            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/26/hands-on-with-the-callisto-protocol-reveals-combat-strategy-upgrades-ruthless-enemies-and-more/',
                'Hands-on with The Callisto Protocol reveals combat strategy, upgrades, ruthless enemies, and more',
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<p class="">Horror fans, let’s face it. Sci-fi horror has been done to death, and it takes immense talent and bold creativity to stand out from the pack. So creating a new AAA sci-fi horror game in the year 2022 and hoping to make an impact seems crazy, right?</p>
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<p class="">Well, based on my recent hands-on session with the PS5 version of The Callisto Protocol, developer Striking Distance Studio is brimming with the right kind of crazy. My trek through a level titled Habitat picks up a few hours into the game, packing intense combat, chilling atmosphere, and white-knuckle moments.</p>
<p class="">Keep reading for a rundown of gameplay highlights from the preview, including details about visceral melee combat, life-saving ranged weapons, enticing customization, the terrifying biophage mutating threat, and much more.</p>
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https://gfycat.com/scientificblandichthyostega
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<h2 class="wp-block-heading">Immersive Visuals</h2>
<p class=""><strong>Setting the mood –</strong> Black Iron Prison is a visually compelling yet appropriately unnerving setting. Steam bursts from pipes and blankets of fog float above the ground. The sounds of clinking chains and muted moans fill the air. Dingy floor lights flicker sporadically, vaguely suggesting a path forward. Every inch of the prison feels considered and hums to life with impressive visual fidelity.</p>
<p class=""><strong>Devilish details</strong> – The camera is pulled in tight behind Jacob during gameplay, resulting in an appropriately claustrophobic feeling and sets up big jump scares. One benefit of the intimate camera is a good, close look at Jacob’s character detail. Beads of sweat form on his face and catch the light, which he then wipes away. The creases of his coveralls are authentically dirty and wrinkled. Jacob also moves with the labored, weighty movements of a person surviving a horrible ordeal. All this coalesces into a film-like level of detail that heightens immersion and tension.</p>
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https://gfycat.com/terrificvigorouseland
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<h2 class="wp-block-heading"><strong>High-stakes melee</strong></h2>
<p class=""><strong>Your enemy, the biophage</strong> – Black Iron Prison is crawling with grotesque, infected humanoid monsters called biophage. These enemies range from freshly turned creatures still wearing guard uniforms to skittering, wall-climbing freaks with optical camouflage capabilities. Their movements are erratic, unnerving, and pack surprising lethality. Never let your guard down and prepare to learn some hard lessons.</p>
<p class=""><strong>Melee matters</strong> – Unlike the last-resort melee weapons of some horror games, Jacob’s electrified baton is a cornerstone for survival. Delivering light blows with R1 and heavy attacks with R2 feels meaty, and is key when setting up…</p>
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https://gfycat.com/highlevelgrotesquehorseshoecrab
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<p class=""><strong>Skill shots</strong> – Successful melee combos trigger “skill shots” – a circular reticle that appears on part of an enemy’s body. Quickly tapping the L2 button causes Jacob to auto-aim at the weak spot for a critical hit dealing heavy damage. This is key for surviving encounters and saving ammo.</p>
<p class=""><strong>DualSense controller haptics</strong> – When Jacob equips his baton, the PS5 controller haptics emulate a weighty “thunk” as it unfolds, along with a crackle of electrical power across your fingertips. The weightiness of this melee weapon extends into satisfying feedback during close-quarters fights.</p>
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https://gfycat.com/apprehensivedisastrouscrocodile
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<p class=""><strong>Defend and dodge</strong> – Enemies are fast and aggressive, but Jacob doesn’t need to take hits like a chump. Moving the left stick down lets Jacob block attacks, while pressing left or right lets him dodge in either direction. These defensive options are critical for saving your skin and setting up a new melee combo.</p>
<p class=""><strong>Stomp ‘em all</strong> – No fight feels complete without a cathartic stomp to the fallen biophage. Not only does this help finish off fallen foes, but is necessary to make loot drop including ammo, health, and credits.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/repentantsinfuleastrussiancoursinghounds
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<p class=""><strong>Fun with gravity</strong> – The GRP gravity weapon allows Jacob to pickup enemies and objects. The GRP is great for crowd control, flinging enemies to create space, and even finding loot stashed out of reach. Each use of the GRP expends a battery, so choose carefully.</p>
<p class=""><strong>Environmental kills</strong> – The most gruesome and handy use of the GRP involves flinging your enemies into nasty hazards like spinning meat grinders and razor-sharp fan blades. Even when those types of dangers were unavailable, I found success chucking enemies off ledges and walkways into the darkness below.</p>
<a href="https://live.staticflickr.com/65535/52443964417_d8dca99217_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52443964417_d8dca99217_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Counting your bullets</h2>
<p class=""><strong>Ranged weapons</strong> – Melee is great for conserving ammo, but you’ll inevitably be outnumbered and low on health with your back against the wall. That’s when it’s time to unholster one of Jacob’s powerful firearms.</p>
<p class=""><strong>BI-55 Pistol “Hand Cannon”</strong> – Jacob’s trusty handgun packs a wallop. I found the slow, powerful pistol best for blasting enemies’ legs out at a distance, slowing their pursuit and giving me time to strategize. It bears repeating that ammo is at a premium, so marksmanship matters.</p>
<a href="https://live.staticflickr.com/65535/52444923750_30b17522da_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52444923750_30b17522da_h.jpg" width="1920"/></a>
<p class=""><strong>Skunkgun shotgun</strong> – Later in Habitat I discovered schematics for a new weapon. The next time I visited a shop kiosk, the 3D printer manifested a stout shotgun with incredible power. Starting with a capacity of only two shells, the Skunkgun appears best for sweeping crowds and dropping tough enemies fast.</p>
<p class=""><strong>Gear upgrades</strong> – Callisto credits scattered around the prison can be exchanged at shop kiosks for ammo, health, and invaluable gear upgrades. During my hands-on I invested in a baton upgrade that allowed me to sweep enemies’ legs after blocking. Enhancements for the hand cannon included stability, damage, ammo capacity, and enticing explosive projectiles. GRP upgrades include increased recharge rate, maximum energy capacity, and launch strength.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/playfuldefinitehorsemouse
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<p class=""><strong>Mutating menace</strong> – Tentacles sometimes erupt from biophage, an evolution of the virus that causes them to mutate into bigger, badder enemies. Watching biophage flesh ripple, grow, and change shape in real-time is an impressive visual effect, but you’ll want to nip it in the bud ASAP. Mind your ammo or brace for a sinking feeling when you take aim at sprouting tentacles only for your hand cannon to click dry…</p>
<p class=""><strong>Deliberate healing</strong> – Injectors are scattered around Black Iron Prison, but don’t expect to pop med kits and heal up in the heat of combat. Jacob must stop, take a knee, and slowly inject himself until the meter on the back of his neck fills with green. To survive one particularly intense encounter, I launched an enemy away using the GRP, buying me precious seconds to heal up. The added tension feels right at home in The Callisto Protocol.</p>
<p class=""><strong>Rewarding exploration</strong> –Scavenging for resources like ammo is important, and Striking Distance rewards player curiosity. In one sequence I needed to move a large box to gain access to a vent. Instead of forging ahead, I used the box to climb up to a platform containing extra ammo. In another example Jacob mutters to himself about following a red pipe to his objective. Instead, I immediately ventured down a separate path and found a supply room with credits and health, then unlocked a door looping back to the main path.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/bruisedfakebarnowl
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<h2 class="wp-block-heading">Unforgettable horror stories</h2>
<p class=""><strong>Hallway of doom</strong> – At one point, I entered a dark hallway with a brightly lit door on the other end. Foolishly, I began running towards the light thinking it was a beacon of refuge. My optimism was violently dashed by a biophage ambush. While the encounter only required me to work through about three foes, it felt like a true litmus test of the game’s systems. Eventually, I learned the importance of moving slowly, relying on melee and dodging, and executing skill shots to save ammo</p>
<p class=""><strong>In the walls</strong> – During another tricky encounter I attempted to evade a pursuing enemy by hiding behind a nearby door. I waited, hand cannon trained on the door expecting it to open and provide an easy shot at the biophage. Instead, I heard a fast-scuttling sound above and suddenly the enemy had ensnared me from behind. It was a humbling reminder to stay paranoid.</p>
<p class=""><strong>Water slide</strong> – Striking Distance flexes its water effects muscle in a thrilling sequence where Jacob is flushed into a massive drainage tube. Water sloshes convincingly against the twisty turns of the tube and splashes the camera when Jacob plummets off a steep drop. When I wasn’t worrying about dodging metallic obstacles on the slide, I couldn’t help but think “<em>weeee</em>!”</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/marriedboringfurseal
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<p class=""><strong>Mind games</strong> – One of the most startling encounters involved a dark narrow hallway, flashing lights, and a spider-like biophage crawling quickly along the walls and ceiling. The strobing effect of the lights offered flashbulb glimpses of the horrifying creature as it grew closer and closer. I had encountered this foe several times before, but this intimidating ambush made me stop in my tracks.</p>
<p class=""><strong>Rise and grind</strong> – Towards the end of the level, Jacob enters a room with a pillar of spinning, spiked cylinders. Like a giant meat grinder. I delighted at the opportunity to wield the GRP and fling monster after monster into the big blender. My batteries ran dry before I could toss the final enemy, who I instead blasted in the leg with the hand cannon. To my surprise and delight the monster attempted to stumble away from my attack and unwittingly plunged itself headfirst into the grinder, disintegrating instantly. The effect was surprising, hilarious, and empowering.</p>
<a href="https://live.staticflickr.com/65535/52444483381_ee889c8897_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52444483381_ee889c8897_h.jpg" width="1920"/></a>
<p class="">These are just a taste of the memorable, enticing moments from my few hours with The Callisto Protocol. I went into the hands-on session with neutral curiosity around Striking Distance Studios’ visually impressive sci-fi horror project and emerged with sweaty palms and a new most-wanted game of 2022. I’ll be prioritizing my trip back to Black Iron Prison when it hits PS5 on December 2.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52444757314_36454f10d4_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52444757314_36454f10d4_h.jpg" width="42.5%"/></a><a href="https://live.staticflickr.com/65535/52443964747_4760ff172a_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52443964747_4760ff172a_h.jpg" width="51.1%"/></a></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/26/marvels-midnight-suns-super-heroic-turn-based-combat-and-card-tactics-explained/',
                'Marvel’s Midnight Suns: Super-heroic turn-based combat and card tactics explained',
                'https://blog.playstation.com/tachyon/2022/10/f981ee207fd006188f96260ad49ce1352836c4c2.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">When the team at Firaxis Games was first approached with the chance to create a new game with Marvel Entertainment, we were obviously super excited! We knew we wanted to create a game featuring tactical combat as we had a lot of experience creating those types of games with XCOM.</p>
<p class="">However, we quickly discovered that designing a Super Hero game is very different from creating a game about soldiers combating an alien invasion. Today, I’m excited to talk to PlayStation players about our journey to design a brand-new heroic combat experience, why we landed on using cards to represent hero abilities, and how that system works in Marvel’s Midnight Suns.</p>
<a href="https://live.staticflickr.com/65535/52440395920_a5ef962288_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52440395920_a5ef962288_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading">The theory behind cards</h2>
<p class="">To understand why we use cards, it’s important to break down what makes a tactics game fun in the first place. All tactics games are essentially puzzles, and our job as designers is to find the right balance between that puzzle being too easy and obvious, or nearly impossible and insanely complex. Our goal is to find the sweet spot where the answer isn’t immediately obvious, but the player understands the mechanics and tools to manipulate the game and reach the solution. However, over time seasoned players will learn the optimal way to use those tools and quickly overcome any obstacle. That’s where randomness comes in.</p>
<p class="">Randomization is an important design element in tactics games, as it offers a way to make the game unpredictable even when a player has mastered the core mechanics. It requires players to constantly adapt to new situations and keeps the puzzle fresh and surprising. And it’s how you end up with those amazing moments in XCOM, like hitting a clutch 25% shot… but also how you end up missing those 95% point-blank rounds!</p>
<a href="https://live.staticflickr.com/65535/52439941306_770117a36d_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52439941306_770117a36d_4k.jpg" width="1920"/></a>
<p class="">Another critical element of tactics games is fulfilling the player fantasy. In Marvel’s Midnight Suns we have an awesome roster of heroes from across the Marvel Universe, ranging from the cosmic-powered strength of Captain Marvel and brilliant mind of Tony Stark to the mystic arts of Doctor Strange and vampire-hunting prowess of Blade. Our early prototypes put these characters into XCOM-style combat with elements like percentage hit chance and cover – And while the mechanics worked fine, the game didn’t feel right. These are Super Heroes, after all! Iron Man doesn’t miss shots with his Repulsor Blasts, and Captain Marvel isn’t going to take cover for protection when things heat up.</p>
<p class="">As we removed more of those XCOM elements, particularly the percentage hit chance, the game began to feel more heroic…but the combat puzzle quickly became too simple. It was easy to repeat the same powerful attack with a hero each turn until the mission was over. We needed to reintroduce randomness to keep the combat puzzle engaging while still making you feel like a Super Hero. That’s when we had the idea to represent our hero abilities as cards.</p>
<p class="">Cards are great because they are commonly used in games and players are familiar with key “mechanics” like a deck, draw, and discard. Drawing a hand of cards each turn gave us the perfect amount of randomness for our combat experience. Our heroes feel super-powered in combat because their abilities never miss and always do exactly what they say, but there is still strategy required to solve the combat puzzle based on which cards are in your hand.</p>
<h2 class="wp-block-heading">Fight and think like a Super Hero</h2>
<p class="">In Marvel’s Midnight Suns, every hero has a unique set of abilities which you use to form a deck of 8 cards. When heroes are brought into combat, their decks are shuffled together and at the beginning of each turn you draw up to a hand of 6 cards. During your turn, you have three <strong>Card Plays</strong> that represent how many times you can use your abilities, along with two <strong>Redraws </strong>to swap out abilities you don’t want to use. You can also <strong>Move</strong> a hero of your choice anywhere you want once per turn.</p>
<a href="https://live.staticflickr.com/65535/52439439487_075f4724c8_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52439439487_075f4724c8_4k.jpg" width="1920"/></a>
<p class="">Regarding the abilities themselves, we separate them into three categories: <strong>Attacks</strong>, <strong>Skills,</strong> and <strong>Heroics</strong>. <strong>Attack</strong> cards are used primarily to deal damage. Some Attacks have <strong>Knockback</strong> which forcefully repositions an enemy by throwing them back in a targeted direction – You can deal additional damage by throwing them back into objects, other enemies, or even your allied heroes!</p>
<p class=""><strong>Skill</strong> cards are used for support, often providing a variety of benefits to the player or debuffing the enemy. While these cards don’t deal damage, they can be used to draw cards, heal characters, grant positive status effects, and much more.</p>
<p class=""><strong>Heroic</strong> cards are incredibly powerful abilities which deal significantly more damage or provide stronger effects on the battlefield. Marvel fans will be delighted to see many iconic hero abilities represented with these cards. Heroic cards require a resource called <strong>Heroism</strong>, which is generated by playing Attack or Skill cards. Heroism is also required to use objects on the battlefield in <strong>Environment Attacks </strong>which don’t require a Card Play to use. If you’ve got the Heroism, you can knock down light poles, explode barrels…even pick up a stack of newspapers and smack your foes in the face, all without spending a single Card Play.</p>
<p class="">Combat in Marvel’s Midnight Suns is uniquely accessible and easy to pick up and play. There is no movement grid or cover system, and heroes will automatically reposition to reach their targets. Playing abilities is as simple as selecting an ability card from your hand, selecting the target enemy or area, and that’s it – There goes Captain America sprinting across the battlefield to knock out a Hydra goon!</p>
<p class="">After mastering the basic rules, combat can also be surprisingly deep and complex. There are so many factors which adjust the tactical puzzle on every mission, turn, and action.</p>
<ul class="wp-block-list"><li>What abilities do I have in my hand?</li><li>What heroes are on this mission, and how do their abilities interact?</li><li>Which enemies are the biggest threats? Are there dangerous villains to handle?</li><li>Should I spend my Heroism on a Heroic ability, or utilize the environment?</li><li>Can I use Knockback abilities and the terrain to maximize damage output?</li></ul>
<p class="">And if that isn’t enough, we also have eight difficulty options for you to pit your tactical brilliance against. Are you just looking to get a great supernatural Marvel story? Pick the Story difficulty. But if you’re looking to agonize over every single decision? Ultimate III will be the way to go.</p>
<p class="">I can’t wait to see how you solve the tactical combat puzzle once Marvel’s Midnight Suns is out on PlayStation 5 on December 2, 2022!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/27/create-your-own-challenging-blue-fire-levels-with-void-maker-dlc-out-november-1/',
                'Create your own challenging Blue Fire levels with Void Maker DLC, out November 1',
                'https://blog.playstation.com/tachyon/2022/10/5362471818b7e87bc56f6b5f39768818d1687bd8.jpeg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">We heard you loud and clear. You wanted more Blue Fire Void platforming levels, but instead of dropping <em>only</em> new levels, we’re also giving you a level editor to make your own Voids! Let your imaginations run wild by designing challenging, epic, or silly levels with Void Maker DLC.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/shadowyelasticaoudad
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<h2 class="wp-block-heading">Unleash your creativity!</h2>
<p class="">Were you ever jumping around the Voids and wondering what it would be like if there were giant donuts, eyeballs, and dragons? Or maybe that was just us. The good news is all that and many other silly items are available in Void Maker for you to enjoy.</p>
<p class="">As we developed Void Maker, we realized the tool had so much potential beyond creating levels that were like the Voids in the main game. We ended up adding more content than what we had originally set out to include, like NPCs, enemies, themes, playlists, and much more. We feel all this allows you to create levels where anything is possible!</p>
<a href="https://live.staticflickr.com/65535/52454733610_bfbc4f8331_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454733610_bfbc4f8331_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Get to know your tools</h2>
<p class="">Void Maker has many assets from the main game, including NPCs, void models and more, but it also has a ton of new items that were made exclusively for the level creator itself (models, music, mechanics, and lots of other crazy stuff!).</p>
<p class="">This might sound overwhelming, but we developed Void Maker as a simplified level-making tool so that you can focus on creating fun and interesting levels rather than having to learn a complex piece of software and modding new content into the game.</p>
<a href="https://live.staticflickr.com/65535/52454548574_d1f7f6321e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454548574_d1f7f6321e_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Tips to make fun levels</h2>
<p class="">There are many ways to start designing, the most obvious of which are either randomly testing things out and experimenting or having something specific you want to create. Either way is perfectly fine. Since we know a thing or two about making Voids, we’re sharing some tips to help you make amazing Voids.</p>
<ul class="has-normal-font-size wp-block-list"><li>Determine what type of level you want to create. Do you want a straightforward platforming challenge, a puzzle-like adventure, or a story-driven level with NPCs? Knowing a basic idea of what you want the final product to be is a great start.</li><li>Look at the art options and think about what you want your Void to look like. This helps you understand what items to use.</li><li>Think about how difficult you want the platforming to be.</li></ul>
<p class="">Not all these factors need to be pinned down from the beginning—and that’s both normal and okay! But the more that are defined, the better.</p>
<p class="">After or during the conceptual development of the level creation comes the execution. This is a slow and nonlinear process that can vary from level to level, but overall should look something like:</p>
<ul class="has-normal-font-size wp-block-list"><li>Blocking out the basics with simple shapes and mechanics</li><li>Iterating on that</li><li>Adding art</li><li>Polishing</li><li>And finally quality testing</li></ul>
<a href="https://live.staticflickr.com/65535/52453755907_a921cfe5f8_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52453755907_a921cfe5f8_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">New Voids to conquer</h2>
<p class="">Void Maker includes a pack of 24 original Voids to master—made by fans and some members of Robi Studios! Due to limitations, you will not be able to share and download levels online.</p>
<p class=""><em>Blue Fire: Void Maker DLC will be available for free on PS4 and PS5 on November 1.</em></p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/27/8-forspoken-parkour-abilities-to-make-frey-a-spell-slinging-acrobat/',
                '8 Forspoken parkour abilities to make Frey a spell-slinging acrobat',
                'https://blog.playstation.com/tachyon/2022/10/184b891825c01e1c367e0a94cb282cc655492ae5.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">When Frey Holland is transported to the mysterious land of Athia, one thing quickly becomes clear: this isn’t just her new home. It’s her playground.</p>
<p class="">The hero of Forspoken is capable of amazing magic-enhanced parkour, which lets her jump, flip, zip and leap around the world with astonishing fluidity. You can get a close-up look at how it all works in our new parkour deep-dive:</p>
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<p class="">So, what exactly was Frey doing in this video? Read on and we’ll tell you a little more about the parkour skills at her disposal – and how she can use them.</p>
<h2 class="wp-block-heading">Flow</h2>
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https://gfycat.com/delightfulbabyishdog
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<p class="">This is one of Frey’s core powers – and the beating heart of the parkour in Forspoken.</p>
<p class="">It’s activated by holding down the circle button – when in this state, Frey will dash through the world with stunning speed and amazing grace. She’ll automatically leap over small rocks and ledges, jump up small walls and do everything she can to keep pushing forward in the direction you tell her.</p>
<p class="">Of course, there are limits. Using Flow alone won’t let Frey scale a cliff face or climb up a tall building – plus it requires stamina. To really get around with style, you need to combine Flow with Frey’s other moves, and learn how to chain them together.</p>
<p class="">Think of it as the foundations of a system that puts you in control of traversal, rather than the game doing it all for you. The better you play, the better you move – and the cooler Frey looks.</p>
<h2 class="wp-block-heading">Rush</h2>
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https://gfycat.com/raggedlimpindianhare
</div></figure>
<p class="">The Rush ability lets you Flow even faster by working in well-timed button presses.</p>
<p class="">As you use Flow, you will occasionally see flames briefly emanating from Frey. Press the circle button upon seeing this visual prompt, and she’ll burst forward keeping up her fastest pace. Even better, it also lets you keep up top speeds while restoring some stamina.</p>
<p class="">It’s a good example of how Forspoken’s parkour system is simple to learn but has a real sense of mastery. Someone new to the game can get around fine with the basic Flow, but skilled players who work in Rush can go further and faster, for much longer.</p>
<h2 class="wp-block-heading">Shimmy</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/neighboringnaiveivorybackedwoodswallow
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<p class="">Want to get your speed up fast? Time to Shimmy.</p>
<p class="">This move lets Frey kick off the ground to accelerate. Press X at the right time and Frey will perform a short leap forward. If you press X again when she lands, you can continue to dash forward at amazing speeds.</p>
<p class="">It’s also great because it’s another move that conserves stamina. Many skills draw on this resource, and when it runs out, so does Frey’s current run. Sometimes taking a well-timed breather is helpful as her stamina will recharge quickly when Frey is not using an ability.</p>
<p class="">This is why skills like Shimmy and Rush are so useful. Because they don’t consume stamina, they let you extend a run far beyond what you’d normally be able to. The better you play, the longer you can keep your flow going… and the more awesome you feel!</p>
<h2 class="wp-block-heading">Scale</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/shrillunawaregrosbeak
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<p class="">Flow can get you some of the way up a wall but to get higher, you need to learn to Scale.</p>
<p class="">This ability lets Frey create phantom footholds to launch herself into the air. You can use this to give yourself the boost you need to reach the top of a structure or launch off to keep moving seamlessly through the world.</p>
<p class="">Having this extra jump available is great, but do you know what would be truly awesome? Having an extra extra jump. Speaking of which…</p>
<h2 class="wp-block-heading">Soar</h2>
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https://gfycat.com/pettyampledrever
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<p class="">Soar lets you climb even higher by doing multiple leaps in quick succession.</p>
<p class="">As the name implies, Soar enables Frey to reach incredible heights that are unattainable with a normal jump – that extra height is a real game-changer, letting you reach areas that would otherwise be inaccessible, and opening up even more opportunities for flamboyant parkour.</p>
<p class="">Okay, so maybe it’s not the flashiest skill in Frey’s repertoire, but it’s one that you’ll wonder how you ever lived without!</p>
<h2 class="wp-block-heading">Zip</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/whirlwindwhitegrouse
</div></figure>
<p class="">Zip though – now that is flashy!</p>
<p class="">By pressing the square button, you can make Frey launch a magical tether, which pulls her towards anything it connects with. It’s useful for keeping you pushing ahead in situations where you’d otherwise fall short of a ledge, or to bypass scenery that could otherwise slow your forward momentum.</p>
<p class="">Alternatively, you can hold square to slow the action and target areas that you specifically want to pull yourself towards. While Zip can latch onto any wall, it really comes into its own when you target certain objects found around the world. These let Frey swing forward at incredible speeds or launch herself high up into the air!</p>
<h2 class="wp-block-heading">Float</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/anotherillelephant
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<p class="">You’ve Flowed, Scaled, Soared and Zipped your way up high, but you need to get down in a hurry – what do you do? Use Float of course!</p>
<p class="">This endlessly useful ability lets Frey manipulate gravity itself to soften any fall. Simply hold the X button in the air, and you can gently drift downwards at a controlled speed.</p>
<p class="">Of course, the applications go well beyond mere survival – it’s also fantastic in general traversal situations. Float lets you effortlessly bridge large gaps – want to get to the other side of a ravine, or leap from building to building? In many cases, you can simply glide over to where you want to be.</p>
<p class="">Just be careful – you’ll still be descending slowly, so when going over long distances, it’s best to combine with other parkour abilities like Zip.</p>
<h2 class="wp-block-heading">Glide</h2>
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https://gfycat.com/thickoblonghochstettersfrog
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<p class="">Water slows you down, blocks your path and often contains many-teethed monstrosities eager to use you as a chew toy. In other words, it’s the enemy of parkour.</p>
<p class="">Unless you have the Glide ability, of course.</p>
<p class="">You’ve probably seen this one in the trailers. It lets Frey skim across the surface of the water. If Frey has learned the ability, it automatically activates when you use Flow in the splashy stuff – simply hold Circle to start surfing.</p>
<p class="">The speed and style at which you can travel makes every lake, river and sea an opportunity for stylish showboating. it’s particularly useful when fighting some of those aforementioned moist monsters – with this ability you can run rings around them. Or, more accurately, Glide rings around them.</p>
<hr class="ps-block-separator"/>
<p class="">Forspoken is one of those games where the act of movement itself is enormous fun. Traversal isn’t just about getting from A – B, it’s about getting there with skill and style.</p>
<p class="">It’s up to you to discover how to combine these different magical abilities to achieve that feeling of ‘flowing’ through the world, and when you do it’s enormously satisfying, and endlessly enjoyable.</p>
<p class="">You’ll be able to discover it for yourselves when Forspoken launches on January 24, 2023 for PS5. <a href="https://www.playstation.com/games/forspoken">Learn more at PS Store</a>.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/27/call-of-duty-modern-warfare-ii-launches-october-28-heres-all-the-intel-playstation-players-need-to-know/',
                'Call of Duty: Modern Warfare II launches October 28 – here’s all the Intel PlayStation players need to know',
                'https://blog.playstation.com/tachyon/2022/10/faf44d4b6619fa8133967cedc68067e4e3bcbfd7.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">PlayStation players, the new era of Call of Duty is nearly here! Jump into an epic launch on October 28 featuring a gripping Campaign, innovative, world-class Multiplayer and an evolved, cooperative Special Ops game mode. Let’s dive into more details on what players can experience in Modern Warfare II.</p>
<h2 class="wp-block-heading">Experience Modern Warfare II<em> </em>on PS5</h2>
<p class="">Above and beyond some core details about the game that we’ll dive into later in this blog, PlayStation players should be excited about how immersed they will feel in the Modern Warfare universe by playing on PlayStation 5. Below are some of the features that elevate the Modern Warfare II experience on the console:</p>
<a href="https://live.staticflickr.com/65535/52454615135_ca94c3f0be_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454615135_ca94c3f0be_h.jpg" width="1920"/></a>
<h3 class="wp-block-heading">Adaptive Triggers</h3>
<p class="">Experience the all-new weapon handling in Call of Duty: Modern Warfare II in the ultimate way with the DualSense controller’s adaptive triggers. Adaptive triggers create the feeling of weight on the trigger with varying degrees of pressure. This weight creates a more accurate experience in-game with each weapon. </p>
<p class="">For example, the SMG that you’re using in close quarter scenarios as you make your way through compounds will feel lighter on the trigger than, say, the hefty feeling of the LMG that you’re using to fend off large groups of charging enemies from a distance.</p>
<p class="">This adds to the immersive experience of the game, particularly in Campaign, but is an optional feature that players can use in Multiplayer and Special Ops as well. </p>
<a href="https://live.staticflickr.com/65535/52454161616_62c4811fb3_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454161616_62c4811fb3_h.jpg" width="1920"/></a>
<h3 class="wp-block-heading">Haptic Feedback</h3>
<p class="">With unprecedented global conflict, comes riveting and action-packed combat. With the haptic feedback in the DualSense controller, you’ll feel the blast and force of each moment, allowing you to experience the action in your own hands.</p>
<p class="">Whether you’re being slung from side to side in the back of a Cargo Truck as you dodge enemy fire and exploding vehicles, handling the powerful recoil of your weapon as you navigate high intensity combat situations, or sliding and diving out of site when trying to allude watchful enemy eyes, feel the impact of every move in-game.</p>
<a href="https://live.staticflickr.com/65535/52454161861_9665e90e00_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454161861_9665e90e00_h.jpg" width="1920"/></a>
<h3 class="wp-block-heading">3D Audio</h3>
<p class="">Whether you’re fighting offshore to siege enemies as waves are crashing around you or breaching a highly fortified enemy base on land, you’ll feel like you’re in the middle of the action with 3D audio, supported by PlayStation 5.</p>
<p class="">Hear enemy bullets cracking through walls and flying past your ears with locational accuracy to intensify an already tense gunfight or listen closely for the sounds of approaching enemy footsteps to identify their position. </p>
<a href="https://live.staticflickr.com/65535/52453637877_907dc1421d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52453637877_907dc1421d_h.jpg" width="1920"/></a>
<h3 class="wp-block-heading">Stunning Visuals</h3>
<p class="">As your team is preparing for an ambush and scanning your surroundings, notice the breathtaking environment and stunning 4K visuals on PlayStation 5.</p>
<p class="">details in Modern Warfare II on PlayStation 5 will pull you deeper into your surroundings and deeper into the action, whether you’re looking up at a vivid starry sky disturbed by pops of orange and red explosions in the distance, daring death along a sheer mountain cliff with a majestic waterfall in the background, or stealthily walking along the richly detailed cobblestone streets of a Fall day in Amsterdam.</p>
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<h2 class="wp-block-heading">Campaign – Globe-trotting single-player</h2>
<p class="">The Modern Warfare II campaign takes place three years after the original formation of Task Force 141.</p>
<p class="">When a U.S. airstrike eliminates Al-Qatala’s leader, his successor vows revenge and creates an unexpected alliance with international drug cartels to transport stolen U.S. ballistic missiles to use against the United States. Under the guidance of Station Chief Kate Laswell and lead by Captain John Price, Task Force 141 will team up with Mexican Special Forces to take on a new threat while untangling a complex web of corruption happening in the most unexpected places.</p>
<p class="">The Modern Warfare II campaign will send players across the globe with multiple different settings and playstyles allowing for refreshing experience as players go mission to mission. If you haven’t already, this is the time to jump into the Modern Warfare II universe and dive into the narrative prior to the start of Season 1.</p>
<a href="https://live.staticflickr.com/65535/52454648823_efbaaaf409_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454648823_efbaaaf409_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Multiplayer — Innovative, immersive, and world class</h2>
<p class="">Modern Warfare II Multiplayer defines emergent gameplay with a focus on variety and is ready to welcome new recruits as well as seasoned veterans.</p>
<p class="">For launch there will be 12 unique modes, 10 traditional modes on Core Maps and 2 Ground War modes on Battle Maps.</p>
<p class="">The new revamped Gunsmith coming to Modern Warfare II will allow players to customize their loadout and expand their arsenal like never before with the introduction of Weapon Platforms and Weapon Tuning to create a true extension of player’s personal playstyle while exploring each platform’s strengths.</p>
<p class="">Multiplayer will feature over 30 unique Weapon Platforms available to unlock through the Military Ranks with each Weapon Platform containing up to 6 weapons, which can be obtained by leveling up specific weapons within a Weapon Platform.</p>
<a href="https://live.staticflickr.com/65535/52453603572_0f8d0c760d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52453603572_0f8d0c760d_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Special Ops — Replayable co-op</h2>
<p class="">An evolution of the Special Ops mode from Call of Duty: Modern Warfare (2019), this co-op experience will feature 3 missions at launch, all taking place in Al Mazrah. In Special Ops, Operators will equip a Backpack to store equipment and choose from one of three available Kits: Assault, Medic, and Recon. Each of these Kits offer a variety of items and abilities built for different strategies and ways of approaching each mission.</p>
<a href="https://live.staticflickr.com/65535/52454579900_b89e75312e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52454579900_b89e75312e_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading">Squad up October 28</h2>
<p class="">Modern Warfare II is available October 28 on the PlayStation Store. And don’t forget to pre-order on the PlayStation Store to get the Oni Operator Pack at game launch*, which we detailed in a previous blog. For additional benefits, get the Vault Edition, which contains Red Team 141 Operator Pack, FJX Cinder Weapon Vault**, Season 01 Battle Pass, and 55 Tier Skips***.</p>
<p class="">Stay frosty.</p>
<p class="has-small-font-size"><em> * PS Players receive select bonus content not available on other platforms until October 27, 2023. PS Plus required for online multiplayer. Content also available through retail pre-order in Japan only.</em></p>
<p class="has-small-font-size"><em>**Weapon Vault design limited to Weapon Vault contents at launch.</em></p>
<p class="has-small-font-size"><em>***Battle Pass and Tier skips, or equivalent versions, will be accessible in Modern Warfare II once the Season 01 Battle Pass, or equivalent system, is made available in game. Battle Pass redemption applies to one season of Modern Warfare II Battle Pass, or equivalent system only. </em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/28/indies-highlights-coming-to-ps4-ps5-in-november-2022/',
                'Indies highlights coming to PS4 & PS5 in November 2022',
                'https://blog.playstation.com/tachyon/2022/10/fae6ee507261fe05d9050f31b6c7736e5ad5c21c.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Ahhh, November. A month associated with cooling temperatures, warm family gatherings, and red-hot doorbuster deals. This month’s indie lineup features a variety of unique concepts: overconfident adventurers on a big boat, self-discovery through mask collecting, and lo-fi bleats to cause chaos to. And since they’re all available to download at PlayStation Store, you don’t have to worry about camping outside any brick-and-mortar retailer doors on a Thursday night to get them. So say your thanks, gobble down some tasty eats, and get nice and cozy with some new indies.</p>
<h2 class="wp-block-heading">Sable hits PlayStation November 29</h2>
<p class="">We’ve also got a special announcement worth a Thanksgiving toast: At last, the critically acclaimed indie adventure Sable zooms onto PlayStation this November 29! Read on to learn more about this and the rest of this month’s featured titles.</p>
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<h2 class="wp-block-heading">Goat Simulator 3</h2>
<p class="">It’s time to step into the shoes–er, hooves–of one of the coolest caprinae around and cause all kinds of ridiculous problems… <em>on purpose.</em> This follow-up to the notorious Goat Simulator brings massive mayhem to the resort island of San Angora and beyond. In this big, colorful sandbox, you and up to three other goat players can get up to the wildest barnyard antics. Commandeer vehicles, discover weapons, dress up in the gaudiest and most ridiculous outfits, join a secret society of goats, and do everything you can to annoy the humans. There’s yoga, land sharks, and carnival games somewhere in there, too. Baaa-d boys, whatcha gonna do?</p>
<p class=""><strong>Release Date:</strong> November 17 | <strong>Publisher: </strong>Coffee Stain<strong> </strong>| PS5</p>
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<h2 class="wp-block-heading">Ship of Fools</h2>
<p class="">What kind of morons set sail in the middle of the worst storm ever? <em>These </em>kind of morons. In Ship of Fools, the Great Lighthouse that once protected the islands of the Archipelago has been destroyed, and the impending Aquapolypse looms. It’s up to you and a friend to set things right. Grab a companion and hop aboard in a frenzied co-op experience mixing tower defense and roguelite elements as you helm the cannons to keep the dangers of the deep at bay. When you’re not preoccupied with taming ferocious foes from fathoms below, you’ll explore uncharted territory and (hopefully) claim bountiful loot. And fear not, solo sailors: if you want to steer into the heart of the storm as a lone captain, you can do that, too. Just try your best not to live up to this game’s title.</p>
<p class=""><strong>Release Date:</strong> November 22 | <strong>Publisher: </strong>Team 17 | PS5</p>
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<h2 class="wp-block-heading">The Knight Witch</h2>
<p class="">Most of us assume that the fantasy archetypes of knight and witch are like oil and water: eternally opposed and destined for death duels. But what if they were one and the same character? Rayne, the heroine of The Knight Witch, proves that witchy magic and knightly mettle can blend like peanut butter and jelly. </p>
<p class="">The gameplay is also a delicious blend of genres: To battle the golem army that’s invading Dungeonidas, Rayne will soar through a sprawling maze of treasures and hazards, fighting foes with her strategic magic card deck and her action-based knightly skills in old-school shoot-em-up style. Choices, customizations, and accessibility options make the Knight Witch a post-holiday feast for 2D action gaming fans of all skill levels.</p>
<p class=""><strong>Release Date:</strong> November 29 | <strong>Publisher: </strong>Team 17<strong> </strong>| PS5, PS4</p>
<a href="https://live.staticflickr.com/65535/52444748714_f5800f6b73_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52444748714_f5800f6b73_h.jpg"/></a>
<h2 class="wp-block-heading">Sable</h2>
<p class="">In a gorgeous world of endless desert sands, towering sandstone pillars, and fantastical human architecture, a young woman sets out on the customary coming-of-age ritual quest of her tribe. Her mission is to find, acquire, and choose a mask that will determine her future path in life. You will find many strange places and people as you roam the lands on your glider. Discovering yourself involves interacting with others: listen to their stories, help them with their requests, and earn badges and masks as rewards. Sable’s vast, mysterious open world and at-your-own-pace gameplay make for a relaxing and thought-provoking adventure. And the fantastic soundtrack by the band Japanese Breakfast creates an atmosphere unlike anything else. At the end of the day, what mask will you wear? <br/></p>
<p class=""><strong>Release Date:</strong> November 29 | <strong>Publisher: </strong>Raw Fury| PS5</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/28/share-of-the-week-a-plague-tale-requiem/',
                'Share of the Week  – A Plague Tale: Requiem',
                'https://blog.playstation.com/tachyon/2022/10/cb59d857bea22be9677baccf2c83a61784556906.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to share moments from A Plague Tale: Requiem using #PSshare #PSBlog. From rat-infested alleys to emotional portraits, here are this week’s highlights: </p>
<a href="https://live.staticflickr.com/65535/52457419453_88281fb2c3_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457419453_88281fb2c3_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/call_me_xavii/status/1584894579760734211/photo/1"><em>call_me_xavii</em></a><em> shares Amicia and Hugo holding out a burning torch to protect themselves from a massive swarm of deadly rats.</em></p>
<a href="https://live.staticflickr.com/65535/52457338335_51b0b63a53_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457338335_51b0b63a53_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/CaliOcelot/status/1585156909031559168/photo/1"><em>CaliOcelot</em></a><em> shares an extremely close-up portrait of Amicia.</em></p>
<a href="https://live.staticflickr.com/65535/52457419343_a10270bab6_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457419343_a10270bab6_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/MdeavorVP/status/1584953540359098368/photo/2"><em>MdeavorVP</em></a><em> shares two figures walking along a path of red poppies inside an ornate church.</em></p>
<a href="https://live.staticflickr.com/65535/52457419313_78281de44e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457419313_78281de44e_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/kaytanaa/status/1584327732321603584/photo/2"><em>kaytanaa</em></a><em> shares Hugo’s cursed hand with blackened veins reaching for Amicia’s.</em></p>
<a href="https://live.staticflickr.com/65535/52457156744_4268322244_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457156744_4268322244_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/Yuric83/status/1584506986795630592/photo/1"><em>Yuric83</em></a><em> shares Amicia holding up a smiling Hugo in her arms.</em></p>
<a href="https://live.staticflickr.com/65535/52457338245_c46f5d821a_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457338245_c46f5d821a_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/raphxander_/status/1584789909331935234/photo/1"><em>raphxander_</em></a><em> shares a portrait of Hugo with his eyes watering, cursed black veins stretching across his face.</em></p>
<p class="">Search<strong> #PSshare #PSBlog</strong> on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? </p>
<a href="https://live.staticflickr.com/65535/52457156699_b6a2576a3d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52457156699_b6a2576a3d_h.jpg" width="1920"/></a>
<p class=""><strong>THEME: </strong>Haunted<br/><strong>SUBMIT BY: </strong>11:59 PM PT on November 2, 2022</p>
<p class="">Next week, it’s time to celebrate the spooky season! Share haunting or haunted moments from the game of your choice using #PSshare #PSBlog for a chance to be featured.</p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/10/31/the-devil-in-me-supermassive-looks-back-on-season-one-of-the-dark-pictures-anthology/',
                'The Devil In Me: Supermassive looks back on Season One of The Dark Pictures Anthology',
                'https://blog.playstation.com/tachyon/2022/10/ba4078da8669be4325abef169306ec545a25fcba.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">He watched us silently.</p>
<p class="">This was sometime late in 2015, but he’s still there today. 7 feet tall. A larger-than-life and surprisingly accurate recreation of the psycho from Until Dawn, complete with blue overalls and the ghastly mannequin mask we’d spent months concepting to get as scary as we possibly could. We’re all used to him now, but he still gets a reaction from new hires and visitors.</p>
<p class="">The psycho watched everything. A group of us were sitting in the plush chairs of the cinema in the Supermassive offices, while CEO Pete Samuels laid out his plans for a new concept: the Dark Pictures Anthology. A series of branching cinematic games that would explore different sub-genres of horror. The games would be 4-5 hours, short enough to play in one sitting. Each game would feature two multiplayer modes – an online connected mode where you could play the entire game with a friend, and a couch co-op where a group of friends could get together and play a horror movie.</p>
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https://gfycat.com/masculinethesegroundbeetle
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<p class="">It was a simple, compelling idea. But it was also extremely ambitious. To create a new franchise from scratch is no small thing, but the two-player co-op was also really daunting – no-one had done it before.</p>
<p class="">I remember very clearly thinking, ‘I <em>must</em> work on that.’</p>
<p class="">And I did get to work on that.</p>
<p class="">I was lucky enough to be the game director on spooky ghost-ship story Man of Medan. And now I’m lucky enough to be the game director on brutal serial-killer story The Devil In Me. And it’s been a fantastic ride.</p>
<p class="">Between those games we’ve had the psychological and historical horror of Little Hope, set in the eponymous New England town, and we’ve had the pumping action-horror of House of Ashes, fighting hordes of terrifying clicking vampire monsters buried deep beneath the desert.</p>
<p class="">There’s another psycho in The Devil in Me. It’s the story of a crew making a documentary about the American serial killer HH Holmes, who get trapped in a ‘murder hotel’ by a serial killer who is inspired by… HH Holmes.</p>
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https://gfycat.com/hairycautiousblackandtancoonhound
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<p class="">Looking back on our first four games, there are many series highlights and it’s difficult to pick a favourite. Is it Conrad being chased through the rusting corridors of the WWII freighter by a living manifestation of his worst desires and fears? Or the stunning character design of the demons in Little Hope, each inspired by a vicious, long-forgotten killing? Or maybe it’s the touching, charged relationship between Jason and Salim, mortal enemies finding mutual respect and brotherhood in the blood-soaked monster-infested caves? Or is it one of the gruesome and over-the-top deaths in The Devil in Me?</p>
<p class="">For me, the most exciting thing is that we found an audience for these games, and they found us. Cinematic horror with an emphasis on relationships and storytelling is an acquired taste, but those who like it, love it.</p>
<p class="">And we loved watching our growing community obsess over fan art, tier lists, theoretical romantic character combinations (Jalim, Conbrad, Johngela!), the hints that we’ve sprinkled liberally through the games, the crazy fan theories (some of which are scarily accurate). It sometimes seems like the community know our characters and games better than we do. They love what we do, and we love them for it.</p>
<a href="https://live.staticflickr.com/65535/52459366259_1c53e7b36e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52459366259_1c53e7b36e_h.jpg" width="1920"/></a>
<p class="">We’re always looking to improve the Dark Pictures formula. We’ve developed new ways of telling stories, overhauled how we capture performance, and improved our art pipeline so that textures and lighting are more grounded and realistic.</p>
<p class="">And with each game we’ve introduced gameplay improvements and tweaks: 3<sup>rd</sup> person cameras, difficulty levels, QTE warnings, accessibility options. Quality of life improvements that make it easier and more fun to enjoy the experiences we make.</p>
<p class="">For The Devil In Me, we’re introducing a number of significant gameplay enhancements.</p>
<p class="">There is a suite of new exploration actions – climbing, jumping, vaulting, crouching, crawling, shimmying and balancing – which allow the player to be more active as they explore the terrifying environments we’ve created. Players will also be able to run, to explore at the own pace. And when danger is present, they can hide from it – if they can find somewhere safe.</p>
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https://gfycat.com/elatedscaredirishsetter
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<p class="">We’re also introducing a simple inventory, with tools that the characters can use to help them survive the horrors of the murder hotel. Players will be able to use items that the film crew carry with them, but can also find other tools in the environment. And sometimes, those tools can be upgraded, broken, or lost.</p>
<p class="">And there will be puzzles to confound and confuse the player. Fuse boxes to be rewired, hidden codes to be found, objects to be moved around to create new paths through the world.</p>
<p class="">All of this will be packed into a new run time of over 7 hours. One of the things we’ve learned on this journey is that we sometimes benefit from a bit more time with our characters to tell the story we need to tell.</p>
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<p class="">So, from The Devil In Me team, we hope you enjoy your stay at the murder hotel. We hear that some of the rooms are to die for. We’re proud of what we’ve made, and we can’t wait for you to play it.</p>
<p class="">But before I sign off, I’ll turn things over to other members of our team to talk about what’s come before, and what’s next. </p>
<hr class="ps-block-separator has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p>“Season 1 of the Dark Pictures has been an absolute blast. We have the most fun as an audio team working out how we can make the soundscape for each game as wildly different and fresh compared to the others. We’ve had the opportunity to create completely different audio experiences for newcomers and horror fanatics alike, while of course delivering on the horror audio tenets, because the game designs, narratives and subgenres are so varied.<br/><br/>Musically, working closely with Jason Graves, we started off with Man of Medan and an entire score in ¾ to reflect the movement of the waves; through Little Hope researching the late 17<sup>th</sup> century instruments of New England, constructing an entire soundtrack around choral chants, broken pianos and detuned gurdys; into House of Ashes switching instrumentation from orchestra to synths as the narrative exposition leaps into act 3, timelessly connecting extremely different universes across the wider narrative arc with a single pitching motif like a consistently dreadful reminder of an imminent threat; and now The Devil In Me, a soundtrack inspired by Bernard Herrmann scores, mixed with classical and operatic pieces by Schubert, Pergolesi and Rossini juxtaposing tragic deaths, all wrapped in an aleatoric orchestral horror underscore.<br/><br/></p></blockquote>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/informalboringdarwinsfox
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<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p>Authenticity is vital and we ventured out to capture the key environments from an audio perspective for every title in the anthology. From steel hulled military ships, smaller vessels experiencing squalls in the open ocean, to deep forests and more recently a stately home, like characters in the game we capture all of their sounds, the doors, switches, footsteps, engines, hull slaps, water splashes and most importantly we impulse the spaces so that we can identically replicate the acoustic, materials and reflections unique to those spaces for all in game diegetic sound. It is a huge team effort between all of the audio subdisciplines and combining this work with a full spatial audio implementation, we’ve been able to bring an unparalleled hyperreal immersion to the cinematic experience.<br/><br/>Using the haptic feedback features on the PS5 controller to further immerse the player in the environments, the action and the scares is incredible in The Devil In Me. The improved subtlety allows us to bring the weather, wind and rain closer to the player experience through uniquely authored haptic assets, giving the feel of actually being there. We infiltrate the players personal space to enhance rising dread and scares, adding strength to these key areas of horror with carefully timed haptic feedback, playing with strength, timing and frequency adding another layer of immersive content to the experience, and the subtlety allow the player to differentiate between all of the unique haptic cues we are sending to them.”</p><cite>– <strong>Barney Pratt – Audio Director</strong></cite></blockquote>
<hr class="ps-block-separator has-max-width-40"/>
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<hr class="ps-block-separator has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p>“As the first season of the Dark Pictures Anthology draws to a close, we feel an overwhelming sense of achievement as a studio. We started this series to tell stories – ghastly, monstrous stories that refused to be buried in our slush pile. Now that our first four games have crawled up into the land of the living, it’s amazing to look back and see how they developed from concept through to release. Our talented teams breathed life into our dormant ideas and unleashed them on the public. And the public asked for more! We started this journey with eight games in mind, but new stories are clambering up that pile faster than ever. As series creative director, I can’t wait for you to see where we’re headed in season 2, and beyond. We have such sights to show you. “</p><cite>– <strong>Will Doyle – Creative Director</strong></cite></blockquote>
<hr class="ps-block-separator has-max-width-40"/>
<a href="https://live.staticflickr.com/65535/52458578097_59dd98283d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52458578097_59dd98283d_h.jpg" width="1920"/></a>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/01/god-of-war-ragnarok-tv-spot-shows-how-all-parents-can-relate/',
                'God of War Ragnarök TV spot shows how all parents can relate',
                'https://blog.playstation.com/tachyon/2022/11/e2c4a3a9eec9963101a3e0b5a6471ec6541718ed.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">With just over a week away from the highly anticipated release of God of War Ragnarök, Kratos and Atreus continue their journey through the Norse realms, while building a stronger bond together as father and son. This inspiring journey made us wonder: can all parents relate to the relationship challenges facing Kratos and Atreus? </p>
<p class="">Luckily, we found a few parents who relate all too well with how tough parenting can be. Bonded by the reality that no parent gets it right all of the time, these three star-studded families show that we can all relate to the dynamic relationship between Kratos and Atreus – especially when you wear the costume.</p>
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<p class="">Here’s how each father found paternal inspiration in God of War Ragnarök: </p>
<p class=""><strong>Ben Stiller: </strong>Putting on the Kratos beard and makeup felt very empowering. The war paint really is useful in terms of letting people know you mean business. I found the beard made me feel wiser…though [my son] Quin didn’t seem to feel that at all.</p>
<p class=""><strong>LeBron James: </strong>Something about having the Leviathan Axe in your hand transports you to a different world. We all play the games on the screen, but being able to bring those moments to life and connect in a different way is a pretty cool thing.</p>
<p class=""><strong>John Travolta: </strong>Similar to Kratos and Atreus, the balance of ‘holding on and letting go’ is a dynamic many parents can relate to. There’s no better feeling than seeing your child grow and mature into the best versions of themselves. </p>
<p class="">Experience Kratos’ parenting skills in action when God of War Ragnarök arrives on PS5 and PS4 November 9.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/01/play-the-fifa-world-cup-2022-from-november-9-in-fifa-23/',
                'Play the FIFA World Cup 2022 from November 9 in FIFA 23',
                'https://blog.playstation.com/tachyon/2022/11/7ec5a67ada779a1470bc8029eb996c32aaa68e2d.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">It’s that time again. The world is coming together to celebrate the biggest tournament in football and what better way to mark the occasion than to experience it for yourself. The FIFA World Cup 2022 will be playable in FIFA 23 at no additional cost, with all the drama, excitement and authenticity of the real thing, as well as a full Season of content coming to FIFA 23 Ultimate Team.</p>
<p class="">Get the ultimate connection to the tournament with authentic FIFA World Cup presentation, cinematics, and all 32 qualified nations in online, custom, and live tournament modes.</p>
<h2 class="wp-block-heading">Presentation</h2>
<p class="">FIFA 23 delivers an immersive FIFA World Cup experience with authentic stadium dressings, match ball, additional player head scans, the iconic trophy, and two stadiums including the stunning Lusail Iconic Stadium where the tournament’s champions will be crowned. Plus, enjoy dedicated FIFA World Cup commentary alongside visuals and cinematics that reflect the global atmosphere of The World’s Game, making those last-minute netbusters feel even more significant.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52469427407_705899d025_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52469427407_705899d025_h.jpg" width="32%"/></a><a href="https://live.staticflickr.com/65535/52470472063_f23e6402f8_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52470472063_f23e6402f8_h.jpg" width="32%"/></a><a href="https://live.staticflickr.com/65535/52469927306_360a65c977_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52469927306_360a65c977_h.jpg" width="32%"/></a></p>
<h2 class="wp-block-heading">FIFA World Cup: Live</h2>
<p class="">Starting November 21, follow along with the tournament as results, fixtures, statistics, and lineups are updated at the end of every real-life match day, with new games to play each day in Your FIFA World Cup, Featured Quickplay, and Online Quickplay.</p>
<p class="">Take control of your chosen nation’s FIFA World Cup fate when Your FIFA World Cup becomes available in FIFA 23 after the first fixture on Match Day 1. Choose a nation, select a live starting point from past or current match days, and play an authentic single player tournament inheriting all the real-world progress made to date. If your favourite nation takes an unfortunate early exit, go back and rewrite the outcome to decide for yourself who ultimately lifts the iconic trophy.</p>
<p class="">Spotted a tie destined to become a FIFA World Cup classic? Featured Quickplay lets you choose a past or current match day and play an authentic fixture with real-life lineups either in single player, or challenge friends both locally and online.</p>
<h2 class="wp-block-heading">Tournament Mode</h2>
<p class="">From the opening game to lifting the iconic FIFA World Cup trophy, single player Tournament Mode allows you to play as one of the 32 qualified nations in an authentic recreation of the full tournament. You can also create a Custom Tournament and edit your experience by changing groups and substituting in teams that didn’t make it to the original FIFA World Cup 2022 Finals.</p>
<p class="">Take Tournament Mode online and make your way through the Knockout Stages as any of the 32 qualified nations, aiming for FIFA World Cup glory against other players from around the world.</p>
<h2 class="wp-block-heading">Kick off</h2>
<p class="">Unite on the sofa and play a Kick Off match against friends locally, or against the CPU. Select a Group Stage match or turn up the heat with a Knockout Round, choose between qualified or available unqualified teams, and battle it out in a one-off local FIFA World Cup match.</p>
<h2 class="wp-block-heading">FIFA Ultimate Team</h2>
<p class="">Get the ultimate connection to the FIFA World Cup with a full Season of content, including special Player Items, Objectives, and more coming to FIFA 23 Ultimate Team.</p>
<p class="">We can’t wait for you to start your FIFA World Cup journey. Let us know in the comments which team you’re most looking forward to lifting the trophy with!</p>
<p class="">This is just the beginning of your FIFA World Cup experience in FIFA 23. We’ll have more exciting information to share on the FIFA Women’s World Cup Australia and New Zealand 2023 in the build-up to the tournament.</p>
<p class="">See you on the pitch!</p>
<p class="has-small-font-size"><em>*Requires internet connection to download</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/02/players-choice-vote-for-october-2022s-best-new-game/',
                'Players’ Choice: Call of Duty: Modern Warfare II voted October’s best new game',
                'https://blog.playstation.com/tachyon/2022/11/f60f4a26edc8e61a401e2bb27e28c983eefdfb84.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Two newly released titles were in contention for the Players’ Choice accolade last month. Yet despite a close contest right up to when voting closed, it was Call of Duty: Modern Warfare II that earned the most votes ahead of A Plague Tale: Requiem. </p>
<p class="">But the dust hasn’t settled on the year yet, with the next two months stacked up with impressive games to win your time and your vote. What’ll earn the top spot for November? Find out in a few weeks…</p>
<hr class="ps-block-separator"/>
<p class="">Time to pack in the pumpkins as October has come and gone, and with it some amazing games! Which new release will take the Players’ Choice crown? Vote in the poll below to help decide!</p>
<hr class="ps-block-separator has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p><strong>How does it work?</strong> At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year.<br/><br/><strong>What is the voting criteria?</strong> That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will.<br/><br/><strong>How are nominees decided?</strong> The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted.</p></blockquote>
<hr class="ps-block-separator has-max-width-40"/>
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                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/02/bringing-characters-to-life-in-sonic-frontiers/',
                'Bringing characters to life in Sonic Frontiers',
                'https://blog.playstation.com/tachyon/2022/11/b4c5a1b48e10ef07d6c6ddce00f0e71d408cad66.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Get ready to forge new frontiers and experience Sonic the Hedgehog like never before in Sonic Frontiers! Sonic’s upcoming open-zone, action-adventure platformer is set to launch November 8 and marks a massive leap forward into the future of 3D action Sonic games. </p>
<p class="">With the return of fan-favorite characters like Sonic, Tails, and Amy, as well as the introduction of the mysterious new character, Sage, one major question comes to mind: How does Sonic Team create new characters in the Sonic universe with plans to fit them into the future of the franchise?</p>
<p class="">Sonic Frontiers Producer Sachiko Kawamura and Art Director Yoshitaka Miura answered a few of our questions about the new characters and enemies we’ve seen from the highly anticipated title so far, shedding light on the design process that goes into introducing new friends and foes to Sonic’s universe.</p>
<p class=""><strong>How does Sonic Team approach creating brand-new characters that fit into the long-running series?</strong></p>
<p class=""><strong>Sonic Team:</strong> While Sonic has a very long history, there are differences in the themes and worlds for each title, as well as the image we have in mind for each character. From a variety of ideas, the team chooses the best character design after sketching the game’s world, making sure the new character fits with the setting and the cast we need in the game. We also want to make sure we are honoring the series’ history and core identity.</p>
<a href="https://live.staticflickr.com/65535/52467456446_0ca53a3bc7_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52467456446_0ca53a3bc7_4k.jpg" width="1920"/></a>
<p class=""><strong>How much does Sega consider past character designs and types when creating new characters?</strong></p>
<p class=""><strong>Sonic Team:</strong> The main rule for creating new characters is to ensure the character design does not feel out of place when it is in the same world as existing characters – even if the design style is different for each title. It’s also important to create a design that is both simple and impressive to our fans. We try to avoid combining past character aspects together to be on par with our simple and straightforward character designs.</p>
<p class=""><strong>How does the open-zone nature of the game impact character design?</strong></p>
<p class=""><strong>Sonic Team:</strong> In past games, where Sonic races through a timed, linear stage from start to finish, players would often attack the enemies head-on, so we would prioritize how they look from the front. With the new enemies you see in Sonic Frontiers, we paid close attention to how each enemy, and their silhouettes, looked from various directions as the player can choose which direction they approach the enemy from and see them from any angle. </p>
<p class="">In addition, with the new combat system, there are now many enemies you can’t defeat with just one homing attack. Given that it takes more effort to fight foes, we had to revise the enemy designs many times to make each battle visually appealing but functional.</p>
<a href="https://live.staticflickr.com/65535/52467456511_beb74c0461_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52467456511_beb74c0461_4k.jpg" width="1920"/></a>
<p class=""><strong>Can you dive deeper into new character design/mythology details on a single character? </strong></p>
<p class=""><strong>Sonic Team:</strong> We can’t say much about the new character, Sage, as she is central to the mysterious story and setting. However, we did a lot of trial and error with the design of her as a young girl that was both mystical and mysterious, while adjusting her proportions to make sure she fit in to the world of Sonic. We paid attention to how she would be perceived from her design and in cutscenes, as she is on the opposing side, trying not to give her too much of a mythical or religious meaning.</p>
<p class="has-small-font-size"><em>Sonic Frontiers is available for pre-order now starting at $59.99 on PlayStation 5 and PlayStation 4 consoles.</em></p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/02/shuhei-yoshida-recommends-10-games-from-the-playstation-plus-premium-classics-catalog/',
                'Shuhei Yoshida recommends 10 games from the PlayStation Plus Premium Classics Catalog',
                'https://blog.playstation.com/tachyon/2022/11/790e5874b28d980dc67040f4a6edeb3044d34b91.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">With hundreds of titles available to play on PlayStation Plus Premium, you may be stuck for choice. Enter Shuhei Yoshida. The head of PlayStation Indies is here to share his own personal picks from the collection, encompassing every era of PlayStation, from unique platformers to enthralling fantasy adventures, and shares his memories of those titles when they originally launched. But we’ll open the floor to Yoshida-san. </p>
<p class="">Shuhei Yoshida: “<em>PlayStation has a long history, and there are many titles that are referred to as masterpieces. Today, I wanted to offer up my personal recommendations for games available on PlayStation Plus Premium. I’ve chosen titles that I’ve personal history with, but there are many other excellent games available as well. </em></p>
<p class=""><em>We are happy that users who have joined the community from PS5 and PS4 can play the masterpieces from the past, and I think the creators are happy too. I think this is a great opportunity to introduce the history of PlayStation to a generation that was not yet born when the first PlayStation was released, so please enjoy the Classics Catalog</em>.”</p>
<a href="https://live.staticflickr.com/65535/52471180520_bd76ea2b09_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471180520_bd76ea2b09_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>1.</strong> <strong>Jumping Flash!</strong></h2>
<p class="">Released in 1995 at the dawn of the PlayStation era, this unique 3D platformer was played from a first-person perspective as players controlled the rabbit-shaped machine Robbit. You must use its signature three-step jump to reclaim a world that was stolen by the evil scientist Baron Aloha. This early title showcased the potential of 3D. </p>
<p class="">“<em>This was one of the first titles to be produced for the PlayStation. Even before the hardware was completed, young game directors like Kazunori Yamauchi-san and Tetsuji Yamamoto-san were assigned to the PlayStation project and started planning the software. It was during this time that Yamamoto-san brought a short movie to me. It was an experimental video called “Jumping” by Osamu Tezuka-san. Jumping up high, over trees, over buildings, and coming down with a whoosh. Inspired by this video where the viewpoint dynamically changes, Jumping Flash was born!</em></p>
<p class=""><em>Jump up to a high place and jump down at once while looking down at the ground. The novel gameplay and unprecedented sense of pleasure it offered was one answer to the question at the time, “What can a 3D game do?” Moreover, it incorporates cute characters named MuuMuus to give it a pop finish. I was impressed by Yamamoto-san’s skills as a producer, and I think it is a game that represents the early days of the PlayStation, and is still a fun game to play today</em>.”</p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52471180475_3a78aebba9_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471180475_3a78aebba9_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>2. Tekken 2</strong></h2>
<p class="">Joint development of system boards helped bring popular arcade games to PlayStation. One notable entry was fighting game Tekken 2, which made the leap from arcade to PlayStation in 1996. Select from a 25 character-strong roster to battle through single player Arcade Mode, drop into Practice Mode to perfect your favorite fighter’s move set, take on endless enemies one after another in Survival Mode and challenge another player to Team Battle Mode. </p>
<p class=""><em>“Before we launched the original PlayStation, we went around asking game developers to make games for us. However, back then it was considered that 3D graphics could not be used for anything other than shooting and racing games, and early negotiations did not go very well. But then Virtua Fighter appeared in arcades, and the tables were turned. We started getting a lot of calls saying, ‘We want to make 3D games too’.</em></p>
<p class=""><em>We thought that the ability to play popular arcade games on the PlayStation would be a major selling point. At the time, Namco was making its own system boards for arcades, but they required advanced technology and were costly. Former Namco and Sony Computer Entertainment (current Bandai Namco Entertainment and Sony Interactive Entertainment) decided to jointly develop a system board that would have upward compatibility with the PlayStation. This made it possible to port games that had become popular in arcades to the console in a short period of time. The first such game was Tekken. The sequel, Tekken 2, was the showcase game using 3D graphics at the time. The storyline revolving around the Mishima Zaibatsu and the unique characters were fascinating and they still leave a strong impression on me today.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52471261543_961a846755_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471261543_961a846755_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>3. Ape Escape</strong></h2>
<p class="">The very first PlayStation controller didn’t have analog sticks or vibration feedback. That changed with the launch of the DualShock controller (named due to the two motors housed inside) in 1997 and the first PlayStation exclusive to use it launched in 1999. Ape Escape’s unique concept of using the left and right sticks to catch running monkeys became a hit, with the game’s Gotcha gadgets (called Gacha Mecha in Japan) and the simian-like escapees (called Piposaru in Japan) became very popular. 13 additional games in the series would release in the years after. </p>
<p class="">“<em>This game was produced by SCE WWS Japan Studio with myself as the producer. At the time, 3D action games were just starting to be released, with games that let you run around freely in a 3D space, climb to high places, and get behind objects. We wanted to try our hands at a 3D action game, so we started planning Ape Escape.</em></p>
<p class=""><em>During the development of the game the DualShock controller was conceived, so we decided to plunge into the direction of “making a game that cannot be played with conventional controllers.” However, since it was a new experiment, we could not tell if it would be fun or not until we made it! So we kept creating and discarding prototypes. I spent a long time working on it, so I was very happy when it appeared on the cover of a magazine</em>.” </p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470720356_02b0823474_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470720356_02b0823474_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>4. Jak II: Renegade </strong></h2>
<p class="">This sequel to Jak and Daxter: The Precursor Legacy launched in 2003. Unlike the light-hearted action adventure of the previous game, the open world Jak II takes a darker turn as our hero is captured and infused with Dark Eco by Baron Praxis, granting him the ability to turn into a stronger, more agile version of himself. Coupled with the new multipurpose firearm, the Morph Gun, he joins an underground resistance to fight back against Praxis. This shift to a more nature, character-focused game set the groundwork for developer Naughty Dog’s future titles. </p>
<p class=""><em>“Naughty Dog, the creators of Crash Bandicoot on the original PlayStation, developed Jak and Daxter for PS2. Crash Bandicoot was a level-based platformer with a linear approach to its gameplay design, with loading screens between each level. However, Jak and Daxter was made so that all stages were seamlessly connected, and the next stage would load in the background while the players were playing. It was a very ambitious work and received high praise.</em></p>
<p class=""><em>When Grand Theft Auto III was released in North America in 2001, it sent tremors through the video game industry. The game depicted an adult world where anything was possible, including criminal activity, in a realistically rendered city, and the tide of video games changed dramatically. In line with this, Jak and Daxter, which had been for everyone, underwent a major change of course. Naughty Dog changed the appearance of the characters, made it a darker story about revenge, and allowed the players to roam freely in a large city. Normally you don’t change the tone this much in a sequel, but Naughty Dog was amazing for doing so. This was a major departure, and it led to Uncharted for PS3. It’s an interesting title to learn more about Naughty Dog’s history.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470720366_d5a95e5eea_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470720366_d5a95e5eea_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>5. Echochrome</strong></h2>
<p class="">This unique PSP puzzle game built by Japan Studio, originally launched in 2008, is based on the theme of optical illusions. Players can rotate the deceptive world to guide an ever-moving mannequin figure towards the safety of an end goal. Rotating the stage joins up previously unconnected paths, hides obstructive pitfalls, and makes walls that were seemingly impossible to climb over viable. The game was chosen as Japan Media Arts Festival Recommended Work in Entertainment Division at Japan Media Arts Festival.</p>
<p class=""><em>“It’s a very impactful title, like art turned into a game. The vivid black and white visuals are very cool. The original idea came from a free software ‘OLE Coordinate System’ by Jun Fujiki, a researcher of art engineering. We created this puzzle game based on a video of a character walking all the way through a monochrome world that resembles Escher’s deceptive pictures. Echochrome II for PS3 which was released later, was a game exclusively for PlayStation Move in which the motion controller was used as a flashlight. This game was also highly artistic and won the Excellence Award in the Entertainment Division at Japan Media Arts Festival.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470222147_832c7f4ef0_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470222147_832c7f4ef0_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>6. No Heroes Allowed!</strong></h2>
<p class="">Instead of portraying the dungeon-conquering hero, you play the God of Destruction, dungeon master intent on stopping – by any means necessary – any adventurer that strays into your kingdom. This fantasy-themed management sim released on PSP in 2010 and in addition to the “Main Dungeon”, the game also features “Everyday Dungeon” mode, where players clear the missions one after another within a time limit, and multiplayer mode, “Family Dungeon”.</p>
<p class=""><em>“What makes the series interesting is that the player cannot defeat enemies through actions. The player, the God of Destruction, can only dig into the ground. This is how the game is played; building dungeons, creating various monsters, and intercepting the invading heroes. However, the monsters are AI-driven, so they do not grow as you would like. AI gave players the challenge that things don’t always go as planned and the unpredictability of things working out unexpectedly, which made it interesting and fun in its own way. The worldbuilding was also unique, going against the conventional RPG stereotype.</em></p>
<p class=""><em>In addition to that, the series is popular for its fun jokes. It incorporates many stories and parodies that poke fun at famous RPGs, and you can’t help but laugh at them. The third title says “3D” (in Japanese version) but it doesn’t have 3D graphics (laughs). The title was given because “there are 3 Dungeons,” but such a joke of a title can be forgiven in this series, can’t it? As the series progresses, the weight of comedy has increased.”</em></p>
<p class="">——————————————</p>
<h2 class="wp-block-heading"><strong>7. Siren Blood Curse</strong></h2>
<p class="">This reimagining of the original PS2 horror title Siren released on PS3 in 2008, and introduces mechanics developed for the second game in the series. Switching perspective to eight interconnected protagonists, which include an American TV crew, find themselves pulled into the heart of supernatural events in an isolated Japanese village. </p>
<p class=""><em>“Siren became a hit when it was released in 2003, and we wanted the series to be enjoyed widely among the users globally, not just in Japan. This is when we released Siren: New Translation, which is a reimagining of Siren on PS3.</em></p>
<p class=""><em>The original Siren launched in PS2, so the number of polygons that could be used was limited. However, Siren created human facial expressions as textures and pasted them onto the faces, so the changes in facial expressions were very natural. When you play some old games now, you often think, “Oh, ……?” But the quality of the facial expressions and CG in Siren was outstanding. That came to PS3, so the quality of the graphics has improved even further. The characters are also well-defined, and the game is still very popular today. Director Keiichiro Toyama later worked on the Gravity Rush series, and is currently developing a new game as the head of Bokeh Game Studio. We encourage you to play the Siren series, Toyama-san’s starting point.” </em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470994519_e89b0cfb1d_k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470994519_e89b0cfb1d_k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>8. ICO</strong></h2>
<p class="">This is the first game directed by Fumito Ueda, who went on to create Shadow of the Colossus and The Last Guardian. It first launched in 2001 on PS2. The version available on PlayStation Plus is the PS3 re-release in 2011. Ico portrays a young boy and a girl trapped in an old castle. Unable to speak each other’s language, the boy must lead the girl by the hand as he solves puzzles as the two attempt to escape and protects the girl from shadowy figures intent on recapturing her. </p>
<p class=""><em>“When I was a producer at Japan Studio, Fumito Ueda-san joined the company. He showed me a video he had been working on for several months. That became the prototype for Ico. The white, pale images of a boy running away from a castle with a girl by his hand convinced me that it would be a game with an interesting atmosphere, and I set up the production team.</em></p>
<p class=""><em>Ueda-san polishes and polishes, and continues to create until he is satisfied. He takes on difficult challenges that push the limits of the hardware. I was happy when the game was successfully completed a while after. It was a wonderful game with a mysterious sadness. The PS3 version we are presenting here is the best version with high resolution and high frame rate. This is Ueda-san’s first directed work, so I hope people who know him from Shadow of the Colossus and The Last Guardian will play it.”</em></p>
<p class="">——————————————</p>
<h2 class="wp-block-heading"><strong>9. Tokyo Jungle</strong></h2>
<p class="">This survival action game sees more than 50 animal species including pomeranians, beagles, and deer, fight to survive in a deserted, futuristic Tokyo. Developed through the game creator discovery support program “PlayStation C.A.M.P!”, the game launched in Japan in 2012, but the outrageous concept drew interest from gamers worldwide, which lead to the title launching across multiple regions. </p>
<p class=""><em>“It’s a game that I also love. At the time, SCE was running the “PlayStation C.A.M.P!” program to discover talented game creators. One of the applicants was Yohei Kataoka-san. He was still in his 20s at the time, and the team members were all young. The idea was outstanding, but because he was still young, the PlayStation C.A.M.P! members with game development experience supported him and helped him to complete the project.</em></p>
<p class=""><em>I remember that when we exhibited the game at the Tokyo Game Show prior to its release, the Western media was extremely enthusiastic about it. That sounds about right, as a game about a dog surviving in a Tokyo where humans have disappeared while making more puppies is just too far-fetched of an idea. The sight of cute Pomeranians gobbling up other animals was also shocking and created a lot of buzz even before the game was released. The theme of “dog eat dog world” was also interesting and probably caught the interest of people in the West. This is another interesting PS3 game that symbolizes the PS3 era, so please play it.</em>”</p>
<p class="">——————————————</p>
<h2 class="wp-block-heading"><strong>10. Rain</strong></h2>
<p class="">SCE, PlayStation C.A.M.P! and Acquire co-developed this game for PS3, which launched in 2013. A boy chases after an invisible girl in the rain, and one day he too becomes invisible. He takes advantage of the fact that he can only be seen when he is drenched by the rain to escape from town while avoiding monsters that lurk in its streets. </p>
<p class=""><em>“This is another very beautiful game born from PlayStation C.A.M.P!. To tell you the truth, when I first heard about the idea of “only being visible when it rains,” I thought it was interesting but wondered if it was enough to create a game. I was happy to see that the game turned out to be real fun to play. One of the most enjoyable aspects for me was to see the creators grow and improve the game to perfection.</em></p>
<p class=""><em>The theme song, too, was wonderful. There once was a girl named Connie Talbot who participated in the British public audition program “Britain’s Got Talent” at the age of 6 and attracted a worldwide audience. We asked her to sing the theme song. We put a lot of effort into the sound, including her clear voice and the sound of rain echoing through the game, so we recommend playing the game with headphones on.”</em></p>
<p class="">——————————————</p>
<p class="">If you want to know more about PlayStation Plus Premium, head <a href="https://www.playstation.com/ps-plus/">here</a>. </p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/02/20221102-psplus/',
                '(For Southeast Asia) Shuhei Yoshida recommends 6 games from the PlayStation Plus Deluxe Classics Catalog',
                'https://blog.playstation.com/tachyon/2022/11/d78399dfc02583b08b9cc9cd0b6e2e9923493fb8.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">On PlayStation Plus Deluxe, you may be stuck for choice. Enter Shuhei Yoshida. The head of PlayStation Indies is here to share his own personal picks from the collection, encompassing every era of PlayStation, from unique platformers to enthralling fantasy adventures, and shares his memories of those titles when they originally launched. But we’ll open the floor to Yoshida-san.</p>
<p class="">Shuhei Yoshida: “<em>PlayStation has a long history, and there are many titles that are referred to as masterpieces. Today, I wanted to offer up my personal recommendations for games available on PlayStation Plus Deluxe. I’ve chosen titles that I’ve personal history with, but there are many other excellent games available as well.</em></p>
<p class=""><em>We are happy that users who have joined the community from PS5 and PS4 can play the masterpieces from the past, and I think the creators are happy too. I think this is a great opportunity to introduce the history of PlayStation to a generation that was not yet born when the first PlayStation was released, so please enjoy the Classics Catalog</em>.”</p>
<a href="https://live.staticflickr.com/65535/52471180520_bd76ea2b09_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471180520_bd76ea2b09_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>1.</strong> <strong>Jumping Flash!</strong></h2>
<p class="">Released in 1995 at the dawn of the PlayStation era, this unique 3D platformer was played from a first-person perspective as players controlled the rabbit-shaped machine Robbit. You must use its signature three-step jump to reclaim a world that was stolen by the evil scientist Baron Aloha. This early title showcased the potential of 3D.</p>
<p class="">“<em>This was one of the first titles to be produced for the PlayStation. Even before the hardware was completed, young game directors like Kazunori Yamauchi-san and Tetsuji Yamamoto-san were assigned to the PlayStation project and started planning the software. It was during this time that Yamamoto-san brought a short movie to me. It was an experimental video called “Jumping” by Osamu Tezuka-san. Jumping up high, over trees, over buildings, and coming down with a whoosh. Inspired by this video where the viewpoint dynamically changes, Jumping Flash was born!</em></p>
<p class=""><em>Jump up to a high place and jump down at once while looking down at the ground. The novel gameplay and unprecedented sense of pleasure it offered was one answer to the question at the time, “What can a 3D game do?” Moreover, it incorporates cute characters named MuuMuus to give it a pop finish. I was impressed by Yamamoto-san’s skills as a producer, and I think it is a game that represents the early days of the PlayStation, and is still a fun game to play today</em>.”</p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52471180475_3a78aebba9_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471180475_3a78aebba9_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>2. Tekken 2</strong></h2>
<p class="">Joint development of system boards helped bring popular arcade games to PlayStation. One notable entry was fighting game Tekken 2, which made the leap from arcade to PlayStation in 1996. Select from a 25 character-strong roster to battle through single player Arcade Mode, drop into Practice Mode to perfect your favorite fighter’s move set, take on endless enemies one after another in Survival Mode and challenge another player to Team Battle Mode. </p>
<p class=""><em>“Before we launched the original PlayStation, we went around asking game developers to make games for us. However, back then it was considered that 3D graphics could not be used for anything other than shooting and racing games, and early negotiations did not go very well. But then Virtua Fighter appeared in arcades, and the tables were turned. We started getting a lot of calls saying, ‘We want to make 3D games too’.</em></p>
<p class=""><em>We thought that the ability to play popular arcade games on the PlayStation would be a major selling point. At the time, Namco was making its own system boards for arcades, but they required advanced technology and were costly. Former Namco and Sony Computer Entertainment (current Bandai Namco Entertainment and Sony Interactive Entertainment) decided to jointly develop a system board that would have upward compatibility with the PlayStation. This made it possible to port games that had become popular in arcades to the console in a short period of time. The first such game was Tekken. The sequel, Tekken 2, was the showcase game using 3D graphics at the time. The storyline revolving around the Mishima Zaibatsu and the unique characters were fascinating and they still leave a strong impression on me today.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52471261543_961a846755_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52471261543_961a846755_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>3. Ape Escape</strong></h2>
<p class="">The very first PlayStation controller didn’t have analog sticks or vibration feedback. That changed with the launch of the DualShock controller (named due to the two motors housed inside) in 1997 and the first PlayStation exclusive to use it launched in 1999. Ape Escape’s unique concept of using the left and right sticks to catch running monkeys became a hit, with the game’s Gotcha gadgets (called Gacha Mecha in Japan) and the simian-like escapees (called Piposaru in Japan) became very popular. 13 additional games in the series would release in the years after. </p>
<p class="">“<em>This game was produced by SCE WWS Japan Studio with myself as the producer. At the time, 3D action games were just starting to be released, with games that let you run around freely in a 3D space, climb to high places, and get behind objects. We wanted to try our hands at a 3D action game, so we started planning Ape Escape.</em></p>
<p class=""><em>During the development of the game the DualShock controller was conceived, so we decided to plunge into the direction of “making a game that cannot be played with conventional controllers.” However, since it was a new experiment, we could not tell if it would be fun or not until we made it! So we kept creating and discarding prototypes. I spent a long time working on it, so I was very happy when it appeared on the cover of a magazine</em>.” </p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470720356_02b0823474_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470720356_02b0823474_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>4. Jak II</strong></h2>
<p class="">This sequel to Jak and Daxter: The Precursor Legacy launched in 2003. Unlike the light-hearted action adventure of the previous game, the open world Jak II takes a darker turn as our hero is captured and infused with Dark Eco by Baron Praxis, granting him the ability to turn into a stronger, more agile version of himself. Coupled with the new multipurpose firearm, the Morph Gun, he joins an underground resistance to fight back against Praxis. This shift to a more nature, character-focused game set the groundwork for developer Naughty Dog’s future titles. </p>
<p class=""><em>“Naughty Dog, the creators of Crash Bandicoot on the original PlayStation, developed Jak and Daxter for PS2. Crash Bandicoot was a level-based platformer with a linear approach to its gameplay design, with loading screens between each level. However, Jak and Daxter was made so that all stages were seamlessly connected, and the next stage would load in the background while the players were playing. It was a very ambitious work and received high praise.</em></p>
<p class=""><em>When Grand Theft Auto III was released in North America in 2001, it sent tremors through the video game industry. The game depicted an adult world where anything was possible, including criminal activity, in a realistically rendered city, and the tide of video games changed dramatically. In line with this, Jak and Daxter, which had been for everyone, underwent a major change of course. Naughty Dog changed the appearance of the characters, made it a darker story about revenge, and allowed the players to roam freely in a large city. Normally you don’t change the tone this much in a sequel, but Naughty Dog was amazing for doing so. This was a major departure, and it led to Uncharted for PS3. It’s an interesting title to learn more about Naughty Dog’s history.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470720366_d5a95e5eea_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470720366_d5a95e5eea_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>5. Echochrome</strong></h2>
<p class="">This unique PSP puzzle game built by Japan Studio, originally launched in 2008, is based on the theme of optical illusions. Players can rotate the deceptive world to guide an ever-moving mannequin figure towards the safety of an end goal. Rotating the stage joins up previously unconnected paths, hides obstructive pitfalls, and makes walls that were seemingly impossible to climb over viable. The game was chosen as Japan Media Arts Festival Recommended Work in Entertainment Division at Japan Media Arts Festival.</p>
<p class=""><em>“It’s a very impactful title, like art turned into a game. The vivid black and white visuals are very cool. The original idea came from a free software ‘OLE Coordinate System’ by Jun Fujiki, a researcher of art engineering. We created this puzzle game based on a video of a character walking all the way through a monochrome world that resembles Escher’s deceptive pictures. Echochrome II for PS3 which was released later, was a game exclusively for PlayStation Move in which the motion controller was used as a flashlight. This game was also highly artistic and won the Excellence Award in the Entertainment Division at Japan Media Arts Festival.”</em></p>
<p class="">——————————————</p>
<a href="https://live.staticflickr.com/65535/52470222147_832c7f4ef0_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52470222147_832c7f4ef0_4k.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>6. No Heroes Allowed!</strong></h2>
<p class="">Instead of portraying the dungeon-conquering hero, you play the God of Destruction, dungeon master intent on stopping – by any means necessary – any adventurer that strays into your kingdom. This fantasy-themed management sim released on PSP in 2010 and in addition to the “Main Dungeon”, the game also features “Everyday Dungeon” mode, where players clear the missions one after another within a time limit, and multiplayer mode, “Family Dungeon”.</p>
<p class=""><em>“What makes the series interesting is that the player cannot defeat enemies through actions. The player, the God of Destruction, can only dig into the ground. This is how the game is played; building dungeons, creating various monsters, and intercepting the invading heroes. However, the monsters are AI-driven, so they do not grow as you would like. AI gave players the challenge that things don’t always go as planned and the unpredictability of things working out unexpectedly, which made it interesting and fun in its own way. The worldbuilding was also unique, going against the conventional RPG stereotype.</em></p>
<p class="has-default-font"><em>In addition to that, the series is popular for its fun jokes. It incorporates many stories and parodies that poke fun at famous RPGs, and you can’t help but laugh at them. The third title says “3D” (in Japanese version) but it doesn’t have 3D graphics (laughs). The title was given because “there are 3 Dungeons,” but such a joke of a title can be forgiven in this series, can’t it? As the series progresses, the weight of comedy has increased.”</em></p>
<p class=""> —————————————— </p>
<p class="">If you want to know more about PlayStation Plus Deluxe, head <a href="https://www.playstation.com/ps-plus/">here</a>. </p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/03/playstation-studios-extra-life-game-day-livestream-event-saturday-november-5/',
                'PlayStation Studios Extra Life Game Day Livestream Event, Saturday November 5',
                'https://blog.playstation.com/tachyon/2022/11/7d98113d5daed35652b552564a22fcb6862d215c.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Mark your calendars! PlayStation Studios is set to host an all-day livestream event on Saturday, November 5th for Extra Life Game Day to raise money for a great cause! Join Bend Studio, Guerrilla, Insomniac Games, and San Diego Studio for a day full of fun, laughter, and some friendly competition to raise funds for Children’s Miracle Network Hospitals.  </p>
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<p class="">PlayStation Studios will play a variety of games during the livestream from new releases to PlayStation classics and will be asking you, our incredible fans, to help us meet our donation goal of $10,000. And guess what? To thank you for all your support, you will have the chance to receive some awesome PlayStation merchandise in a special giveaway during the livestream, including a DualSense™ Wireless Controller, PS5 HD Camera, and more!* (See official rules <a href="https://www.google.com/url?q=https://sie.box.com/v/extralifesweeps&amp;sa=D&amp;source=docs&amp;ust=1667478013586201&amp;usg=AOvVaw0rSz6ozydnG9TvM7WnytSA">here</a>)</p>
<p class="">Donate or find out more on the <a href="https://tiltify.com/+playstation-studios/extralife2022">Tiltify Cause Page for Children’s Miracle Network Hospitals</a>.** “Extra Life Game Day is a way for all of us to come together to spend a day playing the games we love and to raise money for a cause we believe in,” says Hermen Hulst, Head of PlayStation Studios. All donations go to Children’s Miracle Network Hospitals to fund critical life-saving treatments and healthcare services, along with innovative research, vital pediatric medical equipment, and child life services across the U.S. and Canada.</p>
<p class="">Now, get ready for a full day of games, good vibes, and fun times! </p>
<p class="">Check out the livestream schedule below! You can tune into each studio’s Twitch channel or catch them throughout the day on the official <a href="https://www.twitch.tv/playstation">PlayStation</a> Twitch channel. The livestream event kicks off at 9AM PT!</p>
<h2 class="wp-block-heading"><strong>PlayStation Studios Extra Life Game Day Schedule</strong></h2>
<p class="">Saturday, November 5<br/><em>Schedule subject to change</em></p>
<figure class="wp-block-table is-style-ps-product-spec"><table><tbody><tr><td class="has-text-align-center" data-align="center"><strong>STUDIO</strong></td><td class="has-text-align-center" data-align="center">  <strong>TIME (PT)</strong></td></tr><tr><td class="has-text-align-center" data-align="center">Guerrilla</td><td class="has-text-align-center" data-align="center">9:00AM – 1:00PM</td></tr><tr><td class="has-text-align-center" data-align="center">San Diego Studio</td><td class="has-text-align-center" data-align="center">10:00AM – 3:00PM</td></tr><tr><td class="has-text-align-center" data-align="center">Insomniac Games</td><td class="has-text-align-center" data-align="center">10:30AM – 7:00PM</td></tr><tr><td class="has-text-align-center" data-align="center">Bend Studio</td><td class="has-text-align-center" data-align="center">10:30AM – 9:00PM</td></tr><tr><td class="has-text-align-center" data-align="center">PlayStation Studios</td><td class="has-text-align-center" data-align="center">12:00PM – 1:00 PM</td></tr></tbody></table></figure>
<h2 class="wp-block-heading"><strong>About CMN Hospitals </strong></h2>
<p class="">More than 10 million kids enter a children’s hospital across North America every year. To provide the best care for kids, children’s hospitals rely on donations and community support, as Medicaid and insurance programs do not fully cover the cost of care. Since 1983, Children’s Miracle Network Hospitals has helped fill those funding gaps by raising more than $7 billion, most of it $1 at a time through Miracle Balloon icon campaigns. Its various fundraising partners and programs support the nonprofit’s mission to save and improve the lives of as many children as possible. </p>
<p class="">Learn more about Children’s Miracle Network Hospitals and your local children’s hospital: <a href="http://cmnhospitals.org/">cmnhospitals.org</a>. </p>
<p class="has-small-font-size"><em>*No purchase necessary. Only open to US residents, 18+. Void where prohibited. Sweepstakes end 11/05/22. See full rules: </em>(See official rules <a href="https://www.google.com/url?q=https://sie.box.com/v/extralifesweeps&amp;sa=D&amp;source=docs&amp;ust=1667478013586201&amp;usg=AOvVaw0rSz6ozydnG9TvM7WnytSA">here</a>)<br/><em>**Any personal info you provide through Tiltify is subject to Tiltify’s privacy policy.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/03/how-forspokens-combat-works-and-why-it-looks-so-magical/',
                'How Forspoken’s combat works, and why it looks so magical',
                'https://blog.playstation.com/tachyon/2022/11/83e8dc5d1397e9dbe497871a27f7d65b3a6a050f.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello everyone, my name is Ryota Nozoe, Lead Visual Effects Artist on Forspoken.</p>
<p class="">This expansive new action RPG puts you in control of Frey Holland, a young woman who is transported to the mysterious world of Athia! This land may be beautiful, but it’s dangerous too – a phenomenon called ‘the Break’ has corrupted the people and creatures… and turned them into hideous monsters. </p>
<p class="">Fortunately, Frey is able to call upon a wide range of magic spells to defend herself, from harnessing the elements to manipulating nature itself. You can get a close look at the exciting combat in our latest deep-dive video:</p>
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<img alt="How Forspoken’s combat works, and why it looks so magical" height="1080" src="https://img.youtube.com/vi/7Z7CKOxrUKQ/maxresdefault.jpg" width="1920"/>
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<p class="">As you can see, magic is varied and visually spectacular! Read on, and I’ll tell you a little about how we achieved it:</p>
<h2 class="wp-block-heading">Defining the ‘look’ of Forspoken’s magic</h2>
<p class="">We put a great deal of time and thought into how we visualise the spells in Forspoken. </p>
<p class="">First and foremost, we wanted to stay away from having things like fire or rocks just suddenly appearing out of nowhere. While that certainly would have been fine, and wouldn’t have caused any issues, doing that felt too expected and boring – especially for a game so focused on magic.</p>
<p class="">We decided that every spell would share a common rule – it would start with magic energy, and transition into natural phenomena like the afore-mentioned fire and rocks. Then, when the spell is cast, it would revert back to magic energy before fading away.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/fearfulquarrelsomekilldeer
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<p class="">We also wanted to stay away from using auras or summoning circles when Frey was using spells – this would lack originality. Early in development, we decided that magic energy in Forspoken would be represented by geometric patterns. </p>
<p class="">This informed the visual design of all of the game’s magic, and ensured we kept a consistent visual style throughout the game.</p>
<p class="">Each spell in the game was the result of a team of visual artists, game designers and programmers all working very closely together. To give you an example of this, here are three spells you can use in the game – and what went into bringing them to life!</p>
<h2 class="wp-block-heading">Burst Shot</h2>
<p class="">Burst shot fires explosive lumps of rock that deal area damage.</p>
<p class="">It’s an explosive earth-based spell that deals area damage, so we thought it would feel appropriate and magic-like to conjure a large rock that quickly protrudes in four directions. </p>
<p class="">This is the first spell that Frey gets – and the first one we worked on – so we made sure it was pretty straightforward!</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/spanishincompleteimpala
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<p class="">Because Burst Shot was the first spell we took to completion, it became a guideline for all the magic in Forspoken. While we were making it, we used it to perfect the common rule of geometric patterns turning into rocks and turning back into geometric patterns before disappearing.</p>
<p class="">So, while it may not be the most visually impressive spell, it’s certainly special as it served as the departure point for all the others in the game!</p>
<h2 class="wp-block-heading">Cataract</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/academicoptimistickitten
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<p class="">Cataract spins up a watery vortex that sucks in enemies, damaging them as it does so. If you hold the button, you can send out pillars of water out to attack enemies, and if you hold it even longer, you can send out more pillars of icy water to freeze foes solid!</p>
<p class="">During development, we came up with the idea of having streams of water converge and cause a big icy explosion. We challenged ourselves to visually express how water changes into ice – only if we could achieve that, would the spell be complete.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/lightheartedlittleantelope
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<p class="">Of course, that was easier said than done! For example, this is a spell that has different levels – at level two it’s only an explosion of water, and at level three, the explosion of water turns to ice. Getting that explosion of water and freezing it was extremely difficult – we essentially had to develop it as two separate spells, which meant double the work!</p>
<p class="">It’s worth it though, because we were able to find a way to express that concept of water turning into ice. We were also very particular when it came to developing the shaders we used for these substances – I think Cataract is one of those spells that looks beautiful, even at a quick glance. </p>
<h2 class="wp-block-heading">Genesis</h2>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/defenselesseuphoricchupacabra
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<p class="">Genesis summons barbed branches, which fire out in front of you and skewer foes over a wide area. If you hold the button, it hits harder and over an even area, and if you hold the buttons even longer, it also strikes and poisons your enemies!</p>
<p class="">The ‘genesis’ of this spell actually came from one that we were experimenting with during the early stages of development. Very early on, we decided that Frey would be able to manipulate nature, and I thought it would be fitting and visually impactful if she could conjure a large tree from the ground! </p>
<p class="">The original design saw the tree grow and attack enemies, but as we got further along in development, we reworked the design to better match the game’s systems.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/adventurousscentedbirdofparadise
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<p class="">We were testing this spell even while we were still in pre-production. It’s a pretty extravagant concept – a tree grows from the ground and flowers would bloom, then an even larger tree impales everything in sight! </p>
<p class="">It took an enormous amount of trial and error to show plants being created at such a scale. Showing trees growing from the ground was especially challenging. We tested a lot of different methods, and we had to start over many times. </p>
<p class="">Then, once we thought we had completed it, it became a spell with multiple levels, so then we had to figure out how to differentiate levels 1-3, which was quite trying! </p>
<p class="">I’m delighted with how it turned out though – I think we were able to achieve something wonderful! </p>
<p class="">____________________________________________________________________________</p>
<p class="">As you can tell, we’ve worked incredibly hard to make the combat in Forspoken look good – and also feel good to play. We can’t wait for you to see all the amazing spells we’ve created – but you’ll have to wait until the game is out for that!<br/>Forspoken releases January 24, 2023 for PlayStation 5, and is available to <a href="https://store.playstation.com/product/EP0082-PPSA03984_00-ATHIA00000000002">preorder now</a>.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/04/how-the-ps5-brings-lakeshore-to-life-in-need-for-speed-unbound/',
                'How the PS5 brings Lakeshore to life in Need for Speed Unbound',
                'https://blog.playstation.com/tachyon/2022/11/6d563e50ebe8b794c1b8b718544fcea826e094fe.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Experience Need for Speed Unbound at 60fps and 4k resolution on PS5, feel every bump in the road through haptic feedback, and immerse yourself in the world of Lakeshore, a street racers’ playground! </p>
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<p class="">We recently debuted the reveal trailer for our latest Need for Speed. NFS Unbound is an all-new high energy instalment from Criterion Games launching December 2, 2022. As teased in the video above, your goal is to reach The Grand, Lakeshore’s ultimate street racing challenge by taking on weekly qualifiers (and outsmarting the cops). Along the way, you’ll have the opportunity to deck out your garage with precision-tuned, custom rides and bump a suspension shaking global soundtrack.</p>
<p class="">Today, we’re going to dig into how PlayStation 5’s features will immerse you even further. Let’s dive in. </p>
<p class=""></p>
<h2 class="wp-block-heading">60fps and 4k Resolution</h2>
<p class="">The most realistic looking cars in Need for Speed history are paired with a vibrant graffiti-inspired art style to deliver high-energy visual and sound effects as you’re tearing through the streets of Lakeshore. Enjoy every detail thanks to the power of the PS5 unlocking 4k resolution, a 60fps framerate and 60Hz simulation rate that brings more responsive visuals and handling in the moments you need it most.</p>
<h2 class="wp-block-heading">A richer world and more detailed car models</h2>
<p class="">What’s the use in having a fresh new custom if no one’s around to see it? Lakeshore’s a popping city, and the PS5’s CPU allows for a higher density of traffic and pedestrians to deliver a more living world. When you’re testing out the latest upgrades on your ride, Lakeshore’s streets will be booming with other city dwellers taking care of business. That means plenty of cars to weave in and out of or scrape alongside… depending on your skill behind the wheel.</p>
<p class="">Richer car simulation also allows for a more in-depth handling model, creating an intuitive driving experience. Anyone can get in the seat but mastering the roads and earning a spot in The Grand is a completely different challenge that requires skill, bravery, and a trunk load of flair.</p>
<h2 class="wp-block-heading">Haptic feedback</h2>
<p class="">Feel the tyres on the road as the DualSense controller fires direct feedback to your fingertips. Don’t be afraid to get dirty too. Take your shiny custom off-road, collide with the competition, or spin out in spectacular fashion and feel every moment. Do what it takes to get ahead.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/soggysourbellsnake
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<h2 class="wp-block-heading">Richer audio</h2>
<p class="">An immersive audio experience enables a deeper connection to NFS Unbound’s world and the cars living in it. Whether you’re rocking a Crown Vic or a souped up Hellcat, hear the roar of the engine bounce back off the walls of the city’s tallest buildings whilst the A$AP Rocky and AWGE-led soundtrack bumps in the background.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/sphericaldistortedbluebreastedkookaburra
</div></figure>
<h2 class="wp-block-heading">Discover Need for Speed Unbound Palace Edition</h2>
<p class="">Street style is everything in Lakeshore. Pre-order* Need for Speed Unbound Palace Edition and get ahead of the crowd with three days early access plus exclusive Palace branded content including:</p>
<ul class="wp-block-list"><li>4 stunningly intense new Custom Cars</li><li>Exclusive Palace Driving Effects</li><li>Stacked Palace Clothing Pack containing 20 exclusive items</li><li>Palace Decals and ‘Palifornia’ License Plate</li><li>Tri-Ferg Character Pose and Palace Banner Artwork</li></ul>
<p class="">PLUS exclusive Unbound pre-order content:</p>
<ul class="wp-block-list"><li>Driving Effect</li><li>License Plate</li><li>Banner Artwork and Sticker</li><li>$150,000 Bank (Multiplayer use only)</li></ul>
<p class="">We can’t wait to see you in Lakeshore when Need for Speed Unbound releases on December 2, 2022. Catch you on the streets!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/04/final-fantasy-xvi-interview-worldbuilding-differing-viewpoints-and-favorite-characters/',
                'Final Fantasy XVI interview: worldbuilding, differing viewpoints and favorite characters',
                'https://blog.playstation.com/tachyon/2022/11/3361d5e2bf88170391c03e63165980b4d81cb9e0.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, Final Fantasy XVI Producer Naoki Yoshida and Director Hiroshi Takai debuted the game’s newly released trailer, entitled Ambition. In <a href="https://blog.playstation.com/2022/10/20/new-final-fantasy-xvi-ambition-trailer-offers-an-in-depth-look-into-the-characters-and-world-of-valisthea/">that PS Blog post,</a> they touched briefly on the game’s lore as well as sharing more information about two newly revealed characters. </p>
<p class="">After that reveal, we had yet more questions. So today, they’re going to dig a little deeper into the world of Valisthea, the Dominants and Eikons. Joined by Creative Director Kazutoyo Maehiro and Localisation Director Michael-Christopher Koji Fox, this interview covers the creators approach to its story, worldbuilding, key players’ motivations, and more.  </p>
<hr class="ps-block-separator has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p><em>“The world of Final Fantasy XVI may not be particularly kind or gentle. Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living.”</em></p><cite>– <em>Hiroshi Takai, Main Director</em></cite></blockquote>
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<p class=""><strong>PlayStation Blog: What did you want to achieve in this story that hadn’t been done in a Final Fantasy before? </strong></p>
<p class=""><strong>Hiroshi Takai, Main Director, Final Fantasy XVI:</strong> I would say that, in the beginning, the Final Fantasy series set out to create pure fantasy worlds and tell rich stories about the inhabitants of those worlds. The series has gradually built out from that starting point, sometimes trying out elements closer to sci-fi, and delving more deeply into the coming-of-age stories of its youthful characters. As we come to Final Fantasy XVI, just as our players seem to have grown up, the years have taken their toll on us developers, too. The world hasn’t always been kind, and we’ve learnt that you can’t expect everything to turn out well for you. And things don’t always turn out well in the world of Valisthea, either – in many different senses of the word. Its inhabitants all carry their own burdens. That was the kind of world we wanted to show. And so, the world of Final Fantasy XVI may not be particularly kind or gentle. Still, I think we’ve managed to portray how its people live without abandoning hope – how they struggle, how they stand firm, and how they keep on living. So I really want as many people as possible to experience the world of Valisthea. (And of course, it’s not all doom and gloom!)</p>
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<p class=""><strong>Can you walk us through the earliest stages of concepting this world? Do you start with the iconic elements you want to include, such as Crystals and Summons, then explore unique takes on those with the Dominants, then that leads organically to warring nation states etc? </strong></p>
<p class=""><strong>Kazutoyo Maehiro, Creative Director &amp; Original Screenplay, Final Fantasy XVI: </strong>From the very start of the project, we had decided that Final Fantasy XVI would focus on the Eikons. Summons are an important element of the Final Fantasy series as a whole, so I thought that if we were going to show the Eikons, we should make sure they were properly woven into the story instead of merely being spells or skills.</p>
<p class="">That was what led me to start thinking about the question, “Say there was a world where Eikons actually existed – what kind of world would that be?” It would have to be a world where it would be natural to see a giant Summon with your own eyes, and it would have a corresponding history.</p>
<p class="">The next steps are mostly about how I personally approach the creation of a story. I started by creating the world map, and from there, I built up the environment of the world: establishing the flow of the winds and rivers, the ocean currents, and the placement of cities. With this as my base, I added in the iconic elements from the Final Fantasy series – including the crystals – and other elements unique to Final Fantasy XVI that arose from its overall structure, writing the history of the world as I went. Once all this is complete, we finally arrive at the starting line for the story. After that, I created a narrative that would always keep Clive (= the player’s avatar) at its nexus. I took care to ensure that he really feels like the protagonist, not just one character among multiple storylines.</p>
<hr class="ps-block-separator has-max-width-40"/>
<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p><em>“Yoshida-san’s core design concept for XVI has always been a “rollercoaster,” so a mixture of slow, building ascents, followed by thrilling freefalls is a good way to describe how we’ve tried to deliver the narrative.”</em></p><cite>– <em>Michael-Christopher Koji Fox, Localization Director</em></cite></blockquote>
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<p class=""><strong>Are there any learnings from structuring and writing FFXIV’s Heavensward storyline and characters that you’ve brought to building out FFXVI’s? </strong></p>
<p class=""><strong>Michael-Christopher Koji Fox, Localization Director, Final Fantasy XVI:</strong> Yes and no.</p>
<p class="">First and foremost, the FFXIV Warrior of Light being a silent protagonist greatly affected how scenes could be written. As a result, most XIV cutscenes involved OTHER people talking TO you, the burden to relay important information falling almost solely on NPCs. For XVI, having Clive be an active part of every conversation changes a lot about how we are able to relay info to the player. Cutscenes are definitely more dynamic in that sense. Also, the addition of high-quality facial capture to a lot of scenes allow us opportunities to relay emotion and meaning via expression rather than actual dialogue.</p>
<p class="">Differences in genre also affected our approach.</p>
<p class="">With an MMO such as XIV, it is all about creating a story that you can extend over the two+ years of an expansion cycle. With a standalone game, the resulting narrative needs to be a little more compact and streamlined. When that standalone game is heavily action focused (as opposed to a traditional slower-paced RPG), narrative tempo becomes doubly important. While political intrigue can be exciting, it tends to be complex, and require a lot of explanation which can slow things down. Leaning too much on intrigue and complexity sometimes causes you to lose sight of the bigger picture, and the game can suffer because of it. As we are creating something that is interactive, we wanted there to be a good balance. Yoshida-san’s core design concept for XVI has always been a “rollercoaster,” so a mixture of slow, building ascents, followed by thrilling freefalls is a good way to describe how we’ve tried to deliver the narrative.</p>
<a href="https://live.staticflickr.com/65535/52471294150_bbf4896ec7_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52471294150_bbf4896ec7_h.jpg"/></a>
<p class=""><strong>That Dominants are viewed differently depending on their home nation – be they venerated or forced into being weapons of war – makes for rich storytelling potential. What informed your development and choice of how each nation viewed and used their Dominants?</strong></p>
<p class=""><strong>Koji Fox: </strong>Making each nation’s attitude towards Dominants different gives us the opportunity to explore how certain things are perceived when viewed through different lenses—something especially relevant in an age where a tendency is to compartmentalize things as either black and white, right or wrong. Because ultimately the Dominants are living, breathing human beings, how they are employed by their respective nations becomes a fairly accurate reflection of how those nations treat their own populace. A nation that treats its Dominant like a pawn, most likely also sees its people as pawns, to be sacrificed in order to save the more important pieces. A nation that fears its Dominant is one that is likely to lash out against all magic users (Dominants and Bearers), whereas a nation that reveres its Dominant is more likely to view its people as equals.</p>
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<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p><em>“The way in which the Dominants act according to their human will even after manifesting the Eikons might be something that’s quite distinct about Final Fantasy XVI.”</em></p><cite>– <em>Hiroshi Takai, Main Director</em></cite></blockquote>
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<p class=""><strong>Bahamut and Odin are two iconic figures in Final Fantasy mythology who have been interpreted in different ways in previous games. How is the team making FFXVI’s versions distinct from past titles? </strong></p>
<p class=""><strong>Takai: </strong>This doesn’t just apply to Bahamut and Odin, but I would say one distinct aspect of Final Fantasy XVI when compared to past installments of the series is the way that humans (Dominants) manifest the Eikons into themselves. Dion, who is Bahamut, and Barnabas, who is Odin, each carry their own burdens in the story, and I think one of the fascinating things about Final Fantasy XVI is how the monstrous forms manifested by the Dominants come to somehow resemble the human characters when you look at them. For the actual appearance of the Eikons, instead of creating a completely new design, we’ve intentionally gone with forms that could be easily imagined from previous iterations. Thinking about it, the way in which the Dominants act according to their human will even after manifesting the Eikons might be something that’s quite distinct about Final Fantasy XVI.</p>
<p class=""><strong>The Eikons may be all-powerful, but their actions are at the behest of their Dominants, and by extension, the nations they fight for. All characters (not just Dominants) believe what they are doing is right. How do you approach fleshing out morally complex characters? </strong></p>
<p class=""><strong>Maehiro: </strong>Not everyone treats the Dominants in the same way. Being humans, there are lots of differing thoughts and beliefs. In one country, Dominants may be treated with great respect, like stately guests of honour – while in another, they are treated as slaves. And while there are those who fight for justice, there are those who will only act for their own personal benefit, as well as those who are being coerced to serve against their will for some reason or other. You might think that the Dominants should be able to do whatever they want with the immense power of the Eikons, but using this power comes with the drawback of petrifying the Dominant’s body. This gives rise to turmoil faced by Dominants who cannot act as they wish, as well as shaping the relationships they have with their aligned countries and the people surrounding them. The character of each Dominant has been created by depicting the situation they find themselves in, their personal will and ideology, and the conflict that arises from these factors.</p>
<a href="https://live.staticflickr.com/65535/52471295285_38be37f408_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52471295285_38be37f408_h.jpg"/></a>
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<blockquote class="wp-block-quote ps-author-quote is-style-default has-max-width-75 has-margin-top-65 has-margin-bottom-65 is-layout-flow wp-block-quote-is-layout-flow"><p><em>“When [FFXVI composer] Masayoshi Soken heard the sung lines, he and his team decided to handcraft a background lute part for each one…despite the extra work that meant for them because we had recorded the songs acapella and tempo and pitch were all over the place.” </em></p><cite>– <em>Michael-Christopher Koji Fox, Localization Director</em></cite></blockquote>
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<p class=""><strong>Who has been your favorite FFXVI character to write and why?   </strong></p>
<p class=""><strong>Naoki Yoshida, Producer, Final Fantasy XVI: </strong>There are lots of characters in the game, and they all have their own life and destiny – so it’s very difficult to pick one… I imagine this will be the same answer as for Mr. Maehiro, who was in charge of the script, but I would have to say that Clive, the protagonist, is uniquely special. Being our protagonist, the whole development team is united behind pushing Clive forward with all our might. How are we going to shine the spotlight on him? How are we going to give his words weight? Together with Mr. Maehiro, I’ve checked every individual part and made repeated requests for things to be tweaked. As a result, I’m particularly attached to Clive.</p>
<p class=""><strong>Takai</strong>: He hasn’t been announced yet, but I like the character of Byron, who appears partway through the story. He’s a character with an extremely likable personality: very cheerful and magnanimous. So I expect a lot of players will end up liking him, just as I do! Unfortunately, I can’t go into too much detail, since it’ll enter spoiler territory, but the scene where he first appears makes me really emotional. When I was initially carrying out the cutscene checks, I found myself tearing up despite myself. I imagine he’ll be announced in future promotional material, so when you see him in the game, think back to this interview, haha.</p>
<p class=""><strong>Maehiro:</strong> My favorite character would have to be the main character, Clive. Of all the characters I’ve written thus far, he’s really the character I’ve poured the most feeling into – so much so, I’m not sure I’ll ever be able to write a better character. There are actually lots of characters in the game that I really like but can’t talk about at this point. If I have another interview opportunity after the game has been released, I’ll mention them in my answers, haha.</p>
<p class=""><strong>Koji Fox:</strong> There are so many unique characters in XVI, it’s hard to choose (even more so when I can’t actually talk about most here because it would spoil the story). So coming in a, let’s say, close fourth after [redacted]<redacted>, [redacted]<redacted>, and <redacted>[redacted] would have to be the bard who sings of Clive’s exploits. Originally this NPC was simply supposed to recite vague poems depending on where Clive happened to be in the main scenario, but we thought it would be fun to have him sing the lines in true spoony bard fashion, so we reached out to a talented voice actor who also happened to have professional training in the bardic arts (bardic arts?) and had him do two versions of each—a spoken one, and one expertly crooned in “ye olde” style—assuming that we’d probably just end up using the former. However, when Mr. Soken (Final Fantasy XVI’s composer) heard the sung lines, he and his team decided to handcraft a background lute part for each one…despite the extra work that meant for them because we had recorded the songs acapella and tempo and pitch were all over the place. The result, however, was so good that all the other voiced languages (Japanese included) decided to follow suit, recrafting their lyrics to fit the melodies and hiring talented singers to nail the parts. And all this for a random NPC that some players may never even speak with once in the game!</redacted></redacted></redacted></p>
<p class=""><em>Final Fantasy XVI will release on PS5 in 2023. </em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/04/share-of-the-week-haunted/',
                'Share of the Week: Haunted',
                'https://blog.playstation.com/tachyon/2022/11/c6a9e8cead1319f30042b366a5cafd61867bc1c5.png?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we asked you to share haunted moments from the game of your choice using #PSshare #PSBlog. Here are this week’s spooky highlights:</p>
<a href="https://live.staticflickr.com/65535/52475023803_2fb571f3cb_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52475023803_2fb571f3cb_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/ForgottenJasmin/status/1587109641313390592/photo/1"><em>ForgottenJasmin</em></a><em> shares Seline leaning away from a gnarled creature with a gigantic single eye in Returnal.</em></p>
<a href="https://live.staticflickr.com/65535/52474478091_47885e4092_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474478091_47885e4092_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/ke_23/status/1586033019361853442/photo/1"><em>ke_23</em></a><em> shares a series of robed women floating in various positions across a red background in Fatal Frame: Maiden of Black Water.</em></p>
<a href="https://live.staticflickr.com/65535/52474477996_e517af3e85_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474477996_e517af3e85_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/Lunar9p_/status/1587830221168074752/photo/1"><em>Lunar9p_</em></a><em> shares a two headed skeleton creature snarling in The Dark Pictures Anthology: Man of Medan.</em></p>
<a href="https://live.staticflickr.com/65535/52474944875_d7f573e71f_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474944875_d7f573e71f_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/oimookrock/status/1586441610690441217/photo/1"><em>oimookrock</em></a><em> shares players posing near a hanging Palico Ghost decoration in Monster Hunter World: Iceborne.</em></p>
<a href="https://live.staticflickr.com/65535/52474759389_ff5656d92e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474759389_ff5656d92e_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/kimchitraveler/status/1586810825825812481/photo/2"><em>kimchitraveler</em></a><em> shares Castle Dimitrescu looming in the foggy distance of Resident Evil Village</em></p>
<a href="https://live.staticflickr.com/65535/52474759369_683e76b4a8_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474759369_683e76b4a8_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/photomodevault/status/1586702273471807489/photo/4"><em>photomodevault</em></a><em> shares a masked figure hanging tangled in cords in The Medium.</em></p>
<p class="">Search<strong> #PSshare #PSBlog</strong> on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? </p>
<a href="https://live.staticflickr.com/65535/52474944805_41acb9f655_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52474944805_41acb9f655_h.jpg" width="1920"/></a>
<p class=""><strong>THEME: </strong>Gotham Knights<br/><strong>SUBMIT BY: </strong>11:59 PM PT on November 9, 2022</p>
<p class="">Next week, suit up and fight for justice in Gotham Knights. Share pictures of the Bat family using #PSshare #PSBlog for a chance to be featured.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/08/10-gameplay-tips-for-god-of-war-ragnarok-power-levels-skill-labors-armor-set-bonuses-and-more/',
                '10 gameplay tips for God of War Ragnarök: Power Levels, Skill Labors, Armor Set Bonuses, and more',
                'https://blog.playstation.com/tachyon/2022/11/dd27436fcfcf01ebf121438f10e921a09b8ce566.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">God of War Ragnarök is almost here! Tomorrow on November 9, you will finally be able to step back into the Nine Realms with Kratos and Atreus as they prepare for the coming war.</p>
<p class="">To ensure you can hit the ground running, we’ve put together a list of our top ten tips to aid hero progression! God of War Ragnarök has a ton of new features and updates to many of the returning ones from God of War (2018), so make sure you check them out below!</p>
<h2 class="wp-block-heading">All equipment is legendary</h2>
<p class="">For God of War Ragnarök, we’ve ditched our old rarity system when it comes to equipment.</p>
<p class="">Previously, on God of War (2018), most Armors and Weapon Attachments could only be upgraded a few times, so would inevitably get left behind as you increased your Power Level.</p>
<p class="">In this title, any equipment that has a Power Level can be upgraded all the way to Level 9! This opens a world of possibilities and combinations, allowing a much higher variety of playstyles at every Power Level.</p>
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https://gfycat.com/essentialwhoppinggalapagostortoise
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<h2 class="wp-block-heading">Transmog unlocks at equipment Level 9</h2>
<p class="">Speaking of Power Level caps, there is a surprise waiting for people diligent enough to upgrade their equipment to Level 9!</p>
<p class="">The ability to “transmog” equipment was one of the most requested features and we’re happy to share that in God of War Ragnarök we’ll have it!</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/selfassureddefenselessflee
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<p class="">Once your equipment reaches Level 9, you’ll be able to apply any appearance currently in your inventory. Don’t be afraid to experiment with different pieces because you like the way something looks. Find the perk of your dreams and combine it with the look you want once you reach Level 9!</p>
<p class="">This feature applies to Kratos’ core Weapons and Armors.</p>
<h2 class="wp-block-heading">Don’t be afraid to go off the path</h2>
<p class="">The Player Investment Team at Santa Monica Studios is responsible for both Player Progression and Exploration content, so we made sure to put some of the best equipment in our optional areas to reward those of you who take some extra time to poke around!</p>
<p class="">Don’t be afraid to say “yes” when you hear the call to explore, or you feel like things are getting a little too difficult. Completing Favors and exploring the Nine Realms is a surefire way to stay ahead of the curve.</p>
<p class="">If you’re the type of player that wants to experience the main story before diving back into the side quests and exploration, don’t worry! Quests never expire and exploration content will always be there waiting for you.</p>
<h2 class="wp-block-heading">Auto-Equip</h2>
<p class="">If min/maxing stats isn’t really your game, we make things simple for you with Auto-Equip feature.</p>
<p class="">Simply press L3 from the Weapons or Armor tabs and then choose which stat you want to prioritize. Auto-Equip will automatically equip the highest Power Level items and favor the selected stats if you have multiple pieces at equal level.</p>
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https://gfycat.com/recklesssentimentallemming
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<h2 class="wp-block-heading">Old resources will be on sale in the Shop</h2>
<p class="">A note for all you hoarders out there – old crafting resources can eventually be purchased in the Shop.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/tatteredseriousbinturong
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<p class="has-text-align-center"><em>Captured on PS5</em></p>
<p class="">Most of your equipment will eventually start looking for an alternate resource to upgrade on your road to Level 9. Around the time you start finding those new resources, the old ones will appear in the SPECIAL ITEMS tab under RESOURCES in any shop.</p>
<p class="">No need to hoard that precious Forged Iron if your main Armor hits a soft cap. Use that as an opportunity to level up something else and try something new. You might just like it!</p>
<h2 class="wp-block-heading">Pay special attention to the Skill Labors in your Skills Tree</h2>
<p class="">Once you unlock a new Skill, be sure to use it!</p>
<p class="">If you look closely at the info tab, for many Skills you’ll see a counter that tracks your usage for that Skill.</p>
<p class="">Keep grinding to level it up to Gold Tier and you’ll unlock a Skill Mod Slot that allows you to apply some customization to your favorites. Add enough Skill Mod Tokens to truly become a force to be reckoned with!</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/whisperedwellgroomedirrawaddydolphin
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<p class="has-text-align-center"><em>Captured on PS5</em></p>
<h2 class="wp-block-heading">XP – it’s not just for Skills</h2>
<p class="">For those who played God of War (2018), you might remember that you could spend XP to upgrade your various Runic Attacks.</p>
<p class="">That feature returns for God of War Ragnarok, but also expands to include Spartan Rage and Relics.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/peskyjovialleonberger
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<p class="has-text-align-center"><em>Captured on PS5</em></p>
<p class="">Make sure to navigate to the WEAPONS tab and drill into individual Runic Attacks, Spartan Rage Modes, and Relics to upgrade your favorites. Each one has two additional levels to unlock!</p>
<h2 class="wp-block-heading">Make sure to visit Niflheim</h2>
<p class="">Hey, Odin’s Ravens are back!</p>
<p class="">In God of War Ragnarök we took major steps to ensure hunting down the All-Father’s spies is worth the effort, so be sure to visit the Raven Tree in Niflheim at your first opportunity.</p>
<p class="">You may see some of familiar feathers with the fifty-one ravens that attempted to elude Kratos in God of War (2018) on the branches to mark the location. Under the Raven Tree is where you can collect your rewards for finding the new ravens in God of War Ragnarök through a set of chests. At certain thresholds, a chest will unlock – make sure you check back in periodically to see what you’ve earned!</p>
<p class="">Who knows, maybe there’s even a little something that happens when you’ve found all forty-eight in God of War Ragnarök!</p>
<p class="">Also make sure you check out the Training Arena in the same location if you need to brush up on your combos!</p>
<h2 class="wp-block-heading">The Amulet of Yggdrasil: Enchantments and Attunement Bonuses</h2>
<p class="">You will no longer slot Enchantments into individual pieces of Equipment. Instead, you must find the Amulet of Yggdrasil to slot Enchantments in God of War Ragnarök.</p>
<p class="">To increase the number of slots available, you will have to locate the Jewels of Yggdrasil. A few you’ll get by playing the main story, but the rest you’ll find by exploring different areas of the realms.  </p>
<p class="">Many Enchantments have an innate realm attunement. You’ll know which ones these are as they have the realm they are attuned to in their name, for example the enchantment <em>Midgard’s Endurance</em> has a realm attunement to, you guessed it, Midgard. If you slot three or more from the same Realm Set, you will unlock Perks that power up with your stats.</p>
<p class="">All Realm Enchantments provide stat boosts – even if you don’t equip a complete set.</p>
<a href="https://live.staticflickr.com/65535/52483300432_bd88667c2e_4k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52483300432_bd88667c2e_4k.jpg" width="1920"/></a>
<p class="">Realm Enchantments are not necessarily found in the realm in which they are attuned, so be sure to keep an eye out! </p>
<h2 class="wp-block-heading">Armor Set Bonuses</h2>
<p class="">Most Wrist and Waist Armor pieces have Perks that increase in power if you equip both pieces from a matching set. Equip both the Wrist and Waist from a single set for a more powerful perk or opt to mix and match pieces from different sets for more variety.</p>
<p class="">The choice is yours!</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/gracefulmedicaldrake
</div></figure>
<p class="">That’s it for our top tips from the God of War Ragnarök development team – you are now ready to jump right at launch time tomorrow!</p>
<p class="">We have truly felt all the excitement and support you’ve shown for this game throughout our entire pre-launch. From everyone at Santa Monica Studio, thank you to all the God of War fans across the world!  </p>
<h2 class="wp-block-heading">In celebration of the release of God of War Ragnarök Santa Monica Studio donates $100,000 to Black Girls Code</h2>
<p class="">Today, <a href="https://sms.playstation.com/">Santa Monica Studio</a> is happy to announce a donation of $100,000 to <a href="https://wearebgc.org/">Black Girls Code</a>. We’re excited to support Sony Interactive Entertainment’s Social Justice Fund portfolio as we continue our collective effort to drive change – locally, nationally, and globally.</p>
<p class="">As part of <a href="https://www.sony.com/en/SonyInfo/csr/community/social_justice_fund/">Sony Group $100 million Global Social Justice Fund</a>, which was established in 2020, SIE has contributed $11 million through the Social Justice Initiative and our <a href="https://www.sie.com/en/blog/an-update-on-sony-interactive-entertainments-social-justice-fund-and-the-playstation-career-pathways-program/">PlayStation Career Pathways Program</a>, supporting organizations and initiatives focused on improving diversity and representation in the video game industry.</p>
<p class="">Black Girls Code builds pathways for young Women of Color to embrace the current tech marketplace as builders and creators by introducing them to skills in computer programming and technology. The organization is devoted to showing the world that Black girls can code and do so much more. Black Girls Code is committed to creating stronger economies and more equitable societies—ultimately realizing the true potential of democracy through diversity and inclusion.</p>
<p class="">Black Girls Code is one of the many nonprofit organizations SIE supports whose efforts are focused on strengthening educational and career opportunities for historically disadvantaged communities. This is just another step as we’ll continue our efforts to make Sony Interactive Entertainment and the video game industry more diverse, inclusive, and accessible.</p>
<hr class="ps-block-separator"/>
<p class="">God of War Ragnarök launches tomorrow on November 9, 2022. <a href="https://www.playstation.com/games/god-of-war-ragnarok/?smcid=ma">Pre-order your copy here.</a></p>
</div>',
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/08/complex-puzzles-intricate-room-flows-how-escape-academys-escape-from-anti-escape-island-dlc-was-built/',
                'Complex puzzles, intricate room flows: how Escape Academy’s Escape from Anti-Escape Island DLC was built',
                'https://blog.playstation.com/tachyon/2022/11/ac83576e93ce83f337f3b9c7ea667b63eef9d89d.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello there, PlayStation puzzlers!</p>
<p class="">My name is Blair Lachlan Scott, Writer &amp; Producer at Coin Crew Games. I’m stoked to tell you  about how our design approach evolved to bring you an exciting new experience in our first DLC: Escape Academy: Escape from Anti-Escape Island!</p>
<a href="https://live.staticflickr.com/65535/52477051222_01cdd39442_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52477051222_01cdd39442_h.jpg" width="1920"/></a>
<h2 class="wp-block-heading"><strong>Evolving our design</strong></h2>
<p class="">After completing the base game, we looked inward at our processes to set some goals on how we wanted to evolve as a studio for our first DLC. It needed to be bigger, better, and unexpected. After some teamwide introspection, we defined three core principles in an attempt to outdo our last offering.</p>
<h2 class="wp-block-heading"><strong>Avoiding repetition</strong></h2>
<p class="">The last thing we wanted after players experienced twelve school-themed levels was to have the DLC feel just like a rehashed Escape Academy. We wanted to see how far we could push our universe by taking players away from campus and still keeping the world tied to our academic backdrop. Threading the needle between these two goals, we landed on a single theme: summer vacation.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/pointedqualifiedfritillarybutterfly
</div></figure>
<p class="">Taking the Escapists on vacation unlocked a completely new batch of environments and opened the door to dramatic new room premises. Having our players land themselves on ‘Anti-Escape Island’ also introduced a juicy dichotomy between ‘tropical island locale’ and ‘mysterious scientific facility.’ Combining these elements both in the art design and the level concepts bred some of our most exciting, and wacky, rooms to date.</p>
<h2 class="wp-block-heading"><strong>Deepening the narrative</strong></h2>
<p class="">In Escape Academy, we were very cautious of having the narrative get in the way of the puzzles. We designed the story in such a way that it was able to be engaged with at various levels of depth, without missing any context for in-level elements. What we found upon release was that players craved a narrative that was more enmeshed with the gameplay and puzzles.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/halfmerryiraniangroundjay
</div></figure>
<p class="">This response led us to building the DLC around a contained, linear story-arc where the level premises and the story were more integrally linked. While our rooms will always be playable start-to-finish without narrative context to keep the game approachable, our hope is that marrying the level design and narrative more tightly will result in more palpable stakes and deeper investment in our story, characters, and world.</p>
<h2 class="wp-block-heading"><strong>Cranking up the difficulty</strong></h2>
<p class="">Prior to<em> </em>Escape Academy, directors Wyatt Bushnell and Mike Salyh designed real-world escape rooms and arcade cabinets. There, a critical piece of the development process was rigorous playtesting, something we carried over to the development of Escape Academy. This process was invaluable in streamlining gameplay minutiae and refining the user experience, but it did leave one critical element exposed. As people progressed through the entirety of the game, they got <em>really good </em>at it. This resulted in some players being able to tackle the higher difficulty levels without feeling the ramp-up we were anticipating and left them desiring a more challenging experience.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/neatrigidcricket
</div></figure>
<p class="">There are lots of levers to pull when tweaking the difficulty in a puzzle game. We needed to be tactical about which ones we pulled to maintain a satisfying experience for our players.</p>
<p class=""><strong>Complexity: </strong>How many steps does it take to complete the puzzle itself? There’s a fine line between gratifying complexity and having a puzzle or puzzle sequence lose its thread.</p>
<p class=""><strong>Quantity: </strong>Another ‘easy’ lever to pull in theory, but it requires finesse. Our designers are very intentional with how puzzles are sequenced and take people through the environment.  Injecting too many puzzles into a level can be disruptive.</p>
<p class=""><strong>Obtuseness: </strong>How difficult is it to figure out what you’re supposed to do with a given puzzle? This is the trickiest to nail down as it involves grappling with the immense difference in thought processes throughout the player base. For some people, a certain puzzle clicks instantly while for others, it may be the hardest of the game.</p>
<p class="">So… Which lever did we decide to pull? </p>
<p class="">All of them!</p>
<p class="">Escape From Anti-Escape Island’s levels are filled to the brim with complex puzzles and intricate room flows that are a natural step forward in the evolution of our game design. Consistent playtesting was instrumental in balancing the DLC. Our hope is that it results in a challenging, satisfying, and surprising experience for players.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/jampackedelasticallosaurus
</div></figure>
<h2 class="wp-block-heading"><strong>More to come</strong></h2>
<p class="">And once again, we at Coin Crew Games find ourselves trying to define ways to push things further as we set our sights on our next major update. We can’t wait for you to play Escape From Anti-Escape Island<em>,</em> and we’re all looking forward to keeping you on your toes with all-new puzzles.</p>
<p class="">Escape Academy: Escape from Anti-Escape Island is available on PS4 &amp; PS5 on November 10, 2022.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/09/everything-to-know-about-call-of-duty-modern-warfare-ii-and-warzone-2-0-season-1-out-november-16/',
                'Everything to know about Call of Duty: Modern Warfare II and Warzone 2.0 Season 1, out November 16',
                'https://blog.playstation.com/tachyon/2022/11/c191fd3b405ba3cbf6b05196ade5dd359ba47f9e-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Get ready for a new era of competition with the arrival of Season 01 of <a href="https://www.playstation.com/en-us/games/call-of-duty-modern-warfare-ii/">Call of Duty: Modern Warfare II</a> and Call of Duty: Warzone 2.0, releasing November 16. Deploy to Al-Mazrah in the next iteration of the free-to-play Battle Royale, visit reimagined versions of the Shoot House and Shipment Multiplayer maps, team up for an additional Special Ops mission leading up to the first Raid episode, and much more.</p>
<p class="">Season 01 launches on PlayStation on November 16. Read on for all the highlights coming to both Modern Warfare II and Call of Duty: Warzone 2.0.</p>
<a href="https://live.staticflickr.com/65535/52487865258_619ec58e3e_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487865258_619ec58e3e_h.jpg"/></a>
<h2 class="wp-block-heading">Call of Duty: Warzone 2.0 — New Map and Innovations</h2>
<p class="">The city of Al-Mazrah within the United Republic of Adal will be your first map for Warzone 2.0. You may have already explored some of its regions in Multiplayer maps like Al Bagra Fortress, Embassy, Zarqwa Hydroelectric, Taraq, Sariff Bay, and Sa’id.</p>
<p class="">Call of Duty: Warzone 2.0 includes a wide variety of new features and mechanics, including the following highlights:</p>
<p class=""><strong>Loadouts Remain: </strong>Get your Custom Loadouts through Loadout Drops deployed later in the match or by clearing a Stronghold or Black Site. You can also use Cash at the in-match Buy Station to purchase only the Primary Weapon from created Loadouts.</p>
<a href="https://live.staticflickr.com/65535/52487785665_6ff16d657f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487785665_6ff16d657f_h.jpg"/></a>
<p class=""><strong>Looting Mechanics: </strong>In the new DMZ mode, Operators will utilize a backpack system to further organize their items and equipment. Battle Royale will use a streamlined version of this new system.</p>
<a href="https://live.staticflickr.com/65535/52487595784_74da2ea07b_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487595784_74da2ea07b_h.jpg"/></a>
<h3 class="wp-block-heading">Enter the New Gulag</h3>
<p class="">The new Gulag is a 2v2 environment where randomly paired Duos must coordinate to take down the opposition. All players will receive a predefined Loadout with highly effective weaponry and gear placed toward the map’s center.</p>
<p class="">In the middle of the match, the Gulag Jailer will jump in to interfere. Defeating the Jailer returns all four Gulag prisoners back into the match. Will you work together or go for the elimination victory?</p>
<h3 class="wp-block-heading">AI Combatants</h3>
<p class="">In addition to the Gulag Jailer, there are two other places where players will run into AI combatants — Strongholds and Black Sites. Both are clearly labeled on the in-game Tac Map.</p>
<p class="">In Strongholds, fight off AI opponents while attempting to locate and disarm a bomb within the time limit. Black Sites offer an even greater danger but provide a permanent Weapon Blueprint reward and valuable in-match items for those who can successfully complete them. To access a Black Site, you’ll need the Black Site Key, given to the first squad to clear out an active Stronghold.</p>
<a href="https://live.staticflickr.com/65535/52487785340_5ee7da62dc_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487785340_5ee7da62dc_h.jpg"/></a>
<h2 class="wp-block-heading">Further Innovations: Aquatic Combat, New Vehicles and Fuel System, and More</h2>
<p class=""><strong>Circle Collapse: </strong>In Battle Royale modes, there can be up to three circles within the collapse, which will ultimately reconverge for the final showdown. Prepare to adjust your strategies accordingly, as this feature is randomized in each match.</p>
<p class=""><strong>Proximity Chat:</strong> Got something to say? Comms are now open, so any in-game chatter can be picked up by any other squad.</p>
<a href="https://live.staticflickr.com/65535/52486818337_af0d16721f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52486818337_af0d16721f_h.jpg"/></a>
<p class=""><strong>Interrogation: </strong>In squad-based modes, intel is everything. Reveal enemy locations by successfully shaking down player-controlled enemies while they are downed.</p>
<p class=""><strong>New Vehicles: </strong>Call in the aerial powerhouse known as the Heavy Chopper, which can hover in the air without a pilot, or use the all-electric supertruck GMC Hummer EV, a versatile means for the squad to quickly cover serious ground.</p>
<p class=""><strong>New Fuel System: </strong>No more unlimited fuel sources — all vehicles use fuel over time, and when it runs out, that vehicle is no longer usable. Vehicles can be refilled either with Gas Cans found around the map or at Gas Stations.</p>
<p class="">Gas Stations can also repair body damage and tires, thereby restoring vehicle health. However, Operators can also perform flat tire repairs anywhere in the world by interacting with individual tires.</p>
<a href="https://live.staticflickr.com/65535/52487315956_9e344554a5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487315956_9e344554a5_h.jpg"/></a>
<p class=""><strong>Aquatic Combat: </strong>Whether by boat or breaststroke, Operators can navigate waterways, rivers, and the open sea as part of their overall victory strategy. Remember: only Sidearms, melee weapons, and Throwing Knives can be used while you’re submerged.</p>
<p class=""><strong>The Shops: </strong>A new version of the Buy Station contains a unique set of items for purchase in limited quantities, including Killstreaks, Armor Plates, and more. You can see these offerings and can buy back fallen squadmates within a new interface.</p>
<h2 class="wp-block-heading">DMZ — A New Battle Royale Experience</h2>
<p class="">In addition to traditional Warzone modes — Battle Royale Solos, Duos, Trios, and Quads — Call of Duty: Warzone 2.0 will launch with a brand-new experience known as DMZ.</p>
<p class="">DMZ is an open-world, narrative-focused extraction mode where Operators have free rein to complete faction-based missions, take on additional side objectives, engage with enemy Operators or AI combatants, and search for valuable items, all while fighting to survive toward exfiltration.</p>
<a href="https://live.staticflickr.com/65535/52487784745_9b1f1e5461_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487784745_9b1f1e5461_h.jpg"/></a>
<p class=""><strong>Third-Person Playlists: </strong>Get a new perspective with third-person Playlists, set to be introduced into the Battle Royale weekly rotation later in Season 01. Modern Warfare II owners can get a taste of the third-person experience now through the game’s Multiplayer.</p>
<p class=""><strong>PlayStation Exclusive — Season 01 Combat Pack</strong></p>
<p class="">Gear up with the exclusive Season 01 Combat Pack, free for PlayStation Plus members for use in Call of Duty: Warzone 2.0 and Modern Warfare II. Included in this Combat Pack are the “Oni Tactical” Operator Skin for Oni, the “Oni Revenger” SMG and “Oni Oracle” Pistol Weapon Blueprints, plus the “Sony Oni” Calling Card, “Welcome Death” Sticker, “Fractal Demon” Emblem, and the “Demon Fang” Charm.</p>
<a href="https://live.staticflickr.com/65535/52487784705_fff0d94911_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487784705_fff0d94911_h.jpg"/></a>
<p class=""><strong>Relaunch — Call of Duty: Warzone Caldera</strong></p>
<p class="">Shortly after Call of Duty: Warzone 2.0 launches on November 16, the original Call of Duty: Warzone will relaunch as Call of Duty: Warzone Caldera. This is a separate experience and will retain all player progression, Battle Pass content, Store Bundles, and other in-game purchases.</p>
<a href="https://live.staticflickr.com/65535/52487864233_204c7dead3_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487864233_204c7dead3_h.jpg"/></a>
<p class=""><strong>Modern Warfare II Overview</strong></p>
<p class="">Season 01 is bringing two reimagined Multiplayer maps, the competitive CDL Moshpit, and more co-op focused Special Ops content.</p>
<p class=""><strong>Shoot House (Launch):</strong> Situated in the jungle south of Las Almas, Shoot House’s new home was built for training cartel hired guns with the same level of intensity as Mexican Special Forces Operators.</p>
<a href="https://live.staticflickr.com/65535/52487594759_2c9642e6e0_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487594759_2c9642e6e0_h.jpg"/></a>
<p class=""><strong>Shipment (Mid-Season): </strong>Set on a cargo ship taking on water in a storm-ridden part of the Atlantic Ocean, a new Shipment is ready to bring back the chaos that only an ultra-compact map can provide.</p>
<a href="https://live.staticflickr.com/65535/52487596154_e92bc62611_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487596154_e92bc62611_h.jpg"/></a>
<p class=""><strong>Get Competitive with the CDL Moshpit:</strong> Prior to the official launch of Ranked Play in Modern Warfare II, the CDL Moshpit offers the perfect testing grounds to warm up your competitive skills. The Playlist will use the Call of Duty League’s standard rules, restrictions, and map rotation across the three official game modes: Hardpoint, Search &amp; Destroy, and Control.</p>
<p class=""><strong>Special Ops — New Mission at Launch, Raid Episode 1 Mid-Season</strong></p>
<p class="">Special Ops is getting a new mission and the first episode of Raids during Season 01.</p>
<p class=""><strong>High Ground: </strong>Successfully find and destroy enemy communication servers to locate and extract three hard drives with vital enemy intel. One Operator will be tasked with piloting an Attack Chopper to clear out dangerous land mines, while the other works with AI allies as part of a Ground Assault Team to infiltrate the buildings that contain enemy equipment.</p>
<p class=""><strong>Raid Episode 1: </strong>Continuing the story of the Modern Warfare II Campaign, Raids will be the ultimate challenge for Trios with a mix of stealth, resource management, all-out action, and puzzle-solving objectives. Arriving later in the season.</p>
<h2 class="wp-block-heading">Season 01 General Overview</h2>
<p class=""><strong>New Battle Pass: </strong>Experience a brand-new Battle Pass system giving players more agency than ever before. Replacing the linear stream of tiers from previous titles will be a multi-Sector map. Unlock items across the map using earned Battle Pass Tier Tokens. Each map has at least 20 Sectors with five items each; tokens can be used to either unlock adjacent Sectors or earn more items within an unlocked Sector.</p>
<h3 class="wp-block-heading">New Weapons</h3>
<p class="">Season 01 brings the opportunity to earn four new weapons, which can then be used in Multiplayer, Special Ops, and Call of Duty: Warzone 2.0. Two of them are earned for free within the Battle Pass:</p>
<p class=""><strong>Victus XMR Sniper Rifle: </strong>A hard-hitting, bolt-action sniper rifle with .50 cal BMG ammunition. Its tungsten sabot-tipped bullets are fast and powerful but require precise shots over long distances.</p>
<p class=""><strong>BAS-P SMG: </strong>An aggressive fire rate and modular frame make the BAS-P perfect for the discerning Operator who wants to customize their weapon. Subsonic ammo hides kill skulls from the enemy team.</p>
<a href="https://live.staticflickr.com/65535/52487315491_4cac17078f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487315491_4cac17078f_h.jpg"/></a>
<p class="">Two other weapons can be earned later in the Mid-Season either by purchasing a Store Bundle or by completing a weapon unlock challenge:</p>
<p class=""><strong>Chimera Assault Rifle: </strong>With an integrated suppressor and slow, high-energy .300 BLK rounds, the Chimera is adept at close-quarters combat. Subsonic Ammo hides skulls from the enemy team.</p>
<a href="https://live.staticflickr.com/65535/52487315296_3f0dc022da_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52487315296_3f0dc022da_h.jpg"/></a>
<p class=""><strong>M13B Assault Rifle:</strong> The M13B features a short-stroke pistol system that allows for a high rate of fire and low recoil.</p>
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<h2 class="wp-block-heading">New Operators</h2>
<p class=""><strong>Zeus (Launch): </strong>Born in the South Niger Delta, Zosar Kalu is the eldest of three children, helping to raise his younger siblings while his parents pursued political aspirations. Following his year of military service shadowing a Nigerian Army Special Forces Battalion, he enlisted and rose through the ranks.</p>
<p class="">After losing his family to local Al Qatala soldiers, Zeus established the “Thunder” Corps, a counterterrorism group dedicated to hunting AQ wherever they hide and bringing them to true justice. Unlock Zeus automatically with purchase of the Season 01 Battle Pass.</p>
<p class=""><strong>Klaus (Mid-Season): </strong>A member of Denmark’s Elite Special Forces, Klaus Fisker can almost be considered a living legend among Operators. His legend was made one night on the Urzikstan border, where he carried a wounded comrade 18 miles to the nearest base using the lessons taught by his father.</p>
<p class=""><strong>Gaz (Mid-Season):</strong> Price’s right-hand man, Gaz became legend in 2019 when his valiancy during an attack on Piccadilly Circus grabbed the attention of the formidable SAS Bravo Team captain. He ultimately joined Price’s elite unit, known as Task Force 141.</p>
<p class="">Obtain Klaus and Gaz in Bundles to be featured during the Mid-Season Update.</p>
<h2 class="wp-block-heading">Squad Goals: Modern Warfare FC Kicks Off In-Season</h2>
<p class="">During the Modern Warfare FC event, you can sign three of the world’s greatest athletes to your Operator roster by picking up special, limited-time Bundles: the fearless Neymar Jr., who will debut on November 21; Paul Pogba, set to debut on November 25; and Leo Messi, who will complete the Operator hat trick on November 29.</p>
<p class="">More details will be shared in-season.</p>
<p class=""><strong>Persistent Prestige: </strong>This year, leveling up past Rank 55 will allow you to earn a persistent Prestige Rank across all seasons, rather than having it reset at the end of each season. Beginning in Season 01, reaching Rank 56 will unlock Prestige 1. This will grant an Emblem, additional rewards like a Battle Pass Token, and a set of challenges — complete those challenges to unlock an exclusive Calling Card. Rank up to Prestige 5 for greater rewards.</p>
<h2 class="wp-block-heading">C.O.D.E. Bowl, Call of Duty League Major to Kick Off Mid-Season</h2>
<p class="">This year’s C.O.D.E. Bowl will be held during the first Call of Duty League Major, taking place right after the Season 01 mid-season update from December 15 to 18 in Raleigh, North Carolina. This event will also host the first Call of Duty Challengers Open.</p>
<p class=""><a href="https://callofdutyleague.com/en-us/">Visit the League’s official website for more information, including when tickets for the first Major will be on sale.</a></p>
<h2 class="wp-block-heading">New Call of Duty League Launch Pack, Team Packs</h2>
<p class="">During Season 01, we are celebrating an early return to the Call of Duty League with a special launch pack for the 2023 season. We are also releasing Team Packs for all 12 of the League’s teams.</p>
<h2 class="wp-block-heading">Season 01 of Modern Warfare II Launches November 16</h2>
<p class="">Purchase Modern Warfare II to get a premium Warzone 2.0 experience – access to 14 additional Operators to use across both games, as well as accelerated Weapon and Level Progression. As a Modern Warfare II owner, receive bonus XP at the end of each match when you play Warzone 2.0, ensuring that you level just as quickly in both titles.</p>
<p class="">Stay frosty.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/10/playstation-store-october-2022s-top-downloads/',
                'PlayStation Store: October 2022’s top downloads',
                'https://blog.playstation.com/tachyon/2022/11/a136a0e3d1fca9aae9eae44d54159aec8aca664d.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">It’s time to reveal the Top Downloads for PS5, PS4, PSVR and F2P in October! Call of Duty: Modern Warfare II took aim at the top of the PS5 charts in both US and Europe, with Gotham Knights in close pursuit. Heroic team ups factored into the F2P charts as well, with Overwatch 2 coming up on top in both regions. </p>
<p class="">With a busy release window this month, how will November’s chart positions pan out? Share your guesses below, then come back early next month to see if you were right. </p>
<h2 class="wp-block-heading"><strong>PS5 Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec table-first-column-width-10"><table class="has-fixed-layout"><thead><tr><th></th><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td>1</td><td>Call of Duty: Modern Warfare II</td><td>Call of Duty: Modern Warfare II</td></tr><tr><td>2</td><td>Gotham Knights</td><td>FIFA 23</td></tr><tr><td>3</td><td>FIFA 23</td><td>Gotham Knights</td></tr><tr><td>4</td><td>NBA 2K23</td><td>Grand Theft Auto V</td></tr><tr><td>5</td><td>Madden NFL 23</td><td>Cyberpunk 2077</td></tr><tr><td>6</td><td>NHL 23</td><td>NBA 2K23</td></tr><tr><td>7</td><td>Grand Theft Auto V</td><td>A Plague Tale: Requiem</td></tr><tr><td>8</td><td>PGA TOUR 2K23</td><td>Medieval Dynasty</td></tr><tr><td>9</td><td>Cyberpunk 2077</td><td>Resident Evil 3</td></tr><tr><td>10</td><td>A Plague Tale: Requiem</td><td>Mount &amp; Blade II: Bannerlord</td></tr><tr><td>11</td><td>The Last of Us Part I</td><td>NHL 23</td></tr><tr><td>12</td><td>Mount &amp; Blade II: Bannerlord</td><td>F1 22</td></tr><tr><td>13</td><td>Star Ocean The Divine Force</td><td>Stray</td></tr><tr><td>14</td><td>Tom Clancy’s Rainbow Six Siege</td><td>PGA TOUR 2K23</td></tr><tr><td>15</td><td>Resident Evil 3</td><td>Tom Clancy’s Rainbow Six Siege</td></tr><tr><td>16</td><td>Resident Evil Village</td><td>Resident Evil 2</td></tr><tr><td>17</td><td>Stray</td><td>Assassin’s Creed Valhalla</td></tr><tr><td>18</td><td>Medieval Dynasty</td><td>Star Wars Jedi: Fallen Order</td></tr><tr><td>19</td><td>Marvel’s Spider-Man: Miles Morales</td><td>Disney Dreamlight Valley</td></tr><tr><td>20</td><td>Star Wars Jedi: Fallen Order</td><td>It Takes Two</td></tr></tbody></table></figure>
<h2 class="wp-block-heading"><strong>PS4 Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec table-first-column-width-10"><table class="has-fixed-layout"><thead><tr><th></th><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td>1</td><td>Call of Duty: Modern Warfare II</td><td>FIFA 23</td></tr><tr><td>2</td><td>FIFA 23</td><td>Call of Duty: Modern Warfare II</td></tr><tr><td>3</td><td>Madden NFL 23</td><td>Minecraft</td></tr><tr><td>4</td><td>NBA 2K23</td><td>Grand Theft Auto V</td></tr><tr><td>5</td><td>Minecraft</td><td>Red Dead Redemption 2</td></tr><tr><td>6</td><td>Grand Theft Auto V</td><td>Need for Speed Heat</td></tr><tr><td>7</td><td>NHL 23</td><td>NBA 2K23</td></tr><tr><td>8</td><td>Red Dead Redemption 2</td><td>Call of Duty: Modern Warfare</td></tr><tr><td>9</td><td>DRAGON BALL: THE BREAKERS</td><td>EA Sports UFC 4</td></tr><tr><td>10</td><td>PGA TOUR 2K23</td><td>F1 22</td></tr><tr><td>11</td><td>Call of Duty: Modern Warfare</td><td>Tekken 7</td></tr><tr><td>12</td><td>Need for Speed Heat</td><td>Need for Speed Payback</td></tr><tr><td>13</td><td>Call of Duty: Black Ops Cold War</td><td>Need for Speed Hot Pursuit Remastered</td></tr><tr><td>14</td><td>Call of Duty: Black Ops III</td><td>The Crew 2</td></tr><tr><td>15</td><td>EA Sports UFC 4</td><td>Gang Beasts</td></tr><tr><td>16</td><td>Gang Beasts</td><td>DRAGON BALL: THE BREAKERS</td></tr><tr><td>17</td><td>Dragon Ball FighterZ</td><td>Marvel’s Spider-Man</td></tr><tr><td>18</td><td>Dragon Ball Z: Kakarot</td><td>The Witcher 3: Wild Hunt</td></tr><tr><td>19</td><td>Need for Speed Payback</td><td>The Forest</td></tr><tr><td>20</td><td>Cyberpunk 2077</td><td>Assassin’s Creed Odyssey</td></tr></tbody></table></figure>
<h2 class="wp-block-heading"><strong>PS VR Games</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec table-first-column-width-10"><table class="has-fixed-layout"><thead><tr><th></th><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td>1</td><td>NFL ProERA ’22</td><td>Job Simulator</td></tr><tr><td>2</td><td>Beat Saber</td><td>Beat Saber</td></tr><tr><td>3</td><td>Job Simulator</td><td>SUPERHOT VR</td></tr><tr><td>4</td><td>SUPERHOT VR</td><td>Sniper Elite VR</td></tr><tr><td>5</td><td>Creed: Rise to Glory</td><td>Creed: Rise to Glory</td></tr><tr><td>6</td><td>The Exorcist: Legion VR</td><td>The Exorcist: Legion VR</td></tr><tr><td>7</td><td>Rick and Morty: Virtual Rick-ality</td><td>The Walking Dead: Saints &amp; Sinners</td></tr><tr><td>8</td><td>The Elder Scrolls V: Skyrim VR</td><td>Rick and Morty: Virtual Rick-ality</td></tr><tr><td>9</td><td>The Walking Dead: Saints &amp; Sinners</td><td>Batman: Arkham VR</td></tr><tr><td>10</td><td>The Walking Dead Onslaught</td><td>The Walking Dead Onslaught</td></tr></tbody></table></figure>
<h2 class="wp-block-heading"><strong>Free-to-Play (PS5 + PS4)</strong></h2>
<figure class="wp-block-table is-style-ps-product-spec table-first-column-width-10"><table class="has-fixed-layout"><thead><tr><th></th><th><strong>US/Canada</strong></th><th><strong>EU</strong></th></tr></thead><tbody><tr><td>1</td><td>Overwatch 2</td><td>Overwatch 2</td></tr><tr><td>2</td><td>Fortnite</td><td>The Sims 4</td></tr><tr><td>3</td><td>The Sims 4</td><td>Fortnite</td></tr><tr><td>4</td><td>Fall Guys</td><td>Fall Guys</td></tr><tr><td>5</td><td>Call of Duty: Warzone</td><td>Rocket League</td></tr><tr><td>6</td><td>Apex Legends</td><td>eFootball 2023</td></tr><tr><td>7</td><td>Century: Age of Ashes</td><td>Call of Duty: Warzone</td></tr><tr><td>8</td><td>MultiVersus</td><td>Rumbleverse</td></tr><tr><td>9</td><td>Rocket League</td><td>Century: Age of Ashes</td></tr><tr><td>10</td><td>Rumbleverse</td><td>Apex Legends</td></tr></tbody></table></figure>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/10/more-than-remasters-taking-crisis-core-final-fantasy-vii-reunion-and-tactics-ogre-reborn-from-handheld-to-console/',
                'More than remasters: Taking Crisis Core Final Fantasy VII Reunion and Tactics Ogre: Reborn from handheld to console',
                'https://blog.playstation.com/tachyon/2022/11/a896322f9dcf2a573d9663409bcb6fc4e8301748.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Two of the greatest games from the PlayStation Portable era are back – and they’ve had some work done.</p>
<p class="">Crisis Core Final Fantasy VII Reunion and Tactics Ogre: Reborn aren’t mere remasters – they’re whole new experiences, with enhancements, additional features and much more.</p>
<p class="">For example, Crisis Core – a prequel to the original Final Fantasy VII – has been given a lavish visual upgrade, and its battle system significantly revamped to be faster, smoother and more enjoyable to play.</p>
<p class="">Tactics Ogre: Reborn enhances the critically acclaimed Tactics Ogre: Let Us Cling Together with updated visuals and sound, plus enhancements to the battle and customization systems that make it easier to play, and even more strategically deep. There’s even entirely new content. It was already considered one of the jewels of the tactical RPG genre – now it shines even brighter!</p>
<p class="">But what goes into bringing these once handheld-exclusive games over to modern platforms? With both games arriving in 2022, we gathered the devs to find out!</p>
<p class="">Involved in this discussion are:</p>
<p class="">Yoshinori Kitase (Producer, Crisis Core Final Fantasy VII Reunion)<br/>Mariko Sato (Producer, Crisis Core Final Fantasy VII Reunion)<br/>Hiroaki Kato (Producer, Tactics Ogre: Reborn)<br/>Takashi Katano (Director, Tactics Ogre: Reborn)<br/>Naoyuki Takahashi (Lead Game Designer, Tactics Ogre Reborn)</p>
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<p class=""><strong>Crisis Core Final Fantasy VII and Tactics Ogre: Let us Cling Together are two of the most acclaimed games released on the PSP. There’s a lot of anticipation about them coming back, especially in new and improved form – but why do it now?</strong></p>
<p class=""><strong>Hiroaki Kato (Producer, Tactics Ogre: Reborn): </strong>Personally speaking, I’d always had a strong desire to be involved in the development of Tactics Ogre again at some point – especially if I could incorporate some of the feedback from people who played the PSP version.</p>
<p class="">The turning point for me was the development of Final Fantasy XII The Zodiac Age, which I was in charge of. After improving elements of the original game – such as the visuals, and sound, adding new voice recordings, and improving the battle design and playability – I thought: “Maybe I can utilize this knowledge to create a new Tactics Ogre!”</p>
<p class="">That’s when I decided to develop it.</p>
<p class=""><strong>Yoshinori Kitase (Producer, Crisis Core Final Fantasy VII Reunion): </strong>If a game’s original hardware is no longer manufactured, it can be difficult to play the title. Crisis Core is an example of that.</p>
<p class="">Of course, it would be possible to use cloud technology to play the game at its original specs, but the truth is that after Final Fantasy VII Remake fans have higher expectations towards the graphics.</p>
<p class="">So, I think that it’s definitely worthwhile remastering the game for current generation platforms in order to meet these expectations.</p>
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<p class=""><strong>Of course, it’s also a Reunion for many of you who worked on those original games. You must have some fond memories of that time…</strong></p>
<p class=""><strong>Yoshinori Kitase (Producer, Crisis Core Final Fantasy VII Reunion): </strong>I was executive director on the original Crisis Core… but we didn’t have enough game designers back then, so I also joined the creative teams on the ground part way through the development period!</p>
<p class="">I was in charge of several sections that came from the original Final Fantasy VII, such as the level design for inside the Shinra Mansion and the staging for the confrontation between Cloud and Sephiroth in the Nibelheim Reactor. There was a lot of nostalgia working on those (<em>laughs</em>)!</p>
<p class=""><strong>Takashi Katano (Director, Tactics Ogre: Reborn): </strong>I was the technical director for Tactics Ogre: Let Us Cling Together, so I tend to think about the technical aspects. The most memorable moment for me was when the prototypes for the Chariot Tarot and World Tarot were implemented.</p>
<p class="">These features were the biggest challenge from a technical standpoint, as they let you rewind battles and the progression of the game itself. I remember how new it felt to be able to do this!</p>
<p class=""><strong>Kato: </strong>For that PSP version, we recorded and implemented three songs with a live orchestra: the title song that plays at start-up, the prologue movie song, and the opening movie song.  I remember listening to the data of the three songs delivered to us and being overwhelmed by the power of the live orchestral performance.</p>
<p class="">Tactics Ogre: Reborn has live orchestral performance throughout the entire game, so I hope people experience similarly visceral feelings to those I did all those years ago.</p>
<p class=""><strong>Mariko Sato (Producer, Crisis Core Final Fantasy VII Reunion): </strong>I didn’t work on the original Crisis Core, but I definitely played it when it came out!</p>
<p class="">At the time, I vaguely remembered Zack as a character who only had a brief appearance in Final Fantasy VII, but I was so surprised at the emotional reaction I had to his story.</p>
<p class=""><strong>Naoyuki Takahashi (Lead Game Designer, Tactics Ogre Reborn):  </strong>I played Tactics Ogre: Let Us Cling Together on PSP and found the game to be very substantial – especially the weight of the story choices and the battles.</p>
<p class="">I also recall being surprised and delighted that even when the game was nearing its end, I could keep on playing with unit training and end game content.</p>
<a href="https://live.staticflickr.com/65535/52488732286_c914ee590e_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52488732286_c914ee590e_h.jpg"/></a>
<p class=""><strong>Both of these remasters add lots of improvements and new features. How did you decide what to add to the game?</strong></p>
<p class=""><strong>Takahashi: </strong>First, everyone on the Tactics Ogre: Reborn development team played the original version together and made a list of good points and things to be improved. Based on this list, we held discussions and decided what to add to this new version.</p>
<p class=""><strong>Kato: </strong>Yes, I replayed the PSP version again, including all the extra elements, so this is now the game I have spent the most time playing ever (<em>laughs</em>).</p>
<p class="">Fortunately, one of its charms of this game is that you can play it over and over again without getting tired of it. That, and having that list of things to review and new elements to incorporate, meant that playtesting was always a fresh and enjoyable experience.</p>
<p class=""><strong>Takahashi</strong>: That list of changes and new features was finalized as development progressed – and if we found new elements that we thought should be added, we address them too.</p>
<p class=""><strong>Katano:</strong> There were also some things based on feedback from players of the PSP version that we’d already decided to do, including applying level increases to units instead of classes and redesigning the artificial intelligence.</p>
<p class="">Of course, not everything proceeded according to plan, and there were some elements that were finalized during the development process, such as a major replacement of the sound effects, which was accomplished through the efforts of our sound department during the latter half of the project.</p>
<p class=""><strong>Sato:</strong> For Crisis Core, we discussed the direction we wanted to take the remastered version in with Creative Director Nomura Tetsuya. The development studio (Tose) also made proposals for enhancements, and from there, we decided what to go with.</p>
<p class=""><strong>What was the most challenging thing about adding these new features?</strong></p>
<p class=""><strong>Sato: </strong>There were many challenges, but adjusting the visuals was one of the biggest. We originally considered porting the graphics unchanged, but there were a lot of things that we were concerned about when we first brought the original version onto a large screen.</p>
<p class="">We ultimately decided that we wanted to create a similar impression to the graphics from Final Fantasy VII REMAKE. However, there were some things that just didn’t work well when we just swapped out the 3D models, so we spent many long days altering and adjusting things.</p>
<p class=""><strong>Kitase:</strong> The PSP used the same graphics technology as the PS2 generation, so there’s a gap of three generations here! Crisis Core -Final Fantasy VII- Reunion has achieved a graphical quality close to Final Fantasy VII REMAKE, which makes it feel like a new, fresher and more exciting game to play.</p>
<p class=""><strong>Sato: </strong>We also felt that the original Crisis Core battle system felt a bit difficult to play in some places, especially when compared to recent games that have action-based battles.</p>
<p class="">We re-examined all the areas that people considered hard to play in the original and implemented various ideas to improve them. A long period of tweaking and polishing was needed here too, to ensure that the game was more playable, but kept what made the original great.</p>
<p class="">Thinking back on it, we really did some <em>serious</em> fine tuning on the game (<em>laugh</em>).</p>
<a href="https://live.staticflickr.com/65535/52488241462_fd3e8433e6_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52488241462_fd3e8433e6_h.jpg"/></a>
<p class=""><strong>There must have been just as many challenges on Tactics Ogre: Reborn too.</strong></p>
<p class=""><strong>Katano: </strong>Perhaps the biggest was to design a UI (user interface) that would be compatible with both mouse and controller. We’d assumed from the beginning that mouse operation would be possible and had intended to incorporate elements like icons to support it.</p>
<p class="">However, there was no ‘ready to go’ solution to make using a mouse possible without compromising the convenience of controller operation. We worked on many iterations and improvements, right until the end of development!</p>
<p class="">There were also technical issues due to originally releasing on an older platform. For example, the PSP version stored data based on a CLUT (color look up table) – essentially a complex mechanism that determines color by combining multiple elements in a technical way.</p>
<p class="">Sticking with this system limited our ability to work at higher resolutions, which meant that it became necessary for some data to be rendered in full color. It was <em>enormously</em> difficult to reconstruct the data to meet this requirement.</p>
<p class=""><strong>Both Tactics Ogre and Crisis Core were also originally handheld experiences. How does that change development compared to making a game for consoles?</strong></p>
<p class=""><strong>Sato: </strong>I can only talk from personal experience, but the specs of the current generation of platforms have improved a lot over what went before, which makes it possible to depict many different things – not just with the graphics but in lots of ways.</p>
<p class="">That naturally makes you want to push the development as far as it will go and add everything you can think of.</p>
<p class="">Games for dedicated mobile platforms are convenient because people can play them anywhere, but the specs you can work with as a developer are limited.  As a result, you draw a line at a certain point in development and don’t experience the process where you go round in circles thinking “Ooh, I really want to implement that, and I also want to add that…”.</p>
<p class="">That’s a big difference between developing a game for console vs handheld.</p>
<p class=""><strong>Katano:</strong> There are big differences between making games for PS5 and PS5 compared to PSP or other mobile devices. For example, two major points of difference are the resolution and size of the screen on which the game is viewed.</p>
<p class="">For example, Tactics Ogre is a pixel art game in appearance, so the resolution of the screen greatly affects it. We had to consider how we could take advantage of the best qualities of the pixel art, while accommodating the high-resolution screens of today.</p>
<p class="">We also had to take great care in designing the UI. If a game is made purely for mobile devices, the UI is designed to be larger, as the screen size is fixed and smaller than that of a TV. On modern platforms, however, images are viewed on screens of various sizes, so we had to prepare lots of different displays when we were working on UI design and review.</p>
<p class="">There are also different technical considerations. For example, when we were working on Tactics Ogre: Let Us Cling Together on PSP, we had to put a lot of effort into improving the UMD loading speed. For the PS5 and PS4 versions of the game, the platforms sort of solve that issue for us – that’s something that we were very grateful for (<em>laughs</em>)!</p>
<a href="https://live.staticflickr.com/65535/52488241312_e92fa4cea0_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52488241312_e92fa4cea0_h.jpg"/></a>
<p class=""><strong>Both Crisis Core and Tactics Ogre are true fan-favorites. Did that have an impact during development?</strong></p>
<p class=""><strong>Sato: </strong>Indeed – the project team knew that it was quite a popular title from the beginning of development. We saw how lots of fans would post about Crisis Core on the anniversary of its release date each year.</p>
<p class="">There was a little pressure from that, but the whole team really threw themselves into the development, so we’re eager to show the results to everyone now! It was genuinely thanks to all the kind words from the fans that we were able to work so hard on this new version!</p>
<p class="">Incidentally, the way everyone called out “Gongaga!” when we revealed the game made me feel really glad after all our efforts (<em>laughs</em>).</p>
<p class=""><strong>Kato:</strong> For Tactics Ogre: Reborn, we wanted to ensure we presented fans with an experience that would surpass their memories. We focused on retaining the nostalgic flavors of the game, while incorporating current-generation technology and production styles to create something that feels effortless to play.</p>
<p class=""><strong>Takahashi:</strong> Throughout the whole of development, we considered what fans might be excited for. For example, we constructed the battles in such a way that the strong enemies who are appealing in the story are also strong enemies in terms of gameplay as well.</p>
<p class=""><strong>Katano:</strong> And while that core concept of providing enjoyment to customers remained a constant, we also carefully considered each new element with the game’s original Director and Writer, Yasumi Matsuno, to ensure that the direction of our improvements fit the world of Tactics Ogre.</p>
<a href="https://live.staticflickr.com/65535/52488732311_c4673569bc_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52488732311_c4673569bc_h.jpg"/></a>
<p class=""><strong>Finally, what would you like to say to any players picking up Crisis Core -Final Fantasy VII- Reunion or Tactics Ogre: Reborn?</strong></p>
<p class=""><strong>Sato:</strong> Crisis Core -Final Fantasy VII Reunion- has been made so that players of the PSP original can enjoy a nostalgic, but also fresh and different, experience, I would recommend giving it a try.</p>
<p class="">Playing this game will also let you enjoy the original Final Fantasy VII, Final Fantasy VII Remake and the upcoming Final Fantasy VII Rebirth on a deeper level too!</p>
<p class=""><strong>Kato:</strong> For those who have played Tactics Ogre before, experiencing it with the fully voiced cutscenes and live music may leave them with a new impression. Also, the design improvements make gameplay more effortless, and let you enjoy the elaborately crafted world of The Valerian Isles at an even deeper level.</p>
<p class="">For those who are playing for the first time, I hope that you’ll be drawn into the world and the story, just like those who played in the past. Please enjoy the highly flexible character development and the tactical battles, where the fun lies in putting a little bit of thought into each move to figure out how to achieve victory!</p>
<p class=""><strong>Takahashi</strong>: I think Tactics Ogre: Reborn has a different feel from the PSP version. The game has added voices and a new storyline, so I hope you will enjoy the game!</p>
<p class=""><strong>Katano:</strong> I’ll add that the PSP version was only available in Japanese in Japan and English outside of Japan, but Tactics Ogre: Reborn supports English, French, German, Spanish, Japanese, Korean, Traditional Chinese, and Simplified Chinese – the voices can be switched between English and Japanese. As such, we believe many more people will be able to enjoy the game. I hope you’ll pick it up and have a great time!</p>
<p class="">——-</p>
<p class="">Many thanks to all the participants for sharing their thoughts and experiences of remaking these handheld classics.</p>
<p class="">As you can tell, Crisis Core -Final Fantasy VII- Reunion and Tactics Ogre: Reborn are so much more than simple remasters. They bring two superb games up to date, delivering something new and exciting, while capturing what made them great in the first place!</p>
<p class="">Tactics Ogre: Reborn launches for PS5 and PS4 on November 11, 2022.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/10/10-activities-frey-can-dive-into-in-forspoken/',
                '10 activities Frey can dive into in Forspoken',
                'https://blog.playstation.com/tachyon/2022/11/cb1803a7704bbb0b10f7e3254394898c9f9ad9f2.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Over the last few weeks, we’ve explored <a href="https://blog.playstation.com/2022/10/27/8-forspoken-parkour-abilities-to-make-frey-a-spell-slinging-acrobat/">Forspoken’s spectacular magic-based parkour,</a> and the game’s <a href="https://blog.playstation.com/2022/11/03/how-forspokens-combat-works-and-why-it-looks-so-magical/">intense combat system</a>. Today, we’re going to give you a look at the world of Athia itself!</p>
<p class="">When Frey Holland is transported to this new land, she quickly discovers that behind its beauty is a twisted brutality. A phenomenon called the Break has ravaged the land, turning people and animals alike into savage, snarling beasts.</p>
<p class="">As one of the only beings to be seemingly unaffected by this creeping corruption, it falls on Frey to explore the vast landscapes of this ruined world, uncover its secrets and perhaps even become its savior.</p>
<p class="">It’s a big job, and there’s a lot to keep her busy – Athia is full of things to discover, from Monuments and Photo Spots that will test your parkour skills, to hidden dungeons full of powerful enemies. You can get a preview of what to expect in our latest deep-dive video:</p>
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<img alt="10 activities Frey can dive into in Forspoken" height="1080" src="https://img.youtube.com/vi/e8jOLYkN-qk/maxresdefault.jpg" width="1920"/>
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<p class="">Read on, and I’ll tell you more about some of these awesome activities:</p>
<h1 class="wp-block-heading">Monuments</h1>
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<p class="">Monuments are found all over the broken world of Athia, and it’s well worth seeking them out!</p>
<p class="">These sacred stones still store a piece of the Tantas’ power, and if Frey can free them from the corruption of the Break, she’ll be richly rewarded with boosts to her stats! Each monument offers a different boost – some may give you more health, others increase your defense, magic power or more.</p>
<p class="">Of course, while freeing these monuments is straightforward, getting to them is not. Some are easy to find, but others are placed in hard to reach areas that will test your mastery over Frey’s parkour skills.</p>
<p class="">It’s worth the effort though, because that extra power may just be the edge you need in battles ahead…</p>
<h1 class="wp-block-heading">Flashbacks</h1>
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<p class="">Some monuments hold challenges called Flashbacks. These take you back in time to an earlier point in Athia’s history, so you can experience how the Break first affected the world.</p>
<p class="">The exact nature of these challenges can vary – some ask you to kill enemies within a time limit, protect citizens against hordes of enemies, or reach a destination with parkour as quickly as possible.</p>
<p class="">Completing Flashbacks will give you Mana (for unlocking new spells) and other rewards. You can replay Flashbacks direct from the map screen – the better you do, the better the reward, so keep trying until you’ve earned everything on offer!</p>
<h1 class="wp-block-heading">Founts of Blessing</h1>
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<p class="">These beautiful pools of water are found over the world and bestow Frey with a blessing that boosts her magical skills. You’ll be excited whenever you find one, because they’re a key way to expand Frey’s skills, giving her entirely new spells to work into her repertoire.</p>
<p class="">They have a resonance, so you’ll know if one is nearby. It’s up to you to actually locate it though. Remember – Forspoken rewards the curious and observant.</p>
<h1 class="wp-block-heading">Spellcraft Challenges</h1>
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<p class="">Another way to upgrade Frey’s magic is through Spellcraft Challenges.</p>
<p class="">Inside Refuges (a safe space, where Frey can rest up and craft items), you’ll find ancient books. These task you with using your abilities in different ways – for example, work a certain parkour move into your traversal a number of times, hit multiple enemies with a single attack and many more varied challenges.</p>
<p class="">Completing Spellcraft Challenges lets you make your abilities more powerful. They’re also a great way to explore the magic system in Forspoken – they may inspire you to use abilities in ways you hadn’t thought of before…</p>
<h1 class="wp-block-heading">Old Coins and Trading Spots</h1>
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<p class="">As you explore Athia, you’ll sometimes collect Old Coins. These can be found in locked chests or hidden in the nooks and crannies of the beautiful landscapes.</p>
<p class="">You can spend these coins at trading spots to get valuable items that can enhance your crafting and more.</p>
<p class="">Certain people in Cipal will also sometimes request special items from out in the world. If you can find it, and deliver it to them, they’ll reward you for your efforts.</p>
<h1 class="wp-block-heading">Locked Labyrinths</h1>
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<p class="">Hidden under the ground, all over the world, are Locked Labyrinths. These are very dangerous to explore – comprised of wide rooms and twisting corridors that contain valuable items, crafting materials, and some very dangerous monsters.</p>
<p class="">You’ll have to use all your combat skills, and sometimes some inventive parkour, to make it through to the powerful mini-boss that lurks within. Defeating it won’t be easy, but it will be worth it.</p>
<h1 class="wp-block-heading">Partha  </h1>
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<p class="">In some safe spaces, such as The Shady Tree pub in Cipal, you can try your hand at rolling a Partha.</p>
<p class="">Partha are dice-like objects, made out of animal bones, and if they land on a symbol, they’ll bestow useful boosts on Frey. For example, roll a spear, and her magical abilities will be strengthened, while a seed gives her the ability to regenerate health.</p>
<p class="">Sadly, these boosts are only temporary, but they can make all the difference when you’re out in the Break.</p>
<h1 class="wp-block-heading">Photo Spots</h1>
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<p class="">Spare a thought for the poor children of Athia. Once they had a whole world to run around in, but thanks to the corrupting touch of the Break, they’re now trapped within the walls of the city of Cipal.</p>
<p class="">They’d love nothing more than to see what the world beyond looks like, and Frey’s the perfect woman to show them.</p>
<p class="">You’ll find photo spots all around the world that highlight this world’s awe-inspiring architecture and stunning landscapes. Use parkour to reach these points and get that perfect shot.</p>
<p class="">The more pictures you take for the kids, the more features you’ll unlock for photo mode.</p>
<h1 class="wp-block-heading">Tantas’ Familiars</h1>
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<p class="">Magical cats! Fuzzy, adorable magical cats!</p>
<p class="">Tantas’ Familiars are usually found prowling around special monuments. If you want to befriend them – and again, they’re magical cats, so why wouldn’t you? – you’ll have to be very careful.</p>
<p class="">These mystical moggies are pretty skittish, so you’ll have to approach them subtly. If you do manage to win their trust, they’ll relocate to refuges, so you can hang out with them any time!</p>
<h1 class="wp-block-heading">Combat Challenges</h1>
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<p class="">The Break that ravaged Forspoken’s world has mutated its beasts, creating terrifying monsters full of rage and aggression. But among this menacing menagerie are even more corrupted creatures – an ultimate class of Breakbeasts.</p>
<p class="">The sheer scale and power of these creatures has to be seen to be believed. They are perfect predators… and Frey is their prey.</p>
<p class="">Fortunately, she’s not exactly helpless herself. Should you manage to take down one of these super-strong enemies, you’ll be richly rewarded.</p>
<p class="">Once you’ve located one of these creatures, you can take it on at any time. Just be ready – these represent some of the biggest challenges in the game. Only those with the best equipment, the strongest spells and the skill to use them will survive.</p>
<p class="">Are you brave enough?</p>
<hr class="ps-block-separator"/>
<p class="">There’s a lot to discover in the vast world of Forspoken, and to say more now would ruin the fun. Frey’s journey across Athia is full of mystery, action and surprises – as you’ll discover yourselves on January 24, 2023, when Forspoken launches for PlayStation 5. <a href="https://www.playstation.com/games/forspoken/?smcid=ma">Pre-order available at PS Store.</a></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/11/share-of-the-week-gotham-knights/',
                'Share of the Week: Gotham Knights',
                'https://blog.playstation.com/tachyon/2022/11/848971cb4506d785bd14c04961da3f338005882d.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week we put out the signal requesting photos of the Bat Fam from Gotham Knights. Players patrolling the city streets took up the call, and we’re happy to share a selection of exciting and stylish photos featuring the caped and cowled crimefighters. Can you tell which playable hero was a clear favorite among Share of the Week entrants? </p>
<a href="https://live.staticflickr.com/65535/52491665465_fad94aa961_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491665465_fad94aa961_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/sirevanztheduke/status/1590698801874219008/photo/1"><em>@SirEvanzTheDuke</em></a><em> grapples impressive detail into this shot.</em></p>
<a href="https://live.staticflickr.com/65535/52491665450_79c57abefb_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491665450_79c57abefb_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/justinphotomode/status/1588602277765746689/photo/1"><em>@JustinPhotoMode</em></a><em> shares a photo that evokes the phrase “time flies”.</em></p>
<a href="https://live.staticflickr.com/65535/52491194016_28b5a54466_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491194016_28b5a54466_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/RWGamethology/status/1589942586130980868/photo/2"><em>@RWGamethology</em></a><em> captures an action shot of Red Hood.</em></p>
<a href="https://live.staticflickr.com/65535/52491748433_4fd908a834_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491748433_4fd908a834_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/supersaturnn/status/1589878462931955712/photo/2"><em>@SuperSaturnn</em></a><em> captures a moody moment in Gotham.</em></p>
<a href="https://live.staticflickr.com/65535/52490713107_14b08145a6_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52490713107_14b08145a6_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/themarkplumb/status/1588588396263272448/photo/1"><em>@TheMarkPlumb</em></a><em> shares a portrait of the ever-vigilant Bat Girl.</em></p>
<a href="https://live.staticflickr.com/65535/52491748423_c4025e98fd_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491748423_c4025e98fd_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/vayprwayve/status/1589660446495506432/photo/3"><em>@VayprWayve</em></a><em> shares a cool photo that showcases why Bat Girl is a clear Share of the Week fav</em></p>
<p class="">Search<strong> #PSshare #PSBlog</strong> on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? </p>
<a href="https://live.staticflickr.com/65535/52491193991_49b9df639d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52491193991_49b9df639d_h.jpg" width="1920"/></a>
<p class=""><strong>THEME: </strong>God of War Ragnarök<br/><strong>SUBMIT BY: </strong>Wednesday 9 AM PT on November 16</p>
<p class="">Next week we’re off to the nine realms of God of War Ragnarök. Share moments from your adventure with Kratos and Atreus alongside #PSshare #PSBlog for a chance to be featured.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/14/tune-into-the-god-of-war-ragnarok-soundtrack-listening-party-stream-november-17/',
                'Tune into the God of War Ragnarök Soundtrack Listening Party stream November 17',
                'https://blog.playstation.com/tachyon/2022/11/f122eadd85bcd16c66bae9359ea5dd69f22ad849.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">After four years in the making, we are finally celebrating the release of God of War Ragnarök!</p>
<p class="">With the success of God of War (2018) came tremendous pressure to give fans a sequel worthy of its predecessor<strong>. </strong>That meant new characters and enemies, new realms and creatures, and most excitingly for the PlayStation Studios Music team, an epic new score.</p>
<p class="">If you have found yourself humming the incredible God of War Ragnarök theme non-stop since the game released last week, then we’ve got a very special announcement for you!</p>
<p class="">Earlier this year, while production on God of War Ragnarök was in full swing, the PlayStation Studios Music team and game director Eric Williams put together an internal soundtrack listening party as a fun and unique way to share the game score with the Santa Monica Studio development team.  </p>
<p class="">We selected some of our favorite tracks and brought together a few Music Production team members to give a behind-the-scenes look at how the music is recorded and transformed into interactive moments that become emotional memories for the players.  </p>
<p class="">The Santa Monica Studio team went wild hearing Bear McCreary’s beautifully composed score for the first time. Just as the music elevates the gameplay, these iconic themes provided a boost of kinetic energy that helped carry the team the rest of the way through the production.</p>
<p class="">Based on the team’s enthusiastic reaction, we knew that we could not keep this experience within the confines of the studio walls.</p>
<p class="">This is something that we want to share with <em>you</em> – the fans! </p>
<h2 class="wp-block-heading">God of War Ragnarök Soundtrack Listening Party Stream</h2>
<p class="">We’ve teamed up with our soundtrack release partner, Sony Masterworks, and are thrilled to announce the God of War Ragnarök<s> </s>soundtrack listening party!  </p>
<p class="">You can join our 90-minute livestream on the PlayStation <a href="https://www.twitch.tv/playstation">Twitch</a> and <a href="https://www.youtube.com/c/PlayStation/streams">YouTube</a> channels on <strong>Thursday, November 17 at 4:00 PM PST / 12:00 AM GMT</strong>, with a pre-show beginning at 3:30 PM PST / 11:30 PM GMT.</p>
<p class="">Our show will have three amazing speakers, each with their own expertise and insight to offer into the tracks that we’ll play. </p>
<p class="center"><a href="https://live.staticflickr.com/65535/52493360791_65cc44057c_b.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52493360791_65cc44057c_b.jpg" width="1920"/></a></p>
<h3 class="wp-block-heading">Bear McCreary, Composer</h3>
<p class="">Bear McCreary is a prolific composer with notable credits spanning across movies, television, and video games. He first joined the Norse saga in God of War (2018) and makes an epic return to the series in God of War Ragnarök. A masterful storyteller with music, Bear has a keen ability to weave a rich authenticity into his interactive score that transports and immerses players into the Nine Realms. Each thoughtful note is constructed to make hearts pound with intensity and swell with emotion throughout the odyssey of God of War Ragnarök.</p>
<h3 class="wp-block-heading">Eric Williams, Game Director</h3>
<p class="">Eric Williams has been an integral part of Santa Monica Studio since 2005. His expertise and passion have made him a pillar of the God of War franchise since its inception. Eric has taken the helm in God of War Ragnarök, guiding the SMS team towards the final installment of the Norse saga. Eric collaborated closely with Bear and the team to ensure each musical moment within the game hits the right emotional chord with players.  </p>
<h3 class="wp-block-heading">Alex Moukala, Music Producer &amp; Host</h3>
<p class="">Alex Moukala is a music producer who is well-known for his enthusiastic involvement in the gaming community. As a content creator with a natural talent for engaging with his audience, Alex brings his perspective as a fan and a music professional to steer the conversation.</p>
<p class="">Together, all three of our guests will take us on a journey through the musical landscapes of the realms and examine how we use music to bring the story of God of War Ragnarök to life.</p>
<p class="">Make sure you join us on November 17, starting at 3:30 PM PT / 11:30 PM GMT! Our host will be taking questions from viewers throughout the show.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/15/rainbow-six-siege-how-azami-almost-broke-the-game/',
                'Rainbow Six Siege: how Azami almost broke the game',
                'https://blog.playstation.com/tachyon/2022/11/bae172afe30594f47d850373e2f5d01f682ad8d5.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Rainbow Six Siege has joined the Ubisoft+ Classics catalog meaning it is now free-to-play for all PlayStation Plus Extra and Premium members. A multiplayer shooter, where information and knowledge can be as important as aim and destruction, Rainbow Six Siege rewards smart strategy and planning. If you’ve yet to take part in the tense and tactical firefights of Rainbow Six Siege, now is the perfect time to jump in, and with 65 different Operators available, there have never been more ways to play.</p>
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<p class="">While every Rainbow Six Siege Operator introduces a unique game-changing gadget into the fold, Year 7 kicked things into high gear with the launch of Season 1, Demon Veil, and specifically, the new defending Operator, Azami. Azami’s unique gadget, the Kiba Barrier, allows her to deploy a bulletproof barrier at range on a wide variety of surfaces. In Rainbow Six Siege, control over cover, barriers, sightlines, and movement spaces can be just as important as steady aim. Azami’s Kiba Barrier can shift the geometry of a map at a moment’s notice.</p>
<p class="">Introducing an Operator with so much potential for map manipulation was no easy feat, and took years of ideation, as Game Designer Dominic Clément explains, “The idea for an Operator who could patch holes had been around for a long time, but it wasn’t always possible due to technical restraints. Once it was, one of the first things we did was take Ela mines and kind of smoosh them to make big pancakes. We realized that it was doing a super-efficient job of patching holes, and meant you didn’t need to be close to a surface to create cover, and you could be reactive.”</p>
<p class="">Previously, if a Defender wanted to block an entryway or patch up a breach, they’d have to go through a long process of deploying cover that left them vulnerable and exposed; plus, certain breaches simply could not be blocked. Now Azami can put up barriers as fast as Attackers can knock them down. “We felt like it was filling a hole we had in the game,” says Clément. “We have a bunch of Operators that can completely obliterate the map, but we didn’t really have anyone who could reconstruct or patch the damage that had been done.”</p>
<p class="">Rainbow Six Siege launched in 2015, but the development team has been continuing to push the boundaries of what is possible under the hood. As Clément points out, they constantly update the game behind the scenes to support new elements, and a gadget as dynamic as the Kiba Barrier presented some extremely specific challenges. For example, when thrown, Kiba Barriers will expand parallel to the surface to which they are attached. In a game like Rainbow Six Siege, with many different surfaces and realistic maps, it would be very easy to slightly misplace a Kiba Barrier, causing it to expand in the wrong direction.</p>
<p class="">“Two programmers, Thomas Texier and Wilfried Pouchous, are the geniuses behind the code of the Operator,” says Clément. “We know how players like to stress-test our Operators, and if they can be broken, our players will figure out how.”</p>
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<p class="">Texier and Pouchous may have helped make sure the barrier deployed as intended, but there was still the issue of players using them in ways developers never anticipated. Early in the development process, Azami’s Kiba Barriers introduced an unforeseen, potentially game-breaking issue, as testers discovered that they could use the bulletproof barriers as platforms to climb. “At first, we allowed Kiba Barriers to deploy both horizontally and vertically,” says Clément. “That meant if you were deploying close to a ledge it would expand above the ledge and you could stack them and create a new platform for yourself. We had players parkouring all around the map in our play sessions, and someone managed to make a stairway all the way to the edge of our sky box. We quickly realized that we couldn’t allow players to walk on them unsupported.”</p>
<p class="">The potential for players to be able to access nearly any area, especially areas that developers never intended for players to be, would break Siege’s unique brand of gameplay, in which information is paramount and understanding where your opponent is – and, more importantly, can be – can be the difference between a win and a loss. Thanks to the work of developers like Clément, Texier, and Pouchous, that’s not an issue Siege fans will ever have to worry about.</p>
<p class="">Azami may have been an Operator seven years in the making, but her introduction has only opened the doors for what’s possible in Rainbow Six Siege. “We have other ideas in mind that we want to put into the game,” says Clément, “that go above and beyond what players might expect.”</p>
<p class="">Rainbow Six Siege is in its seventh year of post-launch content with the recent release of Year 7 Season 3 Operation Brutal Swarm. The upcoming Season 4 will wrap up Year 7 for Rainbow Six Siege but stay on the lookout for more information at the Six Invitational in Montreal, Canada from February 7-19. Not only is the Invitational Siege’s biggest competitive event of the year, it also gives the development team a chance to share exciting news about what’s coming for the next year of Siege.</p>
<p class=""><em>Rainbow Six Siege is available today for PlayStation Plus Extra and Premium members.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/16/dead-cells-second-indie-crossover-brings-shovel-knight-terraria-katana-zero-and-more-to-the-game-today/',
                'Dead Cells’ second indie crossover brings Shovel Knight, Terraria, Katana Zero and more to the game today',
                'https://blog.playstation.com/tachyon/2022/11/75f93a19f5eed73ee2f15ca1a0946a0c681c232c-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<div class="ps-age-gate-container" tabindex="-1">
<div aria-hidden="true" class="ps-age-gate-container__inner">
<p class="has-default-font">Hi everyone. We’ve just released our second crossover update for Dead Cells, where we’ve collaborated with other indie games, introducing a skin, weapon &amp; ‘lore room’ from Terraria, Risk of Rain, Hotline Miami, Shovel Knight, Katana Zero, and Slay the Spire.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/shrilluntimelyafricanjacana
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<p class="">Each weapon is taken from its game and translated into Dead Cells’ fast-paced action combat, which was trickier for some games than others! We’re still not sure how we managed to get a deckbuilder game into Dead Cells…</p>
<p class="">Even though it was tricky, we’d learned quite a lot from our first indie crossover update. Bringing a weapon from another game into Dead Cells and making it fit into the gamefeel, keeping it different from the other 150+ weapons &amp; skills already in the game and respecting how the weapon is represented in its source material is, not surprisingly, very hard but also a fun challenge for our dev team.</p>
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<p class="">However, the inspiration &amp; ideas you get from being allowed to work with source material that you love and have played for hours really helped to make it easier. On top of this you’re often working with people that you know and have shared ideas and experience with before. This is how this update came about, because of the community in the indie development scene.</p>
<p class="">To expand on this, we need to go back to our first indie crossover update in November 2021 with Hollow Knight, Hyper Light Drifter, Guacamelee, Skul: The Hero Slayer, Blasphemous and Curse of the Dead Gods.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/cavernousthirdazurewingedmagpie
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<p class="">This idea started off as a “Wouldn’t it be cool if…” conversation in the break room. Straight after that, we realised that the indie scene is very open, friendly and supportive. Most people know each other to some degree, so why not just contact the other studios directly? Well, we did just that and had multiple enthusiastic responses in a couple of days, it was as simple as that!</p>
<p class="">After working back and forth with them on our ideas over several months, we ended up releasing the update not really knowing how people would receive it. It ended up being the update with the most visibility outside of DLCs since our launch, and we’ve released over 30 updates! Turns out indie gamers just love to see other indie games being supported…</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/tartacademicindianabat
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<p class="">Obviously, this is a really fun type of update to work on, as we get the opportunity to bring elements of our favourite games into Dead Cells in our own way. But the fact that the first update was so big in visibility really convinced us to do a second crossover update. We helped to boost knowledge of the games in the first update to our audience, and their audience became more aware of Dead Cells.</p>
<p class="">This is a big deal because, unless you’re really into indie games, not many gamers (especially console players) are familiar with more than a couple of indie titles, so banding together really helps to expose players to more indie games that they might like, hopefully growing the appreciation and playerbase for these types of games.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/selfreliantnegligibleimpala
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<p class="">This is part of that supportive atmosphere in the indie scene that we mentioned earlier – there is very rarely any aggressive competition in the indie space, people here are always just happy for other studios to succeed, and actively want that success to happen.</p>
<p class="">To underline this point, the guys at Re-Logic who made Terraria, an indie game but still the 11<sup>th</sup> best-selling game of all time<strong> </strong>(according to Wikipedia at least), were stoked to be a part of this update and are going to bring Dead Cells content to Terraria in the near future. We’d be pretty shocked if other best-selling titles from bigger studios wanted to take the time to get involved in something like this, but collaborating and helping each other out just seems to come naturally in this space.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/energeticleanfossa
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<p class="">So, our point is, we love independent games and want more players to get exposed to the creativity and community they have to offer. We’re hoping that this update can achieve some measure of getting more players actively into the indie scene through games that they already love.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/17/knockout-city-high-society-heist-introduces-poison-ball-red-hand-crew-and-more/',
                'Knockout City: High Society Heist introduces Poison Ball, Red Hand Crew, and more',
                'https://blog.playstation.com/tachyon/2022/11/3228e23c06832fe68e1c7be9e1d2cca5d185f325.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hey there, PlayStation brawlers! It’s your informant on the inside. I’m on the roof of Velan Studios HQ and I’m pleased to report Operation: Season 8 Reveal is a total success. I’ve just extracted the master plan for the Season 8 announcement straight from the Viper database! I’m just chillin’ up here waiting for my getaway copter to pick me up… but in the meantime, let me cut you a deal. Here’s a peek at what’s coming to Knockout City in Season 8: High Society Heist!</p>
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<img alt="Knockout City: High Society Heist introduces Poison Ball, Red Hand Crew, and more" height="1080" src="https://img.youtube.com/vi/ctZ7jlP0OVE/maxresdefault.jpg" width="1920"/>
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<h2 class="wp-block-heading">Pulverize pursuers with the Poison Ball</h2>
<p class="">A brand new Special Ball is being added to your repertoire in High Society Heist, and it’s sure to leave your foes fuming! The Poison Ball is loaded with noxious knockout gas that seeps out every time it hits a brawler or surface. This dangerous green gas is capable of KOing a crowd in seconds, and the higher the ball’s charge level, the bigger the cloud grows! </p>
<a href="https://live.staticflickr.com/65535/52502793545_b8d7a687ad_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52502793545_b8d7a687ad_h.jpg"/></a>
<p class="">This is our first take on a dodgeball that creates a persistent area-of-effect hazard, and the Poison Ball shines best in the hands of those who can both thrive in chaos and think ahead to control the flow of battle.</p>
<h2 class="wp-block-heading">New “Brags” to showboat your stats</h2>
<p class="">We’re bringing brawlers a new way to show off with Brags, a new unlockable found in your Customize Menu! Leave your calling card with a new type of equipment that adds a border and title to your name before and after every match.</p>
<figure class="wp-block-embed is-type-video is-provider-gfycat wp-block-embed-gfycat" tabindex="0"><div class="wp-block-embed__wrapper">
https://gfycat.com/onlyfortunatechickadee
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<p class="">There’s even Brags that show off your dodgebrawling stats! Want to prove you’re the master of Passing? How about flexing that last match’s KDR you just earned? You can “favorite” Brags to randomly rotate and show your dodgebrawl prowess in this Season and beyond! </p>
<h2 class="wp-block-heading">Meet the Red Hand Crew</h2>
<p class="">High Society Heist is such an exciting theme to see take over in Knockout City. We already live and brawl in a gorgeous retro-futuristic stylized world, and now we can lean even further into the neon-lit glitz and glamor of Roaring ‘20s iconography… as well as the gritty, mysterious underbelly. Well, you can’t have a heist without a ragtag team of specialists targeting a golden macguffin, and the Red Hand Crew brings style in spades. </p>
<a href="https://live.staticflickr.com/65535/52502793525_e930afadda_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52502793525_e930afadda_h.jpg"/></a>
<p class="">The Red Hand Crew’s outfits and accessories will give brawlers some truly unique looks to play with, from sultry leader Voxanne Valentine’s feather boa and flapper dress to mechanical strongman Mugshot’s towering robotic form. I think The Shadow, the Crew’s mysterious covert specialist, might be my personal favorite of the bunch – between the ethereal effects around their face and their growling, intimidating vigilante voice, they’re a real show stopper! </p>
<h2 class="wp-block-heading">Chase is on the case</h2>
<p class="">Commissioner Chase is back after her prominent role in Season 4 to pursue the Red Hand Crew, and now she’s sporting a brand new look that brawlers can purchase to play as for themselves. </p>
<a href="https://live.staticflickr.com/65535/52502871808_cbdf79dac9_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52502871808_cbdf79dac9_h.jpg"/></a>
<p class="">To hear all about her adventures, don’t miss the Deep Space Dispatch in the Brawl Pass! I guarantee that fans of Knockout City’s world are going to have their socks rocked with every new revelation in this noir radio drama spectacular.</p>
<h2 class="wp-block-heading">TMNT villains</h2>
<p class="">Having finally tracked the Teenage Mutant Ninja Turtles to Knockout City, the dastardly duo of Bebop and Rocksteady are here to dodgebrawl! </p>
<a href="https://live.staticflickr.com/65535/52502594764_7f60388fea_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52502594764_7f60388fea_h.jpg"/></a>
<p class="">These heinous henchmen of Shredder’s are top fighters in the Foot Clan, and the right hand mutants to every evil scheme hatched by ol’ Chrome Dome. The TMNT Villains Bundle will outfit you with everything you need to be an A-list villain of your own! In addition to full-character Outfits of the bumbling bruisers, you’ll also pick up some rockin’ Player Icons, a slew of Brags, and two incredibly intimidating Intro Poses that’ll make ‘em shake in their shells!</p>
<p class="">Crush the Ninja Turtles as awesome archrivals Bebop and Rocksteady with the new TMNT Villains Bundle, available through the PlayStation Store for $19.99.</p>
<h2 class="wp-block-heading">Perks for PlayStation Plus</h2>
<p class="">I’m feeling a little blue… and by that I mean, I’m decked out in electric blue, PlayStation style! High Society Heist brings a brand new PlayStation Plus Bundle, available FREE to subscribers in the PlayStation Store!</p>
<a href="https://live.staticflickr.com/65535/52501827142_50ebd00577_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52501827142_50ebd00577_h.jpg"/></a>
<p class="">Claim this bundle during Season 8 to earn an exclusive pixel-powered getup: </p>
<ul class="wp-block-list"><li>Legendary Outfit: “Electric Blue Silk”</li><li>Legendary Hairstyle: “Electric Blue Cap”</li><li>Legendary Taunt: “Electric Blue POW!”</li></ul>
<h2 class="wp-block-heading">All that and noir, coming November 29</h2>
<p class="">That’s all for now, brawlers! Consider this an appetizer for the highfalutin feast that is High Society Heist, hitting Knockout City on November 29 for PlayStation 4 and PlayStation 5!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/18/marvels-spider-man-miles-morales-is-out-now-on-pc/',
                'Marvel’s Spider-Man: Miles Morales is out now on PC',
                'https://blog.playstation.com/tachyon/2022/11/eb63f6d9574865012d29bd03de09e351e0fd93f3.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Today we celebrate the launch of Marvel’s Spider-Man: Miles Morales on PC! Like the PC version of Marvel’s Spider-Man Remastered released earlier this year, this has been a close collaboration with Insomniac Games, Marvel Games and PlayStation. We are very excited to bring the adventures of Miles Morales to a new audience and let PC players experience the rise of Miles as a new Spider-Man. </p>
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<p class="">Configurability and customization are key aspects of PC gaming. At Nixxes we want to make sure the game is enjoyable on a wide range of systems, varying from handheld devices up to high-end gaming PCs with the latest GPUs and ultra-wide monitors. Part of that was ensuring that Marvel’s Spider-Man: Miles Morales is playable with a range of input options. You can play with a controller, and there are lots of options to choose from. You can use a DualSense controller for PS5 with a wired USB connection to enjoy the full DualSense controller experience, including adaptive trigger feedback and haptic response. The game also supports a variety of other peripherals and innumerable remapping options with Steam Input. The game is also fully playable with mouse and keyboard, and an important part of that development was creating a default control scheme that makes players feel like they are in full control as they web swing at high speed or engage in spectacular battles against foes with Miles’ electric powers.</p>
<a href="https://live.staticflickr.com/65535/52504515741_a54e48697d_4k.jpg" rel="noopener" target="_blank"><img src="https://live.staticflickr.com/65535/52504515741_a54e48697d_4k.jpg"/></a>
<p class="">To give you more insights into how the mouse and keyboard controls were implemented in Marvel’s Spider-Man: Miles Morales, I’d like to introduce you to Bart Veldstra, Senior Systems Programmer at Nixxes.</p>
<p class="">“When we begin our work on mouse and keyboard controls, first we look at comparable titles and our own previous projects. Those also happen to include third person action-adventure games, so they give us a good idea of what we have tried and tested. Then we make an inventory of all the actions the player can do in the game, which actions occur the most and what combinations are possible.”</p>
<p class="">What follows next, is a one-on-one mapping. “We simply assign all the buttons from the gamepad to a key or button on the keyboard and mouse. For this first layout, we use key bindings that are commonly found in games, such as the WASD keys for movement and E and F for actions or attacks.”</p>
<p class="">Then the team starts playing with this basic mapping, to see where there are any potential issues, Bart explains: “One of the first sticking points that came up was the fact that you need to push two buttons to do a Finisher move. On a gamepad that’s easy and gamers are used to doing so. On a keyboard, which is quite a complex instrument, that does not make much sense.”</p>
<p class="">“Based on that experience, we decided to make dedicated keyboard bindings for actions that use two buttons on a gamepad, like Finisher, Web Strike, Yank &amp; Throw and Zip to Point. This makes it easier to execute these relatively complicated actions.”</p>
<a href="https://live.staticflickr.com/65535/52504023817_c976aa83cd_4k.jpg" rel="noopener" target="_blank"><img src="https://live.staticflickr.com/65535/52504023817_c976aa83cd_4k.jpg"/></a>
<p class="">The sheer number of keys on a keyboard makes this possible, but it is important to keep a balance in adding extra keys, says Bart: “Marvel’s Spider-Man: Miles Morales introduces five abilities for Miles. If we would add those as new key bindings on top of existing actions, we would risk players having to reach further for buttons to press. We took a step back to have a look at what Miles’ abilities do. They are a modifier on your standard abilities, so we decided to put their trigger as a modifier on the right mouse button. When you hold the right mouse button and press the key for an action like a punch or a jump, you will activate the variant. This way we don’t overload players with extra keys.”</p>
<p class="">It is not always easy to find a one-solution-fits-all approach when working on a mouse and keyboard layout. The large number of abilities and actions players have in both Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales, proved a challenge, says Bart: “We juggled with the Dodge action for example. That is mapped to the Control key, but how well that works depends on how big your hand is. We decided to keep this binding, but also added an alternative binding on the mouse side button. If you have a gaming mouse with extra buttons, having Dodge on the side button works really well.”</p>
<p class="">The goal of the default key mapping is to make the most prominent game features the most effective. With configurable key mapping, you can play Marvel’s Spider-Man: Miles Morales however you want. Bart: “We want to make sure people don’t have to twist their fingers uncomfortably playing with keyboard and mouse, but you can rebind whatever key you want. If you have a fancy mouse with a lot of buttons, you can play the whole game with just your mouse.”</p>
<a href="https://live.staticflickr.com/65535/52504785279_bbe2d9d985_5k.jpg" rel="noopener" target="_blank"><img src="https://live.staticflickr.com/65535/52504785279_bbe2d9d985_5k.jpg"/></a>
<p class="">As mentioned, configurability and customization are key aspects for PC gaming, so in addition to multiple input options, Marvel’s Spider-Man: Miles Morales also has an extensive graphics menu with many customizable features, presets, and quality levels to choose from, including options for ray-traced reflections and ray-traced shadows, and the latest performance enhancing upscaling technologies, like NVIDIA DLSS 3. <a href="https://blog.playstation.com/2022/10/13/marvels-spider-man-miles-morales-is-coming-to-pc-on-november-18/">Check out our previous blog</a> for more details.</p>
<p class="">We can’t wait to hear about your experiences playing Marvel’s Spider-Man: Miles Morales on PC, and we look forward to seeing more of your amazing creations in Photo Mode. Be sure to share those with the hashtag #MilesMoralesPC so we won’t miss out on them! </p>
<p class="">Marvel’s Spider-Man: Miles Morales for PC is available now on <a href="https://store.steampowered.com/app/1817190/Marvels_SpiderMan_Miles_Morales/">Steam</a> and in the <a href="https://store.epicgames.com/en-US/p/marvels-spider-man-miles-morales">Epic Games Store</a>.</p>
<p class="">Link your Steam Account to PlayStation Network to receive Early Access to the Miles Morales 2099 Suit, and two Skill Points. Link portal can be found on the Marvel’s Spider-Man: Miles Morales game menu. </p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/18/share-of-the-week-god-of-war-ragnarok/',
                'Share of the Week: God of War Ragnarök',
                'https://blog.playstation.com/tachyon/2022/11/7134820a65d66b879fd0dfa2740502829d3b856a.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Last week, we ventured into the nine realms and asked you to share mythic moments from God of War Ragnarök using #PSshare #PSBlog. Here are this week’s highlights: </p>
<a href="https://live.staticflickr.com/65535/52505421723_1f6487f7f7_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52505421723_1f6487f7f7_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/Sowyerez/status/1592919647950901252/photo/2"><em>Sowyerez</em></a><em> shares Kratos placeing a hand on Atreus’ shoulder</em></p>
<a href="https://live.staticflickr.com/65535/52505342800_5a11767699_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52505342800_5a11767699_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/calisarah1998/status/1592986812615917569/photo/4"><em>calisarah1998</em></a><em> shares Kratos, Atreus and Mimir traveling through Svartalfheim in a canoe</em></p>
<a href="https://live.staticflickr.com/65535/52504867226_9515afb613_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52504867226_9515afb613_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/abrs0123/status/1592877864109895680/photo/2"><em>abrs0123</em></a><em> shares Sindri putting a supportive arm around Atreus’ shoulders</em></p>
<a href="https://live.staticflickr.com/65535/52504867181_714978b52e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52504867181_714978b52e_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/Herp_Derp23/status/1592804826915536896/photo/3"><em>Herp_Derp23</em></a><em> shares Atreus gazing out from the shadows</em></p>
<a href="https://live.staticflickr.com/65535/52504380592_90f073e019_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52504380592_90f073e019_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/kani3_sun/status/1592499338022117376/photo/1"><em>kani3_sun</em></a><em> shares Kratos looking out at a snowy Midgard, with a frozen lightning bolt in the center of the landscape</em></p>
<a href="https://live.staticflickr.com/65535/52505138489_f7fbe30510_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52505138489_f7fbe30510_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/photomodevault/status/1592498183921602560/photo/1"><em>photomodevault</em></a><em> shares a distraught Freya standing behind spiky plant stalks</em></p>
<p class="">Search<strong> #PSshare #PSBlog</strong> on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? </p>
<a href="https://live.staticflickr.com/65535/52505342640_cff041e38c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52505342640_cff041e38c_h.jpg" width="1920"/></a>
<p class=""><strong>THEME: </strong>Gathering<br/><strong>SUBMIT BY: </strong>11:59 PM PT on November 23, 2022</p>
<p class="">Next week, gather a team of heroes on the battlefield or harvest table. Share a gathering of characters from the game of your choice using #PSshare #PSBlog for a chance to be featured.</p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/22/dive-into-the-art-of-horizon-forbidden-west-with-dark-horse-books/',
                'Dive into The Art of Horizon Forbidden West with Dark Horse Books',
                'https://blog.playstation.com/tachyon/2022/11/e187e1b93791f6bf90003866cd70b055af942c2f.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Dark Horse Books, known for their gorgeous and detailed books and comics, have ventured into the world of Horizon to create a comprehensive chronicle that will delight fans and collectors: The Art of Horizon Forbidden West – including a Deluxe Edition with additional bonus materials!</p>
<p class="">Bound together in a full-color hardcover volume, The Art of Horizon Forbidden West features over 200 pages of concept art and developer commentary on the latest installment of the Horizon saga. This offers fans of the series more insight than ever into how the sequel’s lush environments, fierce machines, and intriguing tribes came to be.</p>
<h2 class="wp-block-heading">Immerse yourself in Horizon’s stunning world</h2>
<p class="">This art book chronicles the development of Horizon Forbidden West as a spectacular visual journey. Through twelve chapters, curated with Guerrilla’s Art Team, Art of Horizon Forbidden West dives deeper than ever into the mysterious new frontier Aloy explores beyond the Sundom.</p>
<p class="">Immerse yourself in this post-post-apocalyptic world with never-seen-before detail–from the broad sweeping panoramic views of the West to minute intricacies of tribal artifacts that furnish the game’s lifelike settlements.</p>
<p class="">“Concept art is the plucky first step we take into the unknown regions of Aloy’s world,” notes Misja Baas, Project Art Director at Guerrilla, in the book’s foreword. “It’s a process of discovery. The paintings are ambitious, beautiful, and full of imagination. They’re grand in their scale and clever in their detail.</p>
<p class="">“But what I’m struck with most as I turn these pages, and see larger-than-life vistas filled with great ideas and awe-inspiring machines, is the feeling that our vision is truly represented in Horizon Forbidden West. And in some places, it turned out even better than we imagined.”</p>
<a href="https://live.staticflickr.com/65535/52515927189_9404cc6e15_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52515927189_9404cc6e15_h.jpg" width="1920"/></a>
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<h2 class="wp-block-heading">Choose a Standard or Deluxe Edition</h2>
<p class="">The Art of Horizon Forbidden West will come in two editions:</p>
<ul class="wp-block-list"><li>The Art of Horizon Forbidden West Standard Edition</li><li>The Art of Horizon Forbidden West Deluxe Edition</li></ul>
<p class="has-default-font">Bound in exclusive, gorgeous gold hardcover, the Deluxe Edition will come with a gallery-quality print folio and a Far Zenith-inspired slipcase. Its pages, reflecting the visually stunning world of Horizon, are futuristically appointed with high-quality print treatments, including metallic paper and debossing.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52516391912_5a301e439a_h.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52516391912_5a301e439a_h.jpg" width="1920"/></a></p>
<h3 class="wp-block-heading"><strong>Coming soon to your nearest retailer</strong></h3>
<p class="">Both editions of The Art of Horizon Forbidden West are available in bookstores on April 25, 2023, and in comic stores on April 26, 2023! Pre-order your copy now on<a href="https://www.amazon.com/dp/150673202X/"> Amazon</a>,<a href="https://www.barnesandnoble.com/w/the-art-of-horizon-forbidden-west-guerrilla-games/1141567419?ean=9781506732022"> Barnes &amp; Noble</a>, or at your<a href="https://comicshoplocator.com/"> local comic shop</a> or bookstore for $49.99* for the Standard Edition and $99.99*  for the Deluxe Edition.</p>
<p class="">For more information,<a href="https://www.darkhorse.com/Blog/3524/return-horizon-art-horizon-forbidden-west-dark-hor"> check out Dark Horse’s website</a>.</p>
<p class="has-small-font-size"><em>*Recommended Retail Price. Actual Retailer Price may vary. For local pricing, please check your local retailer.</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/22/gran-turismo-celebrates-25th-anniversary-heads-to-monaco-for-four-day-gt-world-finals/',
                'Gran Turismo celebrates 25th Anniversary – Heads to Monaco for four-Day GT World Finals',
                'https://blog.playstation.com/tachyon/2022/11/1fa6819601c7340863c4d04e584f37e74451582c.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">We are very excited to be hosting our first live and in-person Gran Turismo World Series World Finals since 2019. Fittingly we are returning to Le Sporting Monte Carlo, the venue for the inaugural World Finals in 2018, as well as the 2019 iteration.</p>
<p class="">We’ll have 56 of the world’s fastest Gran Turismo racers from 19 different countries gathering in Monaco from 24 to 27 November to compete in three separate championships.</p>
<a href="https://live.staticflickr.com/65535/52514685732_63e8fe9b61_6k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52514685732_63e8fe9b61_6k.jpg"/></a>
<h2 class="wp-block-heading">A festival of racing</h2>
<p class="">Opening this festival of racing will be the <strong>Toyota Gazoo Racing GT Cup</strong> where 24 drivers will battle it out for the title. The on-track action will be broadcast live from 1600 UTC on Thursday, November 24.</p>
<p class="">Friday, November 25 sees 30 drivers taking to the virtual track for the <strong>Nations Cup Regional Finals</strong>. As well as crowning the champions of the Asia-Oceania, EMEA (Europe, Middle East, and Africa), and Americas regions, Friday’s live stream (also at 1600 UTC) will select the 12 drivers who will progress to the all-important <strong>Nations Cup Grand Final</strong> on Sunday, November 27 (live at 1600 UTC).</p>
<p class="">The two Nations Cup events sandwich the <strong>Manufacturers Cup</strong> which takes place on Saturday, November 26 (you guessed it, at 1600 UTC!). The Manufacturers Cup pits 12 teams of three drivers against each other on behalf of some of Gran Turismo’s leading manufacturer partners.</p>
<h2 class="wp-block-heading">Celebrating 25 years of Gran Turismo</h2>
<p class="">It’s a special time to be hosting these finals as it marks a start of Gran Turismo’s 25<sup>th</sup> anniversary celebrations and I’ll be looking back over those 25 years and glimpsing the future on stage during the event. Since the first Gran Turismo, it was always my ambition to see a competitive, global championship evolve, so it will be immensely satisfying to crown our world champions at the weekend, and I know we are in store for some incredible racing.</p>
<a href="https://live.staticflickr.com/65535/52515637610_d0baff1ec0_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515637610_d0baff1ec0_k.jpg"/></a>
<h2 class="wp-block-heading">In-game gifts and chances to win</h2>
<p class="">This celebration of racing and Gran Turismo is not just for those of us lucky enough to be in Monaco.</p>
<p class="">The World Map in Gran Turismo 7 will be updated to show four banners on the top right:</p>
<ul class="wp-block-list"><li>From November 24<sup> </sup>to 27<ul><li>The <strong>World Series</strong> banner gives more information about the World Finals and enables you to watch the streams.</li></ul></li><li>From November 17 to 27<ul><li>The <strong>Bonus Campaign</strong> is for predicting the winners of the three Championships right up to the moment the broadcast starts for your chance to win credits.</li><li>You can win 1 million in-game Credit (Cr.) for each event guessed correctly </li><li>You can only choose once for each event, so be sure you pick your winner of choice</li></ul></li><li>From November 25 to December 5<ul><li>The <strong>Viewer’s Campaign</strong> is to reward anyone watching our streams live each day via an online quiz mechanism.</li><li>Watch the World Final and answer quiz questions to get early access to the Ferrari Vision GT and other in-game items</li><li>Day 1 to 3 entry will be open on each day for 24-hours from the start of the broadcast.</li><li>Day 4 will be open for one week from the start of the broadcast.</li><li>Entry Period<ul><li>Day 1 – Thursday, November 24 at 8:00am PT to Friday, November 25 at 8:00am PT <ul><li>Prize – 1 Million in-game credit (Cr.)</li></ul></li><li>Day 2 – Friday, November 25 at 8:00am PT to Saturday, November 26 at 8:00am PT<ul><li>Prize – Special parts ticket (large) </li></ul></li><li>Day 3 – Saturday, November 26 at 8:00am PT to Sunday, November 27 at 8:00am PT <ul><li>Prize – Engine Swap ticket </li></ul></li><li>Day 4 – Sunday, November 27 at 8:00am PT to Monday, December 4 at 8:00am PT <ul><li>Ferrari Vision GT</li></ul></li></ul></li><li>Gift Item Distribution <ul><li>Day 1 to 3 gifts to be distributed as gift items on Wednesday, November 30</li><li>Day 4 gift: Ferrari Vision GT to be distributed as gift item on December 15</li></ul></li></ul></li><li>From November 25 to January 3 <ul><li>The <strong>Gran Turismo 25<sup>th</sup> Anniversary</strong> banner gives access to special races with increased points. (See schedule in-game)</li><li>The special Red Bull X2019 25<sup>th</sup> Anniversary livery car will be presented by simply participating in the event!</li></ul></li></ul>
<a href="https://live.staticflickr.com/65535/52515705398_87a691a7d8_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515705398_87a691a7d8_k.jpg"/></a>
<h2 class="wp-block-heading">Word Final Celebration – Increase Rewards Campaign</h2>
<p class="">For a limited time (from November 24 to December 5), there will be increased rewards for each race in Sport Mode!</p>
<ul class="wp-block-list"><li>Daily Races<ul><li>From November 24 to December 5</li><li>Daily Race A will feature a race similar to the World Final </li><li>Within this period, the credit rewards for applicable events will be 5x more than usual</li></ul></li><li>Online Time Trials<ul><li> From November 24 to December 5</li><li>Complete recreation of World Final races to be held as a time trial event </li><li>Within this period, credit rewards for applicable events will be 2x more than usual </li></ul></li><li>Point Races <ul><li>Round 1: From November 24 to 27</li><li>Round 2: From December 1 to 4</li><li>Complete recreation of World Final races </li><li>Within this period, credit rewards for applicable events will be 10x more than usual</li></ul></li></ul>
<h2 class="wp-block-heading">World final livery distribution</h2>
<p class="">From November 24 to January 3, through the Recommended Section of the Showcase, we’ll make some of the special GT World Series World Finals liveries available, including the X2019 in national colors and some of the special Manufacturers Cup liveries.</p>
<h2 class="wp-block-heading">Special guests and a spectacular new Ferrari Vision Gran Turismo reveal</h2>
<p class="">Just in case you are still not convinced to tune into the World Finals, we’re also very pleased that our ambassador, Sir Lewis Hamilton, will join us to offer words of encouragement to our drivers. We’ll have another chance to see the progress of GT Sophy, with Sony AI joining us again to host another race between the agent and our real drivers.</p>
<p class="">If that wasn’t enough, I am very happy to announce that during Sunday’s Nations Cup live stream we shall unveil a brand new and exciting Vision Gran Turismo car in conjunction with Ferrari. It’s set to be quite a weekend.</p>
<a href="https://live.staticflickr.com/65535/52515158601_4cfed57361_6k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515158601_4cfed57361_6k.jpg"/></a>
<h2 class="wp-block-heading">When and where to watch</h2>
<p class="">All live streams can be seen on the Gran Turismo YouTube channel at 8:00am PST (1600 UTC) each day.</p>
<ul class="wp-block-list"><li>Thursday, November 24 – Toyota Gazoo Racing GT Cup</li><li>Friday, November 25 – Nations Cup Regional Finals</li><li>Saturday, November 26 – Manufacturers Cup Finals</li><li>Sunday, November 27 – Nations Cup Grand Final</li></ul>
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<p class="">More information and updates throughout the World Finals can be seen on:</p>
<p class=""><strong>GT Live – </strong><a href="https://www.gran-turismo.com/world/live/">https://www.gran-turismo.com/world/live/</a></p>
<p class=""><strong>YouTube – </strong><a href="https://eur05.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.youtube.com%2FGranTurismoOfficial%2F&amp;data=02%7C01%7C%7C9e5f36ef58de466ca6e208d7e2d7e558%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637227289205055015&amp;sdata=0t8y7rjK%2FCH8CL5dscI6IZEaGb%2Bsx4zwBMWRYmI8fk8%3D&amp;reserved=0">https://www.youtube.com/GranTurismoOfficial/</a></p>
<p class=""><strong>Facebook – </strong><a href="https://eur05.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.facebook.com%2FGranTurismo%2F&amp;data=02%7C01%7C%7C9e5f36ef58de466ca6e208d7e2d7e558%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637227289205055015&amp;sdata=OYqpheX0vBzNkHSnu7Y%2F60Re1%2BHJscVvY0Dc7ahnspU%3D&amp;reserved=0">https://www.facebook.com/GranTurismo/</a></p>
<p class=""><strong>Twitter – </strong><a href="https://eur05.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2Fthegranturismo&amp;data=02%7C01%7C%7C9e5f36ef58de466ca6e208d7e2d7e558%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637227289205065009&amp;sdata=J%2BRFk6TNvUtzVUCQA%2FCj5lPzUDPLcrOvZVLWQZm%2FuZs%3D&amp;reserved=0">https://twitter.com/thegranturismo</a></p>
<p class=""><strong>Instagram – </strong><a href="https://eur05.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.instagram.com%2Fthegranturismo%2F&amp;data=02%7C01%7C%7C9e5f36ef58de466ca6e208d7e2d7e558%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C637227289205065009&amp;sdata=k6bFOVXhNmexBt1QzRIuVYewVLlT4SZIBM6Rii25XcM%3D&amp;reserved=0">https://www.instagram.com/thegranturismo/</a><br/><br/><strong>TikTok</strong> – <a href="https://www.tiktok.com/@thegranturismo">https://www.tiktok.com/@thegranturismo</a></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/22/dreams-kicking-off-the-4th-annual-impy-awards%ef%bf%bc/',
                'Dreams: Kicking off the 4th Annual Impy Awards',
                'https://blog.playstation.com/tachyon/2022/11/ff039eb24ceccd42ecce88e8897ca91bb5fedc9a-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Each year, the Impy Awards celebrate <em>you</em>, the Dreams coMmunity, and all the incredible work you’ve done inside and outside the Dreamiverse. It’s the absolute highlight of our year to put together a show capturing the last year of Dreams, and that’s exactly what we’re planning to do with The 4th Annual Impy Awards early next year.</p>
<p class="">Today, we’re excited to announce that nominations for The 4th Annual Impy Awards are now open. This year, you can put yourself or your fellow dreamers forward for any of our 23 categories. These will then be shortlisted and presented to a panel of judges (and in keeping with tradition a handful will be opened up for coMmunity voting!). You can <a href="https://www.surveymonkey.co.uk/r/4thImpyNoms">begin submitting nominations right here.</a></p>
<p class="">When it comes to our categories, we love taking feedback after each Impy Awards and evolving them to better represent all areas of Dreams. This year, it feels like we may have hit a definitive list! So without further ado, here are the categories for The 4th Annual Impy Awards:</p>
<ul class="wp-block-list" style="font-size:16px"><li><strong>Creator/Team of the Year</strong>: This Impy recognises the creator or team of creators that have shone brightest in the Dreamiverse over the last year, with creations that stole the attention of dreamers and left them wanting more.</li><li><strong>Creation of the Year:</strong> This Impy recognises a standout creation released to the Dreamiverse this year. This top creation excels in many areas, and creates an amazing experience to be recognised as one of the best in the Dreamiverse.</li><li><strong>Excellence in Art Direction</strong>: This Impy recognises the creation which displays a professional, consistent level of quality and style in its visuals and artistic design.</li><li><strong>Excellence in Environment Art:</strong> This Impy recognises the strongest environment art within Dreams, displaying amazing asset design, world-building and extraordinary use of lighting and style.</li><li><strong>Excellence in Narrative:</strong> This Impy recognises a creation with a compelling narrative, showcasing story and plot development with the utmost skill.</li><li><strong>Excellence in Sculpture:</strong> This Impy recognises a sculpture in the Dreamiverse that is a masterful example of the potential of Dreams’ sculpting tools.</li><li><strong>Excellence in Animation:</strong> This Impy recognises the creation with the most well-made display of motion in Dreams, be it a puppet, short film, or well-crafted game animations.</li><li><strong>Excellence in Gameplay:</strong> This Impy recognises a creation with well-refined, expertly-executed gameplay ideas and mechanics, providing a truly great player experience.</li><li><strong>Most Original Gameplay:</strong> This Impy recognises a creation that displays truly original and unique gameplay mechanics.</li><li><strong>Excellence in Character Design:</strong> This Impy recognises a character in Dreams that is well-crafted and with a high level of personality and originality.</li><li><strong>Excellence in Audio Design:</strong> This Impy recognises a creation with creative and well-implemented audio design.</li><li><strong>Excellence in Voice Acting</strong>: This Impy recognises a creator who has lent their voice to a creation to a high standard. This could include, but is not limited to, voicing a character or narrating a scene.</li><li><strong>Excellence in VR: </strong>This Impy recognises a Dreams VR creation that excels in the execution of a virtual reality experience and is a brilliant example of what is possible with the Dreams creation and VR tools.</li><li><strong>Music Track of the Year:</strong> This Impy recognises an excellent single piece of music, composed and created in Dreams.</li><li><strong>Musician of the Year:</strong> This Impy recognises a Dreams audio creator who has shown an excellent understanding of the audio tools in Dreams, creating music of a high quality. This could be, but is not limited to, standalone music or scores for games.</li><li><strong>CoMmunity Star:</strong> This Impy recognises a standout member of the Dreams coMmunity who has gone above and beyond for the wider coMmunity. This award can belong to a streamer, curator, podcaster, creator, fan-site editor – someone who exemplifies being a champion for Dreams!</li><li><strong>Most Helpful Dreamer:</strong> This Impy recognises the contributions of an individual towards spreading knowledge through the Dreamiverse. Whether through streams, collaborations, in-game tutorials, coMmunity conversations or other work, they’ve helped other dreamers reach their full potential.</li><li><strong>CoMmunity Collaboration:</strong> This Impy recognises a coMmunity-run event that invites other dreamers to collaborate together to create something amazing.</li><li><strong>Breakthrough Dreamer:</strong> This Impy recognises a dreamer who joined the Dreamiverse during 2022 and has made an impact on the coMmunity and Dreams with creations, contributions to the coMmunity or both!</li><li><strong>Contribution Beyond Dreams:</strong> This Impy recognises a member of the coMmunity who shares and celebrates the Dreamiverse outside of Dreams. This may be – but isn’t limited to – blogs, video creation, streaming and podcasts.</li><li><strong>Curation Star:</strong> This Impy recognises the coMmunity member with the best collections and contributions towards highlighting creations in the Dreamiverse.</li><li><strong>Innovation in Create</strong>: This Impy recognises a creator or creation that pushes the boundaries of what’s possible with the Dreams tools, whether by finding a unique application of the tools or developing an original idea that pushes the boundaries of creation.</li><li><strong>Evolving Experience:</strong> This Impy recognises a creation in the Dreamiverse which has evolved significantly over the last year, even if it was started as early as the Dreams beta.</li></ul>
<p class="">Not to brag, but we have some <em>really cool </em>plans for The 4th Annual Impy Awards. We’re not quite ready to lift the lid on them just yet, but stay tuned to our social media channels and in-game messaging to stay up to date on all things Impys! In the meantime, <a href="https://www.surveymonkey.co.uk/r/4thImpyNoms">go nominate</a>!</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/23/gran-turismo-7-update-1-26-features-michelin-raceway-road-atlanta-race-circuit/',
                'Gran Turismo 7 Update 1.26 features Michelin Raceway Road Atlanta race circuit',
                'https://blog.playstation.com/tachyon/2022/11/8af2b0d9a482c7c741e5032dde984b997b39a31a.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Gran Turismo players! The 1.26 update for Gran Turismo 7 arrives today November 23 at 10:00pm PST* (November 24 at 6am GMT / 3pm JST). </p>
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<h2 class="wp-block-heading">Three new exciting cars being added </h2>
<p class=""><strong>BMW M2 Competition ‘18</strong><br/><em>A hard-boiled FR that hides the power of a demon in its compact body.</em></p>
<p class="">The BMW 2 Series coupe is popular as a high-performance rear-wheel drive compact. The BMW M2 Competition is an extreme machine that fills the same engine compartment with the3L twin-turbo inline-6 ‘S55’ engine from the M3 and M4. What you’ll notice first is the captivating bodywork. With its bulging over fenders, the exterior is the embodiment of speed. Though it measures only 4,475 mm in length, it’s roughly the same size as the E36 M3. Whether in the city or out in the winding backroads, the car offers an incredible sense of control, as if the drivers own nerves reached out to the far corners of the body. The S55 engine offers a maximum power output of 404 BHP with 56.1 kgfm maximum torque. Even up against BMW’s long history of peak performance inline-6 engines, this model has an exceptional high revving performance, and as the boost builds its explosive power emerges.</p>
<a href="https://live.staticflickr.com/65535/52515589365_cb32d6d937_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515589365_cb32d6d937_k.jpg"/></a>
<p class=""></p>
<p class=""><strong>Ford Sierra RS 500 Cosworth ‘87</strong><br/><em>A Cosworth tuned masterpiece that dominated touring car racing </em></p>
<p class="">The Sierra was a relatively standard family car with an aerodynamic hatchback body, produced by Ford Europe from 1982. But in 1985, the impression of car enthusiasts regarding the Sierra took a big turn. This was because the famed Cosworth added the Sierra RS Cosworth to the selection, known affectionately as the “Cossie” among enthusiasts. The Sierra RS Cosworth was powered by a 2 liter inline 4 tuned to 203 BHP with DOHC and a turbocharger. The chassis was reinforced, and the exterior was upgraded with fender extensions and a large rear spoiler. A year later it was further increased in power to 223 BHP, and a 500-unit limited Sierra RS 500 Cosworth was added to the lineup, with an engine reinforced for racing use, and better aerodynamic details. And of course, all of these improvements were developed for touring car racing. From 1988 to 1990, the Sierra won several series championship titles in the international Group A category in countries such as Germany, UK, Australia, Japan, and New Zealand. </p>
<a href="https://live.staticflickr.com/65535/52515589335_7307ab1c70_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515589335_7307ab1c70_k.jpg"/></a>
<p class=""></p>
<p class=""><strong>Nissan Silvia K’s Aero (S14) ‘96</strong><br/><em>The top grade of the S14 adds a rear spoiler and leather wrapped steering wheel.</em></p>
<p class="">The S14 Silvia debuted in October 1993 as the successor to the hugely successful S13 model, and with a new larger body Nissan hoped to continue their previous success. The S14 is 1,730 mm wide compared to the S13’s 1,690 and the track width has also been increased to match. The new model is also 30 mm longer at 4,500 mm, and 5 mm taller at 1,295 mm for an overall larger body. The softer lines of the body design though make width of the car stand out the most. The K’s grade model also featured 16-inch wheels as standard. The engine is a retuned version of the S13’s SR20 series. The highest-grade K’s model features an intercooled turbocharger and produces 14 BHP more than the previous generation at 216 BHP/28 kgfm with the naturally aspirated Q’s and J’s models producing 157 BHP/19.2 kgfm. The basic suspension structure has also been carried over from the S13 utilizing front struts with a multilink system on the rear. The car was also available with the ‘Super HICAS’ electronic rear wheel steering system. In 1996, Nissan released a facelift model with an extensive redesign. The exterior’s soft image was tightened up with scowling headlights and a large real spoiler for a more sharp and striking appearance.</p>
<a href="https://live.staticflickr.com/65535/52515381634_863f6a7eb6_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515381634_863f6a7eb6_k.jpg"/></a>
<p class=""></p>
<h2 class="wp-block-heading">Introducing Michelin Raceway Road Atlanta Race Circuit </h2>
<p class=""><em>Total Length: 4,088m, Elevation Change: 38m, Number of corners: 12, Longest Straight: 1275m </em></p>
<p class="">The Michelin Raceway Road Atlanta is a historic US road course built in 1970 and located just north of Braselton, Georgia. Renowned for hosting touring car and prototype car races, it is also the venue of the 10-hour ‘Petit Le Mans’ endurance race. A technical course featuring a series of flowing high-speed corners that require full throttle acceleration and hard braking, it’s tight track and dramatic elevation changes result in multiple blind corners where drivers must carefully consider their overtaking points.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52515589315_f91552a9a6_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515589315_f91552a9a6_k.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/52514638522_9fbe74577b_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52514638522_9fbe74577b_k.jpg" width="47%"/></a></p>
<p class=""></p>
<p class="center"><a href="https://live.staticflickr.com/65535/52515381579_c76a76cf6c_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515381579_c76a76cf6c_k.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/52515381554_ea73fe813d_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515381554_ea73fe813d_k.jpg" width="47%"/></a></p>
<p class=""></p>
<h2 class="wp-block-heading">Ability to sell vehicles </h2>
<p class="">With the latest 1.26 patch update installed (internet connection required), players would be able to sell cars within their personal garage once the GT Café Menus are completed.</p>
<p class=""><strong>Scapes</strong><br/>‘Illuminations’ and ‘Road Atlanta’ have been added to the featured section</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52515111546_452e1b809f_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52515111546_452e1b809f_k.jpg" width="47%"/></a><a href="https://live.staticflickr.com/65535/52514638477_c1d765b2b7_k.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52514638477_c1d765b2b7_k.jpg" width="47%"/></a></p>
<p class="has-small-font-size"><em>*Internet connection is required for update</em></p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/24/unearthing-below-striking-distance-studios-detail-the-callisto-protocols-new-area/',
                'Unearthing Below: Striking Distance Studios detail The Callisto Protocol’s new area',
                'https://blog.playstation.com/tachyon/2022/11/c3d6eba08f202aad973216f1df4c4b91d9461816.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Welcome to Black Iron Prison, a maximum-security penitentiary located on the desolate surface of Jupiter’s moon, Callisto. Let’s dive into how The Callisto Protocol’s atmospheric environments, compelling characters and monstrous creatures make the fight to survive the horrors of Jupiter’s dead moon a terrifyingly immersive experience.</p>
<h2 class="wp-block-heading">A Futuristic that feels familiar</h2>
<p class="">One of the most important aspects of any survival horror game is the setting – the place or places players either survive or die. The Callisto Protocol is full of fear-inducing locales, like Below, a series of long abandoned tunnels ‘below’ the prison that once serviced Arcas, the Callisto’s first human colony. For Aasim Zubair, director of environment art, the core concept started with a straightforward design philosophy: “make it dark, wet, and creepy.”</p>
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https://gfycat.com/aggressivewhimsicalgadwall
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<p class=""><em>Below is an incredible showcase of our lighting and gave our environment  team a fun challenge to design a unique location that was still thematically similar to the Prison above, and offered environmental clues to its creation and the original Callisto colony.</em></p>
<p class="">And it certainly is. However, Below’s environment stands out in the sci-fi survival horror game thanks to its grounded inspiration.</p>
<p class="">“[Below is unique] because the majority of it is based off real-world materials and shapes,” says Zubair. “Instead of the rugged sci-fi design cues that dominate many of the game’s other environments, Below allows the player to feel grounded in something familiar and relatable while also letting them look into the past of humanity’s first attempt to colonize the dead moon.”</p>
<p class="">In addition to grounding players in a recognizable environment, Zubair’s favorite part of the environment is the mood and storytelling. “Below provides a great opportunity for exploration, hidden areas, creepiness and a chance to use the space for compelling environmental storytelling,” he says. </p>
<p class="">If you dare to explore the dark recesses of Below there’s plenty of secrets to discover and maybe even a glimpse of the original colony’s dark past.</p>
<h2 class="wp-block-heading">A terrifying human story in a pioneering future</h2>
<p class="">Like Below’s environmental storytelling, Lead Writer R. Eric Lieb crafted a compelling story and complex characters to heighten players’ sense of dread and fear in The Callisto Protocol. “Complex characters are important because their actions and choices they make are what ultimately drive the plot,” says Lieb. “However, the horror genre serves as a unique crucible for characters where their actions and choices are often literally a matter of life and death.”</p>
<p class="">The connection between the game’s protagonist, Jacob Lee, and his jailer, Captain Leon Ferris, is another compelling narrative hook. “In developing Leon we often described him as the ‘dark mirror’ of Jacob,” says Lieb. “Thematically both begin in a similar place, either oblivious about (or willingly blind to) the consequences of their actions.”</p>
<p class="">“Their meeting shatters both of their comfortable worlds,” says Lieb. “How each reacts to what is happening within Black Iron – as well as who, exactly, is to blame – forms the core of their relationship [as well as] the player’s understanding of the world that is presented to them throughout the game.”</p>
<p class="">Sam Witwer’s voicework and acting brings the compelling character of Captain Farris to life. One of the things that made him stand out during auditions was his approach to the character. From the start, he imbued Leon with a subtle menace, like a coiled snake that may or may not strike, that just keeps you on edge. Sam is an actor who wants to understand everything about the character and their role in the story, so once we cast him as Leon it was very much a collaboration as we continued to develop the character. </p>
<p class="">During read-throughs, for example, Witwer was always asking insightful questions or offering suggestions that resonated with either the logical or emotional motivations of that scene. And he was always spot-on. No spoilers, but there’s one specific scene where Sam offered a suggestion during shooting that Striking Distance Studios folded into the flow. Sam Witwer has incredible instincts and a fantastic understanding of what makes a story work.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52517282532_f62b531cde_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517282532_f62b531cde_h.jpg" width="31%"/></a><a href="https://live.staticflickr.com/65535/52518307198_0b86576f6d_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52518307198_0b86576f6d_h.jpg" width="31%"/></a><a href="https://live.staticflickr.com/65535/52518306278_a75a0b5d0c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52518306278_a75a0b5d0c_h.jpg" width="31%"/></a></p>
<h2 class="wp-block-heading">Biophages and the descent into monstrosity</h2>
<p class="">Character Director Glauco Longhi and the creature designers at Striking Distance Studios also recognize the importance of heightening fear by creating creatures that are relatable and grounded. </p>
<p class="">“We started with the idea of infected humans so that part of the fear is what happened to them could also happen to you,” says Longhi. But it’s not simply that biophages have humanoid shapes, they have postures based on distinctly human emotions resembling pain, fear, and fury.</p>
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<figure class="wp-block-image size-large"><img alt="" height="576" src="https://blog.playstation.com/tachyon/2022/11/68d8fd8c4145ac4b0c8e16c52e5e528c8790d50f.jpg?fit=1024%2C1024" width="1024"/></figure>
<figure class="wp-block-image size-large"><img alt="" height="768" src="https://blog.playstation.com/tachyon/2022/11/00b50d69688d87fff41e8d2cb8344e7754f37b89.jpg?fit=1024%2C1024" width="1024"/></figure>
<figure class="wp-block-image size-large"><img alt="" height="576" src="https://blog.playstation.com/tachyon/2022/11/b18a115d0cddf34f9bc10a240ecac173581a7650.jpg?fit=1024%2C1024" width="1024"/></figure>
<figure class="wp-block-image size-large"><img alt="" height="464" src="https://blog.playstation.com/tachyon/2022/11/3d05669d60cb784e87a0e4adfe93a92fabaca39c.jpg?fit=1024%2C928" width="1024"/></figure>
<figure class="wp-block-image size-large"><img alt="" height="576" src="https://blog.playstation.com/tachyon/2022/11/d2223f3283c26e6ff1f0a180b68f7c108a80762b.jpg?fit=1024%2C1024" width="1024"/></figure>
<figure class="wp-block-image size-large"><img alt="" height="576" src="https://blog.playstation.com/tachyon/2022/11/f2bf4c97ddac7b1ef5f8710de7d1137e84c110c7.jpg?fit=1024%2C1024" width="1024"/></figure>
</figure>
<p class="">The Callisto Protocol contains plenty of enemies to intimidate and terrify players, but Grunts are the most human-looking. “[Grunts] bridge the gap between humans and more monstrous creatures, [their] silhouettes, proportions and anatomy is somewhat close to humans,” says Longhi.</p>
<p class="">The Rusher is another warped enemy that walks on walls, sprints, and leaps at players. “[Rushers] have this contortionist, crooked sort of motion with twisted joints and limbs,” says Longhi.</p>
<p class="">Discover more terrifying monsters, compelling characters, exciting plot points, horrific environments when The Callisto Protocol releases on PlayStation 4 and PlayStation 5 on December 2, 2022.</p>
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            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/25/genshin-impact-version-3-3-time-for-a-game-of-cards/',
                'Genshin Impact Version 3.3: Time for a game of cards',
                'https://blog.playstation.com/tachyon/2022/11/d925d940189cc8bf8ae2637a4c20faf60eddc9c9.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hello, Travelers! The Genshin Impact dev team is back with the latest news! After quelling a series of conspiracies and crises, we’d like to bring something different to the table, such as a round of Genius Invokation in our next update arriving on December 7!</p>
<a href="https://live.staticflickr.com/65535/52517941159_5f09f2d58c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517941159_5f09f2d58c_h.jpg" width="1920"/></a>
<p class="">In addition to the new card game, the upcoming Version 3.3 “All Senses Clear, All Existence Void” will introduce two long-lived souls to join the playable cast: Faruzan, and our once enemy Scaramouche, now known as the Wanderer. What’s more, you may also join Arataki Itto and a bunch of familiar faces to take part in a series of adventures and tricky challenges in the Test of Courage Event.</p>
<h3 class="wp-block-heading"><strong>The Wanderer and the Scholar</strong></h3>
<p class="">Having lived longer than most ordinary people in this world, both of our new characters will become our allies after their long and arduous experiences in life. After Scaramouche was defeated as the final boss in Sumeru’s main storyline, this misguided soul seems to have found a different path in life as “the Wanderer” while in Nahida’s custody. In the new Archon Quest Interlude Chapter “Inversion of Genesis,” you will travel to Irminsul with the Wanderer to find out more.</p>
<a href="https://live.staticflickr.com/65535/52517191792_88dff5013e_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517191792_88dff5013e_h.jpg" width="1920"/></a>
<p class="">Once a formidable enemy, the Wanderer is now a strong ally. Thanks to his Anemo Vision, this new five-star character can hover in the air and wields some of the coolest battle skills with a catalyst. Upon using his Elemental skill, the Wanderer will first cause AoE Anemo Damage and then leap into the air, entering a persistent hovering state. While hovering, the Wanderer will consume Kuugoryoku Points rather than Stamina to maintain the hovering state, fly upward, and sprint mid-air; meanwhile, his Normal Attack and Charged Attack will gain increased AoE and damage. Additionally, when his Elemental Skill comes into contact with Hydro/Pyro/Cryo/Electro, he will receive up to two of the four corresponding buffs, including an increased Kuugoryoku Points cap, higher Attack, higher CRIT Rate, and the ability to restore a set amount of Energy upon hitting opponents with a Normal or Charged Attack. Finally, with his Elemental Burst, the Wanderer compresses the atmosphere into a singular vacuum and stomps it down towards opponents. If the Wanderer was in a hovering state when, the hovering state will end after the skill is used.</p>
<a href="https://live.staticflickr.com/65535/52518145335_784664eb6c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52518145335_784664eb6c_h.jpg" width="1920"/></a>
<p class="">Our four-star new character Faruzan also has an unusual past. Over a hundred years ago, this undisputed genius was accidentally trapped in ruins where a strange phenomenon stopped her from aging for years. Only till recently did she manage to clear all the mechanics and puzzles, and return to the Akademiya to continue her work as a researcher and mentor.</p>
<p class="">Faruzan also brings her talent and knowledge of mechanics into combat. Wielding the power of Anemo and a bow, she can be a great support for the team. Her Elemental Skill deploys a polyhedron that deals damage to enemies. After using her skill, her next Aimed Shot will become a special Charged Attack that creates a vortex at its point of impact after a short delay, pulling nearby objects and opponents. With her Elemental Burst, Faruzan will deploy a bigger polyhedron that moves along a triangular path and releases a Whirlwind Pulse that can provide an Anemo Damage Bonus to all team members, and decrease Anemo Resistance of opponents hit. When the polyhedron reaches each corner of that triangular path, another Whirlwind Pulse will be generated. Faruzan even applies her knowledge in exploration, earning more rewards when she is on a Sumeru Expedition.</p>
<p class="">The Wanderer, Faruzan, and Arataki Itto’s rerun will feature in the first half of Version 3.3’s Event Wishes, and the latter stage will see the rerun of Raiden Shogun and Kamisato Ayato. A new 5-star Catalyst weapon, “Tulaytullah’s Remembrance” will join the new Weapon Event Wish.</p>
<h3 class="wp-block-heading"><strong>Teyvat’s Favorite Game of Cards</strong></h3>
<p class="">Starting from Version 3.3, you may now challenge characters, local NPCs, and even your friends online for a round of Genius Invokation! The primary objective in a match of Genius Invokation is simple: take down all your opponent’s Character Cards with your collection of cards. To start deck building, you need both Character Cards that deal damage with their character skills, and Action Cards including Equipment Cards, Event Cards, and Support Cards that provide various buffs and effects to diversify your winning strategy. Similar to the logic of the current combat and elemental system, Character Cards also have a Normal Attack, Elemental Skill, and Elemental Burst to deal damage and affect their targets with their elemental power. You may further trigger an Elemental Reaction by switching to a Character Card with a different element and using their abilities on affected targets.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52517667421_a6814842dc_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517667421_a6814842dc_h.jpg" width="460"/></a><a href="https://live.staticflickr.com/65535/52518145210_6b0dacf157_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52518145210_6b0dacf157_h.jpg" width="460"/></a></p>
<p class="">Meanwhile, taking an action such as launching an attack from a Character Card, swapping between Character Cards, or using an Action Card often costs a certain number of Elemental Dice. Character Cards generally consume more Elemental Dice of their respective element. Starting each round, you and your opponents will toss eight eight-sided Elemental Dice, each with faces representing one of the Seven Elements or an Omni Element. A chance to reroll selected Dice each round may help you get more Dice of the desired Element.</p>
<a href="https://live.staticflickr.com/65535/52518145120_47e7c0ae94_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52518145120_47e7c0ae94_h.jpg" width="1920"/></a>
<p class="">To unlock more cards with exquisite Dynamic Skins, challenge more NPCs to level up and earn Lucky Coins to exchange for new items in the Card Shop. If you want to test your deck building, you can always duel with a friend or a random player online.</p>
<h3 class="wp-block-heading"><strong>More fun with Seasonal Events</strong></h3>
<p class="">Version 3.3 also brings its share of fun events and challenges. In this season’s special, “Akitsu Kimodameshi,” you’ll find yourself going through strange trials with Arataki Itto to complete a series of “brick-breaker” mini-games. Unlike the classic version of the game, elemental reactions will make things more fun and challenging.</p>
<p class="center"><a href="https://live.staticflickr.com/65535/52517940719_05ba358e0c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517940719_05ba358e0c_h.jpg" width="460"/></a><a href="https://live.staticflickr.com/65535/52517940654_e6bb17f2f0_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52517940654_e6bb17f2f0_h.jpg" width="460"/></a></p>
<p class="">The Adventurers’ Guild will host another new event “Across the Wilderness,” where you will need to collect Wilderness Balloons within a limited time. Besides, the classic hide-and-seek game “Windtrace” is back again with several new improvements. The popular challenge event “Misty Dungeon: Realm of Sand” also returns with seven new themed trials to test your combat abilities.</p>
<p class="">And that’s all we want to share for the upcoming Version 3.3. We hope you’re having a good time in Sumeru and we look forward to seeing you in a round of Genius Invokation!</p>
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            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/25/saga-of-sins-new-creature-announcement/',
                'Saga of Sins: new creature announcement',
                'https://blog.playstation.com/tachyon/2022/11/153fa3e70786b00598fe62d2d6e564e42375a362.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Hi, I am Rupert, Game Director of Saga of Sins. Me and my team at Bonus Level Entertainment are grateful and super excited to announce the 3<sup>rd</sup> playable creature of our new game today.</p>
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<p class="">But first, let me give you some behind-the-scenes insights into the creation of Saga of Sins.</p>
<p class="">Worthwhile. Creating something worthwhile. Something fresh and worth your time, the most precious thing you – the player – can give us. This is our task as (indie) developers.</p>
<p class="">Thus, the idea of a new sub-genre was born: story-arcade!</p>
<p class="">Combining a meaningful story of inner conflict, twists and multiple endings with a rewarding, arcade style gameplay. RPG elements, secrets, collectibles and a fresh take on progression should further round up the experience, brought to life via a stained-glass art style that fits to the game’s setting. A game inspired by the paintings of Hieronymus Bosch (1450 -1516) that I have adored since childhood.</p>
<a href="https://live.staticflickr.com/65535/52518108843_91c4a1876f_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52518108843_91c4a1876f_h.jpg"/></a>
<p class="">So, this is it: In Saga of Sins, you play as the righteous cleric Cecil – who can enter people’s minds by transforming into four unique demonic creatures such as a howling werewolf or a fierce gargoyle – to fight the seven deadly sins and free his plague infested village of Sinwell.</p>
<p class="">Every creature has individual skills and shot types that can be upgraded and once unlocked you can switch between them on the fly. Common to all is a devastating Power Dash.</p>
<p class="">Finally, the 3<sup>rd</sup> demonic creature that we are announcing today is: the mighty Griffin!</p>
<a href="https://live.staticflickr.com/65535/52517832684_648363c6c9_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52517832684_648363c6c9_h.jpg"/></a>
<p class="">This ancient demon stands for loyalty and trust but is all the more unforgiving when spotting sinners with its sharp eyes. <em>Were it not for this demonic creature’s appetite for the human liver, our humble hero Cecil would not even feel that bad having to transform into it when entering the minds of the 31 villagers of Sinwell. </em></p>
<p class="">Sinful minds are action levels and boss battles themed after one of the seven deadly sins such as Wrath, Sloth, Envy, Lust, Greed, Pride or Gluttony.</p>
<a href="https://live.staticflickr.com/65535/52517083617_8b7d4fc745_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52517083617_8b7d4fc745_h.jpg"/></a>
<p class="">Innocent minds, on the other hand, offer a variety of puzzles, riddles, or skill tests in order to spice up the whole experience. Enter a villager’s mind and be surprised what you may find! We may even turn things upside down a little…</p>
<a href="https://live.staticflickr.com/65535/52517832439_6c42cfe90e_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52517832439_6c42cfe90e_h.jpg"/></a>
<p class="">The Griffin’s weapon is a spread shot that can be upgraded – just like the flame breath of the Gargoyle or the Werewolf’s triple shot – by donating gold to Madonna statues that can be found around Sinwell, the game’s HUB area so to say.</p>
<p class="">The spread shot can be enhanced from two to up to four projectiles at once, making the Griffin super powerful for combat. So, make sure to loot lots of treasure chests – seven per level and some of them well hidden – and perform your Power Dash on multiple enemies at once, as this will make them drop twice as much gold!</p>
<p class="">The biggest advantage, however, comes with the mighty Griffin’s wall cling. Only he can climb special walls covered in vines to reach new heights, discover secrets or outflank enemies.</p>
<p class="">Of course, every demonic creature has its unique ability. The Werewolf’s Revelation Howl can shatter cracked glass to uncover hidden chests and the Gargoyle’s Flame Breath can set certain objects on fire to clear the path or solve riddles. </p>
<a href="https://live.staticflickr.com/65535/52517559411_f90ff30ac5_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52517559411_f90ff30ac5_h.jpg"/></a>
<p class="">A cleric entering people’s minds in the form of demonic creatures. Does this sound humble?</p>
<p class="">Is Cecil doing the right thing or is he just following orders like he did during the Crusades he once left his village for? Doubts arise. Yet, more and more unsettling things are starting to happen. Is Cecil simply losing his faith… or even his mind?</p>
<a href="https://live.staticflickr.com/65535/52518036975_972a4efe22_h.jpg" rel="noopener" target="_blank"><img alt="" src="https://live.staticflickr.com/65535/52518036975_972a4efe22_h.jpg"/></a>
<p class="">We hope we’ve got you a little excited today and that you will uncover the truth for yourself. We put all our hearts and passion into the creation of Saga of Sins and would be honored if you may lend us your time playing it. </p>
<p class="">Saga of Sins will launch digitally on PlayStation 5 and PlayStation 4 and will support English (VO), French, Italian, German, Spanish, Dutch, as well as Latin American Spanish and Portuguese.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/25/share-of-the-week-gathering/',
                'Share of the Week: Gathering',
                'https://blog.playstation.com/tachyon/2022/11/2706cb32468cf2f8a9ca382cdeca139b5289489b.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="">Gather ’round, friends. This week, we take a look at six stunning images featuring characters gathering. Gathering what, you ask? Sally forth to find out!</p>
<a href="https://live.staticflickr.com/65535/52523108840_761366954c_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52523108840_761366954c_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/garretthiede/status/1594885360575823875"><em>Garretthiede</em></a><em> shares Kena and the Rot in a quiet moment.</em></p>
<a href="https://live.staticflickr.com/65535/52522164102_9f9eee1a86_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52522164102_9f9eee1a86_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/MrioMoreno5/status/1594769764475621376"><em>MrioMoreno5</em></a><strong> </strong><em>shares a post-match celebration in eFootball 23.</em></p>
<a href="https://live.staticflickr.com/65535/52523106145_3cb8124f51_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52523106145_3cb8124f51_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/TheSkinnyRage/status/1593654837031362562"><em>TheSkinnyRage</em></a><em> shares a post-hunting photo op in Red Dead Online.</em></p>
<a href="https://live.staticflickr.com/65535/52522626761_4ed7069b69_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52522626761_4ed7069b69_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/call_me_xavii/status/1595463436720549889?s=20&amp;t=puNSh3fHE9a8seqCTUi78A"><em>Call_me_xavii </em></a><em>shares a gorgeous landscape view from Gran Turismo 7.</em></p>
<a href="https://live.staticflickr.com/65535/52522159522_b06e34e541_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52522159522_b06e34e541_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/Amianan_NiRaGuB/status/1595326500693499905?s=20&amp;t=puNSh3fHE9a8seqCTUi78A"><em>Amianan_NiRaGuB </em></a><em>shares a gathering of friends and shipmates in Mass Effect 3.</em></p>
<a href="https://live.staticflickr.com/65535/52523171863_c4e8b67ce3_h.jpg" rel="noopener" target="_blank"><img alt="" height="1080" src="https://live.staticflickr.com/65535/52523171863_c4e8b67ce3_h.jpg" width="1920"/></a>
<p class="has-text-align-center"><a href="https://twitter.com/scottoka1/status/1595077745759113216?s=20&amp;t=puNSh3fHE9a8seqCTUi78A"><em>Scottoka1</em></a><em> shares a fireside meal between warriors in God of War Ragnarok.</em></p>
<p class="">Search<strong> #PSshare #PSBlog</strong> on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? </p>
<a href="https://live.staticflickr.com/65535/52522117962_f4454318e3_k.jpg" rel="noopener" target="_blank"><img height="1080" src="https://live.staticflickr.com/65535/52522117962_f4454318e3_k.jpg" width="1920"/></a>
<p class=""><strong>THEME:</strong> Vistas</p>
<p class=""><strong>SUBMIT BY: </strong>9AM PT on Wednesday, November 30, 2022</p>
<p class="">Next week we’re looking for your best vista shots. Share ’em with #PSshare #PSBlog for a chance to be featured.</p>
</div>',
                'None'
            );

            
            INSERT INTO articles (url, title, cover_image, content, youtube_link) VALUES (
                'https://blog.playstation.com/2022/11/28/end-of-year-deals-promotion-comes-to-playstation-store-2/',
                'End of Year Deals promotion comes to PlayStation Store',
                'https://blog.playstation.com/tachyon/2022/11/0dc8953efe5bd580b25b75b5e97da5b6cffc5d89-scaled.jpg?resize=1088%2C612&crop_strategy=smart',
                '<div class="post-single__content single__content entry-content">
<p class="has-default-font">Get help with your gaming holiday plans with PlayStation Store’s End of Year Deals promotion, live today! Peruse and save up to 80% on a wide range of games and add-ons that are discounted for a limited time*. </p>
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<p class="">You can check out the full list of titles included in this promotion below, then <a href="https://store.playstation.com/category/e5204033-886e-42f1-a51c-641b8f051988?emcid=or-pl-457652">head to PlayStation Store</a> to find out your regional discount.</p>
</template>
<template data-audience="202360640" data-goal="" data-parent-id="ad11b3bf-1cc2-4c3f-8c6a-927f34e0e9de">
<p class="">You can check out the full list of titles included in this promotion below, then <a href="https://store.playstation.com/category/2229c490-4f0e-4961-b644-ba95d264bb16?emcid=or-pl-457655">head to PlayStation Store </a>to find out your regional discount.</p>
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(2005)</li><li>Detroit: Become Human</li><li>Deus Ex: Mankind Divided</li><li>Deus Ex: Mankind Divided – Digital Deluxe Edition</li><li>Devil May Cry HD Collection</li><li>Diablo III: Eternal Collection</li><li>DiRT Rally 2.0</li><li>DiRT Rally 2.0 – Year One Pass</li><li>Discovery Tour: Viking Age</li><li>Disgaea 4 Complete+</li><li>Disgaea 5 Complete Bundle</li><li>DISGAEA 5: ALLIANCE OF VENGEANCE</li><li>DISGAEA 5: ALLIANCE OF VENGEANCE Season Pass</li><li>Dishonored® Definitive Edition</li><li>Dishonored®: Death of the Outsider™</li><li>Dishonored®: Death of the Outsider™ – Deluxe Bundle</li><li>Disjunction – Digital Deluxe Edition</li><li>DISSIDIA® FINAL FANTASY® NT Digital Deluxe Edition</li><li>Divinity: Original Sin 2 – Definitive Edition</li><li>DMC4SE Demon Hunter Bundle</li><li>Dog’s Donuts</li><li>Dollhouse – Deluxe Edition</li><li>Dolmen</li><li>DOOM Eternal Deluxe Edition – PS4 &amp; PS5</li><li>DOOM Eternal: Year One Pass (Add-On)</li><li>DOOM Eternal: Year One Pass (Standalone)</li><li>DOOM Slayers Collection</li><li>Doomed to Hell</li><li>Dragon Age™: Inquisition – Game of the Year Edition</li><li>Dragon Age™: Inquisition DLC Bundle</li><li>DRAGON BALL FIGHTERZ</li><li>DRAGON BALL FIGHTERZ – Bardock</li><li>DRAGON BALL FIGHTERZ – Broly</li><li>DRAGON BALL FIGHTERZ – FighterZ Pass</li><li>DRAGON BALL FIGHTERZ – FighterZ Pass 2</li><li>DRAGON BALL FIGHTERZ – Gogeta (SSGSS)</li><li>DRAGON BALL FIGHTERZ – Goku (Ultra Instinct)</li><li>DRAGON BALL FIGHTERZ – SSGSS Lobby Avatars</li><li>DRAGON BALL FighterZ – Super Baby 2</li><li>DRAGON BALL FIGHTERZ – Vegeta</li><li>DRAGON BALL FIGHTERZ – Vegito (SSGSS)</li><li>Dragon Ball Xenoverse</li><li>DRAGON BALL XENOVERSE 2</li><li>DRAGON BALL XENOVERSE 2 – Conton City Vote Pack</li><li>DRAGON BALL XENOVERSE 2 – Extra DLC Pack 4</li><li>DRAGON BALL XENOVERSE 2 – Extra Pass</li><li>DRAGON BALL XENOVERSE 2 – Goku Black and Tao Pai Pai Stick</li><li>DRAGON BALL XENOVERSE 2 – Legendary Pack 2</li><li>DRAGON BALL XENOVERSE 2 – Super Pack 4</li><li>DRAGON BALL XENOVERSE 2 – Super Pass</li><li>DRAGON BALL XENOVERSE 2 – Ultra Pack 1</li><li>DRAGON BALL XENOVERSE 2 – Ultra Pack 2</li><li>DRAGON BALL XENOVERSE 2 Dragon Ball Super Pack 2</li><li>DRAGON BALL Z: KAKAROT Ultimate Edition</li><li>Dragon’s Crown Pro</li><li>Dragon’s Dogma: Dark Arisen</li><li>Dreamfall Chapters</li><li>Dying Light Definitive Edition</li><li>EA STAR WARS™ TRIPLE BUNDLE</li><li>Earth Atlantis</li><li>EARTH DEFENSE FORCE 5 Deluxe Edition</li><li>EARTH DEFENSE FORCE: IRON RAIN Ultimate Edition</li><li>EARTH DEFENSE FORCE:WORLD BROTHERS</li><li>El Hijo – A Wild West Tale</li><li>Elea – Deluxe Edition</li><li>Embr</li><li>Empire of Sin – Premium Edition</li><li>Erica</li><li>Everreach: Project Eden</li><li>F1® 22 Champions Edition PS4™ &amp; PS5™</li><li>Fallout 4</li><li>Fallout 4 – Season Pass</li><li>Fallout 76: The Pitt Deluxe Edition</li><li>Family Feud®</li><li>Far Cry Insanity Bundle</li><li>Far Cry New Dawn Complete Edition</li><li>Far Cry New Dawn Deluxe Edition</li><li>Far Cry New Dawn Ultimate Edition</li><li>Far Cry® 4 Gold Edition</li><li>Far Cry® 6 Game of the Year Edition</li><li>Far Cry® 6 Game of the Year Upgrade Pass</li><li>FAR CRY®6 Standard Edition PS4 &amp; PS5</li><li>Fate/EXTELLA LINK</li><li>Fate/EXTELLA LINK – Digital Deluxe Edition</li><li>Fate/EXTELLA: The Umbral Star</li><li>Fear Effect Sedna</li><li>Fighter Pack 1</li><li>FINAL FANTASY TYPE-0™ HD</li><li>FINAL FANTASY VIII Remastered</li><li>FINAL FANTASY XV MULTIPLAYER: COMRADES</li><li>FINAL FANTASY XV ROYAL EDITION</li><li>FINAL FANTASY XV ROYAL PACK</li><li>FINAL FANTASY XV Season Pass</li><li>FINAL FANTASY XV: EPISODE GLADIOLUS</li><li>FINAL FANTASY® VII</li><li>FINAL FANTASY® XV – Episode Prompto</li><li>FINAL FANTASY® XV: EPISODE ARDYN</li><li>FINAL FANTASY® XV: EPISODE IGNIS</li><li>Fishing: Barents Sea Complete Edition</li><li>Fist of the North Star: Lost Paradise</li><li>Five Nights at Freddy’s</li><li>Five Nights at Freddy’s 2</li><li>Flockers</li><li>For Honor Marching Fire Edition</li><li>For Honor Year 1 : Heroes Bundle</li><li>For Honor Year 1: Heroes Bundle</li><li>For The King</li><li>Gauntlet: Slayer Edition</li><li>Gemstones Bundle</li><li>Generation Zero®</li><li>Generation Zero® – Alpine Unrest</li><li>Generation Zero® – Base Defense Pack</li><li>Generation Zero® – Base Support Pack</li><li>Generation Zero® – FNIX Rising</li><li>Generation Zero® – Resistance Weapons Pack</li><li>Generation Zero® – Schweet Vanity Pack</li><li>Generation Zero® – Soviet Weapons Pack</li><li>Generation Zero® – US Weapons Pack</li><li>Generation Zero® – US Weapons Pack 2</li><li>Geometry Wars™ 3: Dimensions Evolved</li><li>Gigapocalypse</li><li>Giraffe and Annika</li><li>GOD EATER 3</li><li>God of War Digital Deluxe Edition</li><li>God of War III Remastered</li><li>GOD WARS Future Past</li><li>Godfall Ultimate Edition</li><li>Gods Will Fall – Valiant Edition</li><li>Gotham Knights: Deluxe</li><li>Guilty Gear -Strive- + Season Pass 1 PS4 &amp; PS5</li><li>GUNGRAVE VR</li><li>GUNGRAVE VR – Loaded Coffin Edition</li><li>GUNGRAVE VR U.N</li><li>Hatsune Miku: Project DIVA Future Tone 1st Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone 2nd Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone 3rd Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Bundle</li><li>Hatsune Miku: Project DIVA Future Tone Colorful Tone</li><li>Hatsune Miku: Project DIVA Future Tone Extra Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Future Sound</li><li>Hatsune Miku: Project DIVA Future Tone Mega Mix 2nd Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Mega Mix Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Season Pass</li><li>Hatsune Miku: Project DIVA Future Tone Snow Miku Pack</li><li>Hatsune Miku: Project DIVA Future Tone Unlock Key</li><li>Hatsune Miku: VR Future Live – 1st Stage</li><li>Hatsune Miku: VR Future Live – 2nd Stage</li><li>Hatsune Miku: VR Future Live – 3rd Stage</li><li>Hatsune Miku: VR Future Live Season Pass</li><li>Hell Pie</li><li>Hero Defense</li><li>Hidden Shapes: Animals + Lovely Cats</li><li>Hidden Shapes: Black Skull + Old West</li><li>Homefront®: The Revolution ‘Freedom Fighter’ Bundle</li><li>Horizon Zero Dawn: Complete Edition</li><li>Horizon Zero Dawn: The Frozen Wilds</li><li>Hotshot Racing</li><li>Hue</li><li>Human: Fall Flat</li><li>Human: Fall Flat PS4 &amp; PS5</li><li>Hunt: Showdown</li><li>Hunt: Showdown – Gold Edition</li><li>Hunt: Showdown – Live by the Blade</li><li>Hunt: Showdown – Meridian Turncoat</li><li>Hunt: Showdown – Ronin</li><li>Hunt: Showdown – Spirit of Nian</li><li>Hunt: Showdown – The Commited</li><li>Hunt: Showdown – The Lawless</li><li>Hunt: Showdown – The Prescient Night</li><li>Hunt: Showdown – The Prodigal Daughter</li><li>Hunt: Showdown – The Researcher</li><li>Hunting Simulator 2 Elite Edition</li><li>I Am Setsuna</li><li>Immortals Fenyx Rising – Digital Standard Edition PS4 &amp; PS5</li><li>IMMORTALS FENYX RISING SEASON PASS</li><li>Immortals Fenyx Rising™ PS4 &amp; PS5</li><li>In Between</li><li>Indivisible</li><li>Industria</li><li>inFAMOUS First Light</li><li>inFAMOUS Second Son</li><li>Injustice: Gods Among Us Ultimate Edition</li><li>Instant Indie Collection: Vol. 2</li><li>Instant Indie Collection: Vol. 3</li><li>Insurgency: Sandstorm – Deluxe Edition</li><li>Iron Harvest – Complete Edition</li><li>Jak and Daxter Bundle</li><li>Jeopardy!®</li><li>Josh Journey: Darkness Totems</li><li>Journey™</li><li>Judgment</li><li>Jump Stars</li><li>Just Cause 3</li><li>Just Cause 3: XXL Edition</li><li>Just Dance® 2022</li><li>Just Dance® 2022 PS5</li><li>Just Dance® 2022 Ultimate Edition</li><li>Just Dance® 2022 Ultimate Edition PS5</li><li>Just Die Already</li><li>King’s Quest – Chapter 2: Rubble Without A Cause</li><li>King’s Quest – Chapter 3: Once Upon a Climb</li><li>King’s Quest – Chapter 4: Snow Place Like Home</li><li>King’s Quest – Chapter 5: The Good Knight</li><li>King’s Quest: Season Pass</li><li>King’s Quest: The Complete Collection</li><li>KINGDOM HEARTS III</li><li>Knack 2</li><li>Knack™</li><li>Kona</li><li>Kona VR Bundle</li><li>L.A. Noire: The VR Case Files</li><li>LA-MULANA</li><li>LA-MULANA 2</li><li>Labyrinth Life Deluxe Edition</li><li>Labyrinth of Refrain: Coven of Dusk</li><li>Langrisser I &amp; II</li><li>Lapis x Labyrinth</li><li>Lawn Mowing Simulator PS4 &amp; PS5</li><li>LEFT ALIVE™ DAY ONE EDITION</li><li>LEGO® Jurassic World™</li><li>LEGO® Marvel’s Avengers Deluxe Edition</li><li>LEGO® Star Wars™:The Skywalker Saga Deluxe Edition PS4 &amp; PS5</li><li>LEGO® The Hobbit™</li><li>LEGO® Worlds</li><li>Let’s Sing 2020</li><li>Let’s Sing 2021</li><li>Let’s Sing 2022</li><li>Let’s Sing Country</li><li>Let’s Sing Queen</li><li>Liftoff: Drone Racing Deluxe Upgrade</li><li>Little Nightmares Complete Edition</li><li>Little Witch Academia: Chamber of Time</li><li>LittleBigPlanet™ 3</li><li>LocoRoco™ 2 Remastered</li><li>LocoRoco™ Remastered</li><li>Lords of the Fallen (2014)</li><li>Lords of the Fallen Complete Edition DLC Bundle (2014)</li><li>Lost At Sea</li><li>Lost Judgment Digital Deluxe Edition PS4 &amp; PS5</li><li>LOST SPHEAR</li><li>Mad Max</li><li>Manhunt</li><li>Manual Samuel</li><li>Marvel vs. Capcom: Infinite – Standard Edition</li><li>Marvel vs. Capcom: Infinite Character Pass</li><li>Marvel vs. Capcom: Infinite Premium Costume Pass</li><li>Marvel’s Spider-Man: Game of the Year Edition</li><li>Marvel’s Spider-Man: The City That Never Sleeps</li><li>Mass Effect™: Andromeda – Standard Recruit Edition</li><li>Max Payne®</li><li>MechWarrior 5: Mercenaries – JumpShip Edition</li><li>Mega Man 11</li><li>Mega Man Legacy Collection 2</li><li>Mega Man X Legacy Collection</li><li>Mega Man X Legacy Collection 2</li><li>Mega Man Zero/ZX Legacy Collection</li><li>Mega Man® Legacy Collection</li><li>METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE</li><li>METAL GEAR SURVIVE</li><li>Metro Redux</li><li>Metro: Last Light Redux</li><li>Mileena</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Deluxe Edition</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Vol. 1</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Vol. 2</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Vol. 3</li><li>MONARK</li><li>Monkey King: Hero is back</li><li>Monster Energy Supercross – The Official Videogame 4</li><li>Monster Energy Supercross 4 – Special Edition</li><li>Monster Hunter World: Iceborne</li><li>Monster Hunter World: Iceborne Master Edition</li><li>MONSTER OF THE DEEP: FINAL FANTASY XV</li><li>Mortal Kombat 11 Ultimate + Injustice 2 Leg. Edition Bundle</li><li>MotoGP™21</li><li>MouseCraft</li><li>Mr. DRILLER DrillLand PS4 &amp; PS5</li><li>Mugsters</li><li>MURDERED: SOUL SUSPECT™ ‘</li><li>MX vs. ATV Supercross Encore</li><li>MXGP – The Official Motocross Videogame</li><li>MXGP 2020 – The Official Motocross Videogame</li><li>MY HERO ONE’S JUSTICE 2</li><li>MY HERO ONE’S JUSTICE 2 Season Pass</li><li>NAMCO Museum Archives Vol 1</li><li>Narcos: Rise of the Cartels</li><li>NARUTO SHIPPUDEN: Ultimate Ninja STORM Legacy</li><li>NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 – Season Pass</li><li>NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO</li><li>NARUTO TO BORUTO: SHINOBI STRIKER</li><li>NARUTO TO BORUTO: SHINOBI STRIKER Season Pass</li><li>NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 3</li><li>NARUTO TO BORUTO: SHINOBI STRIKER Secret Technique: Super Uzumaki Rasengan…</li><li>Necromunda: Underhive Wars – Cawdor Gang</li><li>Necromunda: Underhive Wars – Gangs Bundle</li><li>Necromunda: Underhive Wars – Gold Edition</li><li>Necromunda: Underhive Wars – Van Saar Gang</li><li>Necropolis</li><li>Need for Speed™ Deluxe Edition</li><li>Need for Speed™ Heat Deluxe Edition</li><li>Need for Speed™ Payback – Deluxe Edition</li><li>New Tales from the Borderlands: Deluxe Edition</li><li>Nezuko Kamado (Advanced Demon Form) Character Pack PS4&amp;PS5</li><li>NHL® 23 X-Factor Edition PS4™ &amp; PS5™</li><li>Ni no Kuni™ II: REVENANT KINGDOM – Deluxe Edition</li><li>Nioh</li><li>Nioh – The Complete Edition</li><li>No More Heroes 3</li><li>No More Heroes 3 Deluxe Edition</li><li>No More Heroes 3 Deluxe Edition PS5</li><li>No Straight Roads – Digital Deluxe Edition</li><li>Nova-111</li><li>NTBSS Top Secret Training Set – Season Pass 3 Characters</li><li>NTBSS: Master Character Pain Early Unlock</li><li>NTBSS: Master Character Training Pack – Eight Tails Jinchuriki</li><li>NTBSS: Master Character Training Pack – Hiruzen Sarutobi</li><li>NTBSS: Master Character Training Pack – Kawaki</li><li>NTBSS: Master Character Training Pack – Naruto Uzumaki (Last Battle)</li><li>NTBSS: Master Character Training Pack – Obito Uchiha</li><li>NTBSS: Master Character Training Pack – Sasuke Uchiha (Boruto)</li><li>NTBSS: Master Character Training Pack – Tsunade</li><li>NTBSS: Master Character Training Pack – Zabuza Momochi</li><li>NTBSS: Master Character Training Pack Boruto Uzumaki (Karma)</li><li>Oh My Godheads</li><li>ONE PIECE BURNING BLOOD – Gold Edition</li><li>ONE PIECE Grand Cruise</li><li>ONE PIECE: PIRATE WARRIORS 4 Deluxe Edition</li><li>ONE PUNCH MAN: A HERO NOBODY KNOWS Deluxe Edition</li><li>Onee Chanbara Origin Deluxe Edition</li><li>ONINAKI</li><li>Outbuddies DX</li><li>Outlast: Trinity</li><li>Outlaw Tribe Nemesis Expansion</li><li>Overcooked: Gourmet Edition</li><li>Overcooked! + Overcooked! 2</li><li>P5D: Catherine Set</li><li>Pathfinder: Kingmaker – Definitive Edition</li><li>PAYDAY 2: THE CRIMEWAVE COLLECTION</li><li>Persona 3: Dancing in Moonlight</li><li>Persona 5 Asterius &amp; Asterius Picaro Set</li><li>Persona 5: Catherine Costume &amp; BGM Special Set</li><li>Persona 5: Costume &amp; BGM Bundle</li><li>Persona 5: Persona Bundle</li><li>Persona 5: Ultimate Edition</li><li>Persona®5 Royal Persona Bundle</li><li>Persona®5 Strikers</li><li>Persona®5 Strikers All-Out Attack Pack</li><li>PGA TOUR 2K23 Deluxe Edition</li><li>PGA TOUR 2K23 Tiger Woods Signature Sunday Pack</li><li>Phoenix Wright: Ace Attorney Trilogy</li><li>Pixel Heroes: Byte &amp; Magic</li><li>PLANET ALPHA</li><li>Planet Coaster: Console Edition</li><li>Plants vs. Zombies™ Garden Warfare 2: Standard Edition</li><li>Poison Control</li><li>Predator DLC Bundle</li><li>Prey: Digital Deluxe Edition</li><li>Pumped BMX +</li><li>Pumpkin Jack</li><li>R-Type® Final 2</li><li>RAD</li><li>Radical Rabbit Stew – Digital Deluxe Edition</li><li>Raging Justice</li><li>Rain</li><li>Ratchet &amp; Clank™</li><li>Real Farm – Deluxe Edition</li><li>Rebel Cops</li><li>Red Dead Revolver</li><li>Redeemer: Enhanced Edition</li><li>Resident Evil</li><li>Resident Evil 0</li><li>RESIDENT EVIL 2</li><li>resident evil 4</li><li>RESIDENT EVIL 5</li><li>Resident Evil 6</li><li>RESIDENT EVIL REVELATIONS</li><li>Resident Evil Revelations 1 &amp; 2 Bundle</li><li>Resident Evil Revelations 2 Deluxe Edition</li><li>Resident Evil Triple Pack</li><li>Resident Evil: Deluxe Origins Bundle</li><li>Resident Evil™ Code: Veronica X</li><li>REUS – Deluxe Edition</li><li>RIDE</li><li>RIDE 3</li><li>RIDE 3 – Gold Edition</li><li>Rigid Force Redux</li><li>Rigid Force Redux – Digital Deluxe Edition</li><li>Rims Racing – European Manufacturers Deluxe Edition</li><li>Rims Racing – Japanese Manufacturers Deluxe Edition</li><li>Rise of the Tomb Raider: 20 Year Celebration</li><li>Rock of Ages 2: Bigger &amp; Boulder™</li><li>Rock of Ages 2: Complete Bundle</li><li>RPG Maker MV</li><li>Runbow</li><li>Saints Row: The Third Remastered</li><li>Sakura Wars Digital Deluxe Edition</li><li>SCARLET NEXUS Deluxe Edition PS4 &amp; PS5</li><li>Sébastien Loeb Rally EVO</li><li>SEGA Genesis Classics</li><li>SENRAN KAGURA Peach Beach Splash</li><li>SENRAN KAGURA Peach Beach Splash – Sexy Soaker Limited Edition</li><li>Serial Cleaner</li><li>Session: Skate Sim</li><li>SEUM: Speedrunners from Hell</li><li>SHADOW OF THE COLOSSUS</li><li>Shadow of the Tomb Raider Definitive Edition</li><li>Shang Tsung</li><li>Shenmue I &amp; II</li><li>Shin Megami Tensei III Nocturne HD Remaster Digital Deluxe Edition</li><li>Silver Chains</li><li>SkyDrift Infinity</li><li>Skyforge: Archer Quickplay Pack</li><li>Skyforge: Berserker Quickplay Pack</li><li>Skyforge: Gunner Quickplay Pack</li><li>Skyforge: Pioneer Pack</li><li>Skyforge: Revenant Quickplay Pack</li><li>Skyforge: Wardens of the Wasteland – Collector’s Pack</li><li>Skyforge: Warlock/Witch Quickplay Pack</li><li>Slaughter Tribe Nemesis Expansion</li><li>Sleeping Dogs™ Definitive Edition</li><li>Slime-san: Superslime Edition</li><li>Smoke And Sacrifice</li><li>Sniper Elite 4 Deluxe Edition</li><li>Sniper Elite V2 Remastered</li><li>Sniper Elite VR</li><li>Sniper Ghost Warrior 3 Season Pass Edition</li><li>Sniper Ghost Warrior Contracts 2</li><li>Sniper Ghost Warrior Contracts 2 Elite Edition</li><li>Sniper Ghost Warrior Contracts Full Arsenal Edition</li><li>SNK 40th ANNIVERSARY COLLECTION</li><li>Sonic Colors: Ultimate</li><li>Sonic Frontiers Digital Deluxe Edition PS4 &amp; PS5</li><li>Sonic Origins Digital Deluxe PS4 &amp; PS5</li><li>Soul Hackers 2 – DLC Bundle</li><li>Soul Hackers 2 Digital Deluxe Edition PS4 &amp; PS5</li><li>SOULCALIBUR VI Deluxe Edition</li><li>Space Crew: Legendary Edition</li><li>Space Hulk: Tactics</li><li>Spyro™ Reignited Trilogy</li><li>Stealth Inc 2: A Game of Clones</li><li>Stealth Inc: Ultimate Edition</li><li>Steelrising – Bastille Edition</li><li>Steep X Games Gold Edition</li><li>Stikbold! A Dodgeball Adventure</li><li>STRIDER</li><li>Styx: Shards of Darkness</li><li>Super Blackjack Battle II – Turbo Edition – The Card Warriors</li><li>SWORD ART ONLINE: FATAL BULLET Complete Edition</li><li>Sword Art Online: Lost Song</li><li>Taiko no Tatsujin: Drum Session!</li><li>Tales Of Arise Deluxe Edition PS4 &amp; PS5</li><li>Tales of Zestiria</li><li>Tanjiro, Zenitsu, and Inosuke (Entertainment District) Character Pack</li><li>TEKKEN 7 – Definitive Edition</li><li>TEKKEN 7 – DLC1: Ultimate TEKKEN BOWL &amp; Additional Costumes</li><li>TEKKEN 7 – DLC10: Zafina</li><li>TEKKEN 7 – DLC15: CAVE OF ENLIGHTENMENT</li><li>TEKKEN 7 – DLC18: Lidia Sobieska</li><li>TEKKEN 7 – DLC19: Island Paradise</li><li>TEKKEN 7 – DLC6: Craig Marduk</li><li>TEKKEN 7 – DLC9: Negan</li><li>TEKKEN 7 – Season Pass 1</li><li>TEKKEN 7 – Season Pass 3</li><li>Tengen Uzui Character Pack PS4&amp;PS5</li><li>The 25th Ward: The Silver Case</li><li>The Alliance Alive HD Remastered</li><li>The Ascent PS4 &amp; PS5</li><li>The Ascent: Cyber Heist PS4 &amp; PS5</li><li>The Bard’s Tale IV: Director’s Cut</li><li>The Blade of Galadriel Story Expansion</li><li>The Caligula Effect 2</li><li>The Caligula Effect: Overdose</li><li>The Crew 2 Special Edition</li><li>The Crew® 2 Standard Edition</li><li>The Cruel King and the Great Hero</li><li>The Dark Pictures Anthology: House of Ashes PS4 &amp; PS5</li><li>The Desolation of Mordor Story Expansion</li><li>The Elder Scrolls V: Skyrim Anniversary Upgrade</li><li>The Elder Scrolls V: Skyrim Special Edition – PS4 &amp; PS5</li><li>The Elder Scrolls V: Skyrim Special Edition – PS5 &amp; PS4</li><li>The Escapists + The Escapists 2</li><li>The Escapists + The Escapists: The Walking Dead Collection</li><li>The Evil Within 2</li><li>The Evil Within Digital Bundle</li><li>The Inner World</li><li>The Inpatient</li><li>The Jackbox Party Pack 3</li><li>The Jackbox Party Pack 6</li><li>The Jackbox Party Pack 7</li><li>The King of Fighters XIV</li><li>The King of Fighters XIV: 4 Character Bundle Pack</li><li>The King of Fighters XIV: 4 Character Bundle Pack 2</li><li>The Last Oricru</li><li>The Legend of Heroes: Trails of Cold Steel III</li><li>The Legend of Heroes: Trails of Cold Steel IV</li><li>The LEGO® Movie Videogame</li><li>The Liar Princess and the Blind Prince</li><li>The Order: 1886™</li><li>The Princess Guide</li><li>The Quarry – Deluxe Edition</li><li>THE QUIET MAN™</li><li>The Raven Remastered</li><li>The Silver Case</li><li>The Sinking City</li><li>The Surge – Augmented Edition</li><li>The Surge 2</li><li>The Survivalists – Deluxe Edition</li><li>The Swapper</li><li>The Swindle</li><li>The Ultimate Sonic Bundle</li><li>The Warriors®</li><li>The Witch and the Hundred Knight 2</li><li>The Witch and the Hundred Knight Wicked Bundle</li><li>The Witch and the Hundred Knight: Revival Edition</li><li>The Yakuza Origins Digital Bundle</li><li>Thief</li><li>This is the Police</li><li>This Is the Police 2</li><li>Thomas Was Alone</li><li>Titan Attacks!</li><li>Titanfall® 2 Standard Edition</li><li>Tom Clancy’s Ghost Recon® Breakpoint</li><li>Tom Clancy’s Ghost Recon® Breakpoint Gold Edition</li><li>Tom Clancy’s Rainbow Six Siege Deluxe Edition</li><li>Tom Clancy’s Rainbow Six Siege Ultimate Edition</li><li>Tomb Raider: Definitive Edition</li><li>Touhou Genso Wanderer Reloaded</li><li>Touhou Genso Wanderer Reloaded – The Elegance Bundle</li><li>Touhou Kobuto V: Burst Battle</li><li>Traffic Jams</li><li>Train Life: A Railway Simulator – Orient-Express Train Edition</li><li>Trüberbrook</li><li>Truck Driver</li><li>Truck Driver – Deluxe Edition</li><li>Trulon: The Shadow Engine</li><li>Ultimate Chicken Horse</li><li>Ultratron</li><li>Umbrella Corps</li><li>Umbrella Corps Deluxe Edition</li><li>UNCHARTED™ The Nathan Drake Collection</li><li>UNO®</li><li>UNO® Ultimate Edition</li><li>Unravel</li><li>Until Dawn</li><li>Until Dawn: Rush of Blood</li><li>Utawarerumono: ZAN</li><li>Valkyria Chronicles 4</li><li>Valkyria Chronicles Remastered</li><li>Valkyria Chronicles Remastered + Valkyria Chronicles 4 Bundle</li><li>Vambrace: Cold Soul</li><li>Vampire: The Masquerade – Swansong</li><li>Virtua Fighter 5 Ultimate Showdown Main game &amp; DLC Pack</li><li>void TRRLM(); //Void Terrarium</li><li>void tRrLM();++ //Void Terrarium++</li><li>Warpips</li><li>Wasteland 3 Colorado Collection</li><li>Watch Dogs 2 – Deluxe Edition</li><li>Watch Dogs: Legion – Deluxe Edition</li><li>Watch Dogs: Legion – Ultimate Edition PS4 &amp; PS5</li><li>We Sing</li><li>We Sing Pop</li><li>Wheel of Fortune®</li><li>Windbound</li><li>Wolfenstein: Resistance Bundle</li><li>World of Warships: Legends – PS4 Heavy Hitter</li><li>Worms Rumble – Digital Deluxe Edition PS4 &amp; PS5</li><li>WRC 9 Deluxe Edition FIA World Rally Championship PS4 &amp; PS5</li><li>Wuppo – Super Deluxe Edition</li><li>WWE 2K Battlegrounds Digital Deluxe Edition</li><li>XCOM® 2</li><li>XCOM® 2 Digital Deluxe Edition</li><li>XCOM® 2: War of the Chosen</li><li>Yakuza Kiwami</li><li>Yakuza Kiwami 2</li><li>Yakuza Series Collaboration Pack</li><li>Yakuza: Like a Dragon Legendary Hero Edition PS4 &amp; PS5</li><li>Yooka-Laylee: Buddy Duo Bundle</li></ul>
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Reatomized</li><li>8-Bit Armies – Deluxe Edition</li><li>8-Bit Hordes – Deluxe Edition</li><li>8-Bit Invaders! – Deluxe Edition</li><li>A Fisherman’s Tale</li><li>ABZÛ</li><li>Ace Attorney Turnabout Collection</li><li>Adam’s Venture: Origins – Deluxe Edition</li><li>Additional Costume Pack – Kimetsu Academy Summer Uniforms</li><li>AereA – Deluxe Edition</li><li>Aerial_Knight’s Never Yield – PS4 &amp; PS5</li><li>Agony</li><li>Alien: Isolation – The Collection</li><li>Aliens: Fireteam Elite – Ultimate Edition</li><li>Alvastia Chronicles</li><li>Antiquia Lost</li><li>Arcade Classics Anniversary Collection</li><li>ARCADE GAME SERIES 3-in-1 Pack</li><li>ArcaniA – The Complete Tale</li><li>Are You Smarter Than A 5th Grader? | PS4 &amp; PS5</li><li>ARK: Ultimate Survivor Edition</li><li>Asdivine Cross</li><li>Asdivine Kamura</li><li>Asdivine Menace</li><li>Assassin’s Creed 4 Black Flag</li><li>Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate</li><li>Assassin’s Creed Valhalla – Complete Edition</li><li>Assassin’s Creed Valhalla Deluxe PS4 &amp; PS5</li><li>Assassin’s Creed® III Remastered</li><li>Assassin’s Creed® IV Black Flag™ – Standard Edition</li><li>Assassin’s Creed® Odyssey</li><li>Assassin’s Creed® Odyssey – Season pass</li><li>Assassin’s Creed® Unity</li><li>Assassin’s Creed® Valhalla – The Siege of Paris</li><li>Assassin’s Creed® Valhalla – Wrath of the Druids</li><li>Assassin’s Creed® Valhalla + Immortals Fenyx Rising™ Bundle</li><li>Assetto Corsa</li><li>Back 4 Blood Annual Pass</li><li>Back 4 Blood: Deluxe Edition PS4 &amp; PS5</li><li>Batman: Arkham Knight</li><li>Batman: Arkham Knight Premium Edition</li><li>Batman™: Arkham Knight Season Pass</li><li>Battle Chasers: Nightwar</li><li>Battlefield 4™</li><li>Battlefield™ 1</li><li>Battlefield™ V</li><li>Bayonetta &amp; Vanquish 10th Anniversary Bundle</li><li>BEYOND: Two Souls™</li><li>BioShock 2 Remastered</li><li>BioShock Infinite: The Complete Edition</li><li>BioShock Remastered</li><li>Birthdays the Beginning</li><li>BLACK CLOVER: QUARTET KNIGHTS Deluxe Edition</li><li>Bloodborne™ The Old Hunters</li><li>Bloodborne™: Game of the Year Edition</li><li>Borderlands Legendary Collection</li><li>Borderlands: The Handsome Collection</li><li>Brawlhalla Collectors Pack</li><li>Bricky to Me</li><li>Bridge Constructor</li><li>Bridge Constructor Portal</li><li>Bridge Constructor Stunts</li><li>Bridge Constructor: The Walking Dead – PS4 &amp; PS5</li><li>Bus Simulator 21 – Extended Edition</li><li>Bus Simulator 21 – IVECO BUS Bus Pack</li><li>Bus Simulator 21 – USA Skin Pack</li><li>Call of Duty:Advanced Warfare – Digital Pro Edition (Day Zero)</li><li>Call of Duty®: Advanced Warfare Gold Edition</li><li>Call of Duty®: Advanced Warfare Gold Edition [EA]</li><li>Call of Duty®: Black Ops 4</li><li>Call of Duty®: Black Ops 4 – Digital Deluxe</li><li>Call of Duty®: Black Ops III – Zombies Chronicles Deluxe</li><li>Call of Duty®: Black Ops III – Zombies Chronicles Edition</li><li>Call of Duty®: Black Ops III Zombies Chronicles Deluxe</li><li>Call of Duty®: Ghosts and Season Pass Bundle</li><li>Call of Duty®: Ghosts and Season Pass Bundle [RUS/POL]</li><li>Call of Duty®: Ghosts Gold Edition</li><li>Call of Duty®: Ghosts Gold Edition [R/P]</li><li>Call of Duty®: Infinite Warfare</li><li>Call of Duty®: Infinite Warfare – Digital Deluxe</li><li>Call of Duty®: Infinite Warfare – Legacy Edition</li><li>Call of Duty®: Modern Warfare®</li><li>Call of Duty®: Modern Warfare® Remastered</li><li>Call of Duty®: WWII – Digital Deluxe</li><li>Call of Duty®: WWII – Gold Edition</li><li>Canis Canem Edit</li><li>Capcom Arcade 2nd Stadium: 1943 Kai – Midway Kaisen –</li><li>Capcom Arcade 2nd Stadium: A.K.A BLOCK BLOCK</li><li>Capcom Arcade 2nd Stadium: A.K.A KNIGHTS OF THE ROUND</li><li>Capcom Arcade 2nd Stadium: A.K.A MAGIC SWORD</li><li>Capcom Arcade 2nd Stadium: A.K.A THE KING OF DRAGONS</li><li>Capcom Arcade 2nd Stadium: A.K.A VAMPIRE SAVIOR – The Lord of Vampire –</li><li>Capcom Arcade 2nd Stadium: BLACK TIGER</li><li>Capcom Arcade 2nd Stadium: Capcom Sports Club</li><li>Capcom Arcade 2nd Stadium: DARKSTALKERS – The Night Warriors –</li><li>Capcom Arcade 2nd Stadium: ECO FIGHTERS</li><li>Capcom Arcade 2nd Stadium: Gan Sumoku</li><li>Capcom Arcade 2nd Stadium: Hissatsu Buraiken</li><li>Capcom Arcade 2nd Stadium: HYPER DYNE SIDE ARMS</li><li>Capcom Arcade 2nd Stadium: HYPER STREET FIGHTER II – The Anniversary Edition -…</li><li>Capcom Arcade 2nd Stadium: LAST DUEL</li><li>Capcom Arcade 2nd Stadium: MEGAMAN – THE POWER BATTLE –</li><li>Capcom Arcade 2nd Stadium: MEGAMAN 2 – THE POWER FIGHTERS –</li><li>Capcom Arcade 2nd Stadium: NIGHT WARRIORS – Darkstalkers’ Revenge –</li><li>Capcom Arcade 2nd Stadium: Pnickies</li><li>Capcom Arcade 2nd Stadium: Rally 2011 LED STORM</li><li>Capcom Arcade 2nd Stadium: SATURDAY NIGHT SLAM MASTERS</li><li>Capcom Arcade 2nd Stadium: SAVAGE BEES</li><li>Capcom Arcade 2nd Stadium: STREET FIGHTER</li><li>Capcom Arcade 2nd Stadium: STREET FIGHTER ALPHA – WARRIORS’ DREAMS –</li><li>Capcom Arcade 2nd Stadium: STREET FIGHTER ALPHA 2</li><li>Capcom Arcade 2nd Stadium: STREET FIGHTER ALPHA 3</li><li>Capcom Arcade 2nd Stadium: SUPER GEM FIGHTER – MINI MIX –</li><li>Capcom Arcade 2nd Stadium: SUPER PUZZLE FIGHTER II TURBO</li><li>Capcom Arcade 2nd Stadium: The Speed Rumbler</li><li>Capcom Arcade 2nd Stadium: THREE WONDERS</li><li>Capcom Arcade 2nd Stadium: Tiger Road</li><li>Capcom Beat ‘Em Up Bundle</li><li>Castlevania Advance Collection</li><li>Castlevania Anniversary Collection</li><li>Castlevania Requiem: Symphony of the Night &amp; Rondo of Blood</li><li>Chess Brain: Dark Troops</li><li>Chess Knights: Shinobi</li><li>Chess Knights: Viking Lands</li><li>Chicken Police – Paint it RED!</li><li>Cladun Returns: This Is Sengoku!</li><li>Clid The Snail</li><li>CODE VEIN</li><li>CODE VEIN Season Pass</li><li>Colt Canyon</li><li>Construction Simulator 2 US – Console Edition</li><li>Construction Simulator 3 – Console Edition</li><li>Contra Anniversary Collection</li><li>Control: Ultimate Edition</li><li>Cricket 22</li><li>Crusader Kings III: Royal Edition</li><li>Crysis Remastered</li><li>Daki Character Pack PS4&amp;PS5</li><li>Darksiders II Deathinitive Edition</li><li>Darksiders Warmastered Edition</li><li>Daydreamer: Awakened Edition</li><li>Days Gone™</li><li>DCL – The Game</li><li>Dead Age</li><li>Dead by Daylight: A Binding of Kin Chapter</li><li>Dead by Daylight: A Nightmare on Elm Street™ Chapter</li><li>Dead by Daylight: ALL-KILL</li><li>Dead by Daylight: Ash vs Evil Dead</li><li>Dead by Daylight: Ash vs Evil Dead PS4™ &amp; PS5™</li><li>Dead by Daylight: Chains of Hate Chapter</li><li>Dead by Daylight: Chains of Hate Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Cursed Legacy Chapter</li><li>Dead by Daylight: Cursed Legacy Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Darkness Among Us</li><li>Dead by Daylight: Darkness Among Us PS4™ &amp; PS5™</li><li>Dead by Daylight: DEMISE OF THE FAITHFUL Chapter</li><li>Dead by Daylight: Demise of the Faithful Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Descend Beyond Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Ghost Face®</li><li>Dead by Daylight: Ghost Face® PS4™ &amp; PS5™</li><li>Dead by Daylight: Hellraiser Chapter</li><li>Dead by Daylight: HOUR OF THE WITCH Chapter</li><li>Dead by Daylight: Leatherface™</li><li>Dead by Daylight: Leatherface™ PS4™ &amp; PS5™</li><li>Dead by Daylight: Portrait of a Murder Chapter</li><li>Dead by Daylight: Resident Evil Chapter</li><li>Dead by Daylight: Roots of Dread Chapter</li><li>Dead by Daylight: Sadako Rising Chapter</li><li>Dead by Daylight: Silent Hill Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Silent Hill Edition</li><li>Dead by Daylight: The HALLOWEEN® Chapter</li><li>Dead by Daylight: The Halloween® Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: The SAW® Chapter</li><li>Dead by Daylight: The SAW® Chapter PS4™ &amp; PS5™</li><li>Dead by Daylight: Ultimate Edition PS4™ &amp; PS5™</li><li>Dead End Job</li><li>Dead Island Definitive Collection</li><li>Dead Island Definitive Edition</li><li>Dead Island: Riptide Definitive Edition</li><li>DEAD RISING</li><li>DEAD RISING 2</li><li>DEAD RISING 2 Off The Record</li><li>Dead Rising 4: Frank’s Big Package</li><li>Defunct – Deluxe Edition</li><li>Demon Gaze II</li><li>Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Core Add-on Bundle…</li><li>Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles PS4 &amp; PS5</li><li>Destiny Connect: Tick-Tock Travelers</li><li>Destroy All Humans! (2005)</li><li>Detroit: Become Human</li><li>Deus Ex: Mankind Divided</li><li>Deus Ex: Mankind Divided – Digital Deluxe Edition</li><li>Devil May Cry HD Collection</li><li>Diablo III: Eternal Collection</li><li>DiRT Rally 2.0</li><li>DiRT Rally 2.0 – Year One Pass</li><li>Discovery Tour: Viking Age</li><li>Disgaea 4 Complete+</li><li>Disgaea 5 Complete Bundle</li><li>Dishonored® Definitive Edition</li><li>Dishonored®: Death of the Outsider™</li><li>Dishonored®: Death of the Outsider™ – Deluxe Bundle</li><li>Disjunction – Digital Deluxe Edition</li><li>DISSIDIA® FINAL FANTASY® NT Digital Deluxe Edition</li><li>Divinity: Original Sin 2 – Definitive Edition</li><li>DMC4SE Demon Hunter Bundle</li><li>Dog’s Donuts</li><li>Dollhouse – Deluxe Edition</li><li>Dolmen</li><li>DOOM Eternal – Year One Pass</li><li>DOOM Eternal Deluxe Edition – PS4 &amp; PS5</li><li>DOOM Eternal: Year One Pass (Standalone)</li><li>DOOM Slayers Collection</li><li>Doomed to Hell</li><li>Dragon Age™: Inquisition – Game of the Year Edition</li><li>Dragon Age™: Inquisition DLC Bundle</li><li>DRAGON BALL FIGHTERZ</li><li>DRAGON BALL FIGHTERZ – Bardock</li><li>DRAGON BALL FIGHTERZ – Broly</li><li>DRAGON BALL FIGHTERZ – FighterZ Pass</li><li>DRAGON BALL FIGHTERZ – FighterZ Pass 2</li><li>DRAGON BALL FIGHTERZ – Gogeta (SSGSS)</li><li>DRAGON BALL FIGHTERZ – Vegeta</li><li>DRAGON BALL FIGHTERZ – Vegito (SSGSS)</li><li>DRAGON BALL XENOVERSE</li><li>DRAGON BALL XENOVERSE 2</li><li>DRAGON BALL XENOVERSE 2 – Conton City Vote Pack</li><li>DRAGON BALL XENOVERSE 2 – Extra DLC Pack 4</li><li>DRAGON BALL XENOVERSE 2 – Extra Pass</li><li>DRAGON BALL XENOVERSE 2 – Legendary Pack 2</li><li>DRAGON BALL XENOVERSE 2 – Super Pack 2</li><li>DRAGON BALL XENOVERSE 2 – Super Pack 4</li><li>DRAGON BALL XENOVERSE 2 – Super Pass</li><li>DRAGON BALL XENOVERSE 2 – Ultra Pack 1</li><li>DRAGON BALL Xenoverse 2 Pre-Order Bonus</li><li>DRAGON BALL Z: KAKAROT Ultimate Edition</li><li>Dragon’s Crown Pro</li><li>Dragon’s Dogma: Dark Arisen</li><li>Dreamfall Chapters</li><li>Dying Light Definitive Edition</li><li>EA STAR WARS™ TRIPLE BUNDLE</li><li>Earth Atlantis</li><li>EARTH DEFENSE FORCE 5 Deluxe Edition</li><li>EARTH DEFENSE FORCE: IRON RAIN Ultimate Edition</li><li>EARTH DEFENSE FORCE:WORLD BROTHERS</li><li>El Hijo – A Wild West Tale</li><li>Elea – Deluxe Edition</li><li>Empire of Sin – Premium Edition</li><li>Erica</li><li>Everreach: Project Eden</li><li>F1® 22 Champions Edition PS4™ &amp; PS5™</li><li>Fallout 4</li><li>Fallout 4 Season Pass Bundle</li><li>Fallout 76: The Pitt Deluxe Edition</li><li>Family Feud®</li><li>Far Cry 4 – Gold Edition</li><li>Far Cry® 5 + Far Cry® New Dawn Complete Edition</li><li>Far Cry® 5 + Far Cry® New Dawn Ultimate Edition</li><li>Far Cry® 6 Game of the Year Edition</li><li>Far Cry® 6 Game of the Year Upgrade Pass</li><li>Far Cry® New Dawn Deluxe Edition</li><li>FAR CRY®6 Standard Edition PS4 &amp; PS5</li><li>Fear Effect Sedna</li><li>FINAL FANTASY TYPE-0™ HD</li><li>FINAL FANTASY VIII Remastered</li><li>FINAL FANTASY XV MULTIPLAYER: COMRADES</li><li>FINAL FANTASY XV ROYAL EDITION</li><li>FINAL FANTASY XV ROYAL PACK</li><li>FINAL FANTASY XV Season Pass</li><li>FINAL FANTASY XV: EPISODE ARDYN</li><li>FINAL FANTASY XV: EPISODE GLADIOLUS</li><li>FINAL FANTASY XV: EPISODE IGNIS</li><li>FINAL FANTASY XV: EPISODE PROMPTO</li><li>FINAL FANTASY® VII</li><li>Fishing: Barents Sea Complete Edition</li><li>Fist of the North Star: Lost Paradise</li><li>Five Nights at Freddy’s</li><li>Five Nights at Freddy’s 2</li><li>Flockers</li><li>FOR HONOR Marching Fire Edition</li><li>FOR HONOR™ YEAR 1 : HEROES BUNDLE</li><li>Gauntlet: Slayer Edition</li><li>Generation Zero®</li><li>Generation Zero® – Alpine Unrest</li><li>Generation Zero® – Base Defense Pack</li><li>Generation Zero® – Base Support Pack</li><li>Generation Zero® – FNIX Rising</li><li>Generation Zero® – Resistance Weapons Pack</li><li>Generation Zero® – Schweet Vanity Pack</li><li>Generation Zero® – Soviet Weapons Pack</li><li>Generation Zero® – Tactical Equipment Pack</li><li>Generation Zero® – US Weapons Pack</li><li>Generation Zero® – US Weapons Pack 2</li><li>Geometry Wars 3™: Dimensions Evolved</li><li>Gigapocalypse</li><li>Giraffe and Annika</li><li>God Eater 3</li><li>God of War® III Remastered</li><li>God of War™ Digital Deluxe Edition</li><li>GOD WARS Future Past</li><li>Godfall Ultimate Edition</li><li>Gods Will Fall – Valiant Edition</li><li>Gotham Knights: Deluxe</li><li>Guilty Gear -Strive- + Season Pass 1 PS4 &amp; PS5</li><li>Hatsune Miku: Project DIVA Future Tone 1st Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone 2nd Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone 3rd Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Bundle</li><li>Hatsune Miku: Project DIVA Future Tone Colorful Tone</li><li>Hatsune Miku: Project Diva Future Tone Extra Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Future Sound</li><li>Hatsune Miku: Project DIVA Future Tone Mega Mix Encore Pack</li><li>Hatsune Miku: Project DIVA Future Tone Season Pass</li><li>Hatsune Miku: VR Future Live Season Pass</li><li>Hell Pie</li><li>Hero Defense</li><li>Hidden Shapes: Animals + Lovely Cats</li><li>Hidden Shapes: Black Skull + Old West</li><li>Homefront®: The Revolution ‘Freedom Fighter’ Bundle</li><li>Horizon Zero Dawn™ Complete Edition</li><li>Horizon Zero Dawn™: The Frozen Wilds</li><li>Hunt: Showdown</li><li>Hunt: Showdown – Fire Fight</li><li>Hunt: Showdown – Gold Edition</li><li>Hunt: Showdown – Gunslingers Bundle</li><li>Hunt: Showdown – Last Gust</li><li>Hunt: Showdown – Legends of the Bayou</li><li>Hunt: Showdown – Live by the Blade</li><li>Hunt: Showdown – Meridian Turncoat</li><li>Hunt: Showdown – Ronin</li><li>Hunt: Showdown – Spirit of Nian</li><li>Hunt: Showdown – The Arcane Archaeologist</li><li>Hunt: Showdown – The Commited</li><li>Hunt: Showdown – The Lawless</li><li>Hunt: Showdown – The Phantom</li><li>Hunt: Showdown – The Prescient Night</li><li>Hunt: Showdown – The Prodigal Daughter</li><li>Hunt: Showdown – The Rat</li><li>Hunt: Showdown – The Researcher</li><li>Hunting Simulator 2 Elite Edition</li><li>I am Setsuna</li><li>Immortals Fenyx Rising – Digital Standard Edition PS4 &amp; PS5</li><li>IMMORTALS FENYX RISING PS4 &amp; PS5</li><li>IMMORTALS FENYX RISING SEASON PASS</li><li>In Between</li><li>Indivisible</li><li>Industria</li><li>inFAMOUS Second Son™</li><li>inFAMOUS™ First Light</li><li>Injustice: Gods Among Us Ultimate Edition</li><li>Insurgency: Sandstorm – Deluxe Edition</li><li>Iron Harvest – Complete Edition</li><li>JEOPARDY</li><li>Josh Journey: Darkness Totems</li><li>Journey™</li><li>Judgment</li><li>Just Cause 3</li><li>Just Cause 3: XXL Edition</li><li>Just Dance® 2022 PS4</li><li>Just Dance® 2022 PS5</li><li>Just Dance® 2022 Ultimate Edition PS4</li><li>Just Dance® 2022 Ultimate Edition PS5</li><li>Kena: Bridge of Spirits Digital Deluxe PS4 &amp; PS5</li><li>King’s Quest – Chapter 2: Rubble Without A Cause</li><li>King’s Quest: Season Pass</li><li>King’s Quest: The Complete Collection</li><li>King’s Quest(TM) – Chapter 3: Once Upon a Climb</li><li>King’s Quest(TM) – Chapter 4: Snow Place Like Home</li><li>King’s Quest(TM) – Chapter 5: The Good Knight</li><li>KINGDOM HEARTS III</li><li>Knack 2</li><li>KNACK™</li><li>Kona</li><li>Kona VR Bundle</li><li>L.A. Noire: The VR Case Files</li><li>LA-MULANA</li><li>LA-MULANA 2</li><li>Labyrinth Life Deluxe Edition</li><li>Langrisser I &amp; II</li><li>Lapis x Labyrinth</li><li>LEFT ALIVE® DAY ONE EDITION</li><li>LEGO BATMAN 3: BEYOND GOTHAM PREMIUM EDITION</li><li>LEGO® Jurassic World™</li><li>LEGO® Marvel’s Avengers Deluxe Edition</li><li>LEGO® Star Wars™:The Skywalker Saga Deluxe Edition PS4 &amp; PS5</li><li>LEGO® The Hobbit</li><li>LEGO® Worlds</li><li>Let’s Sing 2020</li><li>Let’s Sing 2021</li><li>Let’s Sing 2022</li><li>Let’s Sing Queen</li><li>Little Nightmares Complete Edition</li><li>LittleBigPlanet™ 3</li><li>LocoRoco™ 2 Remastered</li><li>LocoRoco™ Remastered</li><li>Lords of the Fallen – Complete Edition DLC Bundle (2014)</li><li>Lords of the Fallen (2014)</li><li>Lost At Sea</li><li>Lost Judgment Digital Deluxe Edition PS4 &amp; PS5</li><li>LOST SPHEAR</li><li>Mad Max</li><li>MAN Bus Pack 1</li><li>Manhunt</li><li>Marvel vs. Capcom: Infinite – Standard Edition</li><li>Marvel vs. Capcom: Infinite Character Pass</li><li>Marvel vs. Capcom: Infinite Premium Costume Pass</li><li>Marvel’s Spider-Man</li><li>Marvel’s Spider-Man: Game of the Year Edition</li><li>Marvel’s Spider-Man: The City That Never Sleeps – Season Pass</li><li>Mass Effect™: Andromeda – Standard Recruit Edition</li><li>Max Payne</li><li>MechWarrior 5: Mercenaries – JumpShip Edition</li><li>Mega Man 11</li><li>Mega Man Legacy Collection</li><li>Mega Man Legacy Collection 2</li><li>Mega Man X Legacy Collection</li><li>Mega Man X Legacy Collection 2</li><li>Mega Man Zero/ZX Legacy Collection</li><li>Metal Gear Solid V: The Definitive Experience</li><li>METAL GEAR SURVIVE</li><li>Metro Redux</li><li>Metro: Last Light Redux</li><li>Middle-earth™: Shadow of Mordor™</li><li>Mileena</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Deluxe Edition PS4 &amp; PS5</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Volume 1 PS4 &amp; PS5</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Volume 2 PS4 &amp; PS5</li><li>MOBILE SUIT GUNDAM BATTLE OPERATION Code Fairy Volume 3 PS4 &amp; PS5</li><li>Monster Energy Supercross – The Official Videogame 4</li><li>Monster Energy Supercross 4 – Special Edition</li><li>Monster Hunter World: Iceborne</li><li>Monster Hunter World: Iceborne Master Edition</li><li>MONSTER OF THE DEEP: FINAL FANTASY XV</li><li>Mortal Kombat 11 Ultimate + Injustice 2 Leg. Edition Bundle</li><li>MotoGP™21</li><li>Mr. DRILLER DrillLand PS4 &amp; PS5</li><li>Mugsters</li><li>Murdered: Soul Suspect™</li><li>MX vs. ATV Supercross Encore</li><li>MXGP – The Official Motocross Videogame</li><li>MXGP 2020 – The Official Motocross Videogame</li><li>MY HERO ONE’S JUSTICE 2</li><li>NAMCO Museum Archives Vol 1</li><li>NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto</li><li>NARUTO SHIPPUDEN: Ultimate Ninja STORM Legacy</li><li>NARUTO STORM 4 – Season Pass</li><li>NARUTO TO BORUTO: SHINOBI STRIKER</li><li>NARUTO TO BORUTO: SHINOBI STRIKER Season Pass</li><li>NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 3</li><li>Necromunda: Underhive Wars – Cawdor Gang</li><li>Necromunda: Underhive Wars – Gangs Bundle</li><li>Necromunda: Underhive Wars – Gold Edition</li><li>Necromunda: Underhive Wars – Van Saar Gang</li><li>NECROPOLIS: A Diabolical Dungeon Delve</li><li>Need for Speed™ Deluxe Edition</li><li>Need for Speed™ Heat Deluxe Edition</li><li>Need for Speed™ Payback – Deluxe Edition</li><li>New Tales from the Borderlands: Deluxe Edition</li><li>Nezuko Kamado (Advanced Demon Form) Character Pack PS4&amp;PS5</li><li>NHL® 23 X-Factor Edition PS4™ &amp; PS5™</li><li>Ni no Kuni™ II: Revenant Kingdom – The Prince’s Edition</li><li>Nightwolf</li><li>Nioh</li><li>Nioh – Complete Edition</li><li>No Straight Roads – Digital Deluxe Edition</li><li>NTBSS Master Character Training Pack – Madara Uchiha (Six Paths)</li><li>NTBSS- Master Character Training Pack – Sakura Haruno (Great Ninja War)</li><li>NTBSS- Master Character Training Pack Naruto Uzumaki (Last Battle)</li><li>NTBSS: Master Character Training Pack – Eight Tails Jinchuriki</li><li>NTBSS: Master Character Training Pack – Hiruzen Sarutobi</li><li>NTBSS: Master Character Training Pack – Kawaki</li><li>NTBSS: Master Character Training Pack – Obito Uchiha</li><li>NTBSS: Master Character Training Pack – Sasuke Uchiha (Boruto)</li><li>NTBSS: Master Character Training Pack – Tsunade</li><li>NTBSS: Master Character Training Pack – Zabuza Momochi</li><li>NTBSS: Master Character Training Pack Boruto Uzumaki (Karma)</li><li>Official Map Extension</li><li>Oh My Godheads</li><li>One Piece Burning Blood</li><li>ONE PIECE: PIRATE WARRIORS 4 Deluxe Edition</li><li>ONE PUNCH MAN: A HERO NOBODY KNOWS Deluxe Edition</li><li>Onechanbara Z2: Chaos</li><li>Onee Chanbara Origin Deluxe Edition</li><li>ONINAKI</li><li>Outbuddies DX</li><li>Outlaw Tribe Nemesis Expansion</li><li>Overcooked: Gourmet Edition</li><li>Overcooked! + Overcooked! 2</li><li>PAC-MAN MUSEUM+</li><li>Pathfinder: Kingmaker – Definitive Edition</li><li>PAYDAY 2: THE CRIMEWAVE COLLECTION</li><li>Persona 3: Dancing in Moonlight</li><li>Persona 5 – Asterius &amp; Asterius Picaro Set</li><li>Persona 5 – Catherine Costume &amp; BGM Special Set</li><li>Persona 5 Royal Kasumi Costume Pack</li><li>Persona®5 Royal Battle Bundle</li><li>Persona®5 Royal DLC Pack</li><li>Persona®5 Royal Persona Bundle</li><li>Persona®5 Strikers</li><li>Persona®5 Strikers All-Out Attack Pack</li><li>PGA TOUR 2K23 Deluxe Edition</li><li>PGA TOUR 2K23 Tiger Woods Signature Sunday Pack</li><li>Phoenix Wright: Ace Attorney Trilogy</li><li>Pixel Heroes: Byte &amp; Magic</li><li>PLANET ALPHA</li><li>Planet Coaster: Console Edition</li><li>Plants vs. Zombies™ Garden Warfare 2</li><li>Poison Control</li><li>Predator DLC Bundle</li><li>Prey: Digital Deluxe Edition</li><li>Pumpkin Jack</li><li>RAD</li><li>Radical Rabbit Stew – Digital Deluxe Edition</li><li>Raging Justice</li><li>Rain</li><li>Ratchet &amp; Clank™</li><li>Real Farm – Deluxe Edition</li><li>Rebel Cops</li><li>Red Dead Revolver</li><li>Redeemer: Enhanced Edition</li><li>Resident Evil</li><li>Resident Evil 0</li><li>RESIDENT EVIL 2</li><li>resident evil 4</li><li>RESIDENT EVIL 5</li><li>Resident Evil 6</li><li>Resident Evil Code: Veronica X</li><li>RESIDENT EVIL REVELATIONS</li><li>Resident Evil Revelations 1 &amp; 2 Bundle</li><li>Resident Evil Revelations 2 Deluxe Edition</li><li>Resident Evil Triple Pack</li><li>Resident Evil: Deluxe Origins Bundle</li><li>REUS – Deluxe Edition</li><li>RIDE 3</li><li>RIDE 3 – Gold Edition</li><li>Rigid Force Redux</li><li>Rigid Force Redux – Digital Deluxe Edition</li><li>Rims Racing – European Manufacturers Deluxe Edition</li><li>Rims Racing – Japanese Manufacturers Deluxe Edition</li><li>Rise of the Tomb Raider: 20 Year Celebration</li><li>Rock of Ages 2: Bigger &amp; Boulder™</li><li>Rock of Ages 2: Complete Bundle</li><li>Runbow</li><li>Saints Row: The Third Remastered</li><li>Sakura Wars Digital Deluxe Edition</li><li>SCARLET NEXUS Deluxe Edition PS4 &amp; PS5</li><li>Sébastien Loeb Rally EVO</li><li>Sébastien Loeb Rally EVO – Special Edition</li><li>SEGA® Mega Drive Classics™</li><li>Serial Cleaner + Official Soundtrack Bundle</li><li>Session: Skate Sim</li><li>SEUM: Speedrunners from Hell</li><li>Shadow of the Colossus™</li><li>Shadow of the Tomb Raider Definitive Edition</li><li>Shang Tsung</li><li>Shenmue I &amp; II</li><li>Shin Megami Tensei III Nocturne HD Remaster Digital Deluxe Edition</li><li>Silver Chains</li><li>SkyDrift Infinity</li><li>Skyforge: Archer Quickplay Pack</li><li>Skyforge: Berserker Quickplay Pack</li><li>Skyforge: Gunner Quickplay Pack</li><li>Skyforge: Pioneer Pack</li><li>Skyforge: Revenant Quickplay Pack</li><li>Skyforge: Wardens of the Wasteland – Collector’s Pack</li><li>Skyforge: Warlock/Witch Quickplay Pack</li><li>Slaughter Tribe Nemesis Expansion</li><li>Sleeping Dogs™ Definitive Edition</li><li>Slime-san: Superslime Edition</li><li>Sniper Elite 4 Digital Deluxe Edition</li><li>Sniper Elite V2 Remastered</li><li>Sniper Elite VR</li><li>Sniper Ghost Warrior 3 Season Pass Edition</li><li>Sniper Ghost Warrior Contracts 2</li><li>Sniper Ghost Warrior Contracts 2 Elite Edition</li><li>Sniper Ghost Warrior Contracts Full Arsenal Edition</li><li>SNK 40th ANNIVERSARY COLLECTION</li><li>Sonic Colours: Ultimate</li><li>Sonic Frontiers Digital Deluxe Edition PS4 &amp; PS5</li><li>Sonic Origins Digital Deluxe PS4 &amp; PS5</li><li>Soul Hackers 2 – DLC Bundle</li><li>Soul Hackers 2 Digital Deluxe Edition PS4 &amp; PS5</li><li>SOULCALIBUR Ⅵ Deluxe Edition</li><li>Space Hulk: Tactics</li><li>Spyro™ Reignited Trilogy</li><li>Steelrising – Bastille Edition</li><li>Steep X Games Gold Edition</li><li>STRIDER</li><li>Styx: Master of Shadows</li><li>Styx: Shards of Darkness</li><li>Super Blackjack Battle II – Turbo Edition – The Card Warriors</li><li>SWORD ART ONLINE: FATAL BULLET Complete Edition</li><li>Sword Art Online: Lost Song</li><li>Taiko no Tatsujin: Drum Session!</li><li>Tales Of Arise Deluxe Edition PS4 &amp; PS5</li><li>Tales of Zestiria – Digital Standard Edition</li><li>Tanjiro, Zenitsu, and Inosuke (Entertainment District) Character Pack</li><li>TEKKEN 7 – Definitive Edition</li><li>TEKKEN 7 – DLC10: Zafina</li><li>TEKKEN 7 – DLC15: CAVE OF ENLIGHTENMENT</li><li>TEKKEN 7 – DLC18: Lidia Sobieska</li><li>TEKKEN 7 – DLC19: Island Paradise</li><li>TEKKEN 7 – DLC6: Craig Marduk</li><li>TEKKEN 7 – DLC9: Negan</li><li>TEKKEN 7 – Season Pass</li><li>TEKKEN 7 – Season Pass 3</li><li>TEKKEN 7 DLC 1 Ultimate TEKKEN BOWL &amp; Additional Costumes</li><li>Tengen Uzui Character Pack PS4&amp;PS5</li><li>The 25th Ward: The Silver Case</li><li>The Alliance Alive HD Remastered</li><li>The Bard’s Tale IV: Director’s Cut</li><li>The Blade of Galadriel Story Expansion</li><li>The Crew 2 Special Edition</li><li>The Crew® 2 Standard Edition</li><li>The Desolation of Mordor Story Expansion</li><li>The Elder Scrolls V: Skyrim Anniversary Upgrade</li><li>The Elder Scrolls V: Skyrim Special Edition – PS4 &amp; PS5</li><li>The Elder Scrolls V: Skyrim Special Edition – PS5 &amp; PS4</li><li>The Escapists + The Escapists 2</li><li>The Escapists + The Escapists: The Walking Dead Collection</li><li>The Evil Within 2</li><li>The Inner World</li><li>The Inpatient</li><li>The Jackbox Party Pack 3</li><li>The Jackbox Party Pack 6</li><li>The Jackbox Party Pack 7</li><li>The Jak and Daxter Collection</li><li>The Last Oricru</li><li>The LEGO® Movie Videogame</li><li>The Liar Princess and the Blind Prince</li><li>The Order: 1886™</li><li>The Princess Guide</li><li>The Quarry – Deluxe Edition</li><li>THE QUIET MAN™</li><li>The Raven Remastered</li><li>The Silver Case</li><li>The Sinking City</li><li>The Stealth Inc 1 &amp; 2 Ultimate-est Edition</li><li>The Surge – Augmented Edition</li><li>The Surge 2</li><li>The Survivalists – Deluxe Edition</li><li>The Ultimate Sonic Bundle</li><li>The Warriors</li><li>The Witch and the Hundred Knight: Revival Edition</li><li>Thief</li><li>This is the Police</li><li>This Is the Police 2</li><li>Titanfall™ 2 Standard Edition</li><li>Tokyo Twilight Ghost Hunters: Daybreak Special Gigs</li><li>Tom Clancy’s Ghost Recon® Breakpoint</li><li>Tom Clancy’s Ghost Recon® Breakpoint Gold Edition</li><li>Tom Clancy’s Rainbow Six Siege Deluxe Edition</li><li>Tom Clancy’s Rainbow Six Siege Ultimate Edition</li><li>Tom Clancy’s Rainbow Six Siege: GEMSTONES BUNDLE</li><li>Tomb Raider: Definitive Edition</li><li>Touhou Genso Wanderer Reloaded</li><li>Touhou Genso Wanderer Reloaded – The Elegance Bundle</li><li>Touhou Kobuto V: Burst Battle</li><li>Tour de France 2021 PS4</li><li>Tour de France 2021 PS5</li><li>Traffic Jams</li><li>Train Life: A Railway Simulator – Orient-Express Train Edition</li><li>Trüberbrook</li><li>Truck Driver</li><li>Truck Driver – Deluxe Edition</li><li>Trulon: The Shadow Engine</li><li>Ultimate Chicken Horse</li><li>Umbrella Corps</li><li>Umbrella Corps Deluxe Edition</li><li>Uncharted™: The Nathan Drake Collection</li><li>UNO®</li><li>UNO® Ultimate Edition</li><li>Unravel</li><li>Until Dawn: Rush of Blood</li><li>Until Dawn™</li><li>Utawarerumono: ZAN</li><li>Valkyria Chronicles 4</li><li>Valkyria Chronicles Remastered</li><li>Valkyria Chronicles Remastered + Valkyria Chronicles 4 Bundle</li><li>Vambrace: Cold Soul</li><li>Vampire: The Masquerade – Swansong</li><li>Virtua Fighter 5 Ultimate Showdown Main game &amp; DLC Pack</li><li>void TRRLM(); //Void Terrarium</li><li>void tRrLM();++ //Void Terrarium++</li><li>Warpips</li><li>Wasteland 3 Colorado Collection</li><li>Watch Dogs: Legion – Deluxe Edition</li><li>Watch Dogs: Legion – Ultimate Edition PS4 &amp; PS5</li><li>Watch Dogs® 2 – Deluxe Edition</li><li>We Sing</li><li>We Sing Pop</li><li>WHEEL OF FORTUNE</li><li>WHEEL OF FORTUNE + JEOPARDY</li><li>Windbound</li><li>Wolfenstein: Resistance Bundle</li><li>World of Warships: Legends – PS4 Heavy Hitter</li><li>Worms Rumble – Digital Deluxe Edition PS4 &amp; PS5</li><li>WRC 9 Deluxe Edition FIA World Rally Championship PS4 &amp; PS5</li><li>Wuppo – Super Deluxe Edition</li><li>WWE 2K Battlegrounds Digital Deluxe Edition</li><li>XCOM® 2</li><li>XCOM® 2 Digital Deluxe Edition</li><li>XCOM® 2: War of the Chosen</li><li>Yakuza Kiwami</li><li>Yakuza Kiwami 2</li><li>Yakuza Series Collaboration Pack</li><li>Yakuza: Like a Dragon Legendary Hero Edition PS4 &amp; PS5</li><li>Yooka-Laylee: Buddy Duo Bundle</li></ul>
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<p class="has-small-font-size"><em>*PlayStation Store’s End of Year Deals promotion starts Monday November 28 at 00.00am local time until Wednesday December 21 at 23.59pm local time.</em></p>
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