8 DOHC engine as the standard F430, further tuned to produce an extra 19.7 BHP / 0.5 kgfm to produce a total 502 BHP / 47.9 kgfm. A streamlining of the interior fittings allowed for a roughly 100 kg weight reduction to 1,350 kg. These improvements resulted in a power-to-weight ratio of just 2.48 kg/BHP. The transmission is a 2-pedal manual ‘F1 Superfast 2’ which allows for gear changes as fast as 0.06 seconds. The running gear itself also has a direct impact on driving and lap times, and a number of F1 derived technologies have been implemented here as well, such as the F1-Trac combined traction and stability control system, and the electronically controlled ‘E-Diff’ differential.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53873916121_4a0f25a368_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873916121_4a0f25a368_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874159113_d9101e51cb_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159113_d9101e51cb_h.jpg" width="47%"/></a></p>
<h3 class="wp-block-heading"><strong>Genesis X Gran Racer Vision Gran Turismo Concept</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Brand Central</em></p>
<p class="">The racing version of the Gran Berlinetta adorned with aerodynamic parts.</p>
<p class="">The Genesis X Gran Racer Vision Gran Turismo Concept is the most emotional expression of Athletic Elegance in the Genesis portfolio. It is a racing derivative of the Genesis X Gran Berlinetta Vision Gran Turismo Concept, with increased downforce achieved by the impressive wings, active aerodynamic flaps, flat floor, front and rear diffusors, canards and gurneys. While the drag coefficient increases according to wing configurations, the increased downforce allows better lap times. </p>
<p class="">The X Gran Racer Concept is powered by a front mid-mounted race-spec Lambda II V6 engine, electrically assisted by Genesis E-SC technology. The hybrid race-spec drivetrain delivers a combined 1,540 HP (1,539.4 BHP) and 1,015 ft-lb (140.3 kgfm) of torque. The V6 screams at 10,000 rpm while delivering a maximum output of 870 HP (869.8 BHP) and 790 ft-lb (109.2 kgfm) while the front E motor generates an additional 670 HP (669.6 BHP) and 225 ft-lb (31 kgfm).</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874326255_222c9de95c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326255_222c9de95c_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53873013797_cb98cdbcaa_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873013797_cb98cdbcaa_h.jpg" width="47%"/></a></p>
<h3 class="wp-block-heading"><strong>Lamborghini Gallardo LP 560-4 ‘08</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Brand Central / Used Cars</em></p>
<p class="">No longer the baby Lambo; the Gallardo outgrew its nickname with top-tier performance.</p>
<p class="">Debuting in 2003, the baby Lambo ‘Gallardo’ underwent many improvements over the course of a five-year span, including several high-performance evolutions. Then, at the 2008 Geneva Motor Show, a model debuted that would outshine all of its predecessors. On the surface, the new Gallardo, or ‘LP 560-4,’ looked as if it had simply taken stylistic cues from the limited-edition Lamborghini Reventón. But in truth, it had undergone some major modifications. The most prominent of such modifications was the enlargement of its V10 engine displacement, from 4,961 cc to 5,204 cc. With additional intake and exhaust upgrades, and increased compression, the engine produced 552.3 BHP and 55.1 kgfm of torque, which was a 39.4 BHP and 3.1 kgfm improvement from the original Gallardo model. </p>
<p class="">The drivetrain employed the same full-time 4WD transmission and viscous coupling as its forebearers. As for the car’s name, the ‘560’ was taken from its maximum engine output, and the ‘4’ stood for its 4WD system. The car also inherited a 6MT, or ‘6-speed, 2-pedal manual transmission,’ the E-gear in particular being greatly upgraded, its shifting speed shortened by 40% in the sporty ‘CORSA’ mode. Many thorough weight-reduction efforts were also made, resulting in the vehicle weighing in 20 kg lighter than previous models, at 1,410 kg.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874159103_b3e572214e_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159103_b3e572214e_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874159158_9bf6faeb09_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159158_9bf6faeb09_h.jpg" width="47%"/></a></p>
<h3 class="wp-block-heading"><strong>RUF RGT 4.2 ‘16</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Brand Central</em></p>
<p class="">The ultimate naturally aspirated flat 6. A meticulously crafted machine made by RUF.</p>
<p class="">RUF is a company that continues to create unique sports cars based on Porsches, infused with their own philosophy and craftsmanship. One of their continuing model lines include the “RGT”, based on various 911 GT3 models. At the very core of the RGT is a concept to polish the performance of the GT3 model even further, while miraculously bestowing it the comfort of a road car. And at the 2015 Geneva show, RUF added a new model to this family tree: The RGT 4.2, based on the type 991, 911 GT3. </p>
<p class="">As the name implies it is powered by a 4.2L flat 6, increasing the displacement from the stock 3.8L of the type 991, 911 GT3 by 400 cc. But the increased displacement is not the only point of note. The RGT 4.2 engine is not just a tuned 911 GT3 engine, but uses the “Mezger engine” with the GT1 crankshaft as a base; an engine that has seen many successes in racing since the air cooled days of the flat 6. The car produces 123.3 BHP per litre, for a maximum power output of 517.7 BHP. On the exterior it is equipped with aggressive riveted overfenders, and the interior sports the integrated roll cage that the RGT series is known for. Combining competition blood with the grace of a road car, this is another fine example of a RUF, the ultimate car for a gentleman driver who enjoys both the track and daily use.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874326375_f0dc4213c2_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326375_f0dc4213c2_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874326380_e576a57a8e_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326380_e576a57a8e_h.jpg" width="47%"/></a></p>
<h3 class="wp-block-heading"><strong>Subaru Impreza Rally Car ‘98</strong></h3>
<p class="has-small-font-size"><em>*Can be purchased from Legend Cars</em></p>
<p class="">Subaru’s triple race winning Impreza World Rally car from the 1998 season.</p>
<p class="">Subaru’s Impreza had been competing in the World Rally Championship since 1993 and had claimed the Manufacturers championship title in 1995 and 1996 under Group A regulations. Then in 1997, under ‘World Rally Car’ regulations, they were able to win the Manufacturer’s championship title again, making for a stunning 3- consecutive season run. The 1997 ‘World Rally Car’ specification Impreza, dubbed the WRC97, used the 2-door coupe model as a base, tuning the existing engine to produce 295.9 BHP and 48 kgfm torque. </p>
<p class="">The suspension geometry was also reconstructed and body widened as far as regulations would allow to 1,770 mm in order to provide maximum handling ability. The WRC98, introduced in 1998, implemented further modifications upon the previous model, adding a computer controlled active differentials in the front, rear and centre couplings. In the 1998 season, Subaru unfortunately missed out on the championship title and a chance to extend their winning streak. However, the car was more than able to prove its worth as a World Rally car as Colin McRae took it to victory in Round 4 Portugal, Round 6 Tour de Corse, and Round 8 Acropolis.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874267244_8bf35e788c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874267244_8bf35e788c_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874267224_1699b8396b_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874267224_1699b8396b_h.jpg" width="47%"/></a></p>
<h2 class="wp-block-heading">New GT Circuit</h2>
<h3 class="wp-block-heading"><strong>The return of Eiger Nordwand</strong></h3>
<p class="">Return to the Kleine Scheidegg, in this revival of a classic GT Original Circuit, situated just below the north face of Eiger, one of the most famous locations in the Swiss Alps. Running past the Jungfrau Railway station at 2,016m above sea level, this technical layout features a series of tight hairpin corners twisting left and right. With very little room to maneuver, and constant elevation changes, running a clean lap will require the utmost concentration and driving technique. A pit area in the tunnel at the end of the course means this track is also set up for full-scale races.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874159083_49fafa0c38_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159083_49fafa0c38_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53874159298_e3947390d4_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159298_e3947390d4_h.jpg" width="47%"/></a></p>
<p class=""></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53874159318_adea869d6b_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159318_adea869d6b_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53873013982_e6bccacb1a_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873013982_e6bccacb1a_h.jpg" width="47%"/></a></p>
<h2 class="wp-block-heading">GT Mode Updates</h2>
<h3 class="wp-block-heading"><strong>Café / Extra Menus</strong></h3>
<ul class="wp-block-list">
<li>The following Menu has been added:
<ul class="wp-block-list">
<li>Extra Menu No. 40: McLaren (Collector Level 50 and above)</li>
</ul>
</li>
</ul>
<a href="//live.staticflickr.com/65535/53874159078_22a27c589e_h.jpg”" rel="noopener" target="”_blank”"><img alt="””" src="//live.staticflickr.com/65535/53874159078_22a27c589e_h.jpg”"/></a>
<h3 class="wp-block-heading"><strong>GT Auto</strong></h3>
<ul class="wp-block-list">
<li>New Pokal wheel brand added.</li>
</ul>
<a href="https://live.staticflickr.com/65535/53874326330_3fe22f76c6_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326330_3fe22f76c6_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>World Circuits (Event)</strong></h3>
<ul class="wp-block-list">
<li>The following new events have been added to ‘World Circuits’:
<ul class="wp-block-list">
<li>European Sunday Cup 500 – Eiger Nordwand</li>
<li>Jimny Cup – Eiger Nordwand</li>
<li>World Rally Challenge Gr.B – Autodromo Nationale Monza</li>
<li>World Touring Car 600 – Michelin Raceway Road Atlanta</li>
</ul>
</li>
</ul>
<a href="https://live.staticflickr.com/65535/53874159218_f67ba90a87_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159218_f67ba90a87_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>Gran Turismo Sophy</strong></h3>
<p class="">The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in the ‘Quick Race’ menu on each track to test your skills against Sophy.</p>
<h3 class="wp-block-heading"><strong>Nurburgring 24h</strong></h3>
<a href="https://live.staticflickr.com/65535/53874326295_f8ff46ddae_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326295_f8ff46ddae_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>Autodrome Lago Maggiore – Full Course</strong></h3>
<a href="https://live.staticflickr.com/65535/53874326300_931e1cf029_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874326300_931e1cf029_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>Scapes</strong></h3>
<p class="">The Eiger has been added as a featured Curation in Scapes.</p>
<a href="https://live.staticflickr.com/65535/53874159273_068c67e1f5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874159273_068c67e1f5_h.jpg"/></a>
<p class=""> We hope you enjoy the updates and best of luck on the track.</p>
<p class="has-small-font-size"><em>*Internet connection and Gran Turismo 7 game required for update.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/24/empire-of-the-ants-marches-to-ps5-november-7-details-on-crafting-a-realistic-microscopic-world/',
                'Empire of the Ants marches to PS5 November 7: Details on crafting a realistic microscopic world',
                'https://blog.playstation.com/tachyon/2024/07/14abaa50601b0aef3d4d48615beda4448d4f45fb.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">With the new real-time strategy game Empire of the Ants set for release November 7 on PS5, players will be able to fully immerse themselves in the surprising world of insects, thanks to near-realistic graphics built in Unreal Engine 5. In this article, we will show you how Tower Five, a young studio based in La Rochelle in France, achieved such a naturalistic result!</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/O6AY8VoLIqE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h3 class="wp-block-heading"><strong>A meticulous inspirational work by Tower Five</strong></h3>
<p class="">An adaptation of Bernard Werber’s famous novel, which vividly portrays the daily life of these incredible insects, Empire of the Ants naturally opted for a realistic artistic direction. “While it’s sometimes necessary to bend reality a bit to better serve the narrative or gameplay, we generally aim for a very authentic rendering of the settings and characters,” explains Jean-Charles Schaeffert, lead artist at Tower Five.</p>
<a href="https://live.staticflickr.com/65535/53864520056_442f594502_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864520056_442f594502_o.jpg"/></a>
<p class="">To accomplish this ambitious goal, the 15-person team began with extensive research. Regarding environments, the studio spent a week in the Fontainebleau Forest, southeast of Paris, observing nature and taking photographs. The forest also inspired the developers in terms of level design, so much so that those familiar with the location will recognize certain levels. Finally, Tower Five even used a 3D scanner to capture real objects: roots, tree stumps, and even iconic elements of Fontainebleau like the Bilboquet rock!</p>
<figure class="wp-block-video wp-video-394285"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/07/f925903ce46b07f41fcd8ae59e8d30fb983b2a66.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Equally meticulous effort went into realistically representing the various characters—ants, termites, soldier beetles, scarabs, and many more. The team amassed a large photo library and frequently consulted encyclopedias like the Delachaux Guide to Insects of France and Europe. “We even have some real specimens preserved in resin blocks,” Jean-Charles adds, “allowing us to observe them under a magnifying glass from every angle.” The objective: to be as close to reality as possible.</p>
<figure class="wp-block-video wp-video-394286"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/07/8761f800124f49a849577f7e9a048f743fd675a2.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h3 class="wp-block-heading">Advanced 3D techniques with Unreal Engine</h3>
<p class="">Once back at the studio with all these inspirational elements, the team sat down at their computers to recreate our world in three dimensions. Jean-Charles notes that Tower Five focused on several key points, such as the resolution of the models for maximum detail—our heroine 103,683rd, for instance, consisting of over 50,000 triangles. The consistency of lighting, regardless of the time of day or weather conditions, was also a major consideration. Not to mention the texture definition, for a crystal-clear rendering even up close, as well as reflections, particularly on water surfaces.</p>
<a href="https://live.staticflickr.com/65535/53864764358_61f71402f1_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864764358_61f71402f1_o.jpg"/></a>
<p class="">Although Empire of the Ants will be Tower Five’s first photorealistic game, the studio boasts experienced developers (like Jean-Charles, who has nearly 20 years in the field), who have previously worked on similar projects. Unreal Engine 5 has been a true asset for the developers, with features like Nanite allowing for an almost unlimited increase in triangles, or Lumen, which almost perfectly mimics the behavior of light. Jean-Charles doesn’t mince words: “A project like this, with so much realism and detail, wouldn’t have been possible without Unreal Engine 5. Ten years ago, it was still science fiction; the techniques I used in advertising and cinema are now in real-time because the tools are finally ready.”</p>
<a href="https://live.staticflickr.com/65535/53864874699_ede763763c_o.png" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864874699_ede763763c_o.png"/></a>
<p class="">Thus, thanks to Tower Five’s attention to detail and the latest technologies, players will be able to dive into the world of Empire of the Ants on November 7 as if they were really there. To enjoy these sumptuous visuals, it won’t be necessary to have the latest graphics card— Empire of the Ants will release on PS5. Add it to your wishlist on <a href="https://store.playstation.com/concept/10007652">PlayStation Store</a> to ensure you don’t miss this immersive experience!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/24/explore-the-top-choices-in-rise-of-the-ronin/',
                'Explore the top choices in Rise of the Ronin',
                'https://blog.playstation.com/tachyon/2024/07/8406b93f49290fefe5699c0fd7078b8ac4ba6f42.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello everyone. This is Fumihiko Yasuda, Development Producer/Director from Team Ninja , the creator of Rise of the Ronin, an open-world action RPG set during the end of 19<sup> </sup>century Japan.</p>
<p class="">We are very pleased that so many players have been enjoying the game since its release on March 22, 2024. We have collected fun play data from all over the world. Here’s a sneak peek at choices players have made while playing Rise of the Ronin.</p>
<div class="shortcode shortcode--youtube">
<div class="youtube-video has-agegate" data-title="" data-youtube-id="ycT1cQlmowA">
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<img alt="Explore the top choices in Rise of the Ronin" height="1080" src="https://img.youtube.com/vi/ycT1cQlmowA/maxresdefault.jpg" width="1920"/>
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</div>
</div>
<h2 class="wp-block-heading">Story Choices</h2>
<a href="https://live.staticflickr.com/65535/53862056427_e6263f15dc_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53862056427_e6263f15dc_o.jpg"/></a>
<p class=""></p>
<a href="//live.staticflickr.com/65535/53863369580_45d712a357_o.jpg" rel="noopener" target="_blank"><img alt="" src="//live.staticflickr.com/65535/53863369580_45d712a357_o.jpg"/></a>
<p class="">The event after the battle with Gonzo is the first time players are faced with making a decision. Either choice have their own benefits, why don’t you explore both options?</p>
<p class="">I thought that the choices at Mibu-dera Temple would be dominated by the pro-Shogunate faction, due to the activities of the Shinsengumi, but it seems that many players chose anti-Shogunate faction. At the beginning of the story, players meet many characters from the anti-Shogunate faction, including Ryoma Sakamoto, so I think many of them have progressed to the anti-Shogunate faction from there.</p>
<p class="">If you are curious to explore different outcomes, you can re-visit past missions through the Testament of the Soul available in the Longhouse. </p>
<h2 class="wp-block-heading">Forging your fate</h2>
<a href="https://live.staticflickr.com/65535/53863205208_8f64779157_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53863205208_8f64779157_o.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53863318069_d3c84c9705_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53863318069_d3c84c9705_o.jpg"/></a>
<p class="">One of the important themes in this game is bonding. Strengthening a bond with a character will give you various benefits, such as acquiring new combat styles and opening new dialogue with characters, allowing you to get to know them on a deeper level.</p>
<p class="">Also, the Veiled Vow is a special relationship status that can only be built with certain characters. Some players may have formed a Veiled Vow with only one character, while others may have formed a Veiled Vow with multiple characters.</p>
<h2 class="wp-block-heading">Combat</h2>
<a href="https://live.staticflickr.com/65535/53863205248_35c04cf199_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53863205248_35c04cf199_o.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53862960016_fb574455d2_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53862960016_fb574455d2_o.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53863318044_91fd4487ba_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53863318044_91fd4487ba_o.jpg"/></a>
<p class="">While the use of Countersparks can disrupt the opponent’s posture, it can also put you at a disadvantage if the timing is off. It acts as a double-edged sword, with both an advantage and a disadvantage. I’m sure many of you have used it in battles against powerful opponents. I was surprised to hear that more than 1.9 billion countersparks have been performed.</p>
<p class="">We wanted as many players to enjoy Rise of the Ronin, so we included a selection of difficulty settings. We are very happy to see that a wide range of difficulty levels are being enjoyed across the community. The highest difficulty setting, Midnight, is unlocked after clearing the main story. You can enjoy challenging battles, so please give it a try.</p>
<h2 class="wp-block-heading">World Exploration</h2>
<a href="https://live.staticflickr.com/65535/53862056432_aea2bae2da_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53862056432_aea2bae2da_o.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53862056472_518c83bbfa_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53862056472_518c83bbfa_o.jpg"/></a>
<p class="">Some of you who have completed the cat collection trophy may be sad that you can no longer meet new cats while exploring the world, but you may be able to meet them again at various shrines and at Usugumo Dayu’s place. In the latest update, we have made it possible to pet the collected cats near Usugumo Dayu as often as you want, so please continue to enjoy searching for cats.</p>
<p class="">The fugitives are not just enemies but skilled characters who lived during the Bakumatsu era (late 19th-century Japan) with various backgrounds, just like a ronin. Our development team has carefully designed each fugitive, from their names to their weapons and combat styles, and put a lot of thought into their placement in the game. When facing them, we hope you will pay attention to the details that went into making these fugitives.</p>
<h2 class="wp-block-heading">Free demo now available</h2>
<p class="">After collating player data, we realized that many of you around the world have been enjoying Rise of the Ronin. For those who have already completed the first playthrough, we hope you will continue to enjoy the game by seeing alternate paths when accessing the Testament of the Soul, or when challenging yourself through higher difficulty settings and Midnight. </p>
<p class="">A free playable demo of Rise of the Ronin is now available for download on the PlayStation Store. You can enjoy the battle with Gonzo, which was mentioned at the beginning of the article, and your save data can be carried over to the full game. For those of you who have not yet played Rise of the Ronin, we encourage you to explore its vast and beautiful world.</p>
<p class="has-small-font-size"><em>*These results are as of June 20, 2024 </em><br/><em>*This is data for players who are connected online.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/24/arranger-a-role-puzzling-adventure-launches-july-25-devs-detail-boss-design/',
                'Arranger: A Role-Puzzling Adventure launches July 25, devs detail boss design',
                'https://blog.playstation.com/tachyon/2024/07/17c49ff95a4006b86c76715983b7e5ed7de28464.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">The world of Arranger: A Role-Puzzling Adventure takes place on a sprawling, interconnected gameplay grid, on which characters, objects, puzzles, and exploration all follow the same logic: when player character Jemma moves, the world moves too. And when you step off the edge of the grid in any direction, you “loop” around to the other side. With these mechanics in mind, and being a game without a failstate, we certainly had our work cut out for us when it came to designing our boss fights!</p>
<div class="shortcode shortcode--youtube">
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</div>
</div>
<p class="">We started by laying down some structural ground rules about the game world, to keep our scope in check and put a rough template in place to design around. Each town has two roughly delineated dungeon areas, which at some point introduces the elements required to solve a larger puzzle at the end of the town, which we frame as our boss fights. Though they may (and should!) feel intimidating, our bosses are ultimately just larger puzzles that have more at stake in the context of the story.</p>
<a href="https://live.staticflickr.com/65535/53865153178_8be57fcdb4_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865153178_8be57fcdb4_k.jpg"/></a>
<p class="has-text-align-center"><em>Some early sketches of the second boss by our artist David Hellman. Featuring eyes, monsters, water, and a small identity crisis.</em></p>
<p class="">In a more traditional game, you’d have to worry about losing health if you get hit, or even dying and having to restart the fight. That’s not the case in Arranger, but your progress will still be limited until you can find a way to solve the challenge.</p>
<p class="">The dangers – or rather, the obstacles – that Jemma has to face are always connected to a strange force we call “the static,” which we represent in the game with a glowing purple aura around objects. The static objects aren’t affected by Jemma’s powers, and stay in place when she moves. This is true for all puzzles in Arranger, but it’s expressed in the most explicit way in these boss battles: the raw form of the static becomes a static beast, and Jemma has to find creative ways to defeat them, using all sorts of strategies introduced in earlier puzzles throughout the game.</p>
<a href="https://live.staticflickr.com/65535/53865318385_645219dc4f_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865318385_645219dc4f_k.jpg"/></a>
<p class="has-text-align-center"><em>The final stage of the first boss may look complicated, but you’ll develop all the skills required to defeat that long static boy by the time you get there!</em></p>
<p class="">Finding different ways to represent these beasts was a real challenge. We really wanted to express how the scale of the bosses was getting larger and larger as you progressed through the story, to convey that the risks were larger and that you were getting closer to the source of the problem.</p>
<p class="">Given the nature of the design and our primary goal of keeping the game experience breezy, a lot of these elements are represented not by the difficulty of the puzzle, but instead emphasized through the story context and art. </p>
<a href="https://live.staticflickr.com/65535/53865259294_9329587dbd_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865259294_9329587dbd_k.jpg"/></a>
<p class="has-text-align-center"><em>One of our comic-style cutscenes that introduces the first boss!</em></p>
<p class="">The first boss is something Jemma can work out herself – a worm getting larger and larger, with more static debris appearing after each phase, making the usable grid smaller each time. Whereas the second and the third bosses are actually the opposite: the grid becomes larger, giving more room for movement, but the steps to damage the boss become more complex, so you have to use everything you’ve learned (and Jemma may even have to get some help from other characters!). So it’s always a balance between giving players the right amount of space to maneuver around, depending on how much complexity and constraint we want to introduce.</p>
<a href="https://live.staticflickr.com/65535/53865153208_586c97f85d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865153208_586c97f85d_k.jpg"/></a>
<p class="has-text-align-center"><em>You’d better use those birds if you want to poke all those eyes at the same time..!</em></p>
<p class="">It’s been really interesting for us – and we hope for players as well – to see how these elements evolve throughout the game. It may feel like a natural evolution, but it took a lot of (exhaustive) iteration and (fun!) exploration to get it feeling like we wanted it to. Just like Jemma, we had to go through a lot of chaos and make a big mess, before the dust settled on the other end to reveal the game’s true nature.</p>
<p class="">Thanks so much for checking out Arranger. We hope it slides right into your heart!</p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/25/world-of-tanks-modern-armor-gets-loud-with-motorhead-and-rob-zombie-july-30/',
                'World of Tanks Modern Armor gets loud with Motörhead and Rob Zombie July 30',
                'https://blog.playstation.com/tachyon/2024/07/b22c81e235254b32ef9978a6c59822f165120cdb.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">How do you make a second act spectacular? Turn the volume up even higher.<br/><br/>This summer, World of Tanks Modern Armor gets loud as Motörhead and Rob Zombie take the stage for Metal Fest, the central event of our new Heavy Metal season!</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/z61rhihS1SE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">Just like all the best music festivals, Metal Fest has become an annual event. Anyone who missed our 2023 headliners (Sabaton, Megadeth, and Iron Maiden) is in luck; for a limited time, we’ll be bringing back last year’s content in all of its guitar-shredding glory.</p>
<p class="">But you don’t want to just relive last year’s epic moments. You want to hear about the new stuff. So let’s talk about what it took to make this year’s event happen with the legendary Motörhead and Rob Zombie!</p>
<h2 class="wp-block-heading"><strong>Motörhead</strong></h2>
<a href="https://live.staticflickr.com/65535/53877107524_f5b0f6e2e5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53877107524_f5b0f6e2e5_h.jpg"/></a>
<p class="">Motörhead blasts its way into battle with new content that includes:</p>
<ul class="wp-block-list">
<li>The Thunder Chief Object 452K tank</li>
<li>The “Bomber” Skin for the FV107 Scimitar</li>
<li>2D Commanders representing band members Lemmy Kilmister, Phil Campbell, and Mikkey Dee</li>
<li>3D Commanders modeled after Lemmy and the band’s mascot, Warpig</li>
</ul>
<p class="">Motörhead is one of the true vanguards of heavy metal. Their lifestyle and legend remains fiercely popular, and founding father Lemmy (who passed away in 2015) continues to be revered in the community.</p>
<p class="">But as well as leading Motörhead to deafening global popularity, Lemmy was also an avid gamer, and the band was actively involved with concepts and ideas for Tanks’ new content. Talking about the Lemmy 3D Commander, the band states, “Modern technology has enabled us to have Lemmy fully integrated into the game, which felt appropriate given that this is exactly the sort of game he played and avidly enjoyed.” </p>
<p class="">It’s a legacy that the Motörhead superfans in Tanks’ design and development crews took seriously. “We did a ton of visual research to make sure we were making the most authentic version of Lemmy seen in any video game ever, and I think we achieved that,” says Andy Dorizas, Tanks’ art director. “I wanted to make sure we honored him as the amazing guy he was.” </p>
<p class="">This dedication is reflected not only in the Commanders but in the Motörhead tank and skin (“the back of the tanks, the amps—you will know if you know,” says Dorizas) as well as the Warpig 3D Commander. According to Dorizas, “We even have Warpig carrying the bomb from the Bomber album cover into the game when you choose him in the UI.”</p>
<a href="https://live.staticflickr.com/65535/53876993928_0f40758951_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53876993928_0f40758951_h.jpg"/></a>
<p class="">In fact, this marks the first time that fans will get to hear Warpig’s voice, a responsibility that fell to another Motörhead fan: Brendan Blewett, Tanks’ audio director.</p>
<p class="">“Motörhead provided clear goals and direction for Warpig in that they wanted a character that was a cross between a wild, free-wheeling-no-rules biker and an English bulldog,” Blewett explains. “I had to think about how to achieve this, and I decided that interpolating recordings, in combination with modulating a human voice recording against a different recording of dog vocalizations, was going to be my method.”</p>
<p class="">So, who was chosen to assist with this iconic role? “My sister-in-law has a puggle named Ollie, and he is a legendary vocalizer when it comes to snorting and breathing and grunting and whatnot, so the solution presented itself,” says Blewett. “The whole of every line is a human voice being directly modulated by dog vocalizations.”</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53868226888_542f92d4aa_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53868226888_542f92d4aa_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53868226893_156f1a7d48_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53868226893_156f1a7d48_h.jpg" width="47%"/></a></p>
<p class="">Sometimes you go to great lengths to make rock and roll happen.</p>
<h2 class="wp-block-heading"><strong>Rob Zombie</strong></h2>
<a href="https://live.staticflickr.com/65535/53876993918_cb2a996457_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53876993918_cb2a996457_h.jpg"/></a>
<p class="">Rob Zombie thunders onto the battlefield with new content that includes:</p>
<ul class="wp-block-list">
<li>The Dragula T-55AGM tank</li>
<li>The “Superbeast” Skin for the M53/55</li>
<li>2D and 3D Commanders modeled after the man himself</li>
</ul>
<p class="">Zombie is an unmatched creative force who, with the 1998 release of Hellbilly Deluxe, solidified his status as a ruler in the realm of shock rock. The Dragula T-55AGM acknowledges this with a design that pays tribute to the album’s lead single.</p>
<p class="">But Zombie’s career extends far beyond that, which meant that his 3D Commander in particular had to reflect all his accomplishments and interests.</p>
<p class="">“We made two designs of his 3D commander,” says Dorizas. “Rob chose the one that was more authentic to Rob and not tied to any one album theme … a bad-ass tanker with evil style and some serious menace.”</p>
<a href="https://live.staticflickr.com/65535/53875858762_6d5f5af4ea_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875858762_6d5f5af4ea_h.jpg"/></a>
<p class="">No matter which act is your favorite, this year’s Metal Fest aims to thrill. Motörhead and Rob Zombie were among players’ top five most requested acts, and we’re honored to bring them you.</p>
<p class="">So crank it up. We’ll see you on the battlefield for Metal Fest starting July 30 on PS5 and PS4!</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/25/evo-2024-hands-on-report-with-new-fighting-game-content/',
                'Evo 2024: Hands-on report with new fighting game content',
                'https://blog.playstation.com/tachyon/2024/07/8420a9ceb5b0255ea80bcb006c7f413cfebf213e.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class=""><a href="https://blog.playstation.com/2024/07/16/champions-and-challengers-what-to-expect-at-evo-2024/">Evo 2024</a> is down in the books, and what an event it was. When the eyes of the entire fighting game community are in one place, it’s also the ideal location to showcase new information about updates: gameplay balances and additions, character DLC, and much more — and the announcements at Evo this year packed one heckuva punch. </p>
<h2 class="wp-block-heading">Granblue Fantasy Versus Rising elevates its game even higher</h2>
<a href="https://live.staticflickr.com/65535/53875722879_7becec4e04_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875722879_7becec4e04_o.jpg"/></a>
<p class="">GBVSR had a very strong showing at Evo this year, but it looks like it’s only the beginning of this game’s run as a community favorite. The beautiful yet terrifying Versusia was unveiled near the start of Evo, and she was playable at the CyGames booth. Versusia exudes an aura of raw power, with attacks that look and feel downright cataclysmic. She will be released on August 20, and it will be interesting to see how she affects the game’s dynamic. She’ll be accompanied by various gameplay adjustments, a new Grand Master rank, and additions to the game’s single-player story mode. </p>
<p class="">Also announced but not playable was Vikila, whose bubbly personality and smaller stature stand in stark contrast to Versusia’s chaos. She’ll be available in October of this year, with a gameplay reveal almost certainly coming before her debut. Vikila and Versusia round out the Season 1 DLC characters, but a season 2 teaser — along with a brief glimpse of beloved character Sandalphon — was enough to get the Evo arena jumping with excitement over what’s to come.</p>
<h2 class="wp-block-heading">Guilty Gear Strive brings us something old, something new, and something very different</h2>
<div class="shortcode shortcode--youtube">
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<p class="">Guilty Gear Strive continues to thrive as one of the most beloved fighting games out there, and this year’s Evo grand finals were a perfect showcase of why this game brings so much passion from its players. Those fans have plenty to look forward to in the near future, as developer and publisher Arc System Works announced their full slate of upcoming DLC characters for Guilty Gear Strive’s fourth season.</p>
<p class="">Returning to the arena will be longtime series staples Dizzy and Venom, with new looks and, in Queen Dizzy’s case, a proper royal title. Details are sparse on the brand-new addition, Unika, but she’s a character that will prominently feature in the upcoming Guilty Gear Strive: Dual Rulers anime.</p>
<p class="">Perhaps the most surprising announcement, however, was that of Guilty Gear’s first guest character from a completely different franchise. Lucy from Cyberpunk Edgerunners will step into the arena next summer, and it’s going to be interesting to see how she fits in among Guilty Gear’s famously eclectic cast. </p>
<p class="">Also coming to GG Strive: a 3-on-3 battle mode. It’s still under development, but you’ll be able to try out the open beta of the mode today, July 25. New stages and character colors will also be added into the mix, so fans have plenty to look forward to over the next year.</p>
<h2 class="wp-block-heading">Hunter X Hunter Nen Impact packs a punch</h2>
<a href="https://live.staticflickr.com/65535/53875722884_90f522f3d4_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875722884_90f522f3d4_o.jpg"/></a>
<p class="">The upcoming anime-based title from Marvel vs Capcom 3 developers Eighting and publisher Arc System Works was playable and received quite a warm reception. While the inputs for special attacks are simplified compared to other team-based fighters, the feel of the gameplay is still as frantic and strategic as ever, and the over-the-top personalities and techniques of the beloved Hunter X Hunter cast shine through beautifully. Merurem, the fierce insectoid warrior, was both announced and playable at Arc System Works’ booth. Who else will be revealed before Hunter X Hunter Nen Impact’s debut this winter? Only time will tell.</p>
<h2 class="wp-block-heading">SNK showcases Fatal Fury: City of Wolves and continues King of Fighters XV support</h2>
<div class="shortcode shortcode--youtube">
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</div>
</div>
<p class="">SNK’s flagship franchise fighter King of Fighters XV, had another excellent year at Evo with a strong cross-national turnout, and they’re still working to keep the game fresh and fun. Two beloved characters were announced to be returning to the arena in December: the beautiful and deadly Vice and Mature.</p>
<p class="">Fatal Fury: City of Wolves had a huge showcase at the event. A booth offering demos of the game proved to be very popular throughout the weekend, and an exhibition featuring top players from the community showcased just how exciting and explosive the game could be, even at this early stage in development. A new but familiar character for FFCOW was also revealed at the event: Kevin Rian and his young buddy Marky make their return to the ongoing Fatal Fury storyline in their hunt for justice.</p>
<p class="">Finally, SNK had one more surprise: A re-release of the famous Capcom crossover fighter SvC Chaos is now available on PS4 and PS5 with rollback netcode.</p>
<h2 class="wp-block-heading">Street Fighter 6 gives us a taste of Terry</h2>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/pr1FJ1AE8t4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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</div>
<p class="">Speaking of crossovers, Capcom gave fans a sneak peek of famous SNK and Fatal Fury fighter Terry Bogard’s look and gameplay in Street Fighter 6 right before Top 6. Terry’s coming from the streets of his native South Town to tackle the fiercest combatants in Metro City, and if this trailer is any indication, things are going to get quite rowdy indeed!</p>
<h2 class="wp-block-heading">Tekken 8 reveals Heihachi Mishima… is alive.</h2>
<div class="shortcode shortcode--youtube">
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</div>
</div>
<p class="">By the time you read this, you might already be playing as Lidia in Tekken 8, who featured prominently at Bandai Namco’s Tekken stations on the Evo show floor. Lidia’s announcement at Evo Japan was met with a lot of fanfare, but things are about to get even wilder in the world of Tekken.</p>
<p class="">You didn’t think Tekken 8 would <em>actually</em> kill off its eternal patriarch, did you? In a stunning trailer, the Tekken Project team revealed the next DLC fighter: Heihachi Mishima, a man so powerful and unkillable that he has once again re-emerged to wreak havoc on all of his accursed bloodline. </p>
<p class="">Supporting Heihachi’s re-emergence from the fires of hell will be a new, free single-player story DLC that adds the DLC fighters into the ongoing saga — however, this DLC will be free for all players, so there’s no need to buy the DLC to enjoy it. Both Heihachi and the new story content are tentatively scheduled to be released this fall. Also announced were the dates and location of the 2024 Tekken World Tour finals, which will have its culminating event in Shibuya, Japan. </p>
<h2 class="wp-block-heading">Under Night In-Birth II Sys:Celes delivers a creepy new combatant</h2>
<a href="https://live.staticflickr.com/65535/53875375671_364a82cfa3_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875375671_364a82cfa3_o.jpg"/></a>
<p class="">Uzuki, the be-hatted and be-spectacled young lass, is the first DLC character from UNI2’s season pass. She will be available today, July 25 for all players. Uzuki was playable at publisher Arc System Works’ booth, where I got to try her out. She’s brimming with personality: besides having a host of macabre normal attacks packed with range and strength, she’s also got a bunch of tricks up her sleeve for special moves: a random item toss, a coffin full of chaos, and oh-so-many skeletons. Expect further information on the next two DLC characters, Ogre and Izumi, later this year.</p>
<hr class="ps-block-separator has-alpha-channel-opacity"/>
<p class="">With more Evo events planned globally in the coming years, the hype won’t be stopping, and you can expect plenty more announcements and surprises to accompany the competition.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/25/meet-the-concord-crew-with-new-animated-shorts-and-gameplay-trailers/',
                'Meet the Concord crew with new animated shorts and gameplay trailers',
                'https://blog.playstation.com/tachyon/2024/07/67146de44d8d45d8c0f5cc7ef7b7125cc21137ad.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">With each of the Freegunners in Concord, our team has focused on taking a holistic approach to development by working across all disciplines–from gameplay design to narrative to art and beyond–to ensure that they’re not just fun and engaging to play, but that they feel like fully formed characters. From their core gameplay to the way they move and the performances of our cast, every detail is meant to feel like extensions of their personalities, backstories, and journey through the Concord galaxy.</p>
<p class="">This past weekend during the Open Beta and with the Early Access Beta earlier this month, you were able to experience a small slice of the game and each of our characters for the first time.</p>
<p class="">As we look ahead to launch in August, we’re excited to further unpack our launch roster of 16 playable Freegunners, including a limited animated series called Concord: Freegunner Adventures. The first episode drops today with Concord Freegunner Adventures: Crew First, which features Teo, Jabali, and It-Z taking a high-stakes job and going up against a rival crew: </p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/duEBdK-w-EI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">In the days and weeks ahead, we’ll also be launching new gameplay trailers for each Freegunner in the launch roster, giving you a deeper look at their abilities and gear. Each episode of Concord Freegunner Adventures and gameplay trailer will launch on the <a href="https://www.youtube.com/playstation">official PlayStation YouTube channel</a>.</p>
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<h2 class="wp-block-heading">Introducing the DualSense Wireless Controller – Concord Limited Edition</h2>
<p class="">Additionally, we were excited to have the opportunity to collaborate with PlayStation to develop a special Concord-themed version of the PlayStation 5 DualSense controller, which features a custom design inspired by the vibrant and colorful universe of Concord. The design draws inspiration and graphic elements from our vision of faster than light travel and the Galactic Guide—a vast in-game map of the Concord galaxy and its worlds that expands and unlocks new narrative content as you play and progress.</p>
<p class="">The DualSense Wireless Controller – Concord Limited Edition will be available for players in the U.S. and available for pre-order on Thursday, July 25 at 7am PT / 10am ET on direct.playstation.com. It will be available in limited quantities in the U.S. only for $84.99 and will launch on August 23, day-in-date with the release of Concord.*</p>
<p class="has-small-font-size"><em>*DualSense Wireless Controller and Concord game sold separately.</em></p>
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<p class="">For all the latest on Concord, be sure to follow us on <a href="https://x.com/PlayConcord">Twitter/X</a>, <a href="https://www.instagram.com/playconcord">Instagram</a>, and <a href="https://tiktok.com/@playconcord">TikTok</a>, as well as by joining the community in the <a href="https://discord.gg/concordofficial">Official Concord Discord</a>.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/26/share-of-the-week-flintlock-the-siege-of-dawn/',
                'Share of the Week – Flintlock: The Siege of Dawn',
                'https://blog.playstation.com/tachyon/2024/07/68d88ecc54dcf2d5c596a31e4febada3673863a6.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you journey to the world of Flintlock: The Siege of Dawn and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:</p>
<a href="https://live.staticflickr.com/65535/53881481445_bd8225263a_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881481445_bd8225263a_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/secondcapture/status/1815901647140250006/photo/2"><em>secondcapture</em></a><em> shares a detailed look at the back of Nor Vanek, including her tattoos, hair, and gun holster</em></p>
<a href="https://live.staticflickr.com/65535/53881481415_fd40d2b902_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881481415_fd40d2b902_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/m_nt_13/status/1816161833759179153/photo/2"><em>m_nt_13</em></a><em> shares Nor Vanek leaping upward, leaving behind a trail of purple sparks</em></p>
<a href="https://live.staticflickr.com/65535/53881304883_0c43a9e004_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881304883_0c43a9e004_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/spec_arc/status/1815907699525103847/photo/2"><em>spec_arc</em></a><em> shares Nor Vanek standing in a cave, ax drawn</em></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53881065871_a9646908b3_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881065871_a9646908b3_k.jpg" width="50%"/></a></p>
<p class="has-text-align-center"><a href="https://x.com/GioWayne86/status/1814617778633969999/photo/1"><em>GioWayne86</em></a><em> shares an image looking up at Nor Vanek in a red outfit, ax drawn and in focus</em></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53881065901_be6c33f17c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881065901_be6c33f17c_h.jpg" width="50%"/></a></p>
<p class="has-text-align-center"><a href="https://x.com/Horizon_VP/status/1813946274225471828/photo/1"><em>Horizon_VP</em></a><em> shares Nor Vanek standing in a stone archway that frames a fortress in the distance</em></p>
<a href="https://live.staticflickr.com/65535/53880166567_c2e3a7d3c1_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53880166567_c2e3a7d3c1_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/VivaceVivianV/status/1816254865607143677/photo/2"><em>VivaceVivianV</em></a><em> shares Enki the fox standing to the right of a glowing red obelisk</em></p>
<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?</p>
<a href="https://live.staticflickr.com/65535/53881065866_5be7496a04_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53881065866_5be7496a04_k.jpg" width="1920"/></a>
<p class="">THEME: Games within Games<br/>SUBMIT BY: 11:59 PM PT on July 31, 2024</p>
<p class="">Next week, we turn the spotlight on games within a video game. From sports to cards, or challenges to races, share your favorite characters taking part in an in-game game using #PSshare #PSBlog for a chance to be featured.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/29/visions-of-mana-new-details-on-three-elemental-vessels-plus-deep-dive-video/',
                'Visions of Mana: new details on three Elemental Vessels, plus deep dive video',
                'https://blog.playstation.com/tachyon/2024/07/ce7695b28803fcd8ebf2ff89190fbbc3d4536a6f.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Visions of Mana, an upcoming action-RPG from Square Enix releases August 29 on PS5 and PS4. It features a thrilling action combat system, where you take on hordes of monsters with weapons, spells and a host of awesome abilities. It’s fast-paced and tests both your reflexes and strategy.<br/><br/>At the heart of the experience are the Elemental Vessels. These tools, imbued with elemental power, allow you to perform incredible actions in combat – from freezing time to dishing out damage with style. What’s more, equipping them to one of the five playable characters will change the character’s class, opening up all new options in the heat of battle. See some of them in action here.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/qnK1V3lHJAE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">In that presentation, we revealed three of these Elemental Vessels, representing Earth, Light and Darkness. For this accompanying blog, we asked Visions of Mana’s producer Masaru Oyamada and director Ryosuke Yoshida to reveal a little more about each – and the combat system as a whole!</p>
<h2 class="wp-block-heading">Capturing the (elemental) spirit of the Mana series</h2>
<p class="">While Visions of Mana is intended to be a fresh start for the series, with no prior experience needed, the team still wanted to capture the series’ very distinct identity through the combat. But what defines the combat of a Mana game?</p>
<h3 class="wp-block-heading"><strong>Masaru Oyamada (producer)</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">From the start of the series, the Mana games have featured multiple weapons and magic spells for the player to wield – as well as enjoyable RPG character growth systems. So, it was important that people feel those elements strongly in Visions of Mana too!</p>
</blockquote>
<h3 class="wp-block-heading"><strong>Ryosuke Yoshida (director)</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">One of the most important elements of Mana games is that feeling that you’re interacting with the elementals (spirits that control elements like wind, fire or darkness).</p>
<p class="has-medium-font-size">That’s at the core of the design of Visions of Mana and something that was really important to me. It’s such a vital part of that distinctive Mana series identity, and if the battles didn’t capture it, there would be no point to the game at all!</p>
<p class="has-medium-font-size">In Visions of Mana, we focus the flow of battle around the use of the Elemental Vessels – potent weapons infused with elemental magic. These artifacts use the Elemental’s powers to manifest mysterious primal forces, such as trapping the foe in water bubbles or pinning them in the air with wind blasts. </p>
<p class="has-medium-font-size">The effects they create can also be changed in various ways through the player’s actions, which creates a fun dynamic where it feels like you are interacting with the Elementals as you fight. </p>
</blockquote>
<h2 class="wp-block-heading">Getting to the core of combat</h2>
<p class="">The combat in Visions of Mana is very fast and fluid. You’ll have consider lots of different aspects, from positioning to the abilities you unleash, but you’ll soon be able to take down foes in spectacular style. <br/><br/>There’s a lot of amazing powers to use in combat, especially when you start using Elemental Vessels, but before they could get into that, the developers had to make sure the basics of battle were rock solid.</p>
<h3 class="wp-block-heading"><strong>Ryosuke Yoshida</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">When we were thinking about how to design the battle system, we didn’t just look at the combat in isolation. Instead we tried to make it something that tied closely into the overall concept that was decided for the game.</p>
<p class="has-medium-font-size">Central mechanics like switching between three party members in battle, using ring menu and shortcut bindings are inspired by elements from past Mana games. However, I had a strong desire to put more weight on switching between different characters during combat. </p>
<p class="has-medium-font-size">One way we did this, for example, was through the Elemental Vessels and the gameplay options they offer. You have a party of three characters and can equip each one with a different Elemental Vessel that manifests different effects. It’s possible to follow up after you use one of these effects by switching and using a different elemental power to create an even more potent compound ability. </p>
<p class="has-medium-font-size">In this way we create motivation and benefits for the player to switch between different characters in battle.</p>
<p class="has-medium-font-size">That said, we took care not to make it so important that switching became compulsory. To that end, we avoided creating enemies that can’t be defeated unless you jump between characters.</p>
</blockquote>
<h2 class="wp-block-heading">Elemental Vessels</h2>
<p class="">As mentioned, the Elemental Vessels are central to both combat and traversal in the game. These artifacts, bestowed on the player by the eight elementals over the course of the game, offer you new ways to get around the world, and special powers to use during battles.<br/><br/>This was a core focus for the game and sits at the heart of the experience. Naturally, that meant it was something the team were very careful to make as satisfying and exciting to use as possible.</p>
<h3 class="wp-block-heading"><strong>Ryosuke Yoshida</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">I felt it was very important to have a consistent feel across the whole game, with a design that tied both the battles and the exploration to the core concept of interacting with the elementals as sentient beings.</p>
<p class="has-medium-font-size">The tools that let us realise this concept practically are the Elemental Vessels. </p>
</blockquote>
<h3 class="wp-block-heading"><strong>Masaru Oyamada</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">The Mana series has always featured eight distinct elementals with each embodying one of the core forces that shape the world. Naturally then, there would be eight vessels that house each of their powers. We came up with lots of interesting ideas for different objects to use, but ultimately aimed to create designs that would best capture the interesting aspects of each elemental.</p>
</blockquote>
<h2 class="wp-block-heading">Vessel of Earth: Gnome Shovel</h2>
<a href="https://live.staticflickr.com/65535/53878852630_2dcd2357e0_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878852630_2dcd2357e0_k.jpg"/></a>
<p class="">In the video, we show three Elemental Vessels: Earth, Light and Darkness. Producer Oyamada and director Yoshida offered some insight into the creation of these vessels – and the associated abilities.</p>
<h3 class="wp-block-heading"><strong>Oyamada</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">The concept for the Vessel of Earth was ‘defense’. When used, it surrounds the player in a solid, rocky shield that protects against attacks.</p>
</blockquote>
<h3 class="wp-block-heading"><strong>Yoshida</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">It took a little trial and error to get right though! Originally, it created a gigantic wall of earth which would protect the player from attacks. Unfortunately, we found that summoning a huge barrier into the battle area obstructed the player’s vision. Plus, enemies attack from multiple angles anyway, so it didn’t really protect them at all. So, we switched the current idea, where the vessel creates a dome-like shield out of semi-transparent rocks!</p>
</blockquote>
<h2 class="wp-block-heading">Vessel of Light: Lumina Lantern　</h2>
<a href="https://live.staticflickr.com/65535/53878852610_c4c6740a79_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878852610_c4c6740a79_k.jpg"/></a>
<h3 class="wp-block-heading"><strong>Oyamada</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">The concept behind this one was ‘reflection’. Using the Lumina Lantern, the player can link enemies together with rays of light, reflecting the damage from one enemy to another!</p>
</blockquote>
<h2 class="wp-block-heading">Vessel of Darkness: Shade Sight</h2>
<a href="https://live.staticflickr.com/65535/53878785214_37ff19b2fa_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878785214_37ff19b2fa_k.jpg"/></a>
<h3 class="wp-block-heading"><strong>Oyamada</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">The idea behind this vessel was ‘gravitation’. When the elemental is unleashed, it creates a black hole, which draws in enemies. </p>
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<h3 class="wp-block-heading"><strong>Yoshida</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">Our battle director innocently brought up that he was curious about what would happen if there was a lake or river close by and suggested the water should be sucked up along with the enemies. However, there aren’t many battle areas which are next to lakes in the first place, and if we were going to do this, it would have created a heap of problems, such as when would the water come back! </p>
<p class="has-medium-font-size">So, understandably, we soon abandoned that particular idea (<em>laughs</em>).</p>
</blockquote>
<h1 class="wp-block-heading">Class acts　</h1>
<p class="">Equipping an Elemental Vessel to a character changes their class, giving them new abilities, weapons, and even costumes. Every vessel can be equipped to every character, which makes for a lot of variety regarding how you customize your party.</p>
<h3 class="wp-block-heading"><strong>Yoshida</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">We came up with the specifications for the different weapons and classes alongside those of the Elemental Vessels. </p>
<p class="has-medium-font-size">We did so because we knew from the start that future balancing would be needed to ensure that none of weapons and actions paired with the vessels would break the system.</p>
<p class="has-medium-font-size">This meant that by the time we reached the prototyping stage, all the vessel’s basic effects were already decided and we could focus on the final balancing between the classes. Not only that, but we could also make up for any areas where a class was less distinct by adding unique abilities and altering their parameters.</p>
</blockquote>
<h3 class="wp-block-heading"><strong>Oyamada</strong></h3>
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="has-medium-font-size">Once we decided that there would be eight different elements, we designed ideas for each character’s classes based on combinations of the different Elemental Vessel effects and weapon types.</p>
<p class="has-medium-font-size">Of course, these still went through changes over development. For example, we originally went with more of a succubus-style appearance for Careena’s darkness-based class, but our character designer Haccan proposed a great idea which swayed us in a different direction. I think this turned out great and captures her cheery personality too!</p>
</blockquote>
<p class="center"><a href="https://live.staticflickr.com/65535/53877541642_1f99236160_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53877541642_1f99236160_k.jpg" width="50%"/></a></p>
<p class="">Visions of Mana releases August 29 on PS5 and PS4. The game is available to pre-order now at the PlayStation Store.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/29/clair-obscur-expedition-33-devs-discuss-classic-turn-based-rpg-inspiration-and-real-time-mechanics/',
                'Clair Obscur: Expedition 33 devs discuss classic turn-based RPG inspiration and real-time mechanics',
                'https://blog.playstation.com/tachyon/2024/07/2360cacb75209cbf4f05558a1846cab928e2e15d.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Clair Obscur: Expedition 33 is an upcoming RPG and the first release from French development team Sandfall Interactive. The game’s unique design combines fantasy and the French historical period of Belle Epoque. Currently, the stylish game is slated for a 2025 release on PS5, check out the reveal trailer if you haven’t already. </p>
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<p class="">To get a deeper dive into what’s going into this promising game, I spoke with Guillaume Broche, founder &amp; creative director at Sandfall Interactive about the game’s unique approach to classic, turn-based RPG gameplay, classic inspirations, and even the unqiue game title itself.</p>
<h2 class="wp-block-heading">What’s in a name?</h2>
<p class="">One aspect of intrigue for the game is its title, so I asked Broche about the inspiration behind it. <br/><br/>“‘Clair Obscur’ refers to the real-world artistic and cultural movement in France in the seventeenth and eighteenth centuries,” says Broche. “It influenced the game’s artistic direction, and also refers to the overarching world of the game.” </p>
<a href="https://live.staticflickr.com/65535/53865227908_394eb9e57a_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865227908_394eb9e57a_4k.jpg"/></a>
<p class="">“Expedition 33 reflects the Expedition group led by the protagonist Gustave to destroy the Paintress,” says Broche. “The members of Expedition 33 are the protagonists of the game, and players will get to know each member of the Expedition in their journey. For years, the Paintress has painted a number on her monolith and erased everyone of that age in an event known as the Gommage, and each year a new Expedition ventures out to try to destroy her and stop the cursed cycle.” <br/><br/>Other characters, such as the mage Lune, the genial warrior Sciel, and the young explorer Maelle are also part of the team, and you’ll be learning a lot about them and their histories throughout the game. </p>
<h2 class="wp-block-heading">Respecting the classics</h2>
<a href="https://live.staticflickr.com/65535/53864981131_374ee8d8c6_3k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864981131_374ee8d8c6_3k.jpg"/></a>
<p class="">In the reveal trailer we got a glimpse of Clair Obscur: Expedition 33’s eye-catching graphics. Broche explains that the graphics are one of the focal points for the developers. <br/><br/>“There hasn’t really been any attempt at making a turn-based RPG with high-fidelity graphics for a good while,” he says, “and that left a deep hole in my gamer heart. We took it upon ourselves to make something to fill that void.”<br/><br/>Broche doesn’t hesitate to tell us about the many classic games that have served as inspiration for this effort from both a visual and gameplay standpoint. <br/><br/>“At Sandfall Interactive we all have a love for JRPGs like Final Fantasy, the Tales series, Lost Odyssey, and Persona with its awesome UI, rhythm, and dynamic camera,” he says. “We all have a lot of nostalgia and love for these kinds of games, but also want to see something fresh done with the genre.”</p>
<a href="https://live.staticflickr.com/65535/53865227888_bca729c982_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865227888_bca729c982_4k.jpg"/></a>
<p class="">“In terms of narrative, we also took inspiration from a French novel called La Horde du Contrevent, which is a fantasy novel about a group of explorers traveling the world,” says Broche. “In general, stories about venturing into the unknown despite incredible risks, like the anime/manga Attack on Titan, have always been very appealing to me.”<br/><br/>One thing that sets Clair Obscur: Expedition 33 apart from the games that inspired it is its implementation of real-time elements into turn-based combat. <br/><br/>“We were inspired by action games like the Souls series, Devil May Cry, and NieR, and their rewarding gameplay was something we wanted to bring into a turn-based setting,” says Broche. “When you play those games, you have to learn the attacks, timings, and weaknesses for each enemy encounter, and we wanted to translate that challenge into a new genre.”</p>
<h2 class="wp-block-heading">Getting into the rhythm of battle</h2>
<a href="https://live.staticflickr.com/65535/53865394230_562fba5347_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53865394230_562fba5347_4k.jpg"/></a>
<p class="">Combat is one of the elements that Broche and his team are most proud of, so we discussed some of the unique mechanics they implemented and the inspiration behind them. <br/><br/>“The battle system is what we call reactive turn-based,” he explains. “You can take time during battles to establish your strategies, but during the enemy’s turn, you will have to react in real-time to dodge, jump, or parry enemies to trigger a powerful counterattack. You will also be able to increase the effectiveness of your skills by mastering attack rhythms. Players will also be rewarded for their skill–it’s even possible to do a no-damage run if you master all the enemies’ patterns.” <br/><br/>“I kept thinking about ways to make turn-based battles more engaging,” Broche continues.”The attack rhythm system is a mix of different inspirations–we wanted to make something fast paced to fit the vision we had for battle. As soon as I finished the first prototype of the defense system, I knew it was something special.”</p>
<a href="https://live.staticflickr.com/65535/53864981181_5448db5e6a_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53864981181_5448db5e6a_4k.jpg"/></a>
<p class="">Broche also dives into what players can expect when they jump into the game themselves. <br/><br/>“I’d say dodging and parrying are the most common things players will need to get to grips with as they play,” says Broche. “The timing is pretty important, but the payoff is always really rewarding. Also, you can aim your ranged weapons at enemies too–hitting exposed weak points to do some extra damage, for example. Expedition 33 features some huge boss battles too that’ll really put players’ skills to the test. And, just like any great RPG, you can also build your character to take advantage of different things in battle, including these real-time mechanics. We’re all looking forward to players finding out more about how the game feels as we work towards the game’s launch next year.”<br/><br/>Finally, I asked if Broche had any messages for future players.<br/><br/>“We’re glad to see so many fans are excited for the world of Clair Obscur: Expedition 33! As our first title, we’re thrilled with the reception we’ve seen so far and we can’t wait to show more in the lead up to launch next year.”</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/29/first-look-astro-bot-limited-edition-dualsense-wireless-controller/',
                'First Look: Astro Bot Limited Edition DualSense Wireless Controller',
                'https://blog.playstation.com/tachyon/2024/07/a1b0ecbf0c9e33cfaf1fe1206b1e544ad6e1428c.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hi everyone! It’s a pleasure to be back here to make another Astro Bot-related reveal.</p>
<div class="shortcode shortcode--youtube">
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<p class="">If you have been following Astro news as of late, then you know Team Asobi have been hard at work on a brand-new game coming out on September 6. The game features over 50 planets, new powerups, lots of enemies, secrets and PlayStation-infused characters to collect. And it also features a DualSense wireless controller turned into a living character and helping Astro on his mission.</p>
<p class="">Today, it is an immense pleasure to announce that you will be able to charge into Astro’s new supersized adventure along with the cool new DualSense wireless controller – Astro Bot Limited Edition.</p>
<a href="https://live.staticflickr.com/65535/53878618443_aef4bb528a_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878618443_aef4bb528a_4k.jpg"/></a>
<p class="">We know many of you were hoping for this after seeing the game trailer. So, we quickly asked our lovely bots to engineer this beauty and tada! No, no, I’m just kidding; it had been in the making for some time, carefully crafted by the amazing teams at SIE. And what splendid work they did.</p>
<p class="">The controller’s design features Astro’s signature blue accents on the handles and buttons, carved-in, sci-fi lines as well as the trademark playful pair of eyes on the touch pad.  It is a true work of art, and we could not be happier with the end-result at Team Asobi. </p>
<p class="">With this dynamic addition to your set-up, a supersized space adventure awaits… </p>
<p class="">Starting Friday, August 9 at 7am PT in the U.S. and 10am local time in the U.K., France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria, and Portugal, players will be able to pre-order the DualSense wireless controller – Astro Bot Limited Edition through direct.playstation.com, as well as from select retailers. Pre-orders will also be available through select retailers in other global markets on the same day. The DualSense wireless controller – Astro Bot Limited Edition will be available in limited quantities for $79.99/ €79.99 / £69.99 / ¥11,980 and will launch on September 6, day-in-date with the launch of Astro Bot.       </p>
<p class="">I will take this chance to summarize some of the cool things this new Astro Bot game does with the DualSense wireless controller</p>
<p class="">First, as many of you expect from an Astro game, you can feel the surfaces that Astro runs and slides on, from grass, sand, metal to more squishy textures or water. That was already the case with Astro’s Playroom, but we have increased the number of textures you can feel through the controller.</p>
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<p class="">Next, we doubled down on the adaptive triggers combined with haptic feedback, by tying them tightly to Astro’s new powers. For example, when using Barkster, the bulldog Jetpack, you can feel the thruster ratting against your finger in synch with the animation, giving a very dynamic and immersive feeling. Every new power up has been given that same special treatment so you will be able to experience various expressions through your fingers.</p>
<figure class="wp-block-video aligncenter wp-video-394452"><video autoplay="" controls="" data-src="https://stream.mux.com/sUVWHngI3gwQBnuTOkd1tBF5w4ZUVx00DnjMjIz2JYOU/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJzVVZXSG5nSTNnd1FCbnVUT2tkMXRCRjV3NFpVVngwMERuak1qSXoySllPVSIsImF1ZCI6InYiLCJleHAiOjE3MzgwMjE3MDYsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.Jn8Yh66GfFTWexQAn_vokOf3VPDT44BLwgjzEETjEHOcsZ2weOTjnvCgndj-CC7CipG-1HI_brDQ2BV4Zqe62AnxfCNm7FbmCrsQxVuBJrSMvo1AKbT4TmMnpX5ymjzD4LRZQRejbAJnwSm5eYaPxyz6eQxgDLOk4jeSZ7S47ePmZtxk7i4DM-sE6k_Z7yLIR-6nJit6ob3Y6q4IUaXoJKvQ84dfiULfKG36U1nkIzfJdZV6R6wxJlM2iH3CkonL7mXZXuLpaRSK77DHGsx4CytIj1h7AqyInLYsF44xVg5qohqeigmjRWbXpDQmxuDmFPvedg36YrQwfuZEN7onmw" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 720 / 720;"></video></figure>
<p class="">Finally, given the number of enemies and boss battles we added to this new adventure, it was important to work on battle and impacts by combining all of the above. Whether it’s stretching, pounding or pummeling hard surfaces, there are many new types of impacts that can be experienced in Astro Bot. </p>
<figure class="wp-block-video aligncenter wp-video-394453"><video autoplay="" controls="" data-src="https://stream.mux.com/oXQmZeCU3GK3VoYfdcUyaQIKmsCFLIUKBvjnon9pPiw/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJvWFFtWmVDVTNHSzNWb1lmZGNVeWFRSUttc0NGTElVS0J2am5vbjlwUGl3IiwiYXVkIjoidiIsImV4cCI6MTczODAyMTcwNiwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.fDbNGYFZR1w6_5XVuDUvypZ9Uvin5c0CjtaAfDdxpboV6FhYXfB84uYj8TwWuFAPsf67ZM8e48UwXR2489FbDBJz55MfPdFiT_qUvqC6rRus5i4oM9As8ONQ-Em6ENEYb5dLK234TTfi632w9StFYI_KIqQg1xvhkbH14TZgRiRdeld7zKtIgoaCoCvmvFVCbT234OL5jhihinJXhtKy2-i4qPOrpKZPqI8bI93NO6VguIU-Yu_VAgRAJe4oYmBRqgyZ80WmcRmmzJa0CCf_SO62wPymRjJJDlIYuiL0eI7qGc38ZHqiweNb_bEUlREJcrVlxuC6E2P8nZR4XNHt5w" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 720 / 720;"></video></figure>
<p class="">And of course, we could not finish this post without mentioning the Dual Speeder, one of Astro’s most recurrent gadgets, allowing him to fly into various planets. The Dual Speeder makes full use of motion control, adaptive triggers and haptic feedback. Here is a piece of very early concept art and how it looks in the final game.</p>
<a href="https://live.staticflickr.com/65535/53881060351_7081be6a2a_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53881060351_7081be6a2a_h.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53881060396_f368d2e95b_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53881060396_f368d2e95b_4k.jpg"/></a>
<p class="">That’s all from us! We’ll be back soon for more news around Astro Bot. Until then, please tell us in the comments what you think of this cool DualSense wireless controller – Astro Bot Limited Edition!</p>
<p class="">Astro Bot is out on PS5 on September 6, we are waiting for you all to join Astro for his first big new adventure.</p>
<p class="">Team Asobi out.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/29/devolver-divulges-deeper-cult-of-the-lamb-unholy-alliance-details-out-august-12/',
                'Devolver divulges deeper Cult of the Lamb: Unholy Alliance details, out August 12',
                'https://blog.playstation.com/tachyon/2024/07/5b5ab7a03337f724dd075a3b3617db3274025fb9.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">In Unholy Alliance, the next major update for Cult of the Lamb, we’re giving our holy hero a playmate: the Goat. Summoned by blood and born in corruption, this wicked new ally can join the Lamb in local co-op. Crawl dungeons, slay heretics, build your cult, and seek new powers—together.</p>
<p class="">In co-op, one player will inhabit the role of the Lamb and the other will take on the mangy mantle of the Goat. Together, this unholy pair can indulge in new two-player twists on existing minigames like fishing and Knucklebones, as well as discovering and equipping a selection of corrupted weapons, tarot cards, curses, and relics to aid them on their epic cooperative crusades.</p>
<figure class="wp-block-video wp-video-394461"><video autoplay="" controls="" data-src="https://stream.mux.com/VGnKp5cMt7LNaggAmQlqnWa8nWDiVhXSgGrs58zLIKI/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJWR25LcDVjTXQ3TE5hZ2dBbVFscW5XYThuV0RpVmhYU2dHcnM1OHpMSUtJIiwiYXVkIjoidiIsImV4cCI6MTczODAyMTcwNywia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.WkvXE63hmp2_Yee_hl3JD6R2ybWcmFvSSHOiT5sQ0pB9OYig8s_J589FGgDSKsaub5t8fKqD022GkSYqLMqWZsKxq2vxhXnyUJbCQVkxuxdvp3adOUoHbLDzoBJof9CGBVI26HOfnMRVq0kkKUh7qzZfwCauneMyp6suWBwLqqXpyTK9yIXaqKgIS63TLFtIMa5FMOkLUP20tU0Bqu5zSeBnUUOjrvgDS3mD5dFRVyaas5zMR1yNFjUXWP2HPOdZ7iMTynNw6rH4PTUdhTt3FiFQAJt-P2gctvIUC-JKOn_GoqYj0MNbYPyuSnEVRKIX-MCeEBi3pqbkuKDU7qU21w" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">That alone is worth your undying worship, but there’s more to Unholy Alliance than just co-op. The update also introduces a vast array of new follower traits to the game, making your flock more diverse, charismatic, and unpredictable than ever before. Cultists can be insomniacs, bust law-breaking friends out of prison, enter a catatonic state after the trauma of a resurrection, wake everyone up with their demonic snoring, or become afflicted with a curse.</p>
<p class="">Followers sent on missions may return with their mental state altered. They could be inspired by their success, spreading positivity among the flock. Or the horrors they’ve endured may have been too much, leaving them frozen with fear. Followers can even be polyamorous, meaning they’ll never get jealous if the Lamb marries someone else – while others may become jealous enough to kill.</p>
<figure class="wp-block-video wp-video-394462"><video autoplay="" controls="" data-src="https://stream.mux.com/JoXq13Veaej5XNIr1kaT4ISEzwQfyQjmpYal00F85las/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJKb1hxMTNWZWFlajVYTklyMWthVDRJU0V6d1FmeVFqbXBZYWwwMEY4NWxhcyIsImF1ZCI6InYiLCJleHAiOjE3MzgwMjE3MDcsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.DOPgNqt73C-hCk9_m7in-gnaf8sNeGd2197aFheMcQQfIwnYhZ4sxo01qvxAvhSrtIqPEicxBEY8e-h3G2KyDrQ4DtUkA7VXtRBEnNg7faU98CqGLYEJlHK6bQKKI8qlp7xJNKT2m_H_T_MM14YkrxmB2wJoiJQMh-mtTt6oQMYNzgdBYDjTyyqFum9NrKbnIqKvcROPV1RVB8ymD91rE3IqPE5iUe00nyoMB0iGLCi3aiXx9LJ4JN_pzdwdKLlodUWUwPOO9taaznPymoCDBg2vKV5Ln_kGQHzSZtN81wgCvgKTW5FPePA68rGTD2BmgzQlogI92MXMioBiqiwTZg" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">These are just a few of the new follower traits in the Unholy Alliance update, which will make your flock a true cult of personality. As the cult grows and more followers join its ranks, even more quirks, flaws, and eccentricities will emerge. If you thought they were a handful before, you ain’t seen nothing yet.</p>
<p class="">Unholy Alliance also adds two new structures to the game. You can build a nursery to care for three babies at once, but be warned: they’re still gonna poop a lot, and you’re still gonna have to clean it up. Hey, at least you’ll never be short on fertilizer. When a baby reaches 14, they’ll outgrow the nursery, opening up a space for more offspring to be nurtured.</p>
<figure class="wp-block-video wp-video-394463"><video autoplay="" controls="" data-src="https://stream.mux.com/R4nNZHKiIMDYmNObQy02H00EtUynkPpvBTJFZjmrkINYc/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJSNG5OWkhLaUlNRFltTk9iUXkwMkgwMEV0VXlua1BwdkJUSkZaam1ya0lOWWMiLCJhdWQiOiJ2IiwiZXhwIjoxNzM4MDIxNzA3LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.EiF6EGalnm3hOV5ElARkP6zjj852NJWZTwHp9Phu7Y2uR7GxRJlzUeqF1dlw9s3a9gn4mwPV6Sg9KW_Ubx8ClOJ13xHy0qdfBLOnqUKAONaQHZry9UPraH9OKHVVAtRkkCtvP-KTxZJomjA8zdH0sj2D1heavweKcaYQ3Tys9SzuuJtL_rIfJBOR-v4NGb1h62E-jEzWUrKBbxsC4Uu2MV6zeTAlV74i090QQnUD0_pohFWN-8Ed8Akh3srZgOjeOn7Hh38DB9EJjM_ZPUvHyKVDCuSMu78dMDuJPZt-vJU5Ii5MesmTMLttIXSQp0aaADtOZUwdbFplGO_yrB-naQ" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Then there’s the new Knucklebones arena. You can only have one of these in your cult at a time, letting you play one match of Knucklebones a day against a follower of your choosing. The difficulty of the match is based on the follower’s level, and winning against them will level them up instantly.</p>
<p class="">We haven’t forgotten about crusades, either. Unholy Alliance throws a heap of new relics and tarot cards into the mix—some of which have been designed with co-op in mind. The Lamb and the Goat can swap weapons, deal extra damage when fighting back-to-back, or deal a critical hit if their attacks are in sync.</p>
<p class="">The Ashes of the Mercurial Mun relic detonates a ring of explosives that surrounds both players, while the Wishbone of the Marbais relic grants one player 10 seconds of invincibility – if the other takes damage. Equip the Rivals tarot card, and you’ll both deal 2x weapon damage if you’re fighting far apart. Or how about the Bonds of Battle card, which connects the Lamb and the Goat with a beam of unholy energy that will damage any enemies who stray into it?</p>
<figure class="wp-block-video wp-video-394464"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/07/6bb4882eb20a260615f1b8be669c59236b757f57.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Experience all of this and more—including new quests and quality of life improvements—when the free Unholy Alliance update brings the Lamb and the Goat to PlayStation 4 and PlayStation 5 on August 12.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/29/20240730-astrobot/',
                '(For Southeast Asia) First Look: Astro Bot Limited Edition DualSense Wireless Controller',
                'https://blog.playstation.com/tachyon/2024/07/a1b0ecbf0c9e33cfaf1fe1206b1e544ad6e1428c.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hi everyone! It’s a pleasure to be back here to make another Astro Bot-related reveal.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/GaElJ75QQJQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">If you have been following Astro news as of late, then you know Team Asobi have been hard at work on a brand-new game coming out on September 6. The game features over 50 planets, new powerups, lots of enemies, secrets and PlayStation-infused characters to collect. And it also features a DualSense wireless controller turned into a living character and helping Astro on his mission.</p>
<p class="">Today, it is an immense pleasure to announce that you will be able to charge into Astro’s new supersized adventure along with the cool new DualSense wireless controller – Astro Bot Limited Edition.</p>
<a href="https://live.staticflickr.com/65535/53878618443_aef4bb528a_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878618443_aef4bb528a_4k.jpg"/></a>
<p class="">We know many of you were hoping for this after seeing the game trailer. So, we quickly asked our lovely bots to engineer this beauty and tada! No, no, I’m just kidding; it had been in the making for some time, carefully crafted by the amazing teams at SIE. And what splendid work they did.</p>
<p class="">The controller’s design features Astro’s signature blue accents on the handles and buttons, carved-in, sci-fi lines as well as the trademark playful pair of eyes on the touch pad.  It is a true work of art, and we could not be happier with the end-result at Team Asobi. </p>
<p class="">With this dynamic addition to your set-up, a supersized space adventure awaits… </p>
<p class="">The DualSense wireless controller – Astro Bot Limited Edition will be available in limited quantity in Singapore, Malaysia, Indonesia, Thailand, Philippines, and Vietnam for SGD 114 / MYR 399 / IDR 1,449,000 / THB 2,690 / PHP 4,590 / VND 2,299,000 and will launch on September 6, day-in-date with the launch of Astro Bot</p>
<p class="">Pre-orders will be available through <a href="https://www.playstation.com/local/retailers/" rel="noreferrer noopener" target="_blank">local retailers</a> starting from Friday, August 9, 2024.</p>
<p class="">I will take this chance to summarize some of the cool things this new Astro Bot game does with the DualSense wireless controller</p>
<p class="">First, as many of you expect from an Astro game, you can feel the surfaces that Astro runs and slides on, from grass, sand, metal to more squishy textures or water. That was already the case with Astro’s Playroom, but we have increased the number of textures you can feel through the controller.</p>
<figure class="wp-block-video aligncenter wp-video-394451"><video autoplay="" controls="" data-src="https://stream.mux.com/8ajpPjz02c02Ol6hSiVHSGRCnoqSNf1vHOYOay5pBeSfA/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiI4YWpwUGp6MDJjMDJPbDZoU2lWSFNHUkNub3FTTmYxdkhPWU9heTVwQmVTZkEiLCJhdWQiOiJ2IiwiZXhwIjoxNzM4MDIxNzA4LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.jpEuCMncoPZ7IXPDfAC4YlRgZb_I0P4xGPkB34lWQb9-pag9T9JIVkpb5kmz2Y0-0L4XtI0H6Lug38MDwEsI-_tomLaLDXi3gFeAP5jyevWRybWLagrvt-7OovHrPrNI8LlWX0ovben6siXS5YYDa3Rti3Z1nUwHkHnyFfLXtk80QQstrD4gtEx9a0QUkXP5L4M9OnR-fns3rt0CrUA3hh9P9_81QJyKbQF7AWyGVw50aGoe7LrthMi1pivMk_UAia4qq5HnRAy9tEqaX0wif8NBeITi-lJuCS73afKLzCJLJCqZ6QgCsQyI0MTD3qCFyD_AvDaPXaPBRWMHBJJg5w" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 720 / 720;"></video></figure>
<p class="">Next, we doubled down on the adaptive triggers combined with haptic feedback, by tying them tightly to Astro’s new powers. For example, when using Barkster, the bulldog Jetpack, you can feel the thruster ratting against your finger in synch with the animation, giving a very dynamic and immersive feeling. Every new power up has been given that same special treatment so you will be able to experience various expressions through your fingers.</p>
<figure class="wp-block-video aligncenter wp-video-394452"><video autoplay="" controls="" data-src="https://stream.mux.com/sUVWHngI3gwQBnuTOkd1tBF5w4ZUVx00DnjMjIz2JYOU/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJzVVZXSG5nSTNnd1FCbnVUT2tkMXRCRjV3NFpVVngwMERuak1qSXoySllPVSIsImF1ZCI6InYiLCJleHAiOjE3MzgwMjE3MDgsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.Y30wBsARBzzw6-BJSXg-cUk56Od6bKYMv4ndZTJxpa3cNAzinvVLLVcVyoRmdF8fG7Yzl-DjGoucQglTecYLJSGAN1-PTTefJoq6zXy0kDBR1f4p6moYorEvUvingu8Z_muOW0wcl_hPO6VhbEE_SVstEYytmheRWFLajKXAvRDW4NM8FNtS-IEOQ27pxJ_TVu9chbxXNTopN-v-DJhscUHt_ZWcxw9xrU5zkOj4AWWiKTHkSxAJudqejaLmMPpnIi3HWHuZzl4Tf66oV4g78X4uUsSSq5TfX0IsLF-Lx64qEmI86Y0vIQT-9wd-n2If4lVjdHpZp05f_FbN2ib5_w" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 720 / 720;"></video></figure>
<p class="">Finally, given the number of enemies and boss battles we added to this new adventure, it was important to work on battle and impacts by combining all of the above. Whether it’s stretching, pounding or pummeling hard surfaces, there are many new types of impacts that can be experienced in Astro Bot. </p>
<figure class="wp-block-video aligncenter wp-video-394453"><video autoplay="" controls="" data-src="https://stream.mux.com/oXQmZeCU3GK3VoYfdcUyaQIKmsCFLIUKBvjnon9pPiw/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJvWFFtWmVDVTNHSzNWb1lmZGNVeWFRSUttc0NGTElVS0J2am5vbjlwUGl3IiwiYXVkIjoidiIsImV4cCI6MTczODAyMTcwOCwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.cDOoDEjzq8XPbNH-Q2xuE2et74MK1k1l2pDBBt4uPLpoYK43SSyQOFqj544zvgmR9THfZttxqDPy6nqsTQfdhT0KNXOuSxLNnn16itLLHcy9J7w_amfQ4CGLOvH6gQ4OmyRkMaiy6ClReJWM2DegjeTKE4EaQ_Z2fS_YGb2e_SexhLlU87ouJeRHozeshal_elhB3cnZkSReA_7MeeEnOfRj9g7Gzp443hjFuf4e3XxcYQAtYoH-aRoJrGUbPph_UgVXtKDupwXO67Z17re3cOTPyUkdqxva0zkhR7MKSpycIjHfu2oiaN6Dz6Va9NEH5-zu42Btat9DN7ASWg7kAw" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 720 / 720;"></video></figure>
<p class="">And of course, we could not finish this post without mentioning the Dual Speeder, one of Astro’s most recurrent gadgets, allowing him to fly into various planets. The Dual Speeder makes full use of motion control, adaptive triggers and haptic feedback. Here is a piece of very early concept art and how it looks in the final game.</p>
<a href="https://live.staticflickr.com/65535/53881060351_7081be6a2a_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53881060351_7081be6a2a_h.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53881060396_f368d2e95b_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53881060396_f368d2e95b_4k.jpg"/></a>
<p class="">That’s all from us! We’ll be back soon for more news around Astro Bot. Until then, please tell us in the comments what you think of this cool DualSense wireless controller – Astro Bot Limited Edition!</p>
<p class="">Astro Bot is out on PS5 on September 6, we are waiting for you all to join Astro for his first big new adventure.</p>
<p class="">Team Asobi out.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/30/new-helldivers-2-freedoms-flame-warbond-burns-bright-on-august-8/',
                'New Helldivers 2 Freedom’s Flame Warbond burns bright on August 8',
                'https://blog.playstation.com/tachyon/2024/07/a33c729a1b25b81c517a3aee1bc2c07f3dac9d50.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">They say you can’t start a fire without a spark…<br/><br/>Well, Helldivers, we’re about to spark a galactic-scale inferno. Your new Premium Warbond is deploying to all active patriots on 8 August – codename Freedom’s Flame.*</p>
<div class="shortcode shortcode--youtube">
<div class="youtube-video has-agegate" data-title="" data-youtube-id="LXngA0CO33c">
<button class="youtube-video__load-button">
<svg aria-hidden="true" class="icon icon--play icon--26 icon--play icon--blue" focusable="false" version="1.1" viewbox="0 0 20 20">
<title></title><path class="icon-primary-color" d="M0 1.75v17l20-8.5z" fill-rule="evenodd"></path> </svg>
<span class="screen-reader-text">Play  Video</span>
</button>
<img alt="New Helldivers 2 Freedom’s Flame Warbond burns bright on August 8" height="1080" src="https://img.youtube.com/vi/LXngA0CO33c/maxresdefault.jpg" width="1920"/>
<div class="youtube-video__iframe"></div>
</div>
</div>
<p class="">Incinerate everything standing in your path with new weaponry almost too hot to handle; survive the heat of battle with lifesaving armor; and burn brightly across the cosmos with fresh emotes, capes, and skins.<br/><br/>Right now, swarms of disgusting bugs and packs of mechanized monstrosities are invading innocent worlds.<br/><br/>Stop them… destroy them… cremate them.<br/><br/>Let’s cook, Helldivers. Light it up in the name of liberty!</p>
<h2 class="wp-block-heading">Firepower</h2>
<h2 class="wp-block-heading">Primary:</h2>
<p class=""><strong>SG-451 Cookout</strong><br/>Burn, baby, burn! A pump action shotgun that unleashes a burst of incendiary phosphorus pellets at your helpless enemies.</p>
<a href="https://live.staticflickr.com/65535/53878420231_1f85940f2e_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878420231_1f85940f2e_4k.jpg"/></a>
<p class=""><strong>FLAM-66 Torcher</strong><br/>A lightweight flamethrower shooting pressurized fuel through a nozzle into a roaring, open flame. Sounds safe. It isn’t. Watch where you’re standing.</p>
<a href="https://live.staticflickr.com/65535/53877519067_e2c75b330a_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53877519067_e2c75b330a_4k.jpg"/></a>
<h2 class="wp-block-heading">Secondary:</h2>
<p class=""><strong>P-72 Crisper</strong><br/>A flamethrower that fits in your pocket for the Helldiver on the go! What will those guys think of next? This lovely compact handgun projects a jet of freedom flames over short distances.</p>
<h2 class="wp-block-heading">Booster:</h2>
<p class=""><strong>Fiery Drop – Firebomb Hellpods</strong><br/>Scorch the earth (and anything else) below as you touch down with attitude and ignite the dropsite.</p>
<a href="https://live.staticflickr.com/65535/53877519102_ea75461f93_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53877519102_ea75461f93_4k.jpg"/></a>
<h2 class="wp-block-heading">Armor:</h2>
<p class=""><strong>I-09 Heatseeker</strong><br/>Proudly display the burnished blood-red plates that were forged in righteous fire, like the heroes they were wrought to protect — a true vision of democracy.</p>
<p class=""><strong>I-102 Draconaught</strong><br/>Ah, there’s nothing quite like those satisfying screeches as the enemies of freedom burn. Enjoy it all in this 14-cm sheathed silica fiber foam armor with an exclusive tube-to-ear feature.</p>
<a href="https://live.staticflickr.com/65535/53877519062_45ad4f4da0_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53877519062_45ad4f4da0_4k.jpg"/></a>
<p class=""><strong>Armor Passive</strong><br/>Inflammable! Enjoy 75% damage resistance to fire as you run head-first into danger like the unstoppable legend your mum said you’d be.</p>
<p class=""><strong>Title: Fire Safety Officer</strong><br/>You can now call yourself a Fire Safety Officer. Doesn’t come with a certificate.</p>
<p class=""><strong>Skin: Safety Orange</strong><br/>Repaint your Shuttle, Hellpod, and Exosuit in striking Safety Orange.</p>
<a href="https://live.staticflickr.com/65535/53878830410_25edacd4d2_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878830410_25edacd4d2_4k.jpg"/></a>
<h2 class="wp-block-heading">Capes &amp; Cards</h2>
<p class=""><strong>Purifying Eclipse</strong><br/>A heartfelt tribute to the Liberation of Choepessa IV in the First Galactic War, in which so much orbital ordnance was detonated that its sun was occluded by ash for an entire lunar cycle.</p>
<p class=""><strong>The Breach</strong><br/>The final mission of the 361<sup>st</sup> Freedom’s Flame saw this storied unit deploy into the heart of a Supervolcano in a mission of heroic sacrifice. Triggering a huge eruption, this act of incredible bravery wiped out a massive Terminid swarm. As documented in the bestselling graphic novel ‘The Breach,’ it is available at all good book shops on Super Earth.</p>
<h2 class="wp-block-heading">Emotes</h2>
<p class="">Big Stretch, Deep Reflection, and Thoracic Collision Exultation Manoeuvre Co-emote. If you’re going to win. Win in style.</p>
<p class="">Freedom’s Flame is rolling out to your Destroyer’s Acquisitions panel on 8<sup> </sup>August.</p>
<p class="">So ramp up the temperature to fry up some tasty justice, served with a side order of delicious grilled democracy.<br/>Tonight, we dine – and dive – in hell.</p>
<p class="">See you planetside.</p>
<a href="https://live.staticflickr.com/65535/53878653153_9a8ab8c366_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53878653153_9a8ab8c366_4k.jpg"/></a>
<p class="has-small-font-size"><em>*Requires base game, paid purchase of Super Credits, and game progression to unlock. PSN account required.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/07/30/wildermyth-a-procedural-storytelling-rpg-comes-to-ps5-ps4-on-october-22/',
                'Wildermyth, a procedural storytelling RPG, comes to PS5 & PS4 on October 22',
                'https://blog.playstation.com/tachyon/2024/07/1d04ef53c1fd43ce8bfcb010cd8f1a21a7715541.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello, PlayStation players! We here at Auroch Digital have teamed up with Worldwalker Games to bring the critically acclaimed Wildermyth to PlayStation 4 and PlayStation 5, launching on October 22.</p>
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<p class="">Allow us to set the scene!  <br/><br/>The Yondering Lands, where the game is set, is a richly layered papercraft world with every scene looking like it is straight out of a pop-up picture book. Reminiscent of tabletop roleplaying games, Worldwalker Games have paid loving attention in creating something truly unique, breaking moulds and exploring new ideas: forget orcs, elves, or goblins — how about telepathic insect-dragons and the clockwork undead instead? </p>
<a href="https://live.staticflickr.com/65535/53875003525_d86e735011_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875003525_d86e735011_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>Extreme character depth</strong> </h3>
<p class="">Like the best tabletop roleplaying experiences, your characters and the choices you make are at the heart of Wildermyth. Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop as characters age, encounter mysteries, and overcome challenges. </p>
<a href="https://live.staticflickr.com/65535/53874940474_f3411b33a7_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874940474_f3411b33a7_h.jpg"/></a>
<h3 class="wp-block-heading"><strong>Choices that matter</strong>. </h3>
<p class="">As your heroes journey from humble farmers to legendary warriors, you will encounter numerous events and situations that will present you with choices – some of which can have everlasting, character-defining effects. </p>
<a href="https://live.staticflickr.com/65535/53873688127_3bb91e5e39_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873688127_3bb91e5e39_h.jpg"/></a>
<p class="">…whether that’s in tactical battles against a myriad of malevolent creatures – using the right abilities to bolster allies or debilitate your enemies. </p>
<a href="https://live.staticflickr.com/65535/53874831333_c32c8859c1_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874831333_c32c8859c1_h.jpg"/></a>
<p class="">…or when you encounter one of the game’s many story events. Choosing to trust in the enigmatic wolf god may lead to some hair-raising changes in a hero’s appearance and combat abilities. </p>
<a href="https://live.staticflickr.com/65535/53873687982_e3116dfd1f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53873687982_e3116dfd1f_h.jpg"/></a>
<p class="">…and should romance blossom between your characters – further story developments and shared combat buffs may occur. </p>
<h3 class="wp-block-heading"><strong>A new approach to death</strong> </h3>
<a href="https://live.staticflickr.com/65535/53875003470_2495458eb9_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53875003470_2495458eb9_h.jpg"/></a>
<p class="">There are, of course, times when the unthinkable may happen: character death. Should the worst occur, and a hero falls in battle, you’ll be presented with choices. Fall back and live to fight another day with permanent consequences or go out in a blaze of glory with one final strike and be remembered for generations to come. </p>
<a href="https://live.staticflickr.com/65535/53874591411_9ee53b0792_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874591411_9ee53b0792_h.jpg"/></a>
<p class="">No adventure can last forever, and as characters age and campaigns end, your heroes can be enshrined in a custom pantheon of legends, calling upon them in later playthroughs.  </p>
<h3 class="wp-block-heading"><strong>What’s new in Wildermyth: the Console Edition?</strong></h3>
<a href="https://live.staticflickr.com/65535/53874940534_372f105581_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874940534_372f105581_h.jpg"/></a>
<p class="">At Auroch Digital, we’ve been meticulous in ensuring that much loved experience from Wildermyth’s original release isn’t lost when optimizing it for consoles. With that in mind, we’ve redesigned the UI and controls with gamepad in mind, ensuring that in-game elements are easily readable and the controls feel intuitive for the best gaming experience.  </p>
<a href="https://live.staticflickr.com/65535/53874591521_5ca49542e9_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53874591521_5ca49542e9_h.jpg"/></a>
<p class="">Another new feature coming in Wildermyth: Console Edition is the Monster Compendium. This tactical tome provides an insight into the creatures you’ll face on your journeys through the Yondering Lands, as well as enchanting excerpts of lore and background information about the game’s various factions. We’re also introducing local cooperative multiplayer, allowing up to four players to take command of multiple characters and share in an unfolding story together.    <br/><br/>If all of that wasn’t enough to get you excited, we have even more news to share!  <br/><br/>Pick up the physical edition of Wildermyth: Console Edition and you’ll receive your very own Monster Compendium, the trusty tome made physical! Alongside this, you’ll also receive the Off-hand Item Skin Pack (DLC), which features a treasure trove of off-hand item skins, such as shields, torches, daggers and more! <br/><br/>Stay tuned for more news and updates and be ready to begin your Wildermyth adventure on PlayStation 4 and PlayStation 5 on October 22, 2024.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/02/share-of-the-week-games-within-games/',
                'Share of the Week: Games Within Games',
                'https://blog.playstation.com/tachyon/2024/08/116e6643d4ae5b68b6430adf6f61faac2f4fc424.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to share moments when game characters find themselves playing a game using #PSshare #PSBlog. Here are this week’s highlights:</p>
<a href="https://live.staticflickr.com/65535/53895064159_0984a4eef7_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895064159_0984a4eef7_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/lovers_nero/status/1818257292611203455/photo/1"><em>lovers_nero</em></a><em> shares Leon racking up the points in the shooting gallery from Resident Evil 4 Remake</em>.</p>
<a href="https://live.staticflickr.com/65535/53894730436_7969d06a9d_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894730436_7969d06a9d_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/MrioMoreno5/status/1818339737792569369/photo/1"><em>MrioMoreno5</em></a><em> shares Joel watching as Ellie stops to admire an arcade deck in The Last of Us Part I.</em></p>
<a href="https://live.staticflickr.com/65535/53893810502_3a22c81def_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53893810502_3a22c81def_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/vp_louie/status/1818257901682872713/photo/1"><em>vp_louie</em></a><em> shares Tim Drake spending some time at an arcade game in Gotham Knights</em>.</p>
<a href="https://live.staticflickr.com/65535/53894975788_72b0319ea9_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894975788_72b0319ea9_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/Lny_Trpr_EE7/status/1817239486863970341/photo/1"><em>Lny_Trpr_EE7</em></a><em> shares a game of dominoes being played across Abigail in Red Dead Redemption 2.</em></p>
<a href="https://live.staticflickr.com/65535/53894730431_ef2c821802_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894730431_ef2c821802_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/WarDaddyPlatine/status/1816958693025677783/photo/2"><em>WarDaddyPlatine</em></a><em> shares May and Cody about to journey across a ball pit in It Takes Two.</em></p>
<a href="https://live.staticflickr.com/65535/53894975808_37a9b938fa_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894975808_37a9b938fa_o.png" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/secondcapture/status/1818288506893901938/photo/2"><em>secondcapture</em></a><em> shares Gary riding a mechanical bull-type machine in Ratchet &amp; Clank: Rift Apart.</em></p>
<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?</p>
<a href="https://live.staticflickr.com/65535/53894975828_d1da0bcf95_o.png" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894975828_d1da0bcf95_o.png" width="1920"/></a>
<p class="">THEME: Running<br/>SUBMIT BY: 11:59 PM PT on August 7, 2024</p>
<p class="">Next week, we’re stretching our legs and going for a run. Share moments where your favorite characters are running in the game of your choice using #PSshare #PSBlog for a chance to be featured.</p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/02/thq-nordic-showcase-2024-recap/',
                'THQ Nordic Showcase 2024 recap',
                'https://blog.playstation.com/tachyon/2024/08/b0cbd81cea1f9f7fa6e8cf251b491e5cf0989081.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Every year, the team here at THQ Nordic puts months into crafting a Digital Showcase we think you’ll love, filled with news on previously announced games and teases of what you can expect from our dev teams in the future.</p>
<p class="">Variety defines what we do, and that has never been truer than in our 2024 broadcast – including a gorgeous hand-drawn adventure, a fender-bending destruction racer sequel, the much-demanded return of a legendary action-adventure series, and a whole lot more.</p>
<h2 class="wp-block-heading">The Eternal Life of Goldman</h2>
<p class="">We opened this year’s stream with the debut of an all-new 2D adventure platformer from Weappy Studio, developers behind This Is the Police. </p>
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<p class="">As Goldman, with your trusty cane in hand, navigate a mysterious archipelago brought to life with painstakingly handcrafted 2D animation, each frame bursting with the passion that the team have injected into the game they have always wanted to make.</p>
<p class="">A sense of wonder and freedom to experiment are at the core of Weappy’s design philosophy, with a focus on rewarding players for their inquisitiveness about the world and platforming sections that are challenging but fair. The Eternal Life of Goldman begs you to discover the archipelago’s further reaches, each new ability and artifact you find adding new dimensions to your gameplay.</p>
<p class="">We can’t wait to tell you more later this year – for now, make sure to follow and wishlist the game at PlayStation Store to be among the first to receive updates.</p>
<h2 class="wp-block-heading">Disney Epic Mickey: Rebrushed</h2>
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<p class="">The time has almost come to pick up your brush and decide the fate of Wasteland! When Disney Epic Mickey: Rebrushed releases on September 24, the power to shape the world with paint and thinner will be in your hands.</p>
<p class="">Take control of Mickey Mouse in 3D platforming action, exploring a land peppered with beloved characters to meet and secrets to discover, including classic side-scrolling levels inspired by Mickey Mouse’s history.</p>
<p class="">Rebuilt from the ground up by the team at Purple Lamp, and for the first time on PS5 and PS4, Disney Epic Mickey: Rebrushed is a must-play for Disney fans of all ages, whether this is their first venture into Wasteland or a journey down memory lane.</p>
<h2 class="wp-block-heading">Wreckfest 2</h2>
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<p class="">Create the car of your tire-screeching dreams, show it off online, and smash it to pieces in the ultimate range of wrecktastic events. Whether it’s giving it your all to be first past the finish line, hurtling through obstacle courses, or crushing your rivals in a destruction derby free-for-all, Wreckfest 2 is about letting loose in the ultimate playground of vehicular carnage.</p>
<p class="">PS5 hardware has given the team at Bugbear Entertainment the freedom to model higher crash fidelity than ever, with each chassis-crinkling impact realized in real time. </p>
<p class="">At the end of each event, your beaten-up vehicle will tell its own unique story – of traded paint, twisted steel, and grudge matches settled on the track.</p>
<h2 class="wp-block-heading">Titan Quest II</h2>
<p class="">Last year, we announced Titan Quest II with a trailer that set the stage for the battle against rogue goddess Nemesis and her hordes. Millions of views and thousands of comments later, we’re ready to show you more of the rich, verdant world that the team at Grimlore Games have been hard at work bringing to life. </p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/N6RBpOXP8Fk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<p class="">In our debut gameplay trailer, you can get your first glimpse of the adventures that await you in the sun-drenched landscapes of Ancient Greece, and the godly powers you’ll claim as you take your place amongst the greatest legendary heroes. The team are hand-crafting an experience that encourages you to rise to the challenge, with epic battles against beasts of myth rewarding players with unique loot that changes the way you play.</p>
<p class="">This is your tale to tell, with deep customization options – from your hero’s appearance, to their combination of a vast range of modifiable skills and equipment loadouts. Whether you choose to embark on this odyssey alone or with friends, Titan Quest II will lead you on an unforgettable journey across a land unlike any other in the ARPG genre.</p>
<h2 class="wp-block-heading">Gothic 1 Remake</h2>
<p class="">Since we announced development of Gothic 1 Remake in 2020, the outpouring of support from Gothic fans around the globe, as well as the RPG community at large, has been immense. Every positive comment, each cry of “For Gomez!”, has bolstered the team at Alkimia Interactive as they work to deliver a game that is both a faithful love letter to the Gothic fandom and a welcoming experience full of wonder and fresh discoveries for newcomers.</p>
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<p class="">In today’s trailer, we delved into how Alkimia are crafting a world that is an organism unto itself, with a thriving ecosystem and powerful factions competing for dominance – a world that seems to exist beyond the player, but is ripe to be shaped by your decisions.</p>
<p class="">Visuals and gameplay have also been completely rebuilt to meet modern standards, with more rewarding progression, more impactful combat, and diverse NPC routines and interactions.</p>
<p class="">Whether you join the ore-rich Old Camp in league with the King, the New Camp who plan to destroy the magical barrier surrounding the Valley of Mines, or the Brotherhood of the Sleeper who put their faith in a mysterious new deity – the dark world of Gothic 1 Remake will soon be yours to explore.</p>
<h2 class="wp-block-heading">Way of the Hunter: Lintukoto Reserve</h2>
<p class="">For the second year in a row, we’ve released a DLC for Way of the Hunter on the same day as our Digital Showcase. </p>
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<p class="">Whereas last year we took the hunt to lush African grasslands, today’s release will let you explore a stunningly-realized Scandinavian landscape populated with lynx, arctic foxes, and a range of other unique wildlife, all with their own realistic behaviors.</p>
<p class="">Wander through vast magical forests that shimmer under gentle rain, sprawling meadows teeming with life, and snowy hilltops that inspired folklore of ages past. With each tranquil moment that passes in this fictionalized Scandinavian wilderness, so lovingly sculpted by the team at Nine Rocks Games, your harmony with your surroundings increases.</p>
<p class="">Way of the Hunter: Lintukoto Reserve is out now on PS5.</p>
<h2 class="wp-block-heading">A new tale from Tarsier Studios</h2>
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<p class="">From the creators of Little Nightmares I &amp; II comes an entirely new vision, unlike anything you’ve seen before.</p>
<p class="">Find out more at Gamescom Opening Night Live, Tuesday August 20, 11am PT/8pm CEST.   </p>
<p class="">Of course, it wouldn’t be the THQ Nordic Digital Showcase without just one more thing to tantalize you as we close out the stream…</p>
<h2 class="wp-block-heading">The future of Darksiders</h2>
<p class="">The ominous rumble of a chamber impossibly old. Scorching ash suspended in the air, spewed forth by roiling lava. </p>
<p class="">Three colossal stone heads, suddenly set ablaze with otherworldly flames. The Charred Council awake, and roar a single word in unison: Horseman.</p>
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<img alt="THQ Nordic Showcase 2024 recap" height="1080" src="https://img.youtube.com/vi/FC6dqdSBH_o/maxresdefault.jpg" width="1920"/>
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<p class="">We’ll have more news to share on where the world of Darksiders is going soon, but for now, know this… the Four Horsemen will ride again.</p>
<p class="">That’s it for the THQ Nordic Digital Showcase 2024! From all of us at THQ Nordic, as well as our dev partners spread around the world – thank you so much for joining us. We can’t wait to share more with you on each of these titles in the near future and see you soon in our digital worlds.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/05/players-choice-vote-for-july-2024s-best-new-game/',
                'Players’ Choice: Zenless Zone Zero voted July 2024’s top new game',
                'https://blog.playstation.com/tachyon/2024/08/99fe028733e99c4de7bf1343d35df8b89008ca10.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Zenless Zone Zero’s urban fashion, expensive cityscapes, and action combat won fans over. Congrats to HoYoverse for winning enough votes to become July 2024’s Players’ Choice title. </p>
<p class="">What games have you been playing in August? Share predictions on what will win for this month in the comments below.</p>
<hr class="ps-block-separator has-alpha-channel-opacity"/>
<p class="">July saw the return of an iconic sports franchise along with the debut of exciting new IPs. What did you enjoy most about last month’s title lineup? <br/><br/><strong>How does it work?</strong> At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. <br/><br/><strong>What is the voting criteria?</strong> That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.<br/><br/><strong>How are nominees decided?</strong> The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/06/castlevanias-dracula-trevor-belmont-join-dead-by-daylight-aug-27/',
                'Castlevania’s Dracula, Trevor Belmont join Dead by Daylight Aug 27',
                'https://blog.playstation.com/tachyon/2024/08/1fce9f02fd50d43b6be6d64baa3b8624dc751316.png?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">There have been many firsts for Dead by Daylight’s Killer Design team in recent years. The introduction of a third-person camera for a smaller Killer. A Killer with AI-controlled guards. A Power that consists of multiple different spells. Finding new ways to inflict pain and suffering remains an exciting challenge, and the arrival of Castlevania’s Dracula introduces yet another innovation: <em>shapeshifting.</em></p>
<p class="">The vile denizens of the woods serve The Dark Lord, and he can take their forms as he chooses. Players can cycle between his Vampire form, his Bat form, and his Wolf form, with each one excelling at a different role.</p>
<p class="">Vampire form is Dracula’s base form, with the Flaming Pillar being his primary means of damaging Survivors. The attack can even traverse through obstacles, including Pallets and Windows. Wolf Form offers a third-person perspective and reduced mobility, but increases your efficacy at hunting and tracking. Bat Form is Dracula’s most stealthy form, with no Terror Radius and a snappy teleport ability.</p>
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<p class="">Game Designer Jason Guzzo was tasked with bringing the legendary character into The Fog, and designing a Power that honored Dracula’s otherworldly abilities. The Castlevania team at Konami Japan were equally thrilled to see their iconic character come to life in-game, providing their knowledge and expertise at every step.</p>
<p class="">“Shapeshifting is a vital and unique part of the Dracula experience,” explains Guzzo. “It’s part of who he is, and it’s not necessarily something people focus on.”</p>
<p class="">Once the team decided on the Power’s direction, it was time to make it functional in-game. Of course, the unprecedented nature of Dracula’s abilities presented a few design challenges, particularly with the animal forms. Not to mention the fact that it would mark the first time this version of Dracula transformed into a wolf. Luckily, the Castlevania team was quick to give their seal of approval.</p>
<p class="">“There are limitations while designing animal characters,” explains Guzzo. “A bat can fly, but due to the balance of Dead by Daylight, it can’t fly over low obstacles. Unfortunately, that’s a concession we had to make. It takes some getting used to, but we must abide by our internal rules. Having a character that can fly over any obstacle would be entirely game-breaking.”</p>
<p class="">Building on the foundation laid by previous Chapters, which featured the arrival of a quadruped character (Alien) and a third-person Killer camera (Chucky), the design Team worked fleshing out each of Dracula’s three forms.</p>
<p class="">“Each form is basically a micro-killer, and we wanted players to use them however they liked, without needing to change if they don’t want to,” continues Guzzo. “On the Survivor side, we wanted facing Dracula to feel like a boss fight, where he can be anywhere at any moment with a tool to use against you.”</p>
<a href="https://live.staticflickr.com/65535/53903727677_71372b729c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53903727677_71372b729c_h.jpg"/></a>
<p class=""><strong>The Dark Lord’s forms</strong></p>
<p class="">Dracula’s forms break down as follows: <strong>Vampire</strong>, <strong>Wolf</strong>, and<strong> Bat</strong>.  “Vampire is basically your <em>core form,” </em>explains Guzzo. “He moves at 4.6 meters per second, making him effective at loops and chases. He’s also got the Flame Pillar, which is one of my favorite Killer abilities to use in the game.”</p>
<p class="">“The Wolf Form moves a little slower, but you have enhanced senses and a pounce attack,” he continues. “When Survivors are sprinting, every so often they’ll drop a Scent Orb. Those Orbs give you information on the direction they’re going, and collecting them grants you a small speed boost. The idea is to simulate a hunt, where a wolf picks up a trail and quickens its pace.”</p>
<p class="">“We wanted the Bat to be the most effective traversal form, so it moves very fast – 6 meters a second, with extra stealth on top of that,” details Guzzo. “To compensate, the Bat can’t attack or see Survivors, Scratch Marks, and Pools of Blood. The main reason we did this was to balance the endgame, where Bat form was extremely potent at covering both Exit Gates.”</p>
<p class="">“Bat Form has another cool ability, which allows it to teleport a short distance, including through Vault points and Pallets,” explains Guzzo. “It also invites players to consider their choices. As a Survivor, downing a Pallet may come back and haunt you when Dracula gains a new teleport spot. Dracula players will have to grapple with the same decision, as losing a potential teleport option can hurt you in the long term.”</p>
<p class=""><br/>The end result is a dynamic Power that incentivizes exploration while providing an immersive experience befitting The Dark Lord. It’s also worth noting that the Castlevania icon was designed with new players and Dead by Daylight veterans in mind.</p>
<p class="">“When we’re working with a beloved licensed character like Castlevania’s Dracula, we want the skill floor to be relatively accessible,” reveals Guzzo. “That way, fans of the franchise can use the Chapter as an entry point to Dead by Daylight and have a fun experience off the bat. We do aim to keep the skill ceiling high, so players who connect with the character can build their skill and find exciting ways to develop it even further.”</p>
<p class="">Dead by Daylight: Castlevania launches August 27. The Chapter includes a new Killer, Dracula – The Dark Lord, and new Survivor Trevor Belmont.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/07/choose-your-career-path-in-monster-jam-showdown/',
                'Choose your career path in Monster Jam Showdown',
                'https://blog.playstation.com/tachyon/2024/08/7c68643a272a19982f4d3259f194adfc41f3a5de-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello to all Monster Jam fans out there! We know you’ve been waiting for a while, but the most action-packed motorsports event on four wheels will soon land on PlayStation in a whole new guise. I’m Federico Spada, Monster Jam Showdown Game Director, and I’m here to sweeten the wait by taking you through the discovery of career mode, our single-player campaign also known as the Showdown Tour. <br/><br/>The Showdown Tour will be the pillar of your journey, with over 130 events combining speed and skills. From the outset, this variety has been an important element in terms of design. Developing a game with Monster Jam trucks is way different from working on any other racing title, as this is a one-of-a-kind discipline that expands the competition beyond pure racing. When we designed the Showdown Tour, our goal was to leverage this uniqueness to create the most tailored gaming experience and exalt the strengths of each player. To do that, we came up with a sandbox-like design where you will be free to enjoy the events you prefer without a given order.</p>
<a href="https://live.staticflickr.com/65535/53904452206_0717382ba9_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53904452206_0717382ba9_4k.jpg" width="1920"/></a>
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<p class=""><strong>You’ll compete in 8 different game modes and explore 3 original environments</strong><br/><br/>To welcome different playstyles, we grouped the events into three categories: Stunt, Short, and Racing. Once a certain event has been played, you will unlock new events in the same category as the one just played. This way, you will constantly find new challenges akin to your preferences, but nonetheless, you’ll get plenty of variety as events from the same category will cover several game modes and take place in all three original environments we developed. <br/><br/>Importantly, the locations of the Showdown Tour are wild and out of the ordinary, the perfect place to push your Monster Jam trucks to the limit and unleash their full power even beyond what you see in live events. Whether it’s a stadium, an open-air arena, or an actual circuit, the environment will put those mechanical beasts to the test, from the glaciers of Alaska to the scorching desert of Death Valley and the forests of Colorado. Following our free-progression approach, you’ll get to race these untamed landscapes from the very first minutes of play simply by navigating a map with all the events, which will gradually appear as you progress. For instance, after completing a Freestyle event in Colorado, you might find a new Freestyle contest in another region of the map as well as a different game mode, such as a Best Trick match. </p>
<a href="https://live.staticflickr.com/65535/53904888815_993bfd4a3b_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53904888815_993bfd4a3b_4k.jpg" width="1920"/></a>
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<p class=""><strong>Showdown Events are epic boss battles that unlock new Monster Jam trucks and paint outs </strong><br/><br/>By earning victories in the same event category, you will collect medals which will grant you access to Showdown Events, which are special challenges that unlock higher-difficulty competitions within the same category. In Showdown Events, you will have to prove to be the worthy owner of some of the most iconic Monster Jam trucks by competing against their previous driver. If you succeed, you will become the official driver of that truck and it will be added to your collection. But beware – Showdown Events are not just simple 1v1 races; to win, you don’t just have to come first, but you also have to please the crowd by performing a spectacular run. That’s why you’ll see the layout of the circuits changing at every lap in these races and will find even more destructible objects or bigger ramps to boost your run.  <br/><br/>This design will leave you completely free to decide at any time whether to progress within the same category by playing the most difficult events or to test yourself in something different. In one case, you’ll maximize your skills in your favorite game modes and unlock the associated trucks. However, to fully complete your career and collect all 66 vehicles* and over 140 paint outs, you’ll have to master all categories. I’m sure both kids and adults will give their all to have each of the fan-favorite Monster Jam trucks in their private collections.  </p>
<a href="https://live.staticflickr.com/65535/53904888810_bd4450f47b_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53904888810_bd4450f47b_4k.jpg" width="1920"/></a>
<p class="">You can think of the Showdown Tour as the elite Monster Jam competition. Only the best trucks can join this championship, which pushes both vehicles and drivers to the limit in a series of extreme and unconventional clashes that broaden the action of real-life Monster Jam events. By beating the best trucks on the planet, you will make your way to the victory of the Showdown Tour and eventually become the ultimate Champion of the toughest Monster Jam competition ever. <br/><br/>If you do think you have what it takes, get ready to step on the gas and kick off your career as Monster Jam Showdown will release on PlayStation 5, and PlayStation 4 on August 29, 2024, with Early Access available from August 26, 2024.</p>
<p class="has-small-font-size"><em>*40 trucks will be included in the base game and 26 will be available through free or premium DLCs</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/08/that-time-i-got-reincarnated-as-a-slime-isekai-chronicles-city-building-gameplay-details/',
                'That Time I Got Reincarnated as a Slime Isekai Chronicles: city-building gameplay details',
                'https://blog.playstation.com/tachyon/2024/08/73b9ef1d630734bd73bdfb6b758ae3e96f389ccf.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Relive the original storyline and spin up a new tale of the Jura Tempest Federation in the first action-RPG based on the popular animated series. That Time I Got Reincarnated as a Slime Isekai Chronicles is available today on PS5 and PS4!</p>
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<p class="">The game has a plethora of elements offering a unique experience for fans and newcomers alike, such as thrilling battles and new storylines directed from the series’ original author. We’re excited to share an in-depth look into the city building features that give you the ability to grow your community from a small village to a great nation.</p>
<h2 class="wp-block-heading"><strong>Create your own Jura Tempest Federation</strong></h2>
<p class="">To quickly recap the series, the Jura Tempest Federation was founded by Rimuru Tempest and was originally a small goblin village before expanding into a great nation that many species called home. In this game, you will be able to create your own Jura Tempest Federation alongside a lively cast of characters.</p>
<figure class="wp-block-video wp-video-394663"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/376adc152498ce5994e3fa687839a0e9ad1fd77d.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">As you progress through the main storyline and recruit new allies, you can unlock a variety of buildings that can be placed in your own community. There are also unique buildings inspired by Rimuru’s memory from the world before his reincarnation (into a Slime!) that you can choose from as you plan out your city’s development.</p>
<h2 class="wp-block-heading"><strong>Choose from a variety of building types</strong></h2>
<p class="">As you expand your Jura Tempest Federation, take advantage of Tempest Resonance which gives different facility effects that boost character stats for you and your allies as you construct various types of buildings. Facility effects range from increased attack power, reinforced defensive stats, enhanced luck rates, and more. While there’s a variety of buildings to choose from, here are a couple of options that may help you in your adventures.</p>
<a href="https://live.staticflickr.com/65535/53891575133_14bf89b11c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53891575133_14bf89b11c_h.jpg"/></a>
<p class="">The Kaijin Weapon Shop and other Kaijin-affiliated buildings like the Weapon Stand and Weaponry all provide an increased ATK boost for you and your allies, giving you the extra strength needed to finish off challenging foes in your next battle.</p>
<a href="https://live.staticflickr.com/65535/53891333256_26ee1b4089_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53891333256_26ee1b4089_h.jpg"/></a>
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<p class="">The Hot Springs enhances the Luck for one character randomly between you and your allies, determined by different conversation patterns within the Hot Springs. Improving your Luck rate will increase your chances to obtain more luxurious items from treasure chests during exploration. Also, who wouldn’t want Hot Springs in their own city if they had the chance?</p>
<h2 class="wp-block-heading"><strong>Gain helpful resources for your journey</strong></h2>
<p class="">Along with facility effects that boost character stats, some buildings provide an additional benefit of producing goods and materials that can be sold, allowing you to earn more gold to construct other buildings.</p>
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<p class="">The bee farm, also known as the Royal Apiary, not only provides a facility effect that boosts Luck rate, but also regularly produces honey which can be collected and sold for gold.</p>
<p class="">Similarly, there are farms and ranches that produce wheat and beef worth selling for gold to help fund your construction plans for the next building.</p>
<h2 class="wp-block-heading"><strong>Forge your city with a playful spirit</strong></h2>
<a href="https://live.staticflickr.com/65535/53891751355_f136640c08_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53891751355_f136640c08_h.jpg"/></a>
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<p class="">You can’t have a great nation without having some fun! Add unique locations like Veldora’s park to your Jura Tempest Federation which has an amusement park look to it along with other locations such as the Game Pavilion and Rimu Burger for residents to enjoy. Don’t worry, these buildings aren’t just for show, they also provide Luck boosts to your character and allies for a higher chance at luxury treasure chest items in your next exploration.</p>
<a href="https://live.staticflickr.com/65535/53891332816_118b8bd2ea_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53891332816_118b8bd2ea_h.jpg"/></a>
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<p class="">As you progress further into the story and develop your city, there are several sub-quests that reward you for constructing specific buildings. In the Cinema sub-quest, Gabiru and his team need your help to build the nation’s first cinema – build the Tempest Cinema and receive a generous reward of level experience and gold!</p>
<h2 class="wp-block-heading"><strong>Are you ready to start building your own Jura Tempest Federation?</strong></h2>
<p class="">Enjoy the reincarnated life of an all-powerful Slime as you expand your Jura Tempest Federation and work together with allies to make the nation a better place for all its residents. Start building your own nation today in That Time I Got Reincarnated as a Slime Isekai Chronicles on PS5 and PS4.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/08/god-of-war-ragnarok-pc-system-requirements-revealed/',
                'God of War Ragnarök PC system requirements revealed',
                'https://blog.playstation.com/tachyon/2024/08/4eb0e1c953fcbdd42ebcff094ee9a70803bd60cd-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">God of War Ragnarök is coming to PC* on September 19. To prepare you for your journey back into the Nine Realms, check out the system requirements below. </p>
<h2 class="wp-block-heading"><strong>God of War Ragnarök PC system requirements </strong></h2>
<a href="https://live.staticflickr.com/65535/53894219642_152e9d00da_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53894219642_152e9d00da_k.jpg" width="1920"/></a>
<figure class="wp-block-table is-style-ps-product-spec table-first-column-width-15"><table><thead><tr><th class="has-text-align-center" data-align="center"></th><th class="has-text-align-center" data-align="center"><strong>MINIMUM</strong></th><th class="has-text-align-center" data-align="center"><strong>RECOMMENDED</strong></th><th class="has-text-align-center" data-align="center"><strong>HIGH</strong></th><th class="has-text-align-center" data-align="center"><strong>PERFORMANCE</strong></th><th class="has-text-align-center" data-align="center"><strong>ULTRA</strong></th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>GRAPHIC SETTINGS**</strong></td><td class="has-text-align-center" data-align="center">1080p @ 30 FPS AVG<br/>Low Settings</td><td class="has-text-align-center" data-align="center">1080P @ 60 FPS AVG <br/>Medium Settings</td><td class="has-text-align-center" data-align="center">1440P @ 60 FPS AVG <br/>High Settings</td><td class="has-text-align-center" data-align="center">4K @ 60 FPS AVG <br/>High Settings</td><td class="has-text-align-center" data-align="center">4K @ 60 FPS AVG <br/>Ultra Settings</td></tr><tr><td class="has-text-align-center" data-align="center"><strong>GPU</strong></td><td class="has-text-align-center" data-align="center">NVIDIA GTX 1060<br/>AMD RX 5500 XT</td><td class="has-text-align-center" data-align="center">NVIDIA RTX 2060Super <br/>AMD RX 5700</td><td class="has-text-align-center" data-align="center">NVIDIA RTX 3070 <br/>AMD RX 6800</td><td class="has-text-align-center" data-align="center">NVIDIA RTX 3080 Ti <br/>AMD RX 6900 XT</td><td class="has-text-align-center" data-align="center">NVIDIA RTX 4070 Ti <br/>AMD RX 7900 XT</td></tr><tr><td class="has-text-align-center" data-align="center"><strong>CPU</strong></td><td class="has-text-align-center" data-align="center">Intel i5-4670k <br/>AMD Ryzen 3 1200</td><td class="has-text-align-center" data-align="center">Intel i5-8600 <br/>AMD Ryzen 5 3600</td><td class="has-text-align-center" data-align="center">Intel i7-7700K <br/>AMD Ryzen 7 2700X</td><td class="has-text-align-center" data-align="center">Intel i7-7700K <br/>AMD Ryzen 7 2700X</td><td class="has-text-align-center" data-align="center">Intel i5-11600K <br/>AMD Ryzen 7 3700X</td></tr><tr><td class="has-text-align-center" data-align="center"><strong>RAM</strong></td><td class="has-text-align-center" data-align="center">8 GB</td><td class="has-text-align-center" data-align="center">16 GB</td><td class="has-text-align-center" data-align="center">16 GB</td><td class="has-text-align-center" data-align="center">16 GB</td><td class="has-text-align-center" data-align="center">16 GB</td></tr><tr><td class="has-text-align-center" data-align="center"><strong>OS</strong></td><td class="has-text-align-center" data-align="center">Windows 10 64-bit</td><td class="has-text-align-center" data-align="center">Windows 10 64-bit</td><td class="has-text-align-center" data-align="center">Windows 10 64-bit</td><td class="has-text-align-center" data-align="center">Windows 10 64-bit</td><td class="has-text-align-center" data-align="center">Windows 10 64-bit</td></tr><tr><td class="has-text-align-center" data-align="center"><strong>STORAGE</strong></td><td class="has-text-align-center" data-align="center">190 GB SSD</td><td class="has-text-align-center" data-align="center">190 GB SSD</td><td class="has-text-align-center" data-align="center">190 GB SSD</td><td class="has-text-align-center" data-align="center">190 GB SSD</td><td class="has-text-align-center" data-align="center">190 GB SSD</td></tr></tbody></table><figcaption class="wp-element-caption"> **<em>Native Resolution. No upscaling technology was used.</em></figcaption></figure>
<a href="https://live.staticflickr.com/65535/53895140356_46144dc74e_5k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895140356_46144dc74e_5k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Graphics Technology </strong></h2>
<p class="">We’re also happy to confirm that God of War Ragnarök on PC supports all major graphics card manufacturer technologies, including:</p>
<ul class="wp-block-list">
<li>Nvidia DLSS 3.7 </li>
<li>AMD FSR 3.1 </li>
<li>Intel XeSS 1.3 </li>
<li>Frame generation for all technologies utilizing that feature </li>
</ul>
<a href="https://live.staticflickr.com/65535/53895557630_86f7497ff9_5k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895557630_86f7497ff9_5k.jpg" width="1920"/></a>
<p class="">These technologies will allow you to play at higher resolutions with superior framerates on all types of hardware. </p>
<p class="">Inhabiting the Nine Realms are a vast array of diverse locations and creatures. From the lush jungles of Vanaheim to the snowy mountains of Midgard, a beautiful world awaits you!</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53895386713_3e72e04efc_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895386713_3e72e04efc_4k.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53895140336_811256ab24_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895140336_811256ab24_4k.jpg" width="47%"/></a></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53895386688_c62e79bb49_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895386688_c62e79bb49_4k.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53895475214_394604d800_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895475214_394604d800_4k.jpg" width="47%"/></a></p>
<hr class="ps-block-separator has-alpha-channel-opacity"/>
<p class="">Pre-purchase God of War Ragnarök on PC to get access to the Kratos Risen Snow Armor and Atreus Risen Snow Tunic (cosmetic)***</p>
<a href="https://live.staticflickr.com/65535/53895475114_644f5a674b_4k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53895475114_644f5a674b_4k.jpg" width="1920"/></a>
<p class="has-small-font-size"><em>***Unlock in-game items via story progression.</em></p>
<p class="">Head to <a href="https://store.steampowered.com/app/2322010/God_of_War_Ragnarok/">Steam</a> or the <a href="https://store.epicgames.com/en-US/p/god-of-war-ragnarok-3ca641">Epic Game Store</a> to secure the Risen Snow set before launch on September 19.</p>
<p class="has-small-font-size"><em>*An account for PlayStation Network is required.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/08/harry-potter-quidditch-champions-reveals-triwizard-school-pitches/',
                'Harry Potter: Quidditch Champions reveals Triwizard school pitches',
                'https://blog.playstation.com/tachyon/2024/08/6c4ede7f25aa43f1bef3444e9fd7f3ee222240d2-scaled.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Calling all students of Beauxbatons, Hogwarts and Durmstrang! We are excited to reveal the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/2gA9hjvN7z4" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">Featuring the Hogwarts School of Witchcraft and Wizardry, Beauxbatons Academy of Magic, and Durmstrang Institute for Magical Learning, the Triwizard Quidditch Cup will be included in the game’s Career mode. This tournament marks the first adaptation of the iconic international schools from the wizarding world. We could not be more excited to show off this exclusive look at the pitches and give some insight into what players can expect to see when the game launches digitally September 3 on PS5 and PS4.  Harry Potter: Quidditch Champions will be available at no extra charge for all PlayStation Plus members as a Monthly Game from Sept 3 to Sept 30!</p>
<p class="">We knew from the beginning that we wanted to leverage the fact that Quidditch Champions is not limited to Hogwarts, or locations we have seen in the films. Quidditch is an international sport enjoyed by witches and wizards worldwide, and it is natural for students of every wizarding school to play the sport in their own unique way.</p>
<p class="">While progressing through the game’s Career mode, players eventually reach the Triwizard Quidditch Cup where they select one of the three international schools to represent in the cup. Players may choose to represent Hogwarts, where they line up next to the school’s very best such as Cedric Diggory, Ron Weasley and Harry Potter. When competing against Beauxbatons, players may find themselves in a high-speed chase for the Golden Snitch next to Fleur Delacour. While in a high intensity match against Durmstrang, players should be sure to watch out for Viktor Krum, who was skilled enough to play as a Seeker for the Bulgarian National team at 19 – in the World Cup Finals no less. </p>
<p class="">Of course, a large part of the inspiration came directly from the Goblet of Fire film, which gives us the only visual glimpse into the students and cultures of two of the greatest magical schools in Europe. It left us wondering, how would students from these schools approach Quidditch? We imagined Beauxbatons students on finely crafted brooms, flying with perfect form and showmanship over a beautifully manicured pitch, and the students of Durmstrang running drills on sturdy brooms in harsh conditions. </p>
<a href="https://live.staticflickr.com/65535/53908788988_f7889934fa_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908788988_f7889934fa_4k.jpg"/></a>
<p class="">Beauxbatons Academy of Magic sits among the Pyrenees mountains in the south of France. The descriptions of the ice sculptures and fountains in the school bring to mind Baroque architecture and gardens. The grass is perfectly manicured, surrounded by reflecting pools, and the audience views the sport from elaborate and ornate stands. </p>
<a href="https://live.staticflickr.com/65535/53908788968_d1934fc3ba_4k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908788968_d1934fc3ba_4k.jpg"/></a>
<p class="">By contrast, Durmstrang Institute is located in the far northern reaches of Europe. Contrasting the scenic daytime weather of Beauxbatons, we set Durmstrang’s pitch at night, under the light of aurora borealis. Viking-inspired architecture can be seen surrounding the pitch, with minimal flames to preserve the secrecy of the school. The pitch itself is a way off from the school for the same reason, and the iconic ship the students use to travel is docked beside the pitch, which is surrounded by water. The surface of the pitch is frozen-over black stone, ensuring that athletes who fall off their broom learn from every mistake.</p>
<p class="">We can’t wait for players to experience the Triwizard Quidditch Cup in Harry Potter: Quidditch Champions when it launches September 3 on PS5 and PS4.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/09/share-of-the-week-running/',
                'Share of the Week: Running',
                'https://blog.playstation.com/tachyon/2024/08/1baa03f1c6b1b798b25c97fe21bb0c16b76c0300.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to get characters on their feet and share moments where they are running #PSshare #PSBlog. Here are this week’s highlights:</p>
<a href="https://live.staticflickr.com/65535/53909210492_c2e24e30af_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53909210492_c2e24e30af_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/secondcapture/status/1820811907554586684/photo/2"><em>secondcapture</em></a><em> </em><em>shares an armored Ratchet running in Ratchet &amp; Clank: Rift Apart.</em></p>
<a href="https://live.staticflickr.com/65535/53910548815_4600c5478d_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910548815_4600c5478d_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/WarDaddyPlatine/status/1820110525847539742/photo/3"><em>WarDaddyPlatine</em></a><em> </em><em>shares Amicia running from the rats in A Plague Tale: Innocence</em></p>
<a href="https://live.staticflickr.com/65535/53910104141_d35f4565ae_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910104141_d35f4565ae_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/SeeyoulaterHihi/status/1820892196679381072/photo/1"><em>SeeyoulaterHihi</em></a><em> </em><em>shares their V and a cat running next to a watery landscape in Cyberpunk 2077.</em></p>
<a href="https://live.staticflickr.com/65535/53910347768_e0311cbde6_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910347768_e0311cbde6_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/laya_photo/status/1821166756196733067/photo/3"><em>laya_photo</em></a><em> </em><em>shares Aerith, Cloud, and Red XIII running along a railroad track in Final Fantasy VII Rebirth.</em></p>
<a href="https://live.staticflickr.com/65535/53910104191_d97249136e_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910104191_d97249136e_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/shimo_ps/status/1821112572919386399/photo/1"><em>shimo_ps</em></a><em> </em><em>shares protagonist of The Cub running through a blue and purple landscape</em></p>
<a href="https://live.staticflickr.com/65535/53910548830_115dd9016b_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910548830_115dd9016b_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/MrioMoreno5/status/1820962032499261936/photo/1"><em>MrioMoreno5</em></a><em> </em><em>shares players running and celebrating on the pitch in eFootball 2024.</em></p>
<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?</p>
<a href="https://live.staticflickr.com/65535/53910347783_e556fe0e93_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53910347783_e556fe0e93_k.jpg" width="1920"/></a>
<p class="">THEME: Essential Items<br/>SUBMIT BY: 11:59 PM PT on August 14, 2024</p>
<p class="">Next week, we’re diving into your inventory. Share items or artifacts that are essential to the game of your choice using #PSshare #PSBlog for a chance to be featured. </p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/12/shadows-of-doubt-hits-ps5-on-september-26-new-private-detective-gameplay-revealed/',
                'Shadows of Doubt hits PS5 on September 26 – new private detective gameplay revealed',
                'https://blog.playstation.com/tachyon/2024/08/876a5e9c00cd08a637bed6c8db7189269709947f.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hi PlayStation players! I’m excited to reveal that Shadows of Doubt is coming to PS5 on September 26. We can’t wait for you to launch your investigations and begin tracking down your suspects when the game comes to PS5 next month! </p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/eZ8rL9pmTNM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">Shadows of Doubt is an immersive crime-solving detective sim that puts players in the role of a private investigator, scouring the city for clues and evidence on the search for suspects responsible for various crimes and misdemeanours. </p>
<figure class="wp-block-video wp-video-394746"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/623767046371c8a8873df23135fa9d1e94d5e188.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">As a private detective, you’ll take on tasks and investigations ranging from theft and sordid affairs, through to kidnappings and murder, uncovering evidence through various means to track down your suspect. Our dream is for players to feel fully immersed as a PI wandering the streets of a dynamic, living city. You can buy and decorate your own apartment, while every street, building, and room is fully explorable, giving you the freedom to fully discover – and investigate – the sci-fi noir world we’ve created. </p>
<figure class="wp-block-video wp-video-394747"><video autoplay="" controls="" data-src="https://stream.mux.com/hLlhcbPEkvWPg00BODImMD1ovXZY02UzRJEDNL600dUrFY/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJoTGxoY2JQRWt2V1BnMDBCT0RJbU1EMW92WFpZMDJVelJKRUROTDYwMGRVckZZIiwiYXVkIjoidiIsImV4cCI6MTczODAyMTcyNiwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.ZDr06Bum8pirCTvZd2sje6TGU5TeUGV15xJDbXboKDkCZwoBbLps2qWLrBIozQU_Lo0aIVX2oM_hyBn8Qxiq3CUxi-lRWOAUHWI1dghMTlEAhXEGqgFDz0Kc25NTgK8rQIdT2iwWPk4l8cMOh5RGCmn7WyhRUcjj_blRYZZoAcyYn5yCMTkjW1VueU1SZ-9Cud03D1ahlZKZQbFdZo6jjp4L7WD7CEy9i4cHaDetNDP-CdPLnQCJDcZchcHWEHgEb4vqSkI_46BSvxwG7RIE-aArArJRYCqIXYDirN_r61SeAo2RuyDNVTwhqoA9AjX04kAwd1xTtWzpO5g0o-cNAQ" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""></p>
<figure class="wp-block-video wp-video-394748"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/60ab549d9ace6935b647f09a494b17fe976ad05d.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Everybody in the city has their own lives, their own living space, jobs, friends, and daily routines. They’ll grab a coffee or have a dance at a bar. And with a serial killer on the loose, any one of them could be the next victim. </p>
<figure class="wp-block-video wp-video-394749"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/d8c2afadc1be37c5312579c68a83e9e31b350181.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Equally, that means anybody could be the perpetrator, and it’s up to you to track them down. While each case is different, you’ll typically want to try a few tried and tested measures to get some early leads. Take out the fingerprint scanner to comb the scene for fingerprints, or if CCTV is available, scrubbing through it may help you spot any suspicious characters. There are lots of ways to gather evidence, from browsing call logs for recent contacts, or collecting sales slips thrown in the trash. Alternatively, there’s always the option to take the more dubious route by bribing citizens for information, hacking private terminals or breaking into private apartments. There may be repercussions to your actions, but we’ve built Shadows of Doubt with multiple ways to solve each case, meaning you can always be the detective you want to be. </p>
<figure class="wp-block-video wp-video-394750"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/ebffd81aafa9413828e169bbb8e503c2677817f5.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">As well as improving as a detective and earning a chunk of cash by solving each case, the main form of player progression in Shadows of Doubt comes via Sync Disks, genetic updates that give you a permanent upgrade, and increasing your Social Credit level. Each time you find a Sync Disk in the city or receive one as a reward, you’ll be given a choice from a selection of upgrades, making for some interesting decision-making and introducing some RPG-like elements to the game. Upgrades range from traditional buffs like additional health or inventory space, through to more interesting modifiers that subtly change how you play the game. Social Credit levels act as a form of experience level that you gain when completing cases. There are a host of benefits that come from levelling up, from being able to buy property in the city to citizens being more likely to let you into their homes. There are a host of other benefits that I can’t wait for you to discover as well, but the overall idea is that you may choose to play Shadows of Doubt with different builds across different generated cities. </p>
<figure class="wp-block-video wp-video-394751"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/8379d36994115a8deafd4960daf6118a9894b25e.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Exclusive to the PS5 version, we’ve been able to take advantage of the DualSense Wireless Controller to immerse players even further into the world of Shadows of Doubt. Feel the nuance of lockpicking through haptic feedback or – my favourite – feel the subtle pitter patter of rain when the weather takes a turn. But of course, Shadows of Doubt wouldn’t be a true detective sim if you didn’t also have an umbrella at your disposal. </p>
<p class="">Shadows of Doubt has been a real labour of love for myself and the team over the last 7 years, and we’ve been so excited to see the response the game has already received. It’s a game that can be as deep or complex as you’d like it to be, and we’ve worked hard to build intricate systems that power the sandbox behind the game’s crimes and citizens to make it as fun and fresh to play no matter your playstyle. We can’t wait to see how you crack each case when Shadows of Doubt launches September 26 on PS5.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/13/concord-launch-and-the-adventure-ahead/',
                'Concord: Launch and the adventure ahead',
                'https://blog.playstation.com/tachyon/2024/08/32bb2eff74088c65c221993b773979a558ae2fe4-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">With <a href="https://www.playstation.com/games/concord/?smcid=ma">Concord’s</a> launch next week on August 23, we wanted to take a moment to talk about the adventure that lies ahead. We see launch as just the beginning. The beginning of not only the vision we’ve set out for Concord, but also the beginning of how we support and grow the game with our players.</p>
<p class="">The base game is a foundation for us to build upon over time, through systems that will expand the universe, introduce new ways to play and master each character, give you hundreds of unique rewards to earn and unlock, and narratives to unfold week after week, alongside seasonal updates that will introduce new characters, new maps and worlds, new modes, new stories, new features, and more.*</p>
<p class="">As we look ahead to launch, here’s a glimpse of what’s to come in Concord:</p>
<h2 class="wp-block-heading"><strong>Concord Season 1 launching this October</strong></h2>
<p class="">From the very beginning, we wanted Concord to be a complete experience, where all core content is available to you on day-one and moving forward—not gated behind paid expansions or a Battle Pass. We take your investment in the game seriously and want to ensure that we bring all players along for the journey.</p>
<p class="">Our first major content drop will arrive in October with the launch of Concord Season 1: The Tempest. Season 1 will mark the introduction of a brand new playable Freegunner, as well as a brand-new map, new Freegunner Variants, more earnable cosmetics and rewards, and a new season of weekly Cinematic Vignettes that will continue the story of the Northstar crew.</p>
<a href="https://live.staticflickr.com/65535/53919428840_00d5a61a01_4k.jpg" rel="noopener" target="_blank"><img alt="This image shows the season roadmap for Concord. On Aug 23, the game will launch with 6 modes and 12 maps, 16 Freegunners and 8 Variants. There will be hundreds of rewards to unlock and customise your Freegunners with and the ability to unlock Variants to expand your playstyle. Alongside this, there will be Solo Training and Time Trial modes. Build crews for every mode and mood, and stack crew bonuses round over round.

Season 1 drops in October, Season 2 January 2025. Both will see a new Freegunner, new map, new Variants, QoL updates, new cosmetics and rewards, and new vignettes." src="https://live.staticflickr.com/65535/53919428840_00d5a61a01_4k.jpg"/></a>
<p class="">With season 1, we’ll also be introducing an in-game store for those looking to personalize their Freegunners further with additional customization items and to continue to support the game. These will supplement the hundreds of rewards earnable through progression and will be solely cosmetic, optional, and have no gameplay impact.</p>
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<p class="">We’re also hard at work on future seasons, beginning with Season 2 launching in January 2025 and more seasonal drops throughout year one of Concord. We can’t wait to fully unpack what we have in store for Season 1 ahead of its launch in October.</p>
<h2 class="wp-block-heading"><strong>The continuous evolution of your crew</strong></h2>
<p class="">When we first formed Firewalk, we thought a lot about the type of game that we wanted to make and what we could add to the multiplayer FPS genre. We knew we had to focus on the fundamentals that can make an FPS game great: precise, responsive gunplay and fast, fluid mobility. Those qualities had to be the bedrock of everything.</p>
<p class="">However, we also wanted that special spice provided by character abilities. Beyond the impact their abilities, roles, and kits could have in moment-to-moment combat, we saw exciting opportunities to add strategic layers to how and when you choose to deploy them throughout a match. In effect, we wanted to infuse the theorycrafting of a deck builder with a PVP first-person shooter. This became the root of our Crew Builder system.</p>
<p class="">Crew Builder allows you to create Custom Crews of Freegunners that you bring into a match. Every Custom Crew offers 12 configurable slots, which you can fill with characters from what will become a growing roster of Freegunners and their Variants. Each Freegunner will have multiple Variants, which are unique versions of each character that have special modifiers to their base abilities and can be unlocked by completing various in-game challenges.</p>
<a href="https://live.staticflickr.com/65535/53919392615_26936e1027_4k.jpg" rel="noopener" target="_blank"><img alt="This image shows the Freegunner selection screen, with the list of Crew Bonuses that are now applied to your Freegunner running down the left of the screen." src="https://live.staticflickr.com/65535/53919392615_26936e1027_4k.jpg"/></a>
<p class="">Each Custom Crew must have five unique Freegunners, but you can stack up to three copies of any given Freegunner’s Variants, empowering you to really focus on specific characters that you like to play as and that align best with the broader makeup of your team, the modes you’re playing, or your general playstyle.</p>
<p class="">However, while Crew Builder enables you to hone your own unique approach to combat strategy, it’s also meant to inspire experimentation with different characters as well. Each Custom Crew comes with four Back Up slots, which are randomly populated with Freegunners not otherwise in your Custom Crew.</p>
<p class="">Crew Builder also incentivizes you to populate your Custom Crews with characters of different roles. Unlike traditional archetypes, like Tank or Support, each Freegunner in Concord is meant to deliver high-DPS and be effective in a gunfight. Instead, our characters are defined by one of six distinct roles and the impact they can have in combat—whether that’s locking down an area, dominating long sightlines, or flanking enemies.</p>
<a href="https://live.staticflickr.com/65535/53918943936_e711ed6929_4k.jpg" rel="noopener" target="_blank"><img alt="This image the symbols and descriptions of the six distinct roles Freegunners fall into: Anchor, Breacher, Haunt, Ranger, Tactician and Warden. Each offers a unique bonus, which stack as you play different Freegunners during matches." src="https://live.staticflickr.com/65535/53918943936_e711ed6929_4k.jpg"/></a>
<p class="">Balancing your crew with Freegunners of different roles can give you an edge through special in-match benefits called Crew Bonuses. When you deploy Freegunners of different roles for the first time during a match, you’re granted special bonuses that can increase mobility, improve weapon recoil, reduce cooldown times, and more that apply to any character you deploy from that point on.</p>
<p class="">When you combine all of these systems—Crew Builder, Back-Up Slots, Freegunner Variants, and Crew Bonuses—there’s so much depth to how you can craft, refine, and master your builds in Concord as your experience grows. It also allows the meta to evolve continuously in exciting new ways, as you unlock new Freegunner Variants and new Freegunners and Variants are introduced over time with each season.</p>
<p class="">Ultimately, when we step back and think about what drew us to make Concord and what we love most about multiplayer games, it’s exactly that: the potential for continuous evolution. It’s the thrill of the potential possibilities of where we can take the experience moving forward. And it’s the sense of adventure of finding out, together.</p>
<p class=""><strong>Prepare for launch</strong></p>
<p class="">We can’t wait to welcome you to the Concord galaxy and see how you learn and master each Freegunner and all of our systems in new and exciting ways, beginning with Concord’s Early Access launch for Digital Deluxe Edition owners on Tuesday, August 20 and followed by our global launch on Friday, August 23. Pre-load for all editions on PS5 will begin today, Tuesday, August 13.</p>
<a href="https://live.staticflickr.com/65535/53918943951_814dd4e2d3_4k.jpg" rel="noopener" target="_blank"><img alt="This image shows the launch times for the Early Access version of the game on Aug 20 on PS5 and PC

10am PT, 1pm EDT, 2pm BRT, 6pm BST, 7pm CEST, 2am JST, 2am KST, 3am AEST." src="https://live.staticflickr.com/65535/53918943951_814dd4e2d3_4k.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53918943941_59d822d7f6_4k.jpg" rel="noopener" target="_blank"><img alt="This image shows the launch times for the standard edition of the game on Aug 23 on PS5 and PC:

10am PT, 1pm EDT, 2pm BRT, 6pm BST, 7pm CEST, 2am JST, 2am KST, 3am AEST." src="https://live.staticflickr.com/65535/53918943941_59d822d7f6_4k.jpg"/></a>
<p class="">Servers for Concord’s Early Access launch on August 20 will go live at 10:00am PDT | 7:00pm CEST | 2:00am (August 21) JST.</p>
<p class="">For all the latest on Concord, be sure to follow us on <a href="https://x.com/PlayConcord">Twitter/X</a>, <a href="https://www.instagram.com/playconcord">Instagram</a>, and <a href="https://tiktok.com/@playconcord">TikTok</a>, as well as by joining the community in the <a href="https://discord.gg/concordofficial">Official Concord Discord</a>.</p>
<p class="has-small-font-size">*<em>Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/14/playstation-store-july-2024s-top-downloads/',
                'PlayStation Store: July 2024’s top downloads',
                'https://blog.playstation.com/tachyon/2024/08/cc42d92858762773e90596ecbf41e3e2f9255d63.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. The collegiate gridiron made its glorious return with the newly released EA Sports College Football 25 snagging the most downloads on July’s PS5 list in the US region. The VR platformer Stilt bounced its way to the top of the PS VR2 chart in the US and EU regions. </p>
<p class="">Check out the full listings below. What titles are you playing this month?</p>
<h2 class="wp-block-heading"><strong>PS5 Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec has-small-font-size"><table class="has-fixed-layout"><thead><tr><th class="has-text-align-center" data-align="center"><strong>US/Canada</strong></th><th class="has-text-align-center" data-align="center"><strong>EU</strong></th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>EA SPORTS College Football 25</strong></td><td class="has-text-align-center" data-align="center"><strong>EA SPORTS FC 24</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Grand Theft Auto V</strong></td><td class="has-text-align-center" data-align="center"><strong>Grand Theft Auto V</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>ELDEN RING</strong></td><td class="has-text-align-center" data-align="center"><strong>ELDEN RING</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>NBA 2K24</strong></td><td class="has-text-align-center" data-align="center"><strong>EA SPORTS College Football 25</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>EA SPORTS FC 24</strong></td><td class="has-text-align-center" data-align="center"><strong>The Crew Motorfest</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Call of Duty: Modern Warfare III</strong></td><td class="has-text-align-center" data-align="center"><strong>Hogwarts Legacy</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Tom Clancy’s Rainbow Six Siege</strong></td><td class="has-text-align-center" data-align="center"><strong>Sea of Thieves</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Mortal Kombat 1</strong></td><td class="has-text-align-center" data-align="center"><strong>NBA 2K24</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Sea of Thieves</strong></td><td class="has-text-align-center" data-align="center"><strong>F1 24</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>MLB The Show 24</strong></td><td class="has-text-align-center" data-align="center"><strong>No Man’s Sky</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Hogwarts Legacy</strong></td><td class="has-text-align-center" data-align="center"><strong>It Takes Two</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>The Crew Motorfest</strong></td><td class="has-text-align-center" data-align="center"><strong>Call of Duty: Modern Warfare III</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>UFC 5</strong></td><td class="has-text-align-center" data-align="center"><strong>The Witcher 3: Wild Hunt</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>No Man’s Sky</strong></td><td class="has-text-align-center" data-align="center"><strong>Tom Clancy’s Rainbow Six Siege</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Baldur’s Gate 3</strong></td><td class="has-text-align-center" data-align="center"><strong>F1 Manager 2024</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>It Takes Two</strong></td><td class="has-text-align-center" data-align="center"><strong>Nobody Wants to Die</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>HELLDIVERS 2</strong></td><td class="has-text-align-center" data-align="center"><strong>Baldur’s Gate 3</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Marvel’s Spider-Man 2</strong></td><td class="has-text-align-center" data-align="center"><strong>UFC 5</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>TEKKEN 8</strong></td><td class="has-text-align-center" data-align="center"><strong>Avatar: Frontiers of Pandora</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Mortal Kombat 11</strong></td><td class="has-text-align-center" data-align="center"><strong>Mortal Kombat 1</strong></td></tr></tbody></table><figcaption class="wp-element-caption"><em>*Naming of products may differ between regions</em><br/><em>*Upgrades not included</em></figcaption></figure>
<h2 class="wp-block-heading"><strong>PS4 Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec has-small-font-size"><table class="has-fixed-layout"><thead><tr><th class="has-text-align-center" data-align="center"><strong>US/Canada</strong></th><th class="has-text-align-center" data-align="center">EU</th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>Minecraft</strong></td><td class="has-text-align-center" data-align="center"><strong>Minecraft</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Red Dead Redemption 2</strong></td><td class="has-text-align-center" data-align="center"><strong>EA SPORTS FC 24</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Grand Theft Auto V</strong></td><td class="has-text-align-center" data-align="center"><strong>Grand Theft Auto V</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Batman: Arkham Knight</strong></td><td class="has-text-align-center" data-align="center"><strong>Red Dead Redemption 2</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>NBA 2K24</strong></td><td class="has-text-align-center" data-align="center"><strong>Batman: Arkham Knight</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Need for Speed Payback</strong></td><td class="has-text-align-center" data-align="center"><strong>Need for Speed Payback</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>theHunter: Call of the Wild</strong></td><td class="has-text-align-center" data-align="center"><strong>Need for Speed Heat</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Need for Speed Heat</strong></td><td class="has-text-align-center" data-align="center"><strong>Kingdom Come: Deliverance</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Sekiro: Shadows Die Twice – Game of the Year Edition</strong></td><td class="has-text-align-center" data-align="center"><strong>The Forest</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>EA SPORTS FC 24</strong></td><td class="has-text-align-center" data-align="center"><strong>Sekiro: Shadows Die Twice – Game of the Year Edition</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Call of Duty: Modern Warfare III</strong></td><td class="has-text-align-center" data-align="center"><strong>Watch Dogs 2</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Watch Dogs 2</strong></td><td class="has-text-align-center" data-align="center"><strong>Supermarket Owner Simulator: Business</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Gang Beasts</strong></td><td class="has-text-align-center" data-align="center"><strong>theHunter: Call of the Wild</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Mortal Kombat X</strong></td><td class="has-text-align-center" data-align="center"><strong>Mortal Kombat X</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>The Forest</strong></td><td class="has-text-align-center" data-align="center"><strong>The Last of Us Remastered</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Castle Crashers Remastered</strong></td><td class="has-text-align-center" data-align="center"><strong>NBA 2K24</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Tom Clancy’s Rainbow Six Siege</strong></td><td class="has-text-align-center" data-align="center"><strong>Outlast</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Dying Light</strong></td><td class="has-text-align-center" data-align="center"><strong>Dying Light</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Injustice 2</strong></td><td class="has-text-align-center" data-align="center"><strong>Unravel Two</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Stardew Valley</strong></td><td class="has-text-align-center" data-align="center"><strong>Hogwarts Legacy</strong></td></tr></tbody></table><figcaption class="wp-element-caption"><strong>         </strong><em>*Naming of products may differ between regions</em></figcaption></figure>
<h2 class="wp-block-heading"><strong>PS VR2 Games*</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec has-small-font-size"><table class="has-fixed-layout"><thead><tr><th class="has-text-align-center" data-align="center">US/Canada</th><th class="has-text-align-center" data-align="center">EU</th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>Stilt</strong></td><td class="has-text-align-center" data-align="center"><strong>Stilt</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Beat Saber</strong></td><td class="has-text-align-center" data-align="center"><strong>Beat Saber</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Towers and Powers</strong></td><td class="has-text-align-center" data-align="center"><strong>Horizon Call of the Mountain</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Among Us VR</strong></td><td class="has-text-align-center" data-align="center"><strong>Towers and Powers</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Pavlov</strong></td><td class="has-text-align-center" data-align="center"><strong>Among Us VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Horizon Call of the Mountain</strong></td><td class="has-text-align-center" data-align="center"><strong>Operation Serpens</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Job Simulator</strong></td><td class="has-text-align-center" data-align="center"><strong>Pavlov</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Arizona Sunshine 2</strong></td><td class="has-text-align-center" data-align="center"><strong>Job Simulator</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Ultrawings 2</strong></td><td class="has-text-align-center" data-align="center"><strong>Arizona Sunshine 2</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Waltz of the Wizard</strong></td><td class="has-text-align-center" data-align="center"><strong>Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition</strong></td></tr></tbody></table><figcaption class="wp-element-caption"><em> *PS Store purchases only. Game upgrades or games bundled with hardware not included</em></figcaption></figure>
<h2 class="wp-block-heading"><strong>PSVR Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th class="has-text-align-center" data-align="center"><strong>US/Canada</strong></th><th class="has-text-align-center" data-align="center">EU</th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>SUPERHOT VR</strong></td><td class="has-text-align-center" data-align="center"><strong>SUPERHOT VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>ASTRO BOT Rescue Mission</strong></td><td class="has-text-align-center" data-align="center"><strong>Batman: Arkham VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>The Elder Scrolls V: Skyrim VR</strong></td><td class="has-text-align-center" data-align="center"><strong>Sniper Elite VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Job Simulator</strong></td><td class="has-text-align-center" data-align="center"><strong>Job Simulator</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Creed Rise to Glory</strong></td><td class="has-text-align-center" data-align="center"><strong>Creed Rise to Glory</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Batman: Arkham VR</strong></td><td class="has-text-align-center" data-align="center"><strong>Beat Saber</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Beat Saber</strong></td><td class="has-text-align-center" data-align="center"><strong>Titanic VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Sniper Elite VR</strong></td><td class="has-text-align-center" data-align="center"><strong>Cooking Simulator VR</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>The Walking Dead Onslaught</strong></td><td class="has-text-align-center" data-align="center"><strong>Goalkeeper VR Challenge</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Borderlands 2 VR</strong></td><td class="has-text-align-center" data-align="center"><strong>All-In-One Sports VR</strong></td></tr></tbody></table></figure>
<h2 class="wp-block-heading"><strong>Free to Play (PS5 + PS4)</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec"><table class="has-fixed-layout"><thead><tr><th class="has-text-align-center" data-align="center"><strong>US/Canada</strong></th><th class="has-text-align-center" data-align="center">EU</th></tr></thead><tbody><tr><td class="has-text-align-center" data-align="center"><strong>The First Descendant</strong></td><td class="has-text-align-center" data-align="center"><strong>The First Descendant</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Zenless Zone Zero</strong></td><td class="has-text-align-center" data-align="center"><strong>Asphalt Legends Unite</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Roblox</strong></td><td class="has-text-align-center" data-align="center"><strong>Roblox</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Fortnite</strong></td><td class="has-text-align-center" data-align="center"><strong>Zenless Zone Zero</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Asphalt Legends Unite</strong></td><td class="has-text-align-center" data-align="center"><strong>Fortnite</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Call of Duty: Warzone</strong></td><td class="has-text-align-center" data-align="center"><strong>eFootball 2024</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Fall Guys</strong></td><td class="has-text-align-center" data-align="center"><strong>Stumble Guys</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>Rocket League</strong></td><td class="has-text-align-center" data-align="center"><strong>Fall Guys</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>MultiVersus</strong></td><td class="has-text-align-center" data-align="center"><strong>Rocket League</strong></td></tr><tr><td class="has-text-align-center" data-align="center"><strong>XDefiant</strong></td><td class="has-text-align-center" data-align="center"><strong>Call of Duty: Warzone</strong></td></tr></tbody></table></figure>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/14/until-dawn-rebuilt-and-enhanced-for-ps5-and-pc-launches-october-4/',
                'Until Dawn, rebuilt and enhanced for PS5 and PC, launches October 4',
                'https://blog.playstation.com/tachyon/2084/08/e17b93d905acfd1c1ae8cc99f66467e88402be0b.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Welcome back, friends and fans! In 2015, Until Dawn solidified itself as a genre-defining game that captured many of our hearts, whether that was because of its web of interconnected decisions, diverse branches, memorable characters or an engaging and often terrifying story. Once again, we invite you back to spend the night on Blackwood Mountain.</p>
<div class="shortcode shortcode--youtube">
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<img alt="Until Dawn, rebuilt and enhanced for PS5 and PC, launches October 4" height="1080" src="https://img.youtube.com/vi/bIkuM5y0Bjw/maxresdefault.jpg" width="1920"/>
<div class="youtube-video__iframe"></div>
</div>
</div>
<p class="">As a team of Until Dawn fans and horror lovers, our intention has not been to alter the events of that fateful night. Instead, we have focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling. </p>
<a href="https://live.staticflickr.com/65535/53907636597_839e7aeed7_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53907636597_839e7aeed7_k.jpg"/></a>
<h2 class="wp-block-heading">Overhauled visuals rebuilt in Unreal Engine 5</h2>
<p class="">Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.</p>
<p class="">We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.</p>
<a href="https://live.staticflickr.com/65535/53908533391_330df4873e_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908533391_330df4873e_k.jpg"/></a>
<p class="">One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.</p>
<a href="https://live.staticflickr.com/65535/53908876569_5c5bac8bfd_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908876569_5c5bac8bfd_k.jpg"/></a>
<p class="">We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies. </p>
<h2 class="wp-block-heading">Revised cinematography, production design &amp; new camera control mechanic</h2>
<p class="">By using a combination of fixed and over-the-shoulder camera views, you can now see the world of Until Dawn from entirely new perspectives. Blending the cinematography of the original with the introduction of a modern third-person camera, we hope to bring new life to characters and locations. The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters.</p>
<a href="https://live.staticflickr.com/65535/53908779388_fffae1151d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908779388_fffae1151d_k.jpg"/></a>
<h2 class="wp-block-heading">Reworked prologue</h2>
<p class="">Although we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.</p>
<h2 class="wp-block-heading">New collectibles</h2>
<p class="">For the collectors and explorers among you, keep your eyes peeled because we’ve relocated all the original totems to be found all over again.  We’ve also added Hunger totems, a special new type of totem that holds a different kind of vision to the others. The game has also been sprinkled with new interactions and small new areas that hold them. This adds extra context and detail to the world of Until Dawn and rewards player exploration.</p>
<a href="https://live.staticflickr.com/65535/53908533376_0262381a41_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53908533376_0262381a41_k.jpg"/></a>
<h2 class="wp-block-heading">Customizable settings</h2>
<p class="">We are proud to implement new accessibility and usability settings that will help more players enjoy the game. Additionally, we’ve created a new optional alternative for the Don’t Move mechanic called Stay Calm. Stay Calm is for third party peripherals that do not feature a gyroscope or for players who prefer a different challenge. </p>
<p class="">We can’t wait for you to experience the horrors of Until Dawn when it launches on PS5 console and PC October 4, 2024*! Pre-order from August 21.</p>
<p class="has-small-font-size"><em>*PC release 8am PDT worldwide. Please check local time zone for day of release. Account for PlayStation Network required on PC.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/concord-accessibility-settings-detailed/',
                'Concord: Accessibility settings detailed',
                'https://blog.playstation.com/tachyon/2024/08/019a065a63a45ee3131ebd2973f2d0ccacc48acb.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class=""><br/>It’s almost time to get your crew and queue up to play Concord*. Along with our launch, we’re also excited to share with you all the accessibility offerings that will be available. Making a game that has something for as many people as possible to enjoy was not only important to the team, but always on our mind throughout the development process. While we created many in-game offerings, like maps, modes, Freegunners, cosmetics, playstyles, lore, and more, it was also important to us that as many people as possible could enjoy these experiences. Which is why we made sure to include an array of offerings from text size to outline thickness.<br/><br/>Here are the current accessibility offerings that will be available for everyone to use on PS5 and PC, both digital download and disc.</p>
<h2 class="wp-block-heading"><strong>Beyond the Menu</strong></h2>
<h3 class="wp-block-heading">Ping System</h3>
<a href="https://live.staticflickr.com/65535/53919659560_7191972e48_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53919659560_7191972e48_h.jpg" width="1920"/></a>
<p class=""></p>
<p class="">Our ping system will let you pinpoint areas of the map to alert your teammates. The ping will also create an icon in the world, play directional vibrations towards the location of the ping, and play character voice over.</p>
<h2 class="wp-block-heading">Playable Training experience</h2>
<p class="">We’ve created a training experience that teaches you the basics and core mechanics of Concord. We’ve also made it repeatable, so it can be revisited and replayed so you can refresh on the basics any time.</p>
<h2 class="wp-block-heading">How to Play</h2>
<p class="">We’ve created an in-game menu that will give you robust details on all aspects of the game.</p>
<h2 class="wp-block-heading">Character optimization</h2>
<p class="">We’ve designed certain characters to have abilities and weapons that consider players who may experience motor barriers.</p>
<ul class="wp-block-list">
<li><strong>Lark</strong>: Lark’s gameplay focuses on moving around the map and placing spores to create an extended area that buffs your teammates and debuffs your enemies, rather than engaging in direct combat.<br/><br/>Also, Lark’s weapon does not rely on precision or require a direct line of sight to the enemy to be effective. It fires a projectile that hangs in the air, and then bursts into homing projectiles when a target comes close.</li>
</ul>
<p class=""></p>
<ul class="wp-block-list">
<li><strong>Jabali:</strong> Jabali’s weapon and both of his abilities have a strong homing component, which may reduce the amount of precision required to hit targets. His Life Pulse Orb also stays in the world after he throws it, so even if you miss, your allies can still retrieve it.</li>
</ul>
<p class=""></p>
<ul class="wp-block-list">
<li><strong>Daw &amp; Kyps:</strong> Both Freegunners have kits that can focus on placing supportive elements around the map, allowing you to support your team without engaging in direct combat. They also have burst weapons, which may reduce the amount of fine aiming needed while shooting.</li>
</ul>
<h2 class="wp-block-heading">General Menu Navigation</h2>
<h3 class="wp-block-heading"><strong>Modified Settings</strong></h3>
<ul class="wp-block-list">
<li>Whenever you change one of your settings, the change will be highlighted in each screen.</li>
<li>Each tab can be filtered to show only modified settings.</li>
<li>Each setting will include what the default value was and can be reset to default individually or by an entire tab</li>
</ul>
<h2 class="wp-block-heading">Controls</h2>
<h3 class="wp-block-heading"><strong>General</strong></h3>
<ul class="wp-block-list">
<li><strong>Invert vertical/horizontal axis:</strong> Enables inversion of the look stick.</li>
<li><strong>PC Only:</strong> Mouse invert.</li>
</ul>
<h3 class="wp-block-heading"><strong>Sensitivity</strong></h3>
<ul class="wp-block-list">
<li><strong>Double Pressing Sensitivity: </strong>Lets you adjust the timing needed between quick button presses needed for an action to count as a “double press.” For example, in Concord, the default action to perform a dodge uses the double press so you can adjust the timing needed in-between each press. This can also be set separately on PC for keyboard vs controller.</li>
<li><strong>Stick Sensitivity Settings: </strong>Lets you adjust the sensitivity of using the Look Stick on your controller.  You can adjust vertical and horizontal sensitivity separately for Look and Look while Aiming Down Sights
<ul class="wp-block-list">
<li><strong>PC only: </strong>Mouse sensitivity can be adjusted separately for Look and Look while Aiming Down Sights</li>
</ul>
</li>
</ul>
<h3 class="wp-block-heading"><strong>Input</strong></h3>
<ul class="wp-block-list">
<li><strong>Controller Binding Presets:</strong> Choose between several control schemes for both stick layout and button layout. This is only available when using a controller. Also includes a preset for motor accessibility that aims to minimize holds and includes default bindings for auto-move and recenter camera.</li>
<li><strong>Custom Full Input Binding: </strong>Allows you to rebind an input’s button and the action required (i.e. press, double press, toggle, hold). Available for both controller, as a custom preset, and for keyboard</li>
</ul>
<h3 class="wp-block-heading"><strong>Accessibility-specific Binding options</strong></h3>
<ul class="wp-block-list">
<li><strong>Enable/Disable Auto Move:</strong> Automatically moves the character forward (also works with sprint). Using the Move stick will automatically disengage.</li>
<li><strong>Recenter Camera:</strong> Sets your camera back to the center of the screen, facing forwards.</li>
</ul>
<h2 class="wp-block-heading">Gameplay</h2>
<h3 class="wp-block-heading"><strong>General</strong></h3>
<ul class="wp-block-list">
<li><strong>Camera shake:</strong> Turns on or off the camera shake during gameplay.</li>
<li><strong>Weapon Bob Strength:</strong> Adjusts the amount of movement on the weapon when running or sprinting.</li>
<li><strong>Minimap Orientation: </strong>Lets you pick between rotating the map around the player, with the player icon always facing up, <strong>OR</strong> keeping the map static and moving the player icon.</li>
</ul>
<a href="https://live.staticflickr.com/65535/53919659580_0340d416cc_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53919659580_0340d416cc_h.jpg" width="1920"/></a>
<p class=""></p>
<ul class="wp-block-list">
<li><strong>Player and object outline thickness: </strong>Changes how thick the team-color outlines are around players and objects.</li>
</ul>
<h2 class="wp-block-heading">Vibrations</h2>
<ul class="wp-block-list">
<li><strong>Adaptive Trigger Resistance (DualSense Only)</strong>: Enables or disables trigger resistance for the DualSense controller.</li>
<li>Turn off <strong>ALL</strong> controller vibrations.</li>
<li><strong>Cinematic dialog to vibrations:</strong> Will represent all spoken dialog during cutscenes with controller vibrations (DualSense only).</li>
<li><strong>Ability to adjust the strength of groups of vibrations</strong></li>
</ul>
<h3 class="wp-block-heading"><strong>Vibration sub-groups</strong></h3>
<p class="">The following vibration groups will be available:</p>
<h3 class="wp-block-heading"><strong>Weapons and Abilities</strong></h3>
<ul class="wp-block-list">
<li><strong>Weapons:</strong> Firing, reloading, ready, stow, and melee actions.</li>
<li><strong>Additional Weapon Feedback:</strong> Additional weapon-related feedback, such as Haymar’s weapon charging, 1-0FF’s Industrial Vacuum filling up, Bazz hitting an enemy with her knives, etc.</li>
<li><strong>Abilities:</strong> Vibrations related to activating character abilities, like throwing grenades, placing deployables, etc.</li>
</ul>
<h3 class="wp-block-heading"><strong>Player State</strong></h3>
<ul class="wp-block-list">
<li><strong>Incoming Negative Effects: </strong>Damage, nearby detonations, and negative status effects (like Burning caused by Haymar’s Flame Wall.)</li>
<li><strong>Incoming Positive Effects:</strong> Healing, shields, and buffs, like Stealthed or Mobility Up.</li>
<li><strong>Health Alert: </strong>A continuous vibration that plays when you are not at full health.</li>
<li><strong>Sprint Footsteps:</strong> Vibrations for your character’s footsteps while sprinting.</li>
</ul>
<h3 class="wp-block-heading"><strong>General Gameplay</strong></h3>
<ul class="wp-block-list">
<li><strong>Pickups: </strong>Vibrations that play when automatically picking up various objects in the game like Player Bounty Cards in Trophy Hunt, ability charges, and Blue Buddy.</li>
<li><strong>Interact Prompts:</strong> Vibrations for using in-game prompts: when you start interacting, ongoing interaction, stopping interaction, completed interaction.</li>
</ul>
<h3 class="wp-block-heading"><strong>Spatial Awareness</strong></h3>
<ul class="wp-block-list">
<li><strong>In-world ability locations:</strong> Vibrations for when you enter an area related to a game object like Daw’s dome or heal pad, or if an object was placed near you.</li>
<li><strong>Interacts nearby: </strong>Pulsing vibration that plays when a nearby interact prompt is available to use.</li>
<li><strong>Ping and callout haptics:</strong> Vibrations that play in the world where an ally pings.</li>
</ul>
<h3 class="wp-block-heading"><strong>UI Vibrations</strong></h3>
<ul class="wp-block-list">
<li><strong>Menu Navigation: </strong>Vibrations that play when you are selecting and confirming menu items.</li>
<li><strong>Character Select: </strong>Vibrations that alert you when it’s your turn to pick a character, or that you are running out of time to pick.</li>
<li><strong>Galactic Guide:</strong> Vibrations associated with the Galactic Guide.</li>
</ul>
<h3 class="wp-block-heading"><strong>Match Status Updates</strong></h3>
<ul class="wp-block-list">
<li><strong>Zone States:</strong> Vibrations related to objective zones. Like when you enter or exit a zone, a zone has been flipped to the opposing team’s control, etc.</li>
<li><strong>Global Mode States: </strong>Vibrations related to global states in the match, such as a zone becoming unlocked, overtime, etc.</li>
</ul>
<h2 class="wp-block-heading">Interface</h2>
<ul class="wp-block-list">
<li><strong>Subtitles:</strong> Can toggle on or off. Subtitles also include speaker names.</li>
<li><strong>In-game Language selection</strong></li>
</ul>
<a href="https://live.staticflickr.com/65535/53919659585_aef77f2369_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53919659585_aef77f2369_h.jpg" width="1920"/></a>
<p class=""></p>
<ul class="wp-block-list">
<li><strong>HUD Scale: </strong>Adjusts the scaling of the in-game heads up display (HUD). Does not affect the reticle.</li>
<li><strong>PC Only:</strong> UI Aspect Ratio – sets the aspect ratio of the game’s UI.</li>
</ul>
<a href="https://live.staticflickr.com/65535/53919209861_954a5a87eb_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53919209861_954a5a87eb_h.jpg" width="1920"/></a>
<p class=""></p>
<ul class="wp-block-list">
<li><strong>Use minimum font size and minimum text size value</strong>: forces text to be at least the minimum text size selected. This includes subtitles and speech-to-text. Text size range is from 18 to 40pt.</li>
<li><strong>High Contrast Text:</strong> Enabling this will add a contrasted color outline to all text.</li>
<li><strong>Use Alternate Font: </strong>Swaps in-game text between default and alternative fonts for preferred text clarity.</li>
<li><strong>Color Options: </strong>Choose your own colors to assign to various in-game visuals, including
<ul class="wp-block-list">
<li>Enemy, friendly, and neutral colors</li>
<li>Positive vs negative options (for example, full vs low health, valid position vs invalid position),</li>
<li>Alerts are specific to your player</li>
<li>HUD elements</li>
<li>Reticle color</li>
<li>Elements that may create a white flash on screen by default
<ul class="wp-block-list">
<li><em>The blind status effect from Haymar’s ability</em></li>
<li><em>The full screen hit effect that happens when you melee someone</em></li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 class="wp-block-heading">Audio Settings</h2>
<ul class="wp-block-list">
<li>Separate volume controls for all audio, including music volume, sound effects volume, and dialogue volume.</li>
<li><strong>Speech to Text for Voice Chat:</strong> Enables speech-to-text narration for in-game voice chat. This appears just below where subtitles appear on the screen.
<ul class="wp-block-list">
<li><strong>PC only:</strong> Audio output device which will let you choose the output device.</li>
<li><strong>PC only: </strong>Audio performance which will let you balance audio latency with resource use.</li>
</ul>
</li>
</ul>
<h2 class="wp-block-heading">Graphics</h2>
<ul class="wp-block-list">
<li><strong>Brightness: </strong>Adjust your level of brightness to your liking.</li>
<li><strong>Motion Blur:</strong> Turns on or off motion blur in world and on movement.
<ul class="wp-block-list">
<li><strong>PC only:</strong> Resolution, VSync, and FPS Limiter, Field of View (FOV) Scale.</li>
</ul>
</li>
</ul>
<h2 class="wp-block-heading">Post-launch support</h2>
<p class="">This is just the starting point for our accessibility options for Concord. We are continuing to work on other settings to be announced at a future date and will be sure to provide updates to you as we can.</p>
<p class="">While we’re glad we can have these offerings available on day one, we’re committed to continuously refining and improving accessibility in Concord post-launch.</p>
<p class="">To make our accessibility considerations the best they can be, we need your feedback! So, as you and your crew head into the galaxy on your own adventure, please send us your feedback and suggestions to our Player Support team or drop them in our official Community Discord server. We’ll make sure we share that feedback with the rest of our team so that we can continue to iterate and improve the experience for all our Freegunners around the world.</p>
<p class="">We’ll see you in Concord very soon!</p>
<p class=""><em>*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/persona-3-reload-episode-aigis-the-answer-launches-sept-10-hands-on-report/',
                'Persona 3 Reload Episode Aigis: The Answer launches Sept 10 – hands-on report',
                'https://blog.playstation.com/tachyon/2024/08/b61884429552398631ba03af63e6f9d17914a6b3.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">You’ve spent dozens of hours in Tartarus, you’ve maxed out numerous social links, and you’ve finally conquered all of the challenges Persona 3 Reload has to offer–or so you thought. In the upcoming Persona 3 Reload: Episode Aigis DLC coming to PS5 and PS4 on September 10, you’ll meet a new companion, face a new onslaught of threats, and tie up many of the loose ends of the story. At the heart of it all stands Aigis, an android who has come to know human feeling and the grief of loss.</p>
<h2 class="wp-block-heading">A wrap gone awry</h2>
<p class="">At the end of your challenging, emotionally fraught journey in Persona 3 Reload, you put the embodiment of death to bed and ended an unforgettable school year–at great cost. Now it’s March 31st, a few weeks post-graduation day, and all of the former S.E.E.S. members are getting ready to pack their bags and leave the dorm for good. At the low-key but somber goodbye dinner gathering, android Aigis reveals she’s going back to the lab that originally built her. </p>
<p class="">But as soon as the clock strikes midnight, the day starts over. It’s discovered that nobody can leave the dorm. And then, a strange assailant attacks the remaining S.E.E.S. team out of nowhere…</p>
<figure class="wp-block-video wp-video-394863"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/09c528b3d1bece3460f97225a28576ad111e3e2d.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h2 class="wp-block-heading">A disastrous family reunion</h2>
<p class="">The strange assailant turns out to be another android named Metis, and she seems to be of a similar model to Aigis. So similar, in fact, that she’s claiming she’s Aigis’ sister. She also makes it clear that she is <em>very</em> attached to and protective of her “sibling” — in fact, that’s why she attacked the dorm: to protect Aigis.</p>
<a href="https://live.staticflickr.com/65535/53920502175_ba27e1c922_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53920502175_ba27e1c922_o.jpg"/></a>
<p class="">This is all news to Aigis, who has been encountering her own strange occurrences lately, capped off by a trip to the famous Velvet Room after repelling Metis’s initial attack. When she wakes up back in the dorm, she’s got new armor, a new Persona, and a massive problem in the form of a combination time loop, barrier from the outside, and huge mystery door in the dorm’s floor.</p>
<p class="">These ominous doors lead into the Abyss of Time, the cause of all these bizarre happenings. First stop is the Desert of Doors, a place that looks exactly like the name suggests. And who’s that strange figure seen entering one of the doors? Only one way to find out: make a party and make chase. </p>
<a href="https://live.staticflickr.com/65535/53920045621_ac1c7c3760_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53920045621_ac1c7c3760_o.jpg"/></a>
<h2 class="wp-block-heading">A door to mystery</h2>
<p class="">The focus of Episode Aigis is on the heroic android. She assumes the leading role easily, taking center stage on the title and status screen, and assumes the Persona-changing power of the Wild Card herself with ease. Being stuck in the dorm means she won’t be able to go out and do activities or forge Social Links, but there’s still plenty of story and character development to dive into throughout the DLC’s roughly 30-hour runtime as Aigis and the S.E.E.S. members face the emotional baggage their initial adventure left behind.</p>
<p class="">After playing through Persona 3 Reload, you are probably familiar with the flow and feel of the game’s dungeons, and Episode Aigis continues to build on that foundation. Unlike the original protagonist, Aigis wields firepower as her weapon, making her method of getting the jump on enemies different: she’ll try to snipe them at a distance before they fully realize her presence. Unfortunately, gunfire is quite loud, so if there are several enemies in a small area her bullets may alert them to the party’s presence.</p>
<figure class="wp-block-video wp-video-394864"><video autoplay="" controls="" data-src="https://stream.mux.com/57clF34pfDXpwDDMMeChfnFsk01Lj5UqCXBWl01d022xuU/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiI1N2NsRjM0cGZEWHB3RERNTWVDaGZuRnNrMDFMajVVcUNYQldsMDFkMDIyeHVVIiwiYXVkIjoidiIsImV4cCI6MTczODAyMTczMiwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.BgGayHafSdSnFG0lPNoXmgPWblbJicZURtM275hYrulbGYPEu9wSBE4HYOGv1SA9o1HSr2rEJDNEN6Non1HhFvTzkApl52JxkePazLBJxNVkAmNKHceP8G3G4dZMqyDufgMJhDDBc-YMp3pjzgDD9XYMaIAZ_dlW7d9oG9r-0XdNqKp2Ri0Bcv_yDXkDq1j-9PifsPerdGP8xIE2wgu5_g3Y_E5EeBv7qLhU1ClzONMzQktGCqxUZxTUOJu60mdL1_aHelH4BOZSmS-eGjat-dyEHaYcXitM5GwF89fwKIKVqBD8jtcXMVozR4p0Pivxc4w9fSNiLVKL_ER52fPx-g" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">As the new bearer of the Wild Card, Aigis can gather and change Personas freely (in combat, you’re still limited to one swap per turn) as well as make use of synergistic Persona Theurgies. Because the rest of S.E.E.S.’ members haven’t been in combat recently, they are a smidge rusty, so their levels and stats don’t quite match up to where they were at the end of P3R’s story.</p>
<figure class="wp-block-video wp-video-394865"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/4cb13073a73c412dc0365901d3381da4d4e70588.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Metis assumes parts of the party role Aigis previously held, including the use of the special Orgia mode that grants her combat benefits at the cost of being stunned when the boost ends. Metis’s Persona, Psyche, wields ice and physical skills, making her a strong offensive companion.</p>
<figure class="wp-block-video wp-video-394866"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/6dce8b493c55f11b92c8cd613b50fffbc4d3076f.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">We only got to play through one of the DLC dungeons in our session, which was about 8 floors deep, and battled the fierce shadow lurking at the bottom. But as Aigis and her friends re-emerged in the Desert of Doors, it became very clear that there are still plenty of trials for the team to overcome–and some very big mysteries to unravel. Persona 3 Reload: Episode Aigis will be available to experience September 10 on PS5 and PS4. That’s not far off, so hold tight–all of your questions will be given the answers you seek.</p>
</div>',
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/sulfur-launches-on-ps5-ps4-early-2025/',
                'Sulfur launches on PS5, PS4 early 2025',
                'https://blog.playstation.com/tachyon/2024/08/ee21be26d5eee8ef73388acb987a55878082bb62.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Welcome to the wonderfully twisted world of Sulfur – where every weapon is a canvas, and each modification adds a new layer of strategy and chaos. Today, we’re thrilled to dive into our FPS Roguelike’s weapon modification system – a feature as unpredictable and exciting as the game itself.</p>
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<p class="">In Sulfur, weapon customization isn’t only about tweaking stats – it’s about creating your own combat experience. Our system is designed to let you experiment with a wide range of modifications, including attachments, magic scrolls, changing the caliber of guns, and a staggering variety of oils. Each choice can dramatically alter your weapon’s performance and how it fits into your playstyle. Expect to experience the action on PS5 and PS4 in early 2025.</p>
<figure class="wp-block-video wp-video-394894"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/babebd3afe0c6daff9de8e0757ae01b802d1a19f.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h2 class="wp-block-heading">Attachments: The basics</h2>
<p class="">Let’s start with attachments. These can be added to any weapon at any time, without needing to unlock special slots. Attachments come in different main types:</p>
<ul class="wp-block-list">
<li><strong>Scopes:</strong> Enhance weapons and improve long-range targeting, hopefully providing precision in your shots.</li>
<li><strong>Suppressors:</strong> Reduce the spread of your shots, helping you maintain accuracy during rapid fire.</li>
<li><strong>Barrel Extensions:</strong> Barrel extension and manage recoil, making your weapon more stable during sustained fire.</li>
</ul>
<p class="">In addition to these there is a Gun Crank, making any weapon semi-automatic, and red-dot-sights providing precision even when aiming from the hip. Each attachment modifies your weapon’s stats, such as spread, recoil, and critical chance, allowing for a more personalized combat experience.</p>
<figure class="wp-block-video wp-video-394895"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/07944efd1069339842431456d71109ea10258b39.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h2 class="wp-block-heading">Improving Your Weaponry</h2>
<p class="">As your weapons gain experience and rank up, they unlock additional slots for enchantments and oils. These modifications provide deeper customization, letting you tailor your arsenal to match your unique playstyle.</p>
<ul class="wp-block-list">
<li><strong>Enchantment scrolls</strong> add elemental effects to your weapon, such as fire or ice, or other magic enchantments making your bullets explosive, or into flying rockets, making each shot more impactful and versatile.</li>
<li><strong>Oils</strong> offer a staggering variety of benefits and drawbacks, from increased damage to altered firing rates. With 180+ different oils, you can experiment to find the perfect combination for your needs.</li>
</ul>
<p class="">From these core elements of Sulfur’s weapon modification system we get a lot of moving parts and manipulatable variables, all weapon combinations <strong>total to a staggering 35 million possible configurations</strong>. This isn’t just about adding attachments; it’s about completely re-chiseling your firearms into different calibers, such as 9mm, 12Ga, 5.56, 7.62, .50 BMG. Each caliber swap transforms your weapon’s performance, and by adding oils and enchantments you’re provided an almost endless plethora of tactical weapons!</p>
<h2 class="wp-block-heading">Weapon Spotlights</h2>
<p class="">We know the “35 million” combinations sounds like a hyperbolic number, and not all of them will make sense, but it illustrates the immense depth of customization available in Sulfur! With a large variety of weapons, combined with all the attachments, enchantments, and gun oils, the possibilities are practically limitless. To give you an idea of how these modifications can transform your arsenal, let’s look at a few standout weapons straight from the developers!</p>
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<h3 class="wp-block-heading">Weapon Spotlight: P38 Dirk, re-chiseled to .50BMG</h3>
<p class=""><strong>P38 Dirk</strong>: This trusty starter-gun holds more potential than most people think. In this case my colleague upgraded it to Rank 3 and re-chiseled to fire .50 BMG rounds, which combined with a few kickback-reducing modifications reveals one of it’s hidden potentials!</p>
<ul class="wp-block-list">
<li><strong>Ready Oil:</strong> Decreases both kick power and rounds-per-minute, ensuring more manageable recoil and slower but more deliberate firing.</li>
<li><strong>Modern Technology Oil:</strong> This oil reduces kick power for improved control while introducing a 10% chance that each shot consumes an additional bullet. It strikes a balance between reduced recoil and the risk of slightly increased ammo consumption.</li>
<li><strong>Less Recoil Oil:</strong> Further minimizes recoil, allowing for smoother and more stable shooting. This oil works synergistically with the Modern Technology Oil to ensure that each shot feels more controlled.</li>
<li><strong>6″ Barrel Extension:</strong> Adds extra length to the barrel, reducing recoil, which improves control and stability during firing.</li>
<li><strong>Sniper Scope:</strong> Improves crit-chance of the. While it doesn’t affect aiming precision, especially with a strong recoil,  it boosts your chances of delivering high-damage hits.</li>
</ul>
<p class="">With these modifications, the P38 Dirk becomes a powerful, long-range sidearm capable of delivering precise, high-damage critical hits. Its enhanced firepower and improved control make it a valuable asset in any high-stakes combat situation.</p>
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<h3 class="wp-block-heading">Weapon Spotlight: Drifter 9 –  Enchanted to an explosive cannon</h3>
<p class="">When ranked up, oiled and enchanted, even the <strong>Drifter 9</strong> becomes a formidable submachine gun with a lot for potential:</p>
<ul class="wp-block-list">
<li><strong>Scroll of Explosions:</strong> Infuses your bullets with explosive elemental effects, causing them to detonate on impact and deal splash damage to nearby enemies.</li>
<li><strong>Elephant Oil:</strong> Enlarges bullets by +200% in scale and adds +2 projectiles per shot, making them more impactful. While this boosts bullet size and spread, it reduces damage by -25%, slows movement speed by -50%.</li>
<li><strong>Pool Oil:</strong> Significantly reduces your movement speed but grants the Drifter 9 the ability to bounce bullets off surfaces. This ricochet effect lets you hit targets around corners or in cover, adding a tactical edge to your shooting.</li>
<li><strong>Shredder Oil:</strong> Adds +1 projectile per shot and increases spread, making the weapon even more chaotic. However, it reduces damage by -20% and prevents the harvesting of organs from fallen enemies.</li>
</ul>
<p class="">The combination of these modifications makes the Drifter 9 an explosive powerhouse with ricochet capabilities and a chaotic spread, perfect for players who enjoy a versatile and disruptive combat style.</p>
<p class=""><strong>Only on PlayStation – unique PlayStation DualSense Integration</strong></p>
<p class="">To elevate your experience, we’re integrating the PlayStation DualSense controller’s features into Sulfur! We’re working on a unique experience through adaptive triggers and haptic sensations. Whether you’re firing a high-caliber weapon or making a reload, we’re utilizing the DualSense controller to add an extra layer of immersion, and making every shot and modification feel alive.</p>
<figure class="wp-block-video wp-video-394898"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/0548e2f2bf38ae2ef10f39ec2a1789f38b33d458.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""><strong>Wishlist and follow for more</strong></p>
<p class="">In Sulfur, weapon customization isn’t just a feature—it’s a core part of the gameplay experience. From fine-tuning your loadout with attachments to experimenting with a vast array of oils and enchantments, every choice you make shapes how you interact with the chaotic world around you. Embrace the depth and complexity, and craft the perfect weapon to face the dark challenges ahead!</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/plucky-squire-launches-on-ps5-september-17-as-part-of-playstation-plus-extra-and-premium/',
                'Plucky Squire launches on PS5 September 17 as part of PlayStation Plus Extra and Premium',
                'https://blog.playstation.com/tachyon/2024/08/8aeea73a3e97ae429f5a53eafd2dcd826c3c4113-scaled.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Finally, the heroic tale of brave warrior Jot is ready to be told! We are thrilled to announce the release date of The Plucky Squire, which will be coming to PlayStation 5 on September 17. This means you’ll be venturing into the game’s colorful, adventure-filled storybook world – and beyond – in just a month. Woah! Here’s a shiny new launch trailer to tide you over until then.</p>
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<p class="">But wait, there’s more big news! We’re also very excited to reveal that The Plucky Squire will be available for PlayStation Plus Extra and Premium members as part of the PlayStation Plus Game Catalog at launch. So, if you have a membership, you’ll be able to dive right into the game when it releases. We’re looking forward to inviting PlayStation players to the land of Mojo to help Jot embark on his incredible multi-dimensional quest.</p>
<p class="">In The Plucky Squire, Jot can leap from the pages of his storybook world into a three-dimensional realm beyond. But wherever he travels, danger awaits—whether it’s a terrifyingly huge insect in the 3D world, or one of cruel wizard Humpgrump’s monstrous minions in the storybook. Luckily, a friendly shopkeeper named Martina is here to lend a helping hand.</p>
<p class="">As you explore The Plucky Squire’s twin realms, you’ll encounter inspiration in the form of lightbulbs. Whack trees, cut bushes, or slay enemies, and these illuminating collectibles will drop, which can then be traded for stuff at Martina’s many shops. You’ll want to gather as much inspiration as you can, as they’ll let you unlock a series of super cool, and super effective, combat moves for Jot.</p>
<p class="">One of these moves lets Jot throw his sword at distant enemies—and if you spend more bulbs to upgrade it, you can throw it even further. This lets you attack foes from a safe distance, and if you lose your sword or get it stuck in a wall, you can draw it back to you—like magic!</p>
<figure class="wp-block-video wp-video-394905"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/c9cda708f4bc1b8efb60e1550b8abb8386681fae.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Another move lets Jot unleash a powerful spin attack. He’ll swing his sword in a circular flurry and, if used at the right time, damage multiple enemies at once. Use this power in the midst of a group of foes for maximum damage—and if you upgrade it, you can even add a second spin to the mix.</p>
<figure class="wp-block-video wp-video-394906"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/41b6ea0b0493d1daf0919993f0524461d7733ba4.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">You can also buy a neat jump attack for Jot, which lets him leap majestically into the air and come crashing down with his blade to devastating effect. Not only that, but you can upgrade your regular sword attack to deal more damage as well. Humgrump’s lackeys won’t know what hit ‘em.</p>
<figure class="wp-block-video wp-video-394907"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/ad3778cbc5bedaf69951e2c52291ae5d523ed52b.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Inspiration can also be spent on art scrolls, which reveal more about how the land of Mojo was created—including concept art, early versions of levels, and other artistic nuggets. Art scrolls can be found hidden around the game world too, but the ones you buy are exclusive to Martina’s store.</p>
<figure class="wp-block-video wp-video-394908"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/9955b98fac41ad054d306391d39d2606d1310b5f.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">This is just a taste of what awaits you on the pages of The Plucky Squire. You can experience this dimension-hopping adventure for yourself when the game launches on PlayStation 5 on September 17.</p>
<p class="">Will brave Jot be able to defeat the wicked Humgrump and restore peace to the land of Mojo? The fate of the realm is in your hands…</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/details-on-new-indie-games-coming-to-playstation/',
                'Details on new indie games coming to PlayStation',
                'https://blog.playstation.com/tachyon/2024/08/17f159c0d25ac421ac3871248820e01dff6d080a.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">I hope everyone’s been having a fantastic summer filled with many hours of great gaming! Today, we showcased three indie titles coming to PlayStation that we hope will encourage players to try something new. I hope you try everything from classic adventures to fast-paced action and imaginative worlds. </p>
<h2 class="wp-block-heading">The Plucky Squire | Coming to PS5 September 17</h2>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/6ieiwG_CeXQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">This world filled with imagination from All Possible Futures will be a day one PlayStation Plus title on Game Catalog, available to PlayStation Plus Extra and Premium members, so don’t miss your chance to jump into this story literally. Join Jot in this platforming adventure on his quest to save his storybook fantasy and the world beyond. Switching between the 2D worlds found on items throughout the 3D environment of the desktop creates wonderful platforming challenges that use the creative powers you acquire on your journey.</p>
<h2 class="wp-block-heading">Broken Sword – Shadow of the Templars: Reforged | Coming to PS5 September 19</h2>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/GfC1TkQSpfw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">Adventure games are the foundation of many titles we enjoy today, and the original release of Broken Sword is a timeless classic brought back to life by the people at Revolution Software. The new enhanced version features over 30,000 animation frames and over 50 times the resolution than the original PlayStation version, with the graphics redrawn in 4K. It delivers a modern experience that brings its puzzles and adventure to new generations with updated modern controls. </p>
<h2 class="wp-block-heading">Sulfur | Coming to PS5 and PS4 2025</h2>
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<p class="">For our players who crave an adrenaline rush and the ability to flex their creativity in combat, Perfect Random has the perfect challenge in store. In this cartoony FPS, you’re given a lot of freedom in how you choose to approach combat, with over 35 million weapon combinations and modifications to fit any playstyle. With silly humor and the driving force to replay encounters with a new loadout, it’s a game for shooter fans and people who enjoy RPG elements.  </p>
<p class="">We hope you enjoyed this look at the upcoming titles joining the PlayStation indies library, until next time. </p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/hardcore-survival-shooter-into-the-radius-hits-ps-vr2-sept-19/',
                'Hardcore survival shooter Into The Radius hits PS VR2 Sept 19',
                'https://blog.playstation.com/tachyon/2024/08/73655044d016ffaa773240f9e3880d00d1454c9e.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Ready your gear, check your ammo count and prepare to head Into The Radius on PlayStation VR2 on September 19. We at CM Games are immensely proud to be bringing our hit VR survival shooter to the PlayStation platform for the first time ever.</p>
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<img alt="Hardcore survival shooter Into The Radius hits PS VR2 Sept 19" height="1080" src="https://img.youtube.com/vi/BLg-dPJLxSA/maxresdefault.jpg" width="1920"/>
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<p class="">We believe VR is a powerful medium that allows you to immerse yourself further into the gaming experience. And, like many of you, we want deep experiences with rich gameplay, intense action, and smart interactions that get the best out of VR. Our goal with Into The Radius was to deliver exactly that kind of experience.</p>
<p class="">But, wait, what is Into The Radius? We’re glad you asked!</p>
<h2 class="wp-block-heading">An intense survival FPS, built for VR</h2>
<a href="https://live.staticflickr.com/65535/53919206082_acc54295e7_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53919206082_acc54295e7_o.jpg"/></a>
<p class="">Into The Radius is a grueling, hardcore VR survival shooter set in a mysterious, supernatural wasteland known as the Pechorsk Anomaly. This desolate, surreal landscape is filled with mysterious and deadly anomalies. To explore its mysteries and return home with loot, players must carefully manage their inventory, and use their tactical skill and situational awareness to overcome, outsmart or outrun various dangers in the Radius.</p>
<p class="">Besides using a variety of weapons with realistic handling, different ammo, attachments and upgrades, you need to clean and maintain firearms in order to ensure they work well in the field. Neglect this maintenance and you’ll be putting yourself at risk, so make sure to check in on their status between missions.</p>
<p class="">Physical interactions with items are also core to the Into The Radius experience. We’ve gone to great lengths to make players feel like they’re really stepping into the harrowing world we’ve created. You’ll interact with a paper map and compass, audio cassettes and food as if you were really using them in the physical world. Never has survival gameplay felt so real!</p>
<h2 class="wp-block-heading">New features for PS VR2</h2>
<a href="https://live.staticflickr.com/65535/53920346948_6b5014802e_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53920346948_6b5014802e_o.jpg"/></a>
<p class="">The PS VR2 version of the game will feature the entire original experience with 20+ hours of gameplay, but we’re also working hard to make sure this edition really reaches its full potential. That means a smooth, native 90FPS experience that uses the power of the PS5 console, combined with eye-tracked foveated rendering, to get the best balance of performance and visual fidelity.</p>
<p class="">It also means we’re utilizing many of the great features unique to PS VR2. Squeeze the adaptive triggers on the Sense controllers for dynamic feedback when firing weapons, and feel the impact of enemy attacks with headset haptics. These are features never before seen in our game, and we’re really excited to see how players react to the added immersion they provide.</p>
<p class="">You can also immerse yourself deeper into the world of Into The Radius with mesmerizing 3D Audio that truly roots you in wasteland. Never before has the Pechorsk Anomaly sounded so eerily convincing!</p>
<h2 class="wp-block-heading">Arriving on PlayStation for the first time</h2>
<a href="https://live.staticflickr.com/65535/53920447149_91a4190f2d_o.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53920447149_91a4190f2d_o.jpg"/></a>
<p class="">When all combined together, these features make for one of our favorite versions of our game, and a powerfully immersive way to explore the wasteland. In fact, it’s been a dream of ours to bring Into The Radius to PlayStation for many years, having worked on the project for over five years now!</p>
<p class="">We’re confident that we’ve taken our time and done this version justice. For those of you that have been following our progress, rest assured it’ll be worth the wait!</p>
<p class="">There’s more to share about this version of the game but, rest assured, you’re not going to have to wait too long. Into The Radius reaches PS VR2 on September 19, and you can pre-order now to save 10% on the full price ahead of launch. We’ll see you in the wasteland!</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/15/full-details-on-marvel-x-fortnite-battle-royale-chapter-5-season-4-absolute-doom-live-today/',
                'Full details on Marvel x Fortnite Battle Royale Chapter 5 Season 4: Absolute Doom, live today',
                'https://blog.playstation.com/tachyon/2024/08/e977680e2a8afbaec5b0865ceb9f878ef21edeef.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Marvel’s diabolical despot Doctor Doom has seized a foothold on the Battle Royale Island after obtaining the devastating power of Pandora’s Box. Whatever it takes, Doctor Doom and his army of loyal henchmen must be defeated! Join<strong> </strong>Marvel Heroes<strong> </strong>Gwenpool, the Wakandan royal Shuri, and War Machine to defend against Doctor Doom’s legions in Fortnite Battle Royale Chapter 5 Season 4: Absolute Doom available today!</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/D1Afe6lfanc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h2 class="wp-block-heading">Battle against Doom’s domain</h2>
<p class="">Take on Doctor Doom’s domains, and the legions guarding them, in new POIs stationed around the map.</p>
<h3 class="wp-block-heading">Castle Doom emerges</h3>
<a href="https://live.staticflickr.com/65535/53922501571_d1261173d1_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922501571_d1261173d1_k.jpg"/></a>
<p class="">Castle Doom casts dark shadows over the island, with its forge burning hotter as Doctor Doom’s empowered armor inches closer to completion. Time is of the essence, Heroes.</p>
<a href="https://live.staticflickr.com/65535/53922752933_1751622485_k.jpg" rel="noopener" target="_blank"><img alt="The nearby Doom’s Courtyard Landmark." src="https://live.staticflickr.com/65535/53922752933_1751622485_k.jpg"/></a>
<p class="has-text-align-center"></p>
<h3 class="wp-block-heading">Battle at The Raft</h3>
<a href="https://live.staticflickr.com/65535/53922752863_4392999b81_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922752863_4392999b81_k.jpg"/></a>
<p class="">Doctor Doom has summoned The Raft to the Island, in a bid to recruit like-minded allies amongst a prison of extraterrestrial threats and supervillains.</p>
<a href="https://live.staticflickr.com/65535/53922853669_87fd21bb8b_k.jpg" rel="noopener" target="_blank"><img alt="Inside of The Raft." src="https://live.staticflickr.com/65535/53922853669_87fd21bb8b_k.jpg"/></a>
<p class="has-text-align-center"></p>
<h3 class="wp-block-heading">Explore Doomstadt</h3>
<a href="https://live.staticflickr.com/65535/53921607557_e5757bbb95_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53921607557_e5757bbb95_k.jpg"/></a>
<p class="">Doctor Doom governs over the Latverian village of Doomstadt from his castle on high, surveilling all within his dominion.</p>
<a href="https://live.staticflickr.com/65535/53922952740_092638a203_k.jpg" rel="noopener" target="_blank"><img alt="The nearby Fractured Four Landmark." src="https://live.staticflickr.com/65535/53922952740_092638a203_k.jpg"/></a>
<p class="has-text-align-center"></p>
<p class="">Doctor Doom’s henchmen have begun excavating the Island in search of artifacts. When downed, they can be persuaded to change their minds and fight alongside you. Everyone deserves a second chance.</p>
<a href="https://live.staticflickr.com/65535/53922501546_d6fa4cb575_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922501546_d6fa4cb575_k.jpg"/></a>
<h2 class="wp-block-heading">Suit up, Heroes</h2>
<p class="">Our heroes brought a whole lot of firepower to stop Doctor Doom’s assault.  </p>
<h3 class="wp-block-heading">Gauntlets vs Shield</h3>
<a href="https://live.staticflickr.com/65535/53922952820_ffa1276e44_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922952820_ffa1276e44_k.jpg"/></a>
<p class=""></p>
<a href="https://live.staticflickr.com/65535/53922501541_61ed30ce2a_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922501541_61ed30ce2a_k.jpg"/></a>
<p class="">Rain havoc from the palms of your hands with Doom’s Arcane Gauntlets, back and better than ever. A suitable counter is charging into battle with Captain America’s Shield, now unvaulted and updated with new capabilities.</p>
<h3 class="wp-block-heading">Grab the Dual Micro SMGs</h3>
<a href="https://live.staticflickr.com/65535/53921607647_f51442ca38_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53921607647_f51442ca38_k.jpg"/></a>
<p class="">Embrace the spray to make quick work of foes with the Dual Micro SMGs<strong>, </strong>which comes in a potent pink Mythic version after a rendezvous with Gwenpool. Two guns are definitely better than one. </p>
<h3 class="wp-block-heading">Equip War Machine’s Arsenal, Auto Turret &amp; Hover Jets</h3>
<a href="https://live.staticflickr.com/65535/53922952755_d04c7f3d58_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922952755_d04c7f3d58_k.jpg"/></a>
<p class="">Discover the latest in human-platform weapon systems. Unleash a hailstorm of bullets and rockets at your enemies with War Machine’s Arsenal, shoulder-mount War Machine’s Auto Turret for supporting fire, and turn the tide of battle from above with War Machine’s Hover Jets<strong>.</strong> </p>
<a href="https://live.staticflickr.com/65535/53922501536_66a69882dc_k.jpg" rel="noopener" target="_blank"><img alt="Let loose a missile barrage to blast through enemy defenses." src="https://live.staticflickr.com/65535/53922501536_66a69882dc_k.jpg"/></a>
<p class="has-text-align-center"></p>
<h2 class="wp-block-heading">Stock up on firepower and Medallions</h2>
<a href="https://live.staticflickr.com/65535/53922752853_33635b47c1_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922752853_33635b47c1_k.jpg"/></a>
<p class="">Your rivals best prepare for their… doom. Hit them with pinpoint precision by taking aim with the Monarch Pistol. Track down and eliminate the Doombot in the Castle Doom throne room to get your hands on the Mythic version. Be sure to also grab the Siphon Medallion, which grants health and Shield Siphon from eliminating opponents.</p>
<h3 class="wp-block-heading">Thaw out the Striker Burst</h3>
<a href="https://live.staticflickr.com/65535/53922752983_2cb767ca7a_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922752983_2cb767ca7a_k.jpg"/></a>
<p class="">The Striker Burst Rifle returns in moddable form. Recapture the Raft prison and claim victory over the pristine Emma Frost to earn the Mythic version and her Reveal Medallion. This Medallion occasionally reveals the location of nearby enemies!</p>
<h3 class="wp-block-heading">Blast-away Shotgun </h3>
<a href="https://live.staticflickr.com/65535/53922752938_c9ae5f5f53_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922752938_c9ae5f5f53_k.jpg"/></a>
<p class="">Also surgical when aiming down sight is the Sovereign Shotgun,<strong> </strong>a trusty boomstick for the<strong> </strong>mid-range fight. Defeating Mysterio in Doomstadt will reward you the Mythic version and his Stealth Medallion, which gives temporary invisibility while crouched.</p>
<h2 class="wp-block-heading">Carry-over weapons cache</h2>
<p class="">Several weapons have been unvaulted for Absolute Doom. The Striker Burst Rifle, Shockwave Grenade, and more are at your disposal. </p>
<h2 class="wp-block-heading">Jump into the action with the Absolute Doom Battle Pass</h2>
<a href="https://live.staticflickr.com/65535/53922501661_dbc116efd5_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922501661_dbc116efd5_k.jpg"/></a>
<p class="">Earn XP across Fortnite Battle Royale, creator-made islands, LEGO Fortnite, Rocket Racing, and Fortnite Festival to unlock rewards in the Absolute Doom Battle Pass, available for 950 V-Bucks. You can earn up to 1,500 V-Bucks back by leveling it up, as well as some pretty super Outfits: </p>
<ul class="wp-block-list">
<li>Gwenpool <em>(</em>unlocked right away!<em>)</em>: “I played the Galactus Event. That makes me an Avenger, right?”</li>
<li>War Machine: Ace pilot, military veteran, and trusted armored ally of Tony Stark.</li>
<li>Peelverine: Nanamantium-infused skeleton with a ripen-eration mutant ability.</li>
<li>Emma Frost: A devious and brilliant mutant psychic with an unbreakable will.</li>
<li>Captain Jonesy: Take up the shield of justice.</li>
<li>Mysterio: An inventive supervillain with illusions of grandeur.</li>
<li>Shuri: The genius Princess of Wakanda and current Black Panther.</li>
</ul>
<a href="https://live.staticflickr.com/65535/53922853799_2ac335d1ab_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53922853799_2ac335d1ab_k.jpg"/></a>
<p class="">Doom’s Outfit will be earnable from Battle Pass Quests starting in September, where you can take up the mantle of the mad Doctor himself. The Absolute Doom Battle Pass will be available to progress in until November 1 at 11PM PT / November 2 @ 2 AM ET. </p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/16/genshin-impact-welcomes-the-sixth-major-nation-of-teyvat-with-version-5-0-going-live-august-28/',
                'Genshin Impact welcomes the sixth major nation of Teyvat with version 5.0 going live August 28',
                'https://blog.playstation.com/tachyon/2024/08/03eb57a644017204b3a6a315cbb4472b9ad920f7.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Greetings, Travelers! As Genshin Impact approaches its fifth year, we are excited to welcome the sixth major nation of Teyvat — Natlan, in the upcoming version 5.0 Flowers Resplendent on the Sun-Scorched Sojourn going live on August 28. Known as the Nation of War or the Nation of Pyro where Saurians have lived alongside humans since time immemorial, Natlan and her people are distinguished from other nations not only by their unique tribal traditions and natural environments, but also by their agility and their unparalleled movement capabilities blessed by the power of Pyro. Today, we’ll share some useful tips to help you explore this new region like a local or in the form of a Saurian!</p>
<a href="https://live.staticflickr.com/65535/53921553029_49cfee5d1f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53921553029_49cfee5d1f_h.jpg"/></a>
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<p class="">We would also like to invite all Travelers who have completed Archon Quest Prologue: Act III Song of Dragon and Freedom in Mondstadt to visit Natlan using an unlocked Teleport Waypoint located at its entrance. Travelers who reached Adventure Rank 28 or above who have completed the Archon Quest Chapter I: Act III A New Star Approaches in Liyue can move on to the Archon Quests in Natlan without having to first complete the prerequisite quests of other nations.</p>
<h2 class="wp-block-heading"><strong>Become a Saurian</strong></h2>
<p class="">The dragons in Natlan are called Saurians, and they are the result of a long evolution and coexisting with humans. Located west of the Desert of Hadramaveth in Sumeru, Natlan has a varied panorama ranging from canyons and cliffs to flowing waters and hot springs, and even dangerous volcanoes. Version 5.0 will offer the opportunity to meet three of the six local tribes, the Children of Echoes, the Scions of the Canopy, and the People of the Springs, to discover how their members move in steep and difficult-to-cross landscapes thanks to their respective Saurians.</p>
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<p class="">For reasons that are still unclear, Travelers are unable to unlock the power of the Pyro element upon their arrival in Natlan, but you will be able to transform yourself into a Saurian temporarily by indwelling them or their Spiritsconce to roam around during your adventure!</p>
<p class="">The first Saurian you may indwell is a Tepetlisaurus. They are faithful companions taken in by the Children of Echoes, the tribe known for its expert miners and talented dancers inside the canyon. Transforming into a Tepetlisaurus allows you to burrow underground and climb cliffs. By indwelling a Yumkasaurus, you will be able to move travel through mid-air swiftly, reach high places with ease, and experience for yourself why the Scions of the Canopy that hang from steep cliffs with ropes, adore these Saurians as extreme sports enthusiasts. If you approach the People of the Springs, a laidback tribe who is known for their hot springs, try indwelling the Koholasarus to take a dip in the water, hot springs, and even the flowing Phlogiston streams in the air.</p>
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<h2 class="wp-block-heading"><strong>Use a new resource</strong></h2>
<p class="">In the Nation of Pyro, the Pyro element can materialize as a unique resource known as Phlogiston. Phlogiston comes in different forms and can be utilized by the locals as a brand-new resource in movement or combat. Once you indwell a Saurian, you may notice that your skills will consume a separate Phlogiston bar located to the right of your Saurian form. Natlan’s characters also have a Phlogiston bar which appears above their HP bar. Throughout your journey, you may come across Phlogiston, either as harvestable resources, or useful tools such as the Spiritways of flowing Phlogiston, offering fast tracks to the Koholasarus and warriors from the People of the Springs to travel.</p>
<p class="">Warriors of Natlan can further enhance their abilities through the ancient ritual of Phlogiston Engravings, and thus gain the Nightsoul’s Blessing. Glowing patterns will appear on characters under the influence of the Nightsoul’s Blessing, granting them an advantage in combat.</p>
<h2 class="wp-block-heading"><strong>Team up with local warriors</strong></h2>
<p class="">As the Nation of War, Natlan has experienced countless crises and dangers in numerous battles in which both locals and Saurians have fought valiantly. The Ancient Names of brave warriors are passed down from generation to generation to honor their legacy. At the Stadium of the Sacred Flame, each of the six tribes designates a Champion from among the greatest warriors who make up its ranks, and we will have the opportunity to recruit three of them from the Children of Echoes, the Scions of the Canopy, and the People of the Springs. Each of these Champions is distinguished by unique traits and abilities reflecting their tribe.</p>
<a href="https://live.staticflickr.com/65535/53921552424_22a13a05eb_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53921552424_22a13a05eb_h.jpg"/></a>
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<p class="">Our first companion from Natlan is Kachina, a four-star Geo polearm wielder from the Children of Echoes. Not only will we meet her from the very beginning of our journey, we can even recruit her for free as a reward for completing Act I of Natlan’s Archon Quest. Kachina is able to summon Turbo Twirly and ride it to scale walls and cliffs in daily exploration, and also unleash ground-slam attacks to deal AoE Geo DMG in combat.</p>
<p class="">Kinich, famous for his hunting skills in the Scions of the Canopy, is a five-star Dendro claymore warrior who wields the grappling hook expertly, so as to swiftly swing through the air and easily reach great heights, or link to enemies and perform Loop Shots to deal significant damage. Interestingly, Kinich is accompanied by the Almighty Dragonlord, Ajaw, who is capable of unleashing dragon-breaths at intervals to deal AoE Dendro DMG when Kinich casts his Elemental Burst.</p>
<p class="">If you’re visiting the People of the Springs, Mualani, the owner of a watersports equipment store and a renowned local tour guide, is your ideal companion. Fond of watersports including swimming, surfing, and beach volleyball, this five-star Hydro catalyst wielder can mount her Sharky Surfboard and quickly move across water, liquid Phlogiston, and flat ground. In combat, as Mualani surfs around on her Sharky Surfboard, she can mark enemies in her path and inflict Sharky’s Bites on them, dealing increased Hydro DMG after multiple hits.</p>
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<p class="">Natlan’s three playable characters are able to locate and mark local specialties, which benefits their entire party while interacting with certain harvestable items: Kachina can restore Stamina, Kinich can increase Movement Speed, and Mualani can restore Phlogiston. In version 5.0’s Event Wishes, Mualani and Kachina will debut in the first phase along with Kaedehara Kazuha’s rerun, and Kinich’s debut will come with the Raiden Shogun in the later phase.</p>
<h2 class="wp-block-heading"><strong>Try the Tribal Chronicles</strong></h2>
<p class="">To better unveil the history and heroic tales of each tribe, the Reputation System returns to Natlan through the Tribal Chronicles, a new series of three-act narrative quests for each tribe that weaves together traditions, stories, and people that replaces the Story Quests in Natlan. Visit each tribe’s Obsidian Totem Pole to unlock their Tribal Chronicles, as well as their Bounties and Supply Notices. Completing these Tribal Chronicles not only provides a deeper and immersive understanding of the customs and culture of different tribes but also earns Tribe Reputation EXP and rewards for the corresponding tribe.</p>
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<p class="">In addition, World Quests, exciting stories, as well as Archon Quests await you in Natlan with many surprises and rewards. However, we will leave Travelers to explore all this new content at their own pace. The Sacred Flame burns with an incandescent glow, and ignites the hearts of the brave! We look forward to seeing you in-game when Genshin Impact version 5.0 goes live August 28!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/16/share-of-the-week-essential-items/',
                'Share of the Week: Essential Items',
                'https://blog.playstation.com/tachyon/2024/08/f944185b19fc7d494961e1e889d99a644d9c819d.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to dive into your inventory to share essential items from your favorite games using #PSshare #PSBlog. Here are this week’s highlights:</p>
<a href="https://live.staticflickr.com/65535/53924415082_6dde46e5da_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53924415082_6dde46e5da_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/call_me_xavii/status/1823675814854205940/photo/4"><em>call_me_xavii</em></a><em> shares Alan holding the angel lamp light clicker from Alan Wake II.</em></p>
<a href="https://live.staticflickr.com/65535/53924415092_4d9af14e94_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53924415092_4d9af14e94_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/laya_photo/status/1823681760082977085/photo/1"><em>laya_photo</em></a><em> shares a detailed close up of Kratos’ weapons in God of War Ragnarök.</em></p>
<a href="https://live.staticflickr.com/65535/53925662514_f5dae4a5ab_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53925662514_f5dae4a5ab_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/sorathluna/status/1823609847331360791/photo/1"><em>sorathluna</em></a><em> shares Jin’s katana blade held out near a butterfly in Ghost of Tsushima.</em></p>
<a href="https://live.staticflickr.com/65535/53925662504_3b177fcea3_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53925662504_3b177fcea3_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/Valkyrion126/status/1823466994286403905/photo/1"><em>Valkyrion126</em></a><em> shares Eve holding a master core from Stellar Blade.</em></p>
<a href="https://live.staticflickr.com/65535/53925662479_dfcea3a812_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53925662479_dfcea3a812_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/RhodWulfLeon/status/1822997392318218397/photo/1"><em>RhodWulfLeon</em></a><em> shares a close up shot of Aloy’s Focus being used in Horizon Forbidden West.</em></p>
<a href="https://live.staticflickr.com/65535/53925310636_680ee857aa_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53925310636_680ee857aa_k.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/horace0816/status/1821948734306955624/photo/3"><em>horace0816</em></a><em> shares the P-Organ from Lies of P.</em></p>
<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?</p>
<a href="https://live.staticflickr.com/65535/53925762680_e604b989ae_k.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53925762680_e604b989ae_k.jpg" width="1920"/></a>
<p class="">THEME: Teachers<br/>SUBMIT BY: 11:59 PM PT on August 21, 2024</p>
<p class="">Next week, we’re going back to school and shining a light on gaming mentors. Share moments with characters that teach or impart knowledge from the game of your choice using #PSshare #PSBlog for a chance to be featured.</p>
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                'https://blog.playstation.com/2024/08/19/silent-hill-2-hands-on-report/',
                'Silent Hill 2 hands-on report',
                'https://blog.playstation.com/tachyon/2084/08/b24da94230cbced6b16bc3a4c16942b9e40b6a62.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Silent Hill 2, a remake of the iconic 2001 PS2 survival horror game, takes players on a journey as the main protagonist, James Sunderland. Venture through the mostly deserted town of Silent Hill, a place filled with memories of his late wife Mary, as he comes to terms with these memories while encountering monsters and a cast of characters. The remake launches on PS5 October 8.</p>
<p class="">I recently had the opportunity to play the highly-anticipated remake. Join me for a chilling recap that stretches from the opening scene to the imposing boss encounter with Red Pyramid Thing (a.k.a. Pyramid Head).</p>
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<h2 class="wp-block-heading"><strong>The story begins in a grimy public restroom</strong></h2>
<p class="">The game begins with James recollecting the content of the letter he received from his deceased wife in the dimly lit public restroom of the observation deck at the outskirts of Silent Hill. Back in 2001, the level of dirt and detritus in this bathroom was a high-watermark for realistic, atmospheric visuals in games.</p>
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<p class=""><br/>At first glance, I noticed that although the public restroom was almost proportionally identical to the original, it looked more detailed and realistic, with graffiti and scribbles on the walls, dirty floors, and a filthy toilet bowl. This instilled eeriness as if to foreshadow the grueling journey that James was about to embark on.</p>
<a href="https://live.staticflickr.com/65535/53927436286_119d61421a_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436286_119d61421a_h.jpg"/></a>
<h2 class="wp-block-heading"><strong>A new, immersive over-the-shoulder perspective</strong></h2>
<p class="">The first thing that struck me when I started the game was the new over-the-shoulder perspective. While the original’s overhead perspective felt like I was watching a movie, the remake’s updated view put me closer to James’ point of view, supporting greater immersion and the feeling of being in Silent Hill. 3D Audio also deepens the immersion, making swishing leaves and James’ footsteps feel audibly real.</p>
<a href="https://live.staticflickr.com/65535/53927784744_5f638774ab_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927784744_5f638774ab_h.jpg"/></a>
<h2 class="wp-block-heading"><strong>Thickening fog shrouding James’ state of mind</strong></h2>
<p class="">In the original game, the observation deck in the opening scene was shrouded in fog, whereas in the view is clear in the remake. At first… As James approaches the town the fog grows denser, almost symbolizing his state of mind and evoking anxiety in the player.</p>
<p class="">The first area that James visits is the eastern district of Silent Hill. At first the in-game map didn’t look much different from what I had remembered in the original, but I was soon proven wrong. The houses, apartments, shops, and other buildings are dramatically improved, with intricate details that were not present in the original. The detailed chairs, flowerpots, abandoned trash, and other props all faithfully recreat the ambiance of the fog-shrouded streets of Silent Hill.</p>
<a href="https://live.staticflickr.com/65535/53927436241_fc17442f8c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436241_fc17442f8c_h.jpg"/></a>
<h2 class="wp-block-heading"><strong>The more explorable buildings add more fun</strong></h2>
<p class="">As I was exploring the town, I was surprised to find that the remake boasted more buildings James could go into compared to the original. In some instances, he had to smash window panes to break into the building. Ammunition and recovery items were hidden inside, making exploration vital and, at the same time, more rewarding. However, the monsters lurking inside these buildings meant I had to stay vigilant and engaged, adding an extra layer of challenge to the game.</p>
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<p class=""><strong>Intense, up-close-and-personal combat</strong></p>
<p class="">Fighting the terrible creatures of Silent Hill feels entirely different from the original. Monsters in earlier stages of the 2001 original are rather passive and can bludgeoned to death without much recourse.  In the remake, some enemies can now counterattack between player’s attacks. Successfully dodging these counterattacks and timing retaliation have adds a new engaging later to gameplay. The new, over-the-shoulder perspective also gives players a closer look at the grotesque foes.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53927436256_b4210af4a7_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436256_b4210af4a7_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53926538342_de4f6cf0e0_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53926538342_de4f6cf0e0_h.jpg" width="47%"/></a></p>
<h2 class="wp-block-heading"><strong>Puzzles that challenge your wisdom and observation skills</strong></h2>
<p class="">I had a chance to play new puzzles where I had to collect multiple items to combine in order to solve them. Still, I encountered puzzles with clever references to the original, so I’m sure this will bring joy to fans of the original Silent Hill 2 and offer them something new to solve. It is also good to know, for those who are not avid puzzle solvers, that the difficulty level for puzzles can be set separately from that of game action elements such as combat level.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53927784824_2116f3b0c7_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927784824_2116f3b0c7_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53926538397_a9fa27722d_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53926538397_a9fa27722d_h.jpg" width="47%"/></a></p>
<h2 class="wp-block-heading"><strong>Newly renovated apartments</strong></h2>
<p class="">Remember the Wood Side Apartment and the Blue Creek Apartment from the beginning of the story? Well, their layouts have changed significantly from the original version. While the overall story remains the same, the locations where James finds items and puzzles and encounters enemies are entirely different, consequently challenging returning players to come up with a new approach for the remake.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/53926538417_3e18f3c48c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53926538417_3e18f3c48c_h.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/53927678658_b6bc3440a1_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927678658_b6bc3440a1_h.jpg" width="47%"/></a></p>
<p class="">Fans of the 2001 original remember loading screens when traversing between rooms. In the remake James can seamlessly move around the building. But be careful when dashing into a room. I was so focused on making progress that I was ambushed by a monster that made me jump.</p>
<a href="https://live.staticflickr.com/65535/53927436261_f594cb16d0_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436261_f594cb16d0_h.jpg"/></a>
<h2 class="wp-block-heading"><strong>Frantic Pyramid Head</strong></h2>
<p class="">The Pyramid Head encounter at the end of the apartment has also evolved significantly. James confronts the humanoid monster in a larger, more intense warehouse-like area than the original’s small room. Watching the iconic villain stalk towards you while dragging his massive, sparking blade across the ground is still an intimidating sight.</p>
<a href="https://live.staticflickr.com/65535/53927436246_f99905211f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436246_f99905211f_h.jpg"/></a>
<figure class="wp-block-video wp-video-395016"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/8ee8b3dd80c61b2e361af3203a2f02616e4e69fe.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""><br/>Pyramid Head’s movements and attacks are fairly slow. Staying calm is key to dodging its attacks or maintaining a safe distance. However, each blow from Pyramid Head is devastating, as I discovered when it swung its arm and sent James flying through the air.</p>
<p class="">As my time at the event was limited, I’m sure there must be some highlights that I missed. But for now, I will have to wait to explore every nook and cranny of the streets and buildings of Silent Hill until it launches on PS5 October 8.</p>
<a href="https://live.staticflickr.com/65535/53927436346_e1e736ce96_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53927436346_e1e736ce96_h.jpg"/></a>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/19/unbeatable-new-song-and-immersive-ps5-gameplay-detailed-for-the-rhythm-based-anime-adventure/',
                'Unbeatable: new song and immersive PS5 gameplay detailed for the rhythm-based anime adventure',
                'https://blog.playstation.com/tachyon/2024/08/34858e8be901cb4140ddb5b4b5db23a76dbcc879.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat &amp; her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.</p>
<p class="">Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations.</p>
<p class="">After revealing the game this summer with the memorable track “Memorize” (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog.</p>
<h2 class="wp-block-heading">Introducing “Future People”</h2>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/k_LbDbMDk90" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">How do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game.</p>
<p class="">Has anyone seen Clara?</p>
<p class="">Oh there she is!</p>
<hr class="ps-block-separator has-alpha-channel-opacity has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow">
<p class="" style="font-size:16px"><em>“Hi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it.</em></p>
<p class="" style="font-size:16px"><em>For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling.</em></p>
<p class="" style="font-size:16px"><em>Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!”</em></p>
<cite>– <em>Clara Maddux, Composer &amp; Musician, D-Cell Games</em></cite></blockquote>
<hr class="ps-block-separator has-alpha-channel-opacity has-max-width-40"/>
<p class="">See! Clara knows about this stuff.</p>
<p class="">Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track “Future People” proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With “Future People,” it’s all about getting into the zone, savoring every note, and owning the moment.</p>
<p class="">That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat).</p>
<p class="">Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you <em>feel</em> something.</p>
<figure class="wp-block-video wp-video-395033"><video autoplay="" controls="" data-src="https://stream.mux.com/QXX00iOkpKWv6DXQXBqRqXOtQWdtWH2p4qo3hH4kOIRU/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJRWFgwMGlPa3BLV3Y2RFhRWEJxUnFYT3RRV2R0V0gycDRxbzNoSDRrT0lSVSIsImF1ZCI6InYiLCJleHAiOjE3MzgwMjE2NzksImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.CMFM2fLBbDu1yI5_e9J7igK8GUmRGMXyuBqWPTKI5uMbSPZ0W2PGwqYgo-Te5bli3k3RuNDED4cJC8UcThjBrUvLve_WeIqAacfGRt1_HXNLsSx6KIY5jGLj7Z-vCeCMUlGNActXQ-XgN9U1IupFSurHs5zy_drHS8oau8L4Uq_Ks_6k8HXAtcaOFni69rwDXXb59kguCQamqf7KP77otfDhbfuMjDCiURhOwLMXPt_Vlk36wgnFadTat36vuQUgiKiF8ErtSI92y1_BUZBdlD63GvxT9Cx3S49rFiiXIivbL7sO3Rt0hsn0eeHQ-Tls9Qe9UBnjXilQ119_x6t2uQ" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""></p>
<figure class="wp-block-video wp-video-395034"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/06320fceb73eb0ec210a0f466e42ac83b467acc8.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h2 class="wp-block-heading">The world pulses to (the) beat</h2>
<p class="">In Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced.</p>
<figure class="wp-block-video wp-video-395035"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/31718e3615368538b1325c871f8dfe4f5d4b7804.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<h2 class="wp-block-heading">Sense the beat</h2>
<p class="">You want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller.</p>
<p class="">Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can <em>literally</em> (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji).</p>
<p class="">The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically.</p>
<figure class="wp-block-video wp-video-395036"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/1baafdf399c9cfe46a41daa503583bcb3025b92e.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats.</p>
<p class="">Unbeatable will launch on PS5 in 2025.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/20/nba-2k25-play-now-updates-and-new-ps5-digital-edition-2k25-bundle-revealed/',
                'NBA 2K25 Play Now updates and new PS5 Digital Edition – 2K25 Bundle revealed',
                'https://blog.playstation.com/tachyon/2024/08/567de0fafade20ea3ef1837aaedc54cff2574e67.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">The recent NBA offseason captured headlines with some of the league’s biggest stars shining overseas and others taking their talents to new teams via trade and free agency; as a result, you may be itching to play with your new-look squad in NBA 2K25’s Play Now mode. When you hit the court in the latest iteration of the NBA 2K franchise September 4, 5am PST on PS5 and PS4, experience a bevy of enhancements across all of NBA<em> </em>2K25’s competitive game modes, including Play Now Online* featuring the return of Leagues, an overhauled leaderboard and ranking system, and more! </p>
<p class="">We also have first details on the PS5 Digital Edition – NBA 2K25 Bundle**, coming soon on September 4.</p>
<figure class="wp-block-video wp-video-395058"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/ee25a17f5486b76e67bb24a4571b4961d8029a9f.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Whether you’re playing solo or with a friend, the classic Play Now mode is the quickest way to jump into the action and start throwing down thunderous dunks in a traditional head-to-head format. Choose from current NBA teams updated with active rosters, or pay homage to basketball’s legends with iconic rosters from the past. While you’ll immediately have the pick of the litter in offline Play Now, the rules of Play Now Online are slightly different.</p>
<a href="https://live.staticflickr.com/65535/53924869312_c66e00f1a8_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53924869312_c66e00f1a8_h.jpg"/></a>
<p class="">The biggest change to Play Now Online is the return of Leagues, a five-level ranking system with Bronze, Silver, Gold, Platinum, and GOAT to determine your skill level. Every player will begin at the Bronze level and have all 30 current NBA teams to choose from, but in order to gain access to the expanded list, you’ll need to level up.</p>
<ul class="wp-block-list">
<li><strong>Bronze to Silver: </strong>Unlocks ‘60s, ‘70s, ‘80s, and ‘90s eras teams</li>
<li><strong>Silver to Gold: </strong>Unlocks 2000s era teams</li>
<li><strong>Gold to Platinum: </strong>Unlocks 2010s era teams</li>
<li><strong>Platinum to GOAT: </strong>Unlocks a GOATED Team (new GOATED team each Season)</li>
</ul>
<p class="">To advance from Bronze to Silver and so on, you’ll need to accrue enough Victory Points by winning to move on. But there’s a catch: in NBA 2K25, you’ll only be able to use the same team once every five games, or until you level up to the next League. As much fun as it would be to dominate every game with the Boston Celtics, there’s an added incentive for using a lesser-ranked squad.</p>
<a href="https://live.staticflickr.com/65535/53926216015_760dfcd139_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53926216015_760dfcd139_h.jpg"/></a>
<p class="">Leagues use overall ratings to group teams into three tiers to quantify how the Victory Points are awarded. Take a look below:</p>
<ul class="wp-block-list">
<li><strong>Tier 1 – </strong>Win with one of the top 10 overall-rated teams in the NBA to receive the smallest amount of Victory Points</li>
<li><strong>Tier 2 – </strong>Win with teams ranked 11-20 overall to receive the medium amount of Victory Points</li>
<li><strong>Tier 3 – </strong>Win with teams ranked 21-30 overall to receive the largest amount of Victory Points</li>
</ul>
<p class="">The pursuit of victory is the ultimate goal in Play Now Online, but leveling up comes with its own set of bragging rights. Players who accrue enough points in the GOAT League will receive a VC prize, an All-time Team, and Prestige for completing the GOAT League. In addition, players who rank in the Top 100 players will receive an in-game logo, visible to all players, to show off their achievement.</p>
<a href="https://live.staticflickr.com/65535/53924869302_e182ccbdf5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53924869302_e182ccbdf5_h.jpg"/></a>
<p class="">Play Now Online in NBA 2K25 maintains the same authentic feel it always has, but this year it’s been refreshed with significant changes to add another layer of competitive fun for you to enjoy. The simpler, cleaner UI makes understanding the new progression system easy for all skill levels, and adds to the overall intuitive nature of Play Now.</p>
<p class="">We can’t wait for you to experience Play Now Online and all of the other enhancements in NBA 2K25 coming September 4 to PS5 and PS4. </p>
<h2 class="wp-block-heading"><strong>PS5 Console – NBA 2K25 Bundle</strong></h2>
<a href="https://live.staticflickr.com/65535/53926216040_01176bb93c_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53926216040_01176bb93c_h.jpg"/></a>
<p class=""></p>
<p class="">We’re also excited to announce the PS5 Digital Edition – NBA 2K25 Bundle coming soon on September 4.<strong> </strong></p>
<p class="">Experience on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Explore NBA 2K25’s more intimate City environment with 4K resolution***. Enjoy shortened load times and return to the action faster than ever with the PS5 console’s high-speed SSD. The PS5 Digital Edition – NBA 2K25 Bundle includes:</p>
<ul class="wp-block-list">
<li>PlayStation 5 Digital Edition</li>
<li>DualSense wireless controller</li>
<li>2 Horizontal stand feet</li>
<li>HDMI cable</li>
<li>AC power cord</li>
<li>USB cable</li>
<li>Printed materials</li>
<li>Astro’s Playroom (Pre-installed game. PS5 console may need to be updated to the latest system software version. Internet connection required.)</li>
<li>NBA 2K25 Standard Edition voucher<sup>1</sup></li>
</ul>
<p class=""><em><sup>1</sup></em><em>Account for PlayStation Network and internet connection required to redeem voucher.</em></p>
<p class=""><em>* </em><em>PlayStation Plus subscription and internet connection required for online gameplay. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose until cancellation. Terms apply, see play.st/psplus-usageterms. </em></p>
<p class=""><em>** The </em><em>PS5</em><em><sup> </sup></em><em>Digital Edition – NBA2K25 </em><em>bundle is available in US and Canada</em><em> at select retailers</em><em> only. </em><em>Subject to availability. Available from 12am local time on September 4. NBA 2K25 purchased through a bundle will not be accessible until the official launch of NBA 2K25 on September 4 at 5 AM PST.</em></p>
<p class=""><em>*** 4K and HDR require a 4K and HDR compatible TV or display.</em></p>
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                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/20/sonic-x-shadow-generations-interview-shadow-the-hedgehogs-new-doom-powers-detailed/',
                'Sonic x Shadow Generations interview: Shadow the Hedgehog’s new Doom Powers detailed',
                'https://blog.playstation.com/tachyon/2024/08/2b6383c1cec52a1cba8f9d2a77797f5cf27bdeae.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">The launch of Sonic x Shadow Generations is coming fast this October, and everyone is curious to know more about Shadow the Hedgehog’s new Doom Powers!</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/XRM8U3qIXh0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">The team just released a trailer all about the Doom Powers, highlighting each unique ability and how they provide new twists for Shadow’s platforming and combat. The trailer also showcased gameplay from new stages calling back to fan-favorites such as Chaos Island from Sonic Frontiers and Radical Highway from Sonic Adventure 2, as well as iconic boss challenges like Metal Overlord from Sonic Heroes. Eagle-eyed viewers might also catch a glimpse of the reimagined hub world, White Space, where players will get the opportunity to test out and master Shadow’s new moves while they explore, unlock stages, and uncover collectibles.</p>
<p class="">We got together with Sonic Team Creative Officer, Takashi Iizuka, to chat on why this game was the perfect opportunity to give Shadow new abilities, and how they offer new, action-packed ways of navigating different stages and boss battles.</p>
<p class=""><strong>Why are Shadow’s Doom Powers important to the story and gameplay?</strong></p>
<p class=""><strong>Iizuka-san:</strong> In terms of gameplay, the team wanted to make Shadow Generations’ action more unique to differentiate it from what Sonic can do, so we added the Doom Powers. Shadow’s new powers are essential because they give him new ways to attack enemies and traverse the world, giving our team more to build upon in each stage’s level design. While we can’t share much about the story, the Doom Powers play an essential role in Shadow’s journey and development throughout his campaign, giving him more powers to save the world. Shadow receives these when he awakens to the power of darkness in the game, so players will see how closely they tie into the narrative when the game comes out later this year.</p>
<a href="https://live.staticflickr.com/65535/53935408156_273b7e01e5_6k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53935408156_273b7e01e5_6k.jpg"/></a>
<p class=""><strong>How did you choose the final selection of Doom Powers we see in the game? Why were these powers right for Shadow?</strong></p>
<p class=""><strong>Iizuka-san:</strong> Shadow is a dark, anti-hero character, so the Doom Powers had to embody a sense of danger and mystery that can be seen in Shadow’s actions and movements. The level designers also incorporated many ways the Doom Powers can be used in this platform action game, so they are not just additional combat moves. Shadow can use Doom Powers to platform around the world.</p>
<p class=""><strong>How are these powers different from Shadow’s existing powers in previous games?</strong></p>
<p class=""><strong>Iizuka-san:</strong> When designing the levels in Shadow Generations, we wanted to make the most of Shadow’s existing move, Chaos Control, which enables him to find new platforms to run through each stage and find new ways of attacking bosses. However, with only Chaos Control, the core of Shadow’s gameplay is very similar to what Sonic can do, so we introduced the Doom Powers to give the game more unique action. Not only does it increase the variety of things you can do in the platform action stages, but it also allows for great exploration and traversal abilities in the 3D White Space Hub World for Shadow.</p>
<a href="https://live.staticflickr.com/65535/53935856585_1646638f45_6k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53935856585_1646638f45_6k.jpg"/></a>
<p class=""><strong>What was the design process like when conceptualizing the idea and designing the look of each power?</strong></p>
<p class=""><strong>Iizuka-san:</strong> The idea for the Doom Powers came up when we realized we needed to give Shadow new abilities and powers to create new gameplay formats. It was important to provide Shadow abilities that Sonic can’t do to make the action more enjoyable, while ensuring each power reflects his dark, anti-hero character. As the name suggests, the Doom Powers draw energy from Black Doom, so that was taken into consideration in the design of all the Doom Powers.</p>
<a href="https://live.staticflickr.com/65535/53935408161_cb230510d8_6k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53935408161_cb230510d8_6k.jpg"/></a>
<p class=""><strong>What Doom Powers are you most excited for fans to experience?</strong></p>
<p class=""><strong>Iizuka-san:</strong> Doom Wing, the black wings that come out of Shadow in the Summer Game Fest trailer, was an impactful idea early in the design process, so we wanted to make it the coolest looking of all the Doom Powers. The wings that come out of Shadow make you think of a devil, which goes well with Shadow’s dark hero elements and allows us to present something cool and new, something we couldn’t do with Sonic.</p>
<p class="">Sonic fans – get ready to embrace Shadow’s dark side and use his new power to take on Black Doom and save the world! When the game launches this fall, be sure to try out all different kinds of paths and methods with each Doom Power to find new ways of completing each stage and battle.</p>
<p class="">Sonic x Shadow Generations is available for pre-order now starting at $49.99 on PlayStation 5 and PlayStation 4 consoles. To learn more about various pre-order incentives, head to PlayStation Store or Sonic x Shadow Generations official website. Fans who buy the Digital Deluxe Edition can play the game three days early and receive additional content.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/20/little-nightmares-iii-co-op-gameplay-detailed-in-new-trailer/',
                'Little Nightmares III: co-op gameplay detailed in new trailer',
                'https://blog.playstation.com/tachyon/2024/08/a926f9194ea095f20a09c406f00408553dd7f7af.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">In Little Nightmares III, players follow the journey of Low &amp; Alone, two best friends looking for a way out of the Nowhere.</p>
<p class="">Trapped within the Spiral, a cluster of distorted areas within the Nowhere, they will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.</p>
<p class="">Little Nightmares III returns to Gamescom with a brand-new trailer, highlighting the synergies between the two characters and teasing new environments to explore!</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/JXD9X_C0CwM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h2 class="wp-block-heading">Co-operative features and new puzzle-solving mechanics</h2>
<p class="">Little Nightmares III is the first game in the franchise to feature 2 players online co-operation. The latest trailer shows some of the co-operative gameplay mechanics that will be useful when players play together in co-op, or solo with the other character controlled by AI. </p>
<p class="">Low and Alone, the two playable characters, are both best friends and very complementary. They each have an iconic item: the bow for Low and the wrench for Alone. </p>
<figure class="wp-block-video wp-video-395096"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/b45f4024d867b008d0eeb0c3c2e8015196bedfbf.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Working together will be key to progress in the game. For example, in the trailer we see that Low can bring down smaller enemies with his bow, while Alone has to finish them off on the ground with her wrench. </p>
<figure class="wp-block-video wp-video-395095"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/65203640fa5780b6b7f9766c4c5fb13ad04940fb.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">You can also see Low put his bow to good use at the end of the trailer, saving Alone from the petrifying glare of Monster Baby. </p>
<p class="">However, teamwork isn’t only about using items. It is also about clearing the way for your partner so they can help you move forward in turn. You’ll need to be proactive and take initiative for both of you to make it through. </p>
<p class="">“The relationship between the two characters is very strong, and we were keen to explore that bond in the game. It is even more relevant when we see them working together to escape the many threats that make up the Nowhere”, mentioned Wayne Garland, Little Nightmares III Game Director at Supermassive Games.</p>
<h2 class="wp-block-heading">New settings, faithful to Little Nightmares’ atmosphere</h2>
<p class="">Teamwork is at the heart of the trailer, but it’s not the only new thing players will experience as they play through the game’s compelling story. By including co-op, we wanted to offer something fresh for the players, unique to Little Nightmares III, while retaining the beautifully disturbing atmosphere of the series. </p>
<p class="">You’ll feel it in the new environments, which are full of mysteries and revelations. You’ll also find the same tension and suspense as these two charming new characters face even greater risks than before, searching for a glimmer of hope in a world filled with darkness.</p>
<figure class="wp-block-video wp-video-395094"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/560eaec4ef2bd01a1e121f8c8b5e509e81f2c5ea.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">Necropolis is a good example of a new type of location in the game. In spite of its abandoned state and warm desert colors, the city feels eerie and unsettling. Don’t be fooled by this windswept, brightly lit environment. Danger is everywhere, and Monster Baby is easily roused when new toys tumble into her crib… </p>
<figure class="wp-block-video wp-video-395093"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/0c749c101c89ad6e67f5cb202e773d12c95e11b5.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">In the trailer, you can also spot a variety of other regions of the Nowhere, each one more unsettling than the last. Some of them might be reminiscent of places you might have explored in previous Little Nightmares games, like dank and gloomy vents and the gears and pistons of pitiless machinery. Some are more unfamiliar, like a rickety Ferris wheel, a shadowy circus tent, or a massive, complex clockwork mechanism. </p>
<figure class="wp-block-video wp-video-395092"><video autoplay="" controls="" data-src="https://stream.mux.com/d3500Fx600groWUGQMiayb5sKXGi02XMRbRBGjaxBXmi01U/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJkMzUwMEZ4NjAwZ3JvV1VHUU1pYXliNXNLWEdpMDJYTVJiUkJHamF4QlhtaTAxVSIsImF1ZCI6InYiLCJleHAiOjE3MzgwMjE3NDcsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.NgjUUkj4i84ye37fLZZYh4aQV09A3N-SZRwJc-ktRIODHRxFUutNAy-RpdLUSkiRWkXBObeTmfc8gDl3YbvGfGXkbWuWPgsEv7tEmbuQjm63xNDybRGCFUZfKQxlgjbhZ-vcvuiB0yOg4qHj6CWtFOr-Iinh6ITJSqpKzxBk6wrYSQISNFCm623SCKx8pCntjjQyUsL21EC2sHN61SYlsOXY3lK85Qs8dqkZuoVPtW3r1mw41_C9ELGSIvx5EE_E5ty2oWQEWSvA2gbEP6Urur5BoIUobLMcSgCjdA-yqNX5qksg1x7hSFtEVLVno4GpLEXSXoPlZ7IowPIbopzVsg" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class="">You’ll have to be patient before we can tell you more about these places and their inhabitants! More news about Little Nightmares III will be revealed in the near future, so stay together, little ones.</p>
<p class="">Little Nightmares III will be released in 2025 on PS5 and PS4.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/20/monster-hunter-wilds-all-the-news-from-gamescom-opening-night-live/',
                'Monster Hunter Wilds: all the news from Gamescom Opening Night Live',
                'https://blog.playstation.com/tachyon/2024/08/68e225e470a0b052b010bbb71e389805c46db490.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Behold the reveal of a new locale submerged in scarlet colored water, new characters pivotal to the story, and of course, ferocious new monsters, all part of our 3rd trailer for Monster Hunter Wilds. We’re excited to share this first breakdown of the details below, straight to all our hunters on PlayStation. </p>
<p class="">Watch the brand-new trailer and read on to learn more about the Forbidden Lands, the inhabitants of hunters’ base camp in the Windward Plains, as well as the mysterious monster that stirred up a storm in our previous trailer. </p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/ndogwl2Tu_k" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h2 class="wp-block-heading">Step into the Scarlet Forest and stand against a new foe</h2>
<a href="https://live.staticflickr.com/65535/53935233107_2eb29ebe2d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53935233107_2eb29ebe2d_k.jpg"/></a>
<p class="">Together with members of the Research Commission, we step into a new locale in the Forbidden Lands and come face to face with the new large monster that calls it home. This new spider-like monster is part of the rare Temnoceran classification of monsters, which have been few and far between throughout the series. </p>
<a href="https://live.staticflickr.com/65535/53936136101_d32449c180_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936136101_d32449c180_k.jpg"/></a>
<p class="has-text-align-center"><em>The Scarlet Forest</em></p>
<p class="">Follow the river from the Windward Plains to enter the verdant Scarlet Forest, lush with tall trees and abundant water. This isn’t your ordinary forest, however. As the name suggests, the towering greenery above is offset by water colored with a deep red hue. </p>
<a href="https://live.staticflickr.com/65535/53936466799_b00579208a_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466799_b00579208a_k.jpg"/></a>
<p class="has-text-align-center">Lala Barina</p>
<a href="https://live.staticflickr.com/65535/53936136056_fee2a0a964_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936136056_fee2a0a964_k.jpg"/></a>
<p class="">New to Monster Hunter Wilds is the Temnoceran Lala Barina, which inhabits the Scarlet Forest. Normally covered in white fur, Lala Barina can unfold its thorax at will, revealing a dazzling yet dangerous blooming rose appearance.</p>
<h2 class="wp-block-heading">Massive, ever-changing environments</h2>
<p class="">The vast and dynamic environments of Monster Hunter Wilds can radically change on the fly. During the harsh Fallow period, hungry predators roam the diminished land for food, resulting in more aggressive and dangerous herds of monsters. </p>
<p class="">The Fallow period is typically followed by a locale’s Inclemency: a harsh ecological event which may drastically alter the ecosystem altogether. Expect to encounter the area’s dangerous apex monster during Inclemency. In the Windward Plains, the specific Inclemency is a great rolling sandstorm with thunder known as the Sandtide. </p>
<p class="">A semblance of harmony returns to the land following the end of Inclemency with the Plenty period, where the land teems with life once again. </p>
<p class="">Expect the unexpected in the dynamic locales of Monster Hunter Wilds, where no two hunts are ever the same. </p>
<a href="https://live.staticflickr.com/65535/53936466814_7baf0842b7_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466814_7baf0842b7_k.jpg"/></a>
<p class="has-text-align-center"><em>Fallow period of the “Windward Plains”</em></p>
<a href="https://live.staticflickr.com/65535/53936135966_0638e4b7b0_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936135966_0638e4b7b0_k.jpg"/></a>
<p class="has-text-align-center"><em>In the “Windward plains,” an unusual Inclemency occurs, with thunderous Sandtides</em></p>
<a href="https://live.staticflickr.com/65535/53936382473_370a8dc732_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936382473_370a8dc732_k.jpg"/></a>
<p class="has-text-align-center"><em>The Plenty period of the “Windward Plains”</em></p>
<h2 class="wp-block-heading">A Thunderous Apex Reveal</h2>
<p class="">In each locale in Monster Hunter Wilds, apex monsters reign at the top of the ecosystem. </p>
<a href="https://live.staticflickr.com/65535/53936588680_63cc795dd6_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588680_63cc795dd6_k.jpg"/></a>
<p class="has-text-align-center"><em>Rey Dau</em></p>
<p class="">While only briefly sighted in our previous trailer, the mysterious monster Rey Dau is no longer a flash of lighting, now appearing in full form. This flying wyvern reigns as the apex monster of the Windward Plains. </p>
<a href="https://live.staticflickr.com/65535/53936466624_24783e45c6_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466624_24783e45c6_k.jpg"/></a>
<p class="">Rey Dau most often appears during the Sandtide Inclemency in the Windward Plains and is fully adapted to its harsh weather conditions. Accompanied by large-scale lightning strikes, Rey Dau possess a mastery of the elements by unleashing earth-shattering electrical discharge attacks of its own. </p>
<a href="https://live.staticflickr.com/65535/53936466619_6e872c652f_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466619_6e872c652f_k.jpg"/></a>
<p class="has-text-align-center"><em>Beware its spectacular aerial dance as it takes to the sky to deliver destruction from above. </em></p>
<h2 class="wp-block-heading">More new faces join the Forbidden Lands Research Commission</h2>
<a href="https://live.staticflickr.com/65535/53936136156_28afa66bc7_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936136156_28afa66bc7_k.jpg"/></a>
<p class="has-text-align-center"><em>Olivia</em></p>
<p class="">Meet Olivia, a hammer-wielding member of the Hunter’s Guild who joins the Research Commission. She previously served the Guild by taking on special missions, and now joins the hunter and their crew into the Forbidden Lands. </p>
<p class="">If summoned, Olivia can also assist as a Support Hunter during quests. </p>
<p class=""><strong>Athos</strong></p>
<p class="">Olivia is joined by her trusty long-haired Palico, Athos. Having accompanied her through many missions, this Palico is considered elite amongst its peers.  </p>
<h2 class="wp-block-heading">Hunt in a group, even in single-player</h2>
<p class="">Like previous games in the Monster Hunters series, you’ll be able to fire off an SOS flare to request aid from up to 3 other hunters online. </p>
<p class="">However, if you’re looking to hunt in a group while playing in single-player, the new Support Hunter system is may be just what you’re looking for. New to Monster Hunter Wilds, you can now call-in aid from NPC Support Hunters while playing in single-player.</p>
<a href="https://live.staticflickr.com/65535/53936588765_7a4add78f6_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588765_7a4add78f6_k.jpg"/></a>
<p class="has-text-align-center"><em>Support Hunter</em></p>
<p class="">SOS flare settings can be customized to be either “player only” or “support hunter” only, as well as the number of players in multiplayer. NPC support hunters can also join if no players have answered your SOS flare after a certain amount of time.  </p>
<h2 class="wp-block-heading">The Base Camp: your home away from home</h2>
<a href="https://live.staticflickr.com/65535/53936588745_063c6cc7f9_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588745_063c6cc7f9_k.jpg"/></a>
<p class="has-text-align-center"><em>Base Camp of the Windward Plains</em></p>
<p class="">The Base Camp of the Windward Plains serves as your base of operations. Prepare for hunts by visiting the smithy for new weapons and armor, buy items, prepare food, and more. At the base camp, you can communicate with members of the research commission. </p>
<a href="https://live.staticflickr.com/65535/53936588725_e76a92e7ab_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588725_e76a92e7ab_k.jpg"/></a>
<p class="has-text-align-center"><em>Kunafa, Windsong Village</em></p>
<p class="">Areas in the Forbidden Lands contain established settlements inhabited by the local population for generations. Experience their culture and community that has been greatly shaped by their environment.  </p>
<a href="https://live.staticflickr.com/65535/53936136006_cfc2a6664a_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936136006_cfc2a6664a_k.jpg"/></a>
<p class="">The Windsong Village, Kunafa, is one such settlement in the Windward Plains. The village is known as the home of the Seikret and is also renowned for the cheese produced by the milk of their livestock. </p>
<a href="https://live.staticflickr.com/65535/53936588690_fb9313b72d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588690_fb9313b72d_k.jpg"/></a>
<p class="">We hope you look forward to the interesting interactions between the members of the Research Commission and the villagers.</p>
<h2 class="wp-block-heading">Explore and hunt in new ways</h2>
<p class="">Larger and more dynamic locales mean new ways to hunt. Embark on Expeditions in Monster Hunter Wilds with multiple objectives in mind. Hunt seamlessly by targeting monsters on the field and attacking them to start a new quest. Keep in mind that some monsters cannot be set as targets during specific story progression situations.</p>
<p class=""><strong>Meals</strong></p>
<p class="">Tasty food is a must in every Monster Hunter game, and Monster Hunter Wilds takes things to new heights by allowing you to cook anywhere, without returning to camp. Cook and eat delicious food while in the field by using a Portable BBQ Grill, increasing your strength and stats temporarily. </p>
<a href="https://live.staticflickr.com/65535/53936466604_ce7aa84e4c_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466604_ce7aa84e4c_k.jpg"/></a>
<p class="">Portable BBQ Grills can also still be used to grill meat. Get your grill timing right to cook a well-done steak that will increase your maximum stamina and restore your health and stamina. </p>
<a href="https://live.staticflickr.com/65535/53936588585_f4bcb38060_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588585_f4bcb38060_k.jpg"/></a>
<p class="has-text-align-center"><em>Pop-up camps</em></p>
<p class="">Keep an eye out in the field for places where you can set a Pop-up camp. A limited number of these camps can be created in fixed locations throughout the vast locales, allowing you to fast travel, manage your items and equipment, start new quests, return after fainting. </p>
<h2 class="wp-block-heading">An Evolved Hunt</h2>
<p class="">Monster Hunter Wilds retains the signature feel of the hunt, challenging hunters to master a wide variety of unique weapons and use everything at their disposal to achieve victory. Whether it’s taking advantage of the terrain, weather, endemic life, or items in your kit, every advantage is key while in a hunt. Monster Hunter Wilds further layers onto the core hunting mechanics with all new ones. </p>
<a href="https://live.staticflickr.com/65535/53936588590_a293f3ec79_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936588590_a293f3ec79_k.jpg"/></a>
<p class="has-text-align-center"><em>Power Clash</em></p>
<p class="">Clash in an intense power struggle when guarding against certain monster attacks. Go all out and push the monster back to make it stagger, then close in for a powerful follow-up attack.  </p>
<p class=""><strong>Offset Attack</strong> (*available for some weapon types only)</p>
<a href="https://live.staticflickr.com/65535/53936466734_f935bc2f27_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936466734_f935bc2f27_k.jpg"/></a>
<p class="">When your attack clashes with a monster’s attack at the same time while using certain weapon types, an Offset Attack can occur. The attack will send the monster reeling, allowing you to follow up with a unique attack.  </p>
<p class="">Be sure to visit the official Monster Hunter Wilds website to catch up on our videos summarizing the new Focus Mode, as well as our Weapon Overviews for all 14 types. </p>
<p class="">We hope you’ve enjoyed all the Monster Hunter Wilds details we’ve revealed today! Before we go, we’ve got two more details to touch on. </p>
<a href="https://live.staticflickr.com/65535/53936135906_07319ad536_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936135906_07319ad536_k.jpg"/></a>
<p class="">Your Palico is a dedicated partner that will support you in your hunt in various ways, from attacking to recovering your health, and more! Stay tuned in the future to learn more about their unique support behaviors. </p>
<a href="https://live.staticflickr.com/65535/53936135911_de3e4d120d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936135911_de3e4d120d_k.jpg"/></a>
<p class="">It wouldn’t be a Monster Hunter game without lovingly crafted cooking scenes! The team has gone the extra mile to present food with as detailed and mouthwatering presentation as possible to make everyone say “So tasty!” We hope touches like these, alongside the rich world, story, monsters, and action show the level of detail and care being put into the game. </p>
<p class="">Monster Hunter Wilds is scheduled for global release on PS5 in 2025! Be on the lookout for more news to come. </p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/21/floatopia-is-coming-to-ps5-in-2025/',
                'Floatopia is coming to PS5 in 2025',
                'https://blog.playstation.com/tachyon/2024/08/1c2dbdafef8a5d981a5941aada0a098a432be074.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello, PlayStation community! I’m Zane, the Lead Game Designer of Floatopia. Today, we’re thrilled to show you the World Premiere trailer for a new life simulation game where you travel in a superpowered world and meet new friends. We look forward to bringing Floatopia to the PlayStation community and joining you on your journey above the clouds.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/zKANRXmRCto" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h2 class="wp-block-heading">Embark on a journey in the clouds</h2>
<p class="">Our story is set in a fantastical world filled with superpowers that can be acquired through just a phone call. Unfortunately as the protagonist, you find that all the best superpowers in the world have already been taken, leaving you with – well, frankly, the much less impressive ones. This situation has led you into a dead end job, and you feel marginalized and underappreciated. But, by chance, you come across a floating island and there, you join others with similarly “useless” superpowers. Together, you embark on a healing journey, exploring the new chapters of your lives.</p>
<a href="https://live.staticflickr.com/65535/53935268607_9b94f52e21_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53935268607_9b94f52e21_k.jpg"/></a>
<p class="">This world is made up of unique miniature toys with an art style that is bright, fresh, and full of fantasy. It feels as if you handcrafted it piece by piece. Here, you will see residents that look like figurines, houses made from milk cartons, and stations seemingly crafted from clouds. We have put a great deal of effort into the details of this magical world, utilizing high-quality rendering techniques, exquisite material details, and delicate lighting… These elements work together to showcase the game’s unique miniature world, creating a believable and immersive experience.</p>
<a href="https://live.staticflickr.com/65535/53936502754_2b3e2e415a_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936502754_2b3e2e415a_k.jpg"/></a>
<p class="">In Floatopia, you can travel with your own island to explore various fantastical realms. We integrate fantasy elements based on different regional cultures and natural landscapes, and plan to regularly update the game with new realms for a rich and novel experience.</p>
<h2 class="wp-block-heading">Let’s build a beautiful life together</h2>
<a href="https://live.staticflickr.com/65535/53936624570_b48182ce49_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936624570_b48182ce49_k.jpg"/></a>
<p class="">We hope that beyond traveling, you can truly “live” in Floatopia. Here, you can meet residents with unique superpowers and personalities, and share in the joy of becoming friends! The game also features whimsical fauna and flora, magical crops with superpowers, and much more. As long as you keep exploring, you’ll encounter countless wonders and adventures.</p>
<p class="">We want you to unleash your creativity. Our diverse themed decorations offer a high degree of freedom in gameplay, allowing you to build an island that’s uniquely yours.</p>
<a href="https://live.staticflickr.com/65535/53936172671_a1fca032bf_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936172671_a1fca032bf_k.jpg"/></a>
<p class="">We’ve designed numerous natural opportunities in Floatopia for you to connect with strangers and build friendships. Of course, you can also invite your friends to throw a party and fully enjoy your time together! </p>
<h2 class="wp-block-heading">A delightful and healing journey</h2>
<a href="https://live.staticflickr.com/65535/53936172666_890a52d017_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936172666_890a52d017_k.jpg"/></a>
<p class="">Our vision is to create a whimsical, heartwarming, and fantastical world through the continuous release of engaging, high-quality, and cross-platform content. We aim to provide you with a relaxing and joyful dream vacation in Floatopia. Let’s embark on this journey together!</p>
<a href="https://live.staticflickr.com/65535/53936502734_03750a751f_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/53936502734_03750a751f_k.jpg"/></a>
<p class="">Floatopia will be arriving on PS5 in 2025, and we can’t wait to share more exciting news with you! Thank you for your support. See you then.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/21/dragon-ball-sparking-zero-creating-the-majin-buu-saga/',
                'Dragon Ball: Sparking Zero – creating the Majin Buu saga',
                'https://blog.playstation.com/tachyon/2024/08/06d0ff1e304e7e050c1478c0d5c6b34dec57a228-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Joining us today is the main producer of the highly anticipated game Dragon Ball: Sparking Zero Jun Furutani. This game has generated a lot of buzz in the gaming community, and we are thrilled to talk with him about it.</p>
<p class="">In Dragon Ball: Sparking Zero, the team has taken this legacy series to new heights. Today, we have the privilege of peeking into the creative process behind the game, exploring the inspirations and challenges the team faced during development, and getting an inside look at what makes this installment so unique.</p>
<p class="">To understand the challenges behind this project, we will be asking Jun Furutani some questions about characters from the iconic Majin Buu saga, which will be playable for the first time in Europe at Gamescom 2024, giving attendees a first-hand experience of these beloved transformations and abilities. With that in mind, let’s dive into the details and explore what makes these characters and their transformations so special!</p>
<p class=""><strong>What challenges did you face when animating Majin Buu’s unique abilities and transformations?</strong></p>
<p class="">First, the characters that can transform are getting stronger in the game. That’s why we have made adjustments that allow you to experience them in terms of tactile comfort, such as their speed and number of attacks, as well as their status.</p>
<p class="">However, it has been difficult to adjust so as not to upset the overall balance of the game, partly because of the large number of characters. Majin Buu has many special moves, and compared to human characters, he has many unusual movements, such as extending his arms and making his body look like a ball, so it was a little challenging. Hope you will pay attention to those points as well.</p>
<figure class="wp-block-video wp-video-395132"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/1930e75feb290770417eb7a59a12f56a55f13002.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""><strong>How did you ensure that the game’s combat system reflects the intensity of the Majin Buu Arc battles?</strong></p>
<p class="">What we value is the recreation of the actions depicted in the original work. Many techniques of the characters active in the Majin Buu arc are modeled after scenes from the story. For example, Ultimate Gohan’s normal attack movements are based on his fight with Super Buu, and he has a special throw that only activates when fighting Super Buu. We have paid attention to these details so that players can recreate the original scenes and experience the excitement firsthand.</p>
<p class=""><strong>Are there any unique interactions between Majin Buu Arc characters and other characters in the game?</strong></p>
<p class="">There are special interactions between certain characters before and after battles, and in this game, there are also characters who have interactions with characters from Dragon Ball Super. We hope you will enjoy these elements as you have in previous games.</p>
<p class=""><strong>How did you approach the storytelling for the Majin Buu Arc within the Episode Battle mode?</strong></p>
<p class="">It’s not limited to the Majin Buu arc, but in order to deepen the experience of playing as a character, you can enjoy challenging battles against powerful enemies, and in some scenes, you can see a special ending depending on the outcome of the battle. I hope this feature will have everyone who plays wondering “What would have happened if I had done this in that battle?” and that leads them to try something new next time!</p>
<p class=""><strong>What are you most proud of in terms of the Majin Buu Arc content in </strong><strong>Dragon Ball: Sparking! Zero</strong><strong>?</strong></p>
<p class="">This may overlap with the previous question, but I would like you to pay attention to the detailed reproducibility of the action. I would like everyone to experience the fun of fighting through a famous scene firsthand.</p>
<figure class="wp-block-video wp-video-395131"><video autoplay="" controls="" data-src="https://stream.mux.com/WL9LyzySVJVEWrziQ1oMCor8UXuYMSoROOsaUogSHY4/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJXTDlMeXp5U1ZKVkVXcnppUTFvTUNvcjhVWHVZTVNvUk9Pc2FVb2dTSFk0IiwiYXVkIjoidiIsImV4cCI6MTczODAyMTc0OSwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.k9aN-uI4_cRuDCE2tqQhth-JWGeSOfyYDwu83FekOaVRvqIuS4E0itoVRWOmICmzaLXyJmowTiFop5GYsrCTc1x1PhollgpmGyQsH4SYmdGyPyzQohpUVH9hH8J3stLGyFiGuBqCAtyaL1QX8idriOHdLsNVsXIhuf_fbky68AZHqI0M3yakOcKBMejcWDk6wCziBq_YCoHIMKHS-gvTdyYZwuYGVJS-J4s0oJ49T7v1fGg7pRYWrwa7pNxbeRH3F_mbpLP2aT9rkuqrzHjI10RXv7IUXmpEAjcfKQafHKBF8X20PKj-N1dpfStR7i9adm-h0r0xX-6rdWxj9pWoQQ" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""><strong>How did you handle the portrayal of Majin Buu’s absorption abilities in the game?</strong></p>
<p class="">The performance is short, but like the original work, it is designed to highlight the absorbed character. Not only do Buu’s character and techniques change, but you can also enjoy reversals in a battle like those in the story, with status boosts and ki recovery.</p>
<figure class="wp-block-video wp-video-395130"><video autoplay="" controls="" data-src="https://blog.playstation.com/uploads/2024/08/95be735d188e46902b3b2871ffb0540f0fb54f20.mp4" loop="" muted="" playsinline="" preload="metadata" style="aspect-ratio: 1280 / 720;"></video></figure>
<p class=""><strong>What was the inspiration behind the visual effects for the Majin Buu Arc characters’ attacks?</strong></p>
<p class="">We have heavily referenced the original anime, especially scenes with distinctive actions that differ from normal movements. For example, when Super Saiyan 3 Goku deflects Majin Buu’s Kamehameha using both hands, we incorporated it into the game. In the game, when deflecting a Kamehameha with Super Perception, Goku uses both hands, unlike other characters.</p>
<p class="">Dragon Ball: Sparking Zero, the first entry in the Dragon Ball Z: Budokai Tenkaichi series in more than 15 years will be released October 11 on PlayStation 5, with early access opening on the October 8 when pre-ordering the Deluxe and Ultimate editions. The game is now available for both physical and digital pre-order.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/23/share-of-the-week-teachers/',
                'Share of the Week: Teachers',
                'https://blog.playstation.com/tachyon/2024/08/95197cc38decb3b8fbd597fafe1700d8c8edfc50.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to showcase the best teachers in the gaming world using #PSshare #PSBlog. Here are this week’s highlights:</p>
<a href="https://live.staticflickr.com/65535/53940013169_90977ff558_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53940013169_90977ff558_o.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/horace0816/status/1824498531148902594"><em>horace0816</em></a><em> shares a stoic profile of Sadanobu Ishikawa</em></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53939680931_31b4021e8e_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53939680931_31b4021e8e_o.jpg" width="50%"/></a></p>
<p class="has-text-align-center"><a href="https://x.com/BitarHector/status/1824471415124529361"><em>BitarHector</em></a><em> shares a touching moment with Joel and Ellie</em></p>
<a href="https://live.staticflickr.com/65535/53939680936_20a5bc69c9_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53939680936_20a5bc69c9_o.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/Lny_Trpr_EE7/status/1825526781522121194"><em>Lny_Trpr_EE7</em></a><em> shares a wizard passing down knowledge</em></p>
<a href="https://live.staticflickr.com/65535/53939930853_82031b0fec_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53939930853_82031b0fec_o.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/Amianan_NiRaGuB/status/1825789882767388861/photo/3"><em>Amianan_NiRaGuB</em></a><em> shares Sokrates being a philosopher</em></p>
<p class="center"><a href="https://live.staticflickr.com/65535/53938776442_502d0c59c8_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53938776442_502d0c59c8_o.jpg" width="50%"/></a></p>
<p class="has-text-align-center"><a href="https://x.com/wmcapture/status/1825885143002657130/photo/1"><em>wmcapture </em></a><em>shares Jackie Welles deep in thought</em></p>
<a href="https://live.staticflickr.com/65535/53940133975_bb37bb1fd9_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53940133975_bb37bb1fd9_o.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://x.com/juniaxe/status/1824671673074979283/photo/3"><em>juniaxe</em></a><em> shares Marvin Branagh helping Leon</em></p>
<p class="">Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?</p>
<a href="https://live.staticflickr.com/65535/53940013149_64edbe6ea4_o.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53940013149_64edbe6ea4_o.jpg" width="1920"/></a>
<p class=""><br/>THEME: Squads<br/>SUBMIT BY: 11:59 PM PT on August 28, 2024</p>
<p class="">Next week, showcase how teamwork makes the dream work by showing off your squad. Highlight your favorite crew for Share of the Week using  #PSshare #PSBlog for a chance to be featured.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/23/concord-launches-on-ps5-pc-today-5v5-action-training-mode-time-trials-and-more-awaits/',
                'Concord launches on PS5 & PC today – 5v5 action, Training Mode, Time Trials, and more awaits',
                'https://blog.playstation.com/tachyon/2024/08/3c9f1f0bcd3fdf3fc977f451147d5ecf22fc83e7.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hey everyone! We’re excited to share with you all that <a href="https://www.playstation.com/games/concord/?smcid=ma">Concord</a>* is live and available now worldwide on PS5 and PC. So, grab your crew and queue up to take down your rivals, earn cosmetics, and explore the Concord Galaxy. To celebrate this moment, we’re thrilled to debut our brand-new launch gameplay trailer.</p>
<h2 class="wp-block-heading">Your adventure begins</h2>
<p class="">Launch is just the first step, and now that Concord is live, your adventure is just beginning! During our first week and every week after, we’ll be premiering our weekly cinematic vignettes in-game. These brief cinematics expand upon the characters and the universe of Concord. We can’t wait for you to learn more about the Crew of the North Star, their journey, and of course their tidy ship in the coming weeks.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/xQB_2FF2G1o" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<p class="">As you start your adventure in Concord, you’ll be able to begin expanding your character roster with the first unlockable Variant for Teo—a former elite soldier turned Freegunner on the Northstar crew. Like all Variants in Concord, this unlockable Variant of Teo will grant you a new cosmetic Outfit for Teo and a unique Combat Trait that modifies his skills and abilities—in this case, giving you extra grenades to deploy in combat. You can use them to clear out areas on the map for your team, or to just make fights a little chaotic. You can expect us to introduce a new Variant every week for you to earn and add to your collection.</p>
<h2 class="wp-block-heading">Evolving the experience</h2>
<p class="">Continuing to grow and evolve Concord with our community as we release regular and Seasonal content updates is such an important part of this journey. We poured through all your comments after our beta last month, including your questions about solo modes, leaver penalties, join-in-progress, and more—and we’re excited to share that many of your frequently requested features are available for launch. </p>
<p class="">With the release of the game today, you’ll be able to learn about some of our Freegunners and game mechanics in-game with a solo Training Mode, as well as special Time Trials. We also heard your suggestions during the beta about having a way to test out Freegunners, their weapons, and their abilities before heading into a match, so based on your feedback, we’re launching with a brand-new Practice Range feature based on your feedback.  The team has also made several changes to make Crew Bonuses more apparent during character selection and in Crew Builder based on your feedback.</p>
<p class="">The lore of the broader Concord Galaxy, the Freegunners, and what awaits you in the Wilds will also expand with the debut of the Galactic Guide—an interactive map that will unlock new lore entries as you play and progress in the game. We can’t wait for you to learn more about the universe, worlds, and characters of Concord.</p>
<p class="">Ensuring teams are complete is crucial in a multiplayer experience. Following the beta, we’re thrilled to say that backfilling, join-in-progress, and leaver penalties are live in Concord with this week’s launch and will help incentivize players to start—and stay in—complete teams. This is just the start of our updates and refinement of the social experience, and we can’t wait to share more with you in the coming weeks and months.</p>
<div class="shortcode shortcode--youtube">
<iframe width="560" height="315" src="https://www.youtube.com/embed/smo-DOSOaU0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
<h2 class="wp-block-heading">Thank you</h2>
<p class="">Before we head out into the Concord Galaxy with you, we wanted to thank all of you who have been part of the journey to this point, from Concord’s announcement and the jiggle burger teaser to beta and now launch. From the beginning, our dream was to get this game in all your hands and provide you and your friends with the same fun memories we’ve gotten from multiplayer games for years, so we can’t wait to see your clips, streams, and laughs today and beyond.</p>
<p class="">This is just the beginning, and our team can’t wait to deliver you more updates and content in future seasons. Thank you again from everyone at Firewalk! </p>
<p class="">To stay up to date with all things Concord, follow us on <a href="https://x.com/PlayConcord">Twitter/X</a>, <a href="https://www.instagram.com/playconcord/">Instagram</a>, and <a href="https://www.tiktok.com/@playconcord">TikTok.</a> If you’re looking for a crew to squad up with, be sure to also join the community in the <a href="https://discord.com/invite/concordofficial">Official Concord Discord.</a></p>
<p class="has-small-font-size"><em>*Account for PlayStation Network and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2024/08/26/metal-gear-solid-delta-snake-eater-hands-on-report/',
                'Metal Gear Solid Delta: Snake Eater – hands-on report',
                'https://blog.playstation.com/tachyon/2024/08/dc1090405cfc9a4df4f8e62585de617740521ed4-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">When Konami announced Metal Gear Solid Delta: Snake Eater on PlayStation 5, you could almost hear the iconic “!” alert ring across the gaming world’s collective ears. A remake of the stealth genre classic Metal Gear Solid 3: Snake Eater – originally on PlayStation 2 – coming our way? With a wealth of updates and enhancements? There’s no place for Snake to hide – the entire planet is watching…</p>
<p class="">I got to play a short demo of MGS Delta, as well as talk with the game’s producer, Noriaki Okamura, on how the game is shaping up to be much more than simply <em>solid</em>.</p>
<a href="https://live.staticflickr.com/65535/53941500240_5682e7033d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941500240_5682e7033d_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">The right team for the job</h2>
<p class="">It’s no small feat to remake a revered classic like MGS3. Which is exactly why Komani and Virtuos Studios’ combined development team has a mixture of talent new and familiar to the original, combining fresh eyes and safe hands.</p>
<p class="">“We had to sift out some old dev documents, but thanks to the expertise of some of the veterans who worked on Snake Eater we didn’t have to spend too much time figuring out preparation,” says Okamura. “We’re also aware that there’s an entire generation who have never played a single Metal Gear Solid game before.”</p>
<a href="https://live.staticflickr.com/65535/53941046196_627d70cefd_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941046196_627d70cefd_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Revamped controls with traditional options</h2>
<p class="">Keeping with the vital but tricky philosophy of ensuring Delta appeals to all, a strong focus has been on the controls. Traditionalists to MGS3 will feel right at home, but there’s also an option that will feel natural to modern audiences. So if you prefer to play with a third-person camera on the right stick while being able to move and fire simultaneously via an over the shoulder viewpoint, you’ve got it.</p>
<p class="">“Initially our goal was to keep things as close to the original as possible,” explains Okamura. “But obviously over the course of 20 years, the way people play games has evolved and changed. So we looked at modern action games to ensure Delta was on par with some of those, so it doesn’t detract from the experience.”</p>
<p class="">This definitely had a desired effect on my playthrough of the demo, where the changes to Delta created a satisfying illusion of how I remembered MGS3 controlled even though it wasn’t. The transition felt natural, smooth and fun.</p>
<a href="https://live.staticflickr.com/65535/53941380894_9d79ca0370_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941380894_9d79ca0370_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Accessibility considerations </strong></h2>
<p class="">The number of quality-of-life improvements also extend to a modernized menu design and a variety of accessibility options that will invaluably make the game better to play for a wider audience. This includes the ability to tweak how you ready and use your weapons/equipment, removing the need to hold down a button when grabbing enemies, and the chance to change visual elements such as color correction and the center dot display.</p>
<a href="https://live.staticflickr.com/65535/53941299203_f1d0d5e2c3_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941299203_f1d0d5e2c3_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Utilizing Unreal Engine 5</strong></h2>
<p class="">Of course, the general presentation doesn’t fall short of upgrades, either. Unreal Engine 5 gives Delta an incredible visual punch. “We didn’t want new players coming to the game feeling that it’s old or retro,” says Okamura.</p>
<p class="">It’s an impressive feat. All the directorial flourishes remain, whether it’s taking in the deep detail and staggering background distance of the Tselinoyarsk jungle, or using the camera during a real time cutscene to zoom close enough to see the pores on Snake’s skin. </p>
<a href="//live.staticflickr.com/65535/53941046276_8aae861d6f_h.jpg”" rel="noopener" target="”_blank”"><img alt="””" height="1080" src="//live.staticflickr.com/65535/53941046276_8aae861d6f_h.jpg”" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Visually blending the old with the new</strong></h2>
<p class="">Just like any Snake mission, however, such improvements don’t come easy. “Initially we thought we could just change the basic outside skeleton of the models,” laughs Okamura. “But once we saw them move around in the game with the old character movements, we noticed they didn’t quite blend that well anymore. So we had to tweak them – it was important to keep the player in the experience but also as close to the original way the characters moved and breathed, and still make it seamless.”</p>
<a href="https://live.staticflickr.com/65535/53941046361_9d5a273e2b_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941046361_9d5a273e2b_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Showing off the battle damage system</strong></h2>
<p class="">Creating new looks that also feel familiar isn’t just around cosmetics, either. Konami has already highlighted that any wounds Snake picks up over his missions will be visible throughout the game, which led me to seeing how bloody Snake could get after being discovered by some guards. The answer? Well, let’s just say Snake was practically crimson by the time I was finished.</p>
<p class="">While cagey about how much this extends to the gameplay, Okamura confirmed that this will noticeably affect Snake, accentuating the original’s battle damage system. Want to keep Snake sharp? Better treat his breaks and fractures…</p>
<a href="https://live.staticflickr.com/65535/53941500265_37603e54f6_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941500265_37603e54f6_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Playing in the Camo Index dirt</strong></h2>
<p class="">And then there’s the ever-intricate Camouflage Index System. Different uniforms, face paints and disguises help improve Snake’s chances of remaining unseen during his mission, but this is given a new dimension with the improved visuals. Roll around in dirt and mud and Snake will get convincingly covered in it, increasing his camouflage.</p>
<p class="">To test its enhanced faithfulness to the original MGS3, I dunked Snake into the Dremuchij Swampland mud, fully enveloping him (admittedly, this was after accidentally drowning him in an earlier attempt). His entire face and body became dripping wet brown, his hair sludgy and slicked… and his Camo Index maxed out, rendering him practically invisible to nearby crocodiles.</p>
<a href="https://live.staticflickr.com/65535/53941299008_8c34a0194a_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53941299008_8c34a0194a_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Fighting expectations old and new</strong></h2>
<p class="">If there was one final thing that was just as clear as some of Metal Gear Solid Delta’s improvements, it’s how seriously Okamura and the team take the task of reviving Snake Eater. “There’s only pressure all the time, every day,” he says.</p>
<p class="">“We have a lot of veteran staff at hand but they’re also aging out as well, so it might be the last chance for some of the critical members to work on these titles while they’re still at the company. But it’s our duty to make sure these games are still playable – not only to current players but future generations as well.”</p>
<a href="https://live.staticflickr.com/65535/53940142032_a807da8c53_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/53940142032_a807da8c53_h.jpg" width="1920"/></a>
<p class="">Although the demo finished all too quickly at the fabled Boss bridge scene, it was enough to ensure to me that Metal Gear Solid Delta: Snake Eater is going to do justice to its original and the lofty expectations placed on it. You’ll be able to experience it for yourself on PS5 when the game releases. </p>
</div>',
                'None'
            );

            
